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First Person Shooters (Games) Entertainment Games

Versus Mode Comes To Resident Evil 5 28

Resident Evil 5 will be getting a new multiplayer mode later today that allows players to square off against each other. It will be available on the Playstation Network and Xbox Live for a fee of $5. Two different game types will be available, according to Capcom. In one, Slayer's Rule, you'll compete against other players to kill the most enemies. The other mode, Survivor's Rule, pits you directly against other players, either one-on-one or two-on-two.
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Versus Mode Comes To Resident Evil 5

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  • Stationary turrets (Score:3, Insightful)

    by Anonymous Coward on Tuesday April 07, 2009 @01:30AM (#27485363)

    RE5 is a cool game, but versus mode is just going to consist of players stationary seeing who can press the shoot button fastest (or less lagiest)

  • $5 for a feature? (Score:5, Insightful)

    by incognito84 ( 903401 ) on Tuesday April 07, 2009 @01:56AM (#27485477)
    A feature that should've been included in the initial release? This is highway robbery. The micro-payment system is worthless if a game worth $40 ends up costing $65 in $5 denominations.
  • by andy9701 ( 112808 ) on Tuesday April 07, 2009 @07:08AM (#27487053) Homepage Journal

    The game's been out for about a month; online multiplayer is a complicated bit of code that has to have been in development for almost the entire length of the project.

    Except the game shipped with online multiplayer - you can play through the game co-op with a partner, either locally or online. Surely that code could be reused for this mode - sure, you need to support 4 players instead of 2, but I can't see that being harder than writing the multiplayer code in the first place.

    That said, even ignoring the fact of how this was announced, I still don't see the point. Playing deathmatch where you can't shoot and move at the same time sounds like a really, really bad idea.

  • by mabhatter654 ( 561290 ) on Tuesday April 07, 2009 @08:58AM (#27487789)

    but that's why PLAYERS pay for LIVE Gold status at $$ per month. Supposedly, all the game servers run on Microsoft's farm and player fees keep up the farm, so companies only have to develop.. it's very Apple-like.

    The real reason is to curb the used market. This way every body who buys a used copy still pays their $5 to play online and your $5 is tied to your account, so you can't "get rid" of it.

  • by Cathoderoytube ( 1088737 ) on Tuesday April 07, 2009 @09:44AM (#27488461)
    You understand that Capcom pulled this 'feature' from the game before shipping it so they could gouge customers at a later date right? This sort of thing comes free with pretty much every other game. You could just as easily play one of those and not give these scumbags your money, which may or may not drive home the point that customers want a completed game for their $60.
  • Gouging for DLC (Score:2, Insightful)

    by Gizzmonic ( 412910 ) on Tuesday April 07, 2009 @12:23PM (#27491001) Homepage Journal

    I'm sick of all the DLC gouging. And companies that have the gall to charge $60 for a game and then charge extra for the most basic features that are undoubtedly already on the disc should be shackled and ridiculed in the town square. We need a REAL gamer's bill of rights that goes something like this:

    • Right to resell the game with full functionality-DLC included.
    • DLC content must be novel. It should not simply be an 'unlock' for something already on the disc.
    • Alternate costumes should not cost money.
    • I wish this would happen but it looks like publishers prefer to go the way of DLC only. If that happens, I won't be able to bring games over to my friend's house to play anymore. Ridiculous.

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