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Bethesda Announces New Fallout Game For 2010 254

Posted by Soulskill
from the back-for-more dept.
On Monday Bethesda announced a new title in the popular Fallout series called New Vegas, set for release sometime in 2010. It's planned for the PC, Xbox 360, and PS3. They said it wasn't a sequel to the highly-acclaimed Fallout 3, but rather a brand new game set in the same universe, though they confirmed that it will be similar in style to Fallout 3. The new game will be developed by Obsidian Entertainment, a studio containing members of the original Fallout team, which Bethesda's Pete Hines discussed in an interview with Shacknews. The Fallout series also made headlines earlier this week when Bethesda trademarked the name for TV and film.
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Bethesda Announces New Fallout Game For 2010

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  • Great! (Score:5, Insightful)

    by G-forze (1169271) on Tuesday April 21, 2009 @05:38AM (#27657479)

    As long as they remove the level cap.

    • Re:Great! (Score:5, Insightful)

      by FyRE666 (263011) * on Tuesday April 21, 2009 @06:08AM (#27657601) Homepage

      Good luck winning over the PS3 owners after shafting them with the "exclusive" 360 and PC downloadable content. Yeah, I want to go out and pay the same amount for a Bethesda game as another player, and then get less for my money.

      Screw em.

      • Re: (Score:3, Insightful)

        I'm sorry, are you entitled to any DLC? No, didn't think so. I lose count of the number of times Xbox360 owners have been 'shafted' because of exclusitivity agreements for the PS3...
        • by khchung (462899)

          PS3 owner are entitled to the option of buying any DLC for a game available on that platform. Yes, an option by itself do have value even if you do exercise it immediately.

          I would say XBox360 owner are shafted because of exclusive agreements for PS3, so why not XBox owners go ahead and stop buying from game companies that shafted them while PS3 owners stop buying from Bethesda?

          I would certainly hold back until I know if there DLC is going to be XBox exclusive. If so, I will just skip this one even though

      • Re: (Score:2, Insightful)

        by Anonymous Coward

        Technically you get the same for your money.

        If you buy the game for Xbox 360 or PS3 at retail, you end up with the same game.

        Okay, you don't get the option of the content, but that costs extra money that you're not paying in the first place.

      • by elrous0 (869638) *
        MS paid good money for that DLC (did you think it didn't cost money to produce it?). If Sony wants it for the PS3, let them pony up their share (or let Bethesda charge a lot more for the Ps3 version than for the 360 version). Until then, they have no reason to bitch. It's not Bethesda's fault that Sony are a bunch of cheapasses, or that the PS3 doesn't have the attach rate of the 360. MS has more players, MS gave them the money--wtf did you EXPECT them to do?
    • In addition to removing the level cap, I hope they re-do the whole leveling/skill system to be more Fallout-like. IMO it was the one thing that pushed F3 over the tipping point from "Fallout in a new skin" to "Oblivion with guns and some Fallout references". If they'd gotten that right, it would have been a content-starved but true Fallout game; as it is, I reluctantly have to side with the "Oblivion with guns" folks.

      Hell, I wish they'd change it for the next Elder Scrolls game, too. The fact that you be

  • No more love for Elder Scrolls? I guess FPS will always win over RPG in raw popularity with Western audiences.

    • Re:Elder Scrolls? (Score:5, Interesting)

      by Ifandbut (1328775) on Tuesday April 21, 2009 @06:23AM (#27657663)

      Oblivion was more FPS then Fallout 3 because you did not have the turn-based rpg combat in Oblivion, you just swung your sword randomly and sometimes blocked. I dont know about you, but I never got tired of blowing a super-mutant's head off in slow-mo. I did get tired of Oblivion's swing 2 times and block once combat by about level 10.

    • by Kneo24 (688412)
      Well, if you want more Oblivion with guns... Wait, what are you trying to say again?
    • by Xest (935314)

      No idea why that would be.

      I like FPS', in fact, I love FPS' but I thought Fallout 3 was a little crap.

      I did however love Oblivion. Fallout 3 just felt like a really poor attempt to mangle an FPS into Oblivion and the end result wasn't IMO all that good.

      FPS' still seem better if they focus on being FPS' - see Bioshock and Deadspace for excellent examples. All that said though I did enjoy Mass Effect which was I suppose also a mangling of the FPS and RPG genre.

      I think Fallout 3's biggest fault really was just

      • Re: (Score:3, Interesting)

        by Anonymous Coward

        Fallout 3 wasn't for people who play FPS. It was mainly a way to see the series in 3D for old school fans of series.

        In order to take the approach they did turn based was the most logical and even then you didn't have to pause and take turns.

        Fallout != Oblivion stop making the comparison. So what if they borrowed the codebase (if they did) doing so does not mean much of it was left. Fallout 3 was made in the heart as the original games. And many of the fans (including) myself enjoyed it greatly. Sure ther

        • Re: (Score:3, Interesting)

          by Xest (935314)

          "Fallout != Oblivion stop making the comparison. So what if they borrowed the codebase (if they did) doing so does not mean much of it was left."

          Quest system, physics system, inventory system, general gameplay feel, terrain/graphics engine. They're all fairly major parts of a game that have been kept from Oblivion. As you start state yourself, Fallout 3 is a somewhat different genre to Oblivion due to the action element. This is where my issue was with it, they'd used an engine perfectly purpose built for o

          • Quest system, physics system, inventory system, general gameplay feel, terrain/graphics engine.

            Don't forget the leveling system, which let you become godlike at everything by the end of a normal game without really trying to. That's 100% Oblivion, 0% Fallout.

      • by Yunzil (181064)

        I think Fallout 3's biggest fault really was just that they'd borrowed too much of the codebase from Oblivion such that it was effectively just Oblivion with different art and story and guns instead of magic/bows.

        See, I look at it the other way. Oblivion was Fallout 3, only lacking guns. I enjoyed Fallout 3 much more than Oblivion, mostly because of the atmosphere. Oblivion was Yet Another Fantasy Realm, of which I have seen plenty. Fallout 3 is more grounded in reality, and because I live near DC, I fo

    • by Hatta (162192)

      The Elder Scrolls are FPS. Of course, 'S' may stand for "Slasher" in some cases, but still the games have more in common with Heretic and Hexen than they do Ultima.

  • Elder Scrolls ? (Score:4, Interesting)

    by Mornedhel (961946) on Tuesday April 21, 2009 @05:52AM (#27657529)

    So, what happened to the next Elder Scrolls ? Wasn't it supposed to be released in 2010 ?

    Will they manage to release two large titles in the same year, or will they just postpone TES 5 ?

  • by papabob (1211684) on Tuesday April 21, 2009 @06:09AM (#27657607)

    I think I'll pass. Not that I didn't enjoed Fallout 3, simply Im getting bored of those RPG games in which the main plot is about 10-20 hours long, and the subplots about 200. Im tired of little missions as "give this letter to X" or "bring me a piece of Y and I get you a powerfull gun" without any connection with the real mission. I think the last game I played that got the point on that missions was Gothic 2, where you know the real story after a long gameplay and most little missions was backgrounded by the election of your classes.

    Yes, I know creating plots its the hardest part of a game and you, as a developer, don't want to throw away the efforts you put on creating missions just to see the gamer picking up a path and ignoring 4/5 of the story. But that's the way if you want people replaying and enjoying again your game.

    BTW, why in most games you're limited by what the writers consider is the "real story"? You alwasy have to make the election between being 'good' or 'bad' with other NPCs, but most of time if you chose the 'bad' way you lose many subplots and hence the posibility of level up.

    • Not that I didn't enjoed Fallout 3, simply Im getting bored of those RPG games in which the main plot is about 10-20 hours long, and the subplots about 200. Im tired of little missions as "give this letter to X" or "bring me a piece of Y and I get you a powerfull gun" without any connection with the real mission.

      To me that's one of the main reasons that MAKES it an interesting game. I'm still playing it, I guess about 3/4 through the main plot, but I'm taking my time and exploring the game world as well. It

      • To me that's one of the main reasons that MAKES it an interesting game. I'm still playing it, I guess about 3/4 through the main plot, but I'm taking my time and exploring the game world as well. It makes a change from standard linear FPS games, although I'm a big fan of most FPS games anyway.

        That's exactly what I'm enjoying about the game, too. I finished the main quest back in January and put the game down for a while. A few weeks ago, I fired it back up, loaded my last save, and headed back out into t
    • Did you actually play Fallout 3 and do the side quests? The side quests were actually pretty well thought out, interesting, and fit well with the themed areas, NPC character motivations, and the game world in general. Could they have been better? Well, almost any part of any game *could* be made better, but they do have to release the game eventually in order to make a profit. I don't remember who said it first, but I have often heard the adage, "games are never finished, they just get shipped". Now, not AL
    • Im getting bored of those RPG games in which the main plot is about 10-20 hours long, and the subplots about 200

      In the first two Fallout games (especially the second one) the vast majority of your time was spent on sidequests. You could rush through the game, but each new town drew you in to its problems and made you want to fix them (or make them worse, or find their enemies and agree to help them destroy the town, etc.) and helped you to prepare for the next area.

      IMO, the biggest single problem with F3 w

  • Oh dear god... (Score:5, Insightful)

    by L4t3r4lu5 (1216702) on Tuesday April 21, 2009 @06:13AM (#27657619)

    The Fallout series also made headlines earlier this week when Bethesda trademarked the name for TV and film.

    Please let that be so Uwe Boll can't get hold of it.

  • by Gauntt (1419065) on Tuesday April 21, 2009 @06:16AM (#27657635)
    Found a few more bits of information in my searching today...

    "J.E. Sawyer, who we last saw as the lead of BIS' last attempt at Fallout 3 (Van Buren), has confirmed he is lead on Fallout: New Vegas."

    From NMA

    Also Peter Hines has stated that they basically asked for an idea and that Obsidian pitched one to them.

    "Pete Hines: I think we tried very hard not to put much in the way of parameters on them. To let them kind of come up with the idea. So we didn't go to them and say, we want a game that is set here, and--we didn't do that. We said, "What would you do with it? If we were going to do this, what would you guys like to do?""

    From Shacknews interview

    I think this is an amazing announcement and cant wait to see what they guys from Obsidian come up with!

    • by chrish (4714)

      Please, Obsidian, don't waste time "tweaking" the engine, just make the game. Spend your time doing what you do best... writing.

      IMHO, with Neverwinter 2, they spent a huge amount of time working on the engine, and then had to rush together a game so they had something to ship. The writing and game design suffered for it.

      With Knights of the Old Republic 2, they spent more time writing (until Lucasarts forced it out way too early) and it showed... the start of that game is completely awesome.

  • The constant switching between past and future tense in the summary is most disorienting.
  • blah (Score:5, Funny)

    by n3tcat (664243) on Tuesday April 21, 2009 @06:46AM (#27657771) Homepage
    I hope this game isn't brought down by bullshit polarized moral choices too. Kill woman in house, don't lose karma. Steal her toaster though, lose karma. Post about it on slashdot, regain karma.
    • Re:blah (Score:5, Funny)

      by jollyreaper (513215) on Tuesday April 21, 2009 @07:55AM (#27658139)

      I hope this game isn't brought down by bullshit polarized moral choices too. Kill woman in house, don't lose karma. Steal her toaster though, lose karma. Post about it on slashdot, regain karma.

      This is after the apocalypse. Nobody's making toasters anymore. Human life is cheap but toasters are priceless.

    • by elrous0 (869638) *
      Unbeknown to you, she was actually evil. Her toaster was innocent.
  • The Older You Get (Score:5, Insightful)

    by kenp2002 (545495) on Tuesday April 21, 2009 @07:24AM (#27657935) Homepage Journal

    The older you get, the more everything starts looking the same...

    There are only so many plots:
    Man vs Man
    Man vs Nature
    Man vs Self

    and the concept of Tragedy and Comedy.

    At the very core of storytelling there are only so many stories, no matter how you decorate them. Thus it becomes an exercise in look at the decorations of a plot that makes the story enjoyable. The only thing remotely well written was the Dunwich building, the Wasteland Guide, and the android quests. The rest was damn near disposable but I'll give kudos to the Nuka-Cola Challenge walkthrough. The fake history was well written. The main quest was terrible....

    • by cjfs (1253208) on Tuesday April 21, 2009 @07:34AM (#27657993) Homepage Journal

      I was going to type a reply, but the older you get the more all words start to look the same.

      Abstract anything far enough up and you can dismiss it. Takes all the fun out of it though.

    • by Seakip18 (1106315)

      That Dunwich building still gives me the creeps. I stay far away from that building, and quadrant if possible.

      I think the main quest mainly suffered from feeling the need to deliver some sort of final good in the game, among so much gone bad. It really lacked the evil choices that made the good all that much better. But in sense of disposable...I dunno.

    • The older you get, the more everything starts looking the same...

      There are only so many plots:
      Man vs Man
      Man vs Nature
      Man vs Self

      and the concept of Tragedy and Comedy.

      At the very core of storytelling there are only so many stories, no matter how you decorate them.

      This is not a question of getting older, it's been noticed as early as 2,000 years ago by Aristotle [wikipedia.org]

      Even though a study of story theory and realizing there are only 7 or so possible stories that exist, it would be a mistake to say that it diminishes the potential enjoyment of a story. In some ways, knowledge of it just makes a well executed story (Casablanca, Star Wars) that much more astonishing and enjoyable.

      Personally, Fallout 3's appeal was not in the story, it was in the setting and world at large and g

  • I've played the original Fallout 1/2 and enjoyed them immensely. I got the F3, and after a disappointing few weeks before the patch, started really getting into it.. It's my first FPS that I've played extensively. I noticed that it makes me queasy though, almost nauseous. Though I'd love to continue playing the game, it's not possible. Any experienced FPS that have suggestions (yeah, besides taking Rad-X or Radaway)..

    • by FirstNoel (113932)
      Hit 'F' and put in it in 3rd person mode... It gives you head a break. I have to do that every so often otherwise I'll puke my brains out too.
    • by Aladrin (926209)

      Unfortunately, it has nothing to do with experience... You're just prone to motion-sickness.

      You might ask a doctor what you can do to combat it.

    • by MWoody (222806)

      Try to train yourself to blink when your character turns, like you'd do when physically turning your head in real life. People prone to motion sickness in games often don't "put themselves in the game" enough to activate that reflex. I'm not positive if it's something you can train yourself to do, but it's worth a shot.

    • by Dunkirk (238653) *

      You might install Fraps and check your framerate. Rates below about 30 wouldn't be helping anything. If you're not familiar with all of this, I recommend that you fiddle with lowering your resolution and graphical detail settings so that your framerate gets to at -least- the mid 40's.

  • I'm intrigued by the premise of Fallout but I've heard bad things about broken elements in the game, bugged quests, stuff where you're left trying to read walkthroughs online to figure out how to fix what went wrong. Any patches for this stuff yet?

    • Re: (Score:2, Insightful)

      by larry bagina (561269)
      PS3 version was full of bugs. Get stuck in rubble. VATS sometimes freezes. Sometimes I'd get stuck with people shooting at me, but I was unable to do anything. PS3 locks up completely. They issued a patch that seems to have fixed some of the problems, but at that point I was 99% done.
  • They should have called it Lost Vegas [imdb.com]. They should have teamed up with Harmonix instead and made the awesomest video game evar.

  • I'm glad to see the FO franchise moving again (lets not forget how much crying happened for FO3 after the successful but unfollowed FO2). But isn't it kind of stifling to creativity to just push out a sequel 2 years later that already is promising to be more of the same?

    Yea, I realise plot wise the game jumps the shark too early to really continue the story of that main character, and kudos for not trying (many a bad movie/game have been the result of thinking success = must need a sequel). But I really d

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