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The Courts Government Entertainment Games News

The State of Video Game Regulation 154

Gamasutra is running an in-depth look at the regulation of video games in the US and other countries. They discuss the reasons for such legislation, such as child protection and intellectual property restrictions, as well as what gamers can expect to see in the coming years. "Fairfield also points out combinations of laws, which, when put together make for strange outcomes. The biggest of these, for video games, is the Computer Fraud and Abuse Act. In short, gaining unauthorized access to someone's computer and doing $500 in damages opens you up for criminal charges. It's good for prosecuting hackers, but it makes for a strange fit with social networking websites and user-generated content. That fit was especially strange when prosecutors weren't quite sure how to approach the widely publicized case of Megan Meier. The 13-year-old Meier committed suicide after being deceived and bullied by another girl and her mother, Lori Drew. Unable to find a good way to approach the issue, prosecutors charged Drew under MySpace's End User License Agreement, effectively giving MySpace the power to dictate criminal law."
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The State of Video Game Regulation

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  • by captainpanic ( 1173915 ) on Thursday January 22, 2009 @06:23AM (#26557895)

    There was a case in the Netherlands where kids obtained some items in Runescape through extortion of another kid. This is also punishable just like "normal" theft according to the judge (if you can call theft normal).

    Link to article in Dutch: http://www.parool.nl/parool/nl/7/Misdaad/article/detail/38458/2008/10/21/Rechter-straft-jongens-voor-afpersen-in-computerspel.dhtml [parool.nl]

  • by captainpanic ( 1173915 ) on Thursday January 22, 2009 @06:26AM (#26557905)

    I should probably add that the kids didn't do this in the game, but outside the game with actual contact between the kids (they were in the same school)... although the items were only digital.

  • by IBBoard ( 1128019 ) on Thursday January 22, 2009 @07:07AM (#26558047) Homepage

    Most kids are bright enough to tell fiction from reality, and the ones who aren't are likely to get into trouble anyway.

    Exactly. The ones who have problems with video games are the ones who have problems anyway. I played 18 rated games in my early teens and I worked out okay because I knew that there was a difference between reality and fiction. If you don't know that then films, books and even childhood "role playing" games like "Cowboys and Indians" can have pretty much the same effect and cause you to think it is acceptable to do things you shouldn't.

  • New medium, new fear (Score:5, Informative)

    by sam_v1.35b ( 1296319 ) on Thursday January 22, 2009 @07:24AM (#26558123) Homepage

    Different societies have different value systems, and so different countries regulate different media in different ways.

    What's important is that games get treated fairly against other media and regulated for what they are, not what scared, ignorant people worry they might be. The problem is that governments and legislators don't yet "get" games, and so fear and ignorance reign supreme.

    As an example, in Australia, the government has a Classification Board that rates books, TV, movies and games. The Board is supposed to represent the values of the community and it generally does a pretty good job. Very few movies are refused classification (eg: banned).

    Not so with video games. Games are regularly refused classification in Australia, largely because the highest classification for games is MA15+ - so if a game is considered only suitable for adults, then it can't be classified.

    Yes, this is ludicrous and there's been a huge response from the local industry [abc.net.au] and a lot of local gamers. You can read more about it here [wikipedia.org] if you are interested.

    The point I'm trying to make, though, is that games are not treated on the same level as other forms of media in Australia, because they're poorly understood by government as a medium - mainly because the people in government didn't grow up playing games. I'd bet there are similar issues to varying degrees in other countries.

    Give it a decade or so and things will be different. Until then, we're going to have to keep putting up with emotive comments and costly ineffective legislation from politicians looking for cheap popularity amongst their ignorant and fearful dull-eyed constituents.

"I've seen it. It's rubbish." -- Marvin the Paranoid Android

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