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Sci-Fi Role Playing (Games) Entertainment Games

New EVE Expansion Nears, Possible Mobile Plans 74

Posted by Soulskill
from the isky-business dept.
As the EVE Online creators ramp things up for the free Apocrypha expansion due out next week, lead designer Noah Ward sat down with MTV's Multiplayer blog to discuss the future of the game and what characteristics continue to keep players interested. Ward says they've considered branching out to consoles, but ended up deciding that the game doesn't really lend itself to console play. He left the door open to using smartphones for "augmenting" gameplay. Ward also mentioned that upcoming space MMOs Jumpgate: Evolution and Star Trek Online are so different from EVE that they're not really worried about direct competition; EVE thrives in part because of the player-generated drama and scandals, which few games pull off as well. Massively has gathered a variety of details about the Apocrypha expansion, which includes the game's first epic mission arc, and they've also posted some screenshots. CCP Games launched a website for the expansion containing concept art and interviews with some of the developers.
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New EVE Expansion Nears, Possible Mobile Plans

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  • Re:EVE Mobile? (Score:3, Informative)

    by Carfiend (1274550) on Tuesday March 03, 2009 @04:50AM (#27048881)
    I suspect it would be something like outofeve where you can view your orders, research jobs, build jobs, pos status and assets from a phone and maybe allow you to adjust orders and what not rather than a full blown client.
  • Re:Linux (Score:4, Informative)

    by andersa (687550) on Tuesday March 03, 2009 @05:03AM (#27048931)

    There never was a real linux client and CCP had no dedicated linux developers as far as I know. It was always the Windows client wrapped in Cedega [cedega.com] maintained by TransGaming. I believe most linux users were aware that plain Wine with the regular Windows client performed better in most cases, thus the official linux package was hardly used. Why maintain something that noone uses, right?

    They still have a Mac version, but that is also the Windows client, wrapped in Cider [transgaming.com].

  • Re:Linux (Score:2, Informative)

    by Rattenhirn (1416947) on Tuesday March 03, 2009 @05:17AM (#27048995)
    The Eve Online client is free. You have to pay to play, regardless of client used.
  • Re:In-game footage (Score:1, Informative)

    by Daengbo (523424) <daengbo@@@gmail...com> on Tuesday March 03, 2009 @06:24AM (#27049271) Homepage Journal

    That was impressive! I've never seen or heard so much gay porn in my life, and the dancing windows were so much fun to watch. Do you have any more of this kind of material? I'd like to subscribe to your newsletter, too.

  • by Anonymous Coward on Tuesday March 03, 2009 @07:48AM (#27049619)

    Missiles and torpedoes used to deliver splash damage, but they got rid of it due to the fact it was too easy to get owned by Concord in empire space. If you were doing a mission in a missile boat and someone outside your corp decided to sit next to one of your targets you were pretty much stuffed.

  • Re:I wish I got it. (Score:3, Informative)

    by gothzilla (676407) on Tuesday March 03, 2009 @10:27AM (#27050701)

    Eve is a sandbox. When you go play in a sand box you're the one that has to make it fun by using your imagination and finding something that you consider fun. You can do an almost limitless number of things in the game and there are very few rules. I usually recommend that new people join one of the training corps that exist, Eve University being one of the larger ones. That's the fastest way to get a handle on the game and find the things that are fun for you. People who do this are usually highly regarded and from there it's easy to be recruited into any of a number of large alliances.

You know, the difference between this company and the Titanic is that the Titanic had paying customers.

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