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The Courts Government Entertainment Games News

The State of Video Game Regulation 154

Gamasutra is running an in-depth look at the regulation of video games in the US and other countries. They discuss the reasons for such legislation, such as child protection and intellectual property restrictions, as well as what gamers can expect to see in the coming years. "Fairfield also points out combinations of laws, which, when put together make for strange outcomes. The biggest of these, for video games, is the Computer Fraud and Abuse Act. In short, gaining unauthorized access to someone's computer and doing $500 in damages opens you up for criminal charges. It's good for prosecuting hackers, but it makes for a strange fit with social networking websites and user-generated content. That fit was especially strange when prosecutors weren't quite sure how to approach the widely publicized case of Megan Meier. The 13-year-old Meier committed suicide after being deceived and bullied by another girl and her mother, Lori Drew. Unable to find a good way to approach the issue, prosecutors charged Drew under MySpace's End User License Agreement, effectively giving MySpace the power to dictate criminal law."
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The State of Video Game Regulation

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  • by AlterRNow ( 1215236 ) on Thursday January 22, 2009 @06:19AM (#26557877)
    He would have probably had a paddy when you told him to stop playing with his toys regardless of what they were.

    Hasn't anyone considered the possibility that the reason why children become aggressive when told to stop doing something they are enjoying, is because they were enjoying it?
  • by AlterRNow ( 1215236 ) on Thursday January 22, 2009 @06:28AM (#26557909)

    I guess parent used the wrong 'Reply' button.

    Do you think these 'serious attempts to keep games out of hands of minors' should restrict a parents ability to buy games for their children? After all, age does not denote maturity ( which is also why I think the 'age of consent' is ridiculous' but that's another topic )

  • Solution is simple (Score:3, Interesting)

    by Anonymous Coward on Thursday January 22, 2009 @07:02AM (#26558033)

    Seriously, the solution is simple. Just do it like they do in NZ. Exactly the same system for video games as for movies. Effectively it just becomes the following:

    R18 - Sexual content / Drugs / Extreme violence - GTA
    R16 - High levels of violence - UT
    M - Medium level violence, alcohol, etc - Baldur's Gate
    G - Everyone - Tetris

    It's illegal to supply anything with an R rating to someone under the R rating age, even if you're their parent. Nice and simple, and you never have problems with people claiming they didn't know what their kids were playing.

  • Comment removed (Score:5, Interesting)

    by account_deleted ( 4530225 ) on Thursday January 22, 2009 @07:48AM (#26558213)
    Comment removed based on user account deletion
  • by Thiez ( 1281866 ) on Thursday January 22, 2009 @08:49AM (#26558423)

    > I don't see how you can equate a simple statement like "Ozgnikt stabbed FrumbumnÃr" with a moving image showing blood spurting everywhere and shit and giblets all falling out.

    I didn't. I just said that the books contained a lot of violence. I never in any way suggested that the violence in LotR was the same as people stabbing eachother in a moving picture 'showing blood spurting everywhere and shit and giblets all falling out', although now I feel the need to point out that IMHO books can do a better job describing pain and agony (and possibly the joy this brings to the one inflicting the pain and agony...) than movies, provided the reader has at least some imagination.

interlard - vt., to intersperse; diversify -- Webster's New World Dictionary Of The American Language

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