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Nintendo Games

Rockstar Games Develops Connection Between Flash Gaming, Nintendo DS 61

Posted by Soulskill
from the sweet-when-can-i-play-wow-on-my-pager dept.
An anonymous reader writes "It's been a long-talked-about but never fully realized aim of developers, publishers and format holders to create a game that runs on multiple platforms, but connects and exchanges assets between them — e.g. you play a game as an FPS on a console/PC but control it as an RTS on mobile devices. Now, Rockstar Games seems to have cracked it, on a small scale, with news that a new Flash game will allow PC gamers to generate in-game cash — true to form for GTA-creator Rockstar, it's through 'money laundering' — that is then transferred to its new Nintendo DS title, Chinatown Wars. GameSpy's online technology seems to be responsible for this latest gimmick, but most interesting is the idea that this could allow an interface between platforms like the iPhone and consoles as well. How long until an indie developer creates an MMO that has different interfaces for PC and mobile?"
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Rockstar Games Develops Connection Between Flash Gaming, Nintendo DS

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  • Sounds familiar (Score:5, Informative)

    by Qzukk (229616) on Saturday April 11, 2009 @02:20AM (#27539961) Journal

    Reminds me of the Dreamcast's VMU, complete with the minigames that provided in-game bonuses.

    • Re: (Score:3, Insightful)

      by slyn (1111419)

      Or any of the Fable 2 minigames that came out before the games release.

  • """
    How long until an indie developer creates an MMO that has different interfaces for PC and mobile?

    The Buffy MMO that's being made on the Multiverse platform is going to do this. Or at least that was the announcement... a *while* ago. As in, a Flash interface that will have certain abilities and a typical PC game interface that will have others (probably some overlapping features as well).

    • by TOGSolid (1412915)
      Likewise, CCP has discussed creating an Iphone Eve Online app that would allow players to access the game via their phone.
  • Fable 2 anyone? (Score:1, Insightful)

    by Anonymous Coward

    I seem to recall a game called Fable 2 where you could earn cash on a PC playing a flash game...

  • by Literaryhero (1379743) on Saturday April 11, 2009 @02:34AM (#27540011)
    I am waiting for the day that I can play Call of Duty 5 online with my PS3 owning friends while I use my 360. Is that too much to ask?

    Also, this kind of reminds me of that Fable 2 gimmick where you could get unlockables if you played minigames on the fable2 webpage.
    • by Yeef (978352) on Saturday April 11, 2009 @03:19AM (#27540155) Homepage

      That isn't a technical problem, but a bureaucratic one. Rock Band was originally planned to have cross-platform play, but neither Microsoft or Sony would allow it.

      EA uses their own servers (rather than the Xbox Live servers) and I've heard that they actually have to add code to STOP players from different platforms from connecting with each other (I guess they use the same servers for all platforms).

      • by fyrewulff (702920)

        I can confirm this. When they still had original Xbox titles that could not connect to Live, you could not connect to 360 players or vice versa, even though it was the same exact game.

        But to take it a step further, you couldn't even see people as online if they were in the game on a different generation Xbox. For example: Most Wanted. If I signed into Most Wanted OXBox, my friend playing Most Wanted 360 would not show up online, at all.

      • Re: (Score:3, Interesting)

        by RyoShin (610051)

        Likely, both companies believe that if they allow cross-platform gaming, it means that less people will buy their respective console just to play the game with friends. If so, they're missing the point that it means more people will buy the game for the console they already own, which is a huge thing for publishers.

        It would gain software units on both systems, likely at a ratio comparable to console sales. Hardware units might also see a small jump; consider a person who wants to play Rock Band with a fri

  • New Tax (Score:3, Funny)

    by Anonymous Coward on Saturday April 11, 2009 @02:41AM (#27540029)

    As soon as this announcement was made, Secretary of State Clinton denounced virtual money laundering and the democratic Congress passed a bill taxing virtual earnings in games like GTA, Nintendo's Animal Crossing, and WoW. President Obama has vowed to sign the bill, which he says will help pay for health-care for underinsured children, and fix the nation's budget crisis. Nintendo could not be reached for comment.

  • by mcrbids (148650) on Saturday April 11, 2009 @02:49AM (#27540049) Journal

    This makes for an intersting twist, but it's a twist where a viedeo game comes closer to reality.

    I work as a software engineer. How much of my work day deals with things that are 'real'? How much do I manipulate any physical things at all? Unless you include the copious amounts of fresh-ground coffe I swirl each day, the answer is: next to none. I write software that solves a puzzle presented by our clientelle.

    If what I do is manipulate information used by other people, how is that functionally different than MMO video games, which are themselves a shared information experience? Usually, in a game you solve a puzzle presented by the game creators or by other players.

    Sure, at work there's money attached, and the problems are 'real' in that the karma you earn (or burn) applies to your physical person and not an avatar, but the differences are blurring fast.

    • Re: (Score:3, Insightful)

      by fbjon (692006)
      The difference is whether you create value or not, and how much.
      • Re: (Score:1, Interesting)

        by Anonymous Coward

        Keeping in mind the market that exists for in game items I'd say that's not really a good distinction

        • by fbjon (692006)

          Keeping in mind the market that exists for in game items I'd say that's not really a good distinction

          And how much value does that market produce? The distinction still holds, not between games and the real world, but between "useless" and "useful" activities.

  • I hate life (Score:5, Funny)

    by Idiomatick (976696) on Saturday April 11, 2009 @02:51AM (#27540051)
    I had plans to do this for an MMO ~4 years ago. Was well into coding, had mostly completed the engine when my main coding partner fell in love and got married totally ruining the project. Curse love! Happiness ruins all good coding projects.
    • Except for the case where I am the one in love. My girlfriend supports my nerdyness fully. She even wrote me a love letter in hex!
      • Except for the case where I am the one in love. My girlfriend supports my nerdyness fully. She even wrote me a love letter in hex!


  • by Bert64 (520050) <bert@slashdo[ ]i ... m ['t.f' in gap]> on Saturday April 11, 2009 @02:52AM (#27540059) Homepage

    Games that don't interoperate cross platform are actually a step backwards...
    You used to be able to play Quake across different platforms, i played it on an SGI against a mix of linux mac and windows users...
    It seems pretty stupid to me that i can't play the same games against someone who has a different type of console.

    • by Hurricane78 (562437) <deleted&slashdot,org> on Saturday April 11, 2009 @03:51AM (#27540281)

      If the interfaces are the same, this is indeed an artificial problem.
      But playing a shooter on a PC against a console, or even a handheld game device, is a big no-no.
      Because you can't possibly balance such a game, and still make it fair.
      Final Fantasy XI could be played on a console and on a PC, because the differences in the interface did not matter for that game.
      But Quake on a Nintendo DSi against a full PC user... There would always someone complaining on the autotargeting and how the weaker interface has some assistance that makes them win just as often. (Because if those would not have the same chance, there would be no reason to play it.)

      • Re: (Score:1, Interesting)

        by Anonymous Coward

        that would be great, XBox vs PSx vs PC with all that aim assist crap turned off playing $FPS.
        One could finally show those console fanboys how much those console controls suck and that they are not really playing a FPS but just navigating an aim bot around.

        Now let me load up Urban Terror and kick some Windows user's ass.

      • But playing a shooter on a PC against a console, or even a handheld game device, is a big no-no.
        Because you can't possibly balance such a game, and still make it fair.

        To balance the game, make the shooter not-first-person. What advantage would a player on a PC have over a player on a console in a game like Ikaruga?

        • No, because then it would not be that game anymore, but something completely different. You still can't possibly balance such a game. Only a different one, where the interface does not matter, as I said above. :)

  • There's already an MMO playable on PS2, PC or 360, Final Fantasy XI. Granted, all versions pretty much look and feel like you're playing on a PS2, but they've had multiplatform support for years.

    • by Ifandbut (1328775)

      +5 Credit where credit is due.
      Also there is Shadowrun which was playable on PC and X360. I guess WoW could be considered multi-platform because you can play it on Mac and PC.

  • Savage [] is a combination RTS/FPS with both Linux and Windows versions.

    Not quite the same thing, of course, as both modes require a full-blown PC. But interesting, nonetheless.

  • by ultrabot (200914) on Saturday April 11, 2009 @03:12AM (#27540125)

    I've often thought that lots of gaming really is something that could be handled on low-powered devices. Take, for example, X3's trading - you really don't need to have access to the 3d engine to plot trade routes etc. Of course it would still be the same game, as opposed to "gimmicks" like merely sharing a number (amount of money available).

    The same goes for item auction houses etc.

  • Chocobo World was a game on the PocketStation, and you could get items to transfer to your game on Final Fantasy 8. So this concept isn't all that new, but it is something that hasn't really taken off. Yeah, many games have nearly identical versions on different platforms, but that doesn't really count.

    It seems that FPS/RTS hybrids are becoming more popular. I even thought about coding one up one day, but I have too many games I want to write before that one. It seems to be along the same idea.

  • How long until an indie developer creates an MMO that has different interfaces for PC and mobile

    Why specifically an indie developer? The Eve Online guys will probably do this within a year (just speculating, from what I remember of the game mechanics it would make good sense in that game).

  • How long would it take until a senator pimps the news that you can now laundry money through a video game?
  • Is this the stuff you were talking about with respect to Flash a year or so ago? Neato :).
  • Furcadia [] had a PC and iPhone version of the game available ages ago, so no, not new.

  • "How long until an indie developer creates an MMO that has different interfaces for PC and mobile?"

    Isn't that the whole idea behind FFXIII?

  • Can someone explain to me why this is so difficult? Anything connected to the internet can share information with anything else connected to the internet and since consoles and portables and mobiles can all connect to the internet, then it stands to reason they can all connect to each other!

    I really don't get the WOW factor of this article to be honest.

    • by Belial6 (794905)
      The difficult part is finding a large enough group that 1) doesn't undestand what the internet is, 2) doesn't understand what a computer is, and 3) cares about playing video games.

      In the past this was difficult to find. Apparently it is easier now.
  • Never bring a turn based strategy-client to a first person shooter-fight... unless it's Fallout 3.

"Most of us, when all is said and done, like what we like and make up reasons for it afterwards." -- Soren F. Petersen