id Releases Open Source Wolfenstein 3D for the iPhone 232
An anonymous reader writes "id Software has released a port of the classic Wolfenstein FPS to the iPhone. Some of the coding was done by John Carmack himself, who also used original code combined with new code from Wolf3D Redux. The original code was open sourced years ago, and enthusiasts have been updating it, which made the port considerably easier for id. It's available in the iTunes App Store, but the source is available for free at id's website."
Carmack also posted a detailed writeup about the decision to bring Wolf3D to the iPhone, including design notes and a few snippets of code. At the end, he says, "I'm going back to Rage for a while, but I do expect Classic Doom to come fairly soon for the iPhone." Kotaku got a chance to try the game at GDC: "It's not just a good reproduction of the original, it seems better."
a new index (Score:3, Insightful)
Wasn't that the.... (Score:2, Insightful)
So what? (Score:5, Insightful)
Doom already runs on Rockbox. If the iPhone were an open platform, this would have happened a long time ago.
Your comment (Score:0, Insightful)
Your comment is a comment
Re:Wasn't that the.... (Score:5, Insightful)
What really gets me is how Ultima Underworld never gets the credit it deserves. It shipped before Wolfenstein 3D, and was a better game to boot.
http://en.wikipedia.org/wiki/Ultima_Underworld [wikipedia.org]
You could look up and down, you could jump, swim, examine objects, interact with objects, there were RPG stats, etc. Gameplay was non-linear, and there was even an honest-to-goodness story. Lighting was dynamic, and there was even auto-map.
http://en.wikipedia.org/wiki/Warren_Spector [wikipedia.org]
Spector never gets the respect he is due either.
Re:Wasn't that the.... (Score:3, Insightful)
There was also a 486 DX 50, a fairly rare part which had a bus speed of 50MHz (not a DX2), and used to "OC" the VESA (VLB) local bus as well. This chip was seen in many EISA systems at the time and needed extra cooling.
I had a buddy with a 486 DX50, and it was a fast system for the time, It was faster in a lot of ways than a 486DX2/66.
The best was playing Wing Commander on these systems, it was way too fast :)
Oh wow! Who gives a crap? (Score:1, Insightful)
Posting as a coward because I will get flamed about this no doubt, but does there have to be a slashdot article about every single application/game/whatever made available on the iPhone?
I remember playing Doom on a Nokia 4 years ago, have played Wolf3D, Doom and Quake on Windows Mobile some time ago as well. And before that, I even played them all on a computer! Wow!
Just because its now available for the iPhone does not make it news.
Isn't this supposed to be "news for nerds, stuff that matters" ? Articles like this belong at "fanbois for Apple, stuff that's outdated". Real nerds don't use Apple.
Re:I think the Wolf3D Redux guy made a big mistake (Score:5, Insightful)
Re:So when... (Score:3, Insightful)
Or beat him with the club you used to kill the baby seal
Just club him with the baby seal. It has a little more zest to it.
Re:$5 in the App Store, FREE from Cydia (Score:2, Insightful)
Re:So when... (Score:3, Insightful)
IIRC there were plenty of Bad Fascist Gunners in Wolfenstein.
Re:not free if you can't jailbreak (Score:3, Insightful)
Come on people. Pay the $5. This is the exactly kind of behavior we keep asking for! They're releasing the source and not treating us like we're all thieves. Let's reward them for giving us the benefit of the doubt.
Besides, if you could afford to buy yourself an iPhone or iPod touch, you can likely afford it. (Especially considering what ATT charges for data packages.)