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Classic Games (Games) Entertainment Games

Old Sierra Games Playable In Browser Through Open Source Game Engine 78

Posted by Soulskill
from the we-all-know-which-game-you're-going-to-try-first dept.
Lord Byron II writes "Like Quake III and Zork, Sarien.net has converted and made available many of the earlier Sierra adventure games. Currently, Space Quest, Police Quest, and Leisure Suit Larry are playable, and more are on the way. They are Javascript-based, and require no Flash. The site's creator, Martin Kool, said, 'To actually allow gameplay, I reverse engineered the original AGI interpreter in javascript. The reverse engineering process has been done before by others, and the best known existing interpreter (Sarien) has recently merged into ScummVM. Due to that, the interpreter mechanics were fairly well documented online.'"
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Old Sierra Games Playable In Browser Through Open Source Game Engine

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  • by kbrasee (1379057) on Saturday April 25, 2009 @01:45AM (#27710221) Homepage
    It was also nice how if you had a certain system config, you'd get to the VERY END of KQ V and it would run out of memory, and Sierra wouldn't patch the stupid thing.
  • by Khyber (864651) <techkitsune@gmail.com> on Saturday April 25, 2009 @02:38AM (#27710425) Homepage Journal

    I loved Leisure Suit Larry. See, there was a little quiz built-in before you got to first run the game, in which it asked you questions to prove you were an adult. Me, being about 7 years old when I first played it, found it endlessly amusing that I knew the answers to the 'adult questions.' I actually blew the original install diskettes because passing those quizzes was more fun than the actual game.

  • Re:Neat but buggy (Score:5, Informative)

    by RenHoek (101570) on Saturday April 25, 2009 @02:50AM (#27710473) Homepage

    :) The 'lot of Larries' is not a bug.. It's multiplayer LSL. Those are other players.

  • by Triv (181010) on Saturday April 25, 2009 @03:05AM (#27710531) Journal

    Nothing like playing through 20 hours of a game just to discover you forgot to pick up the stick on the beach within the first 5 minutes of the game, and then having to restart the whole thing.

    It wasn't a stick, it was a pie [everything2.com].

    ...I thought I was over it. Guess not.

    Gr.

  • Re:SCI (Score:4, Informative)

    by DreamMaster (175517) on Saturday April 25, 2009 @04:28AM (#27710801) Homepage

    The most well known attempt to create an interpreter for SCI games, FreeSCI, has recently been merged into the ScummVM project. Development has been going on rapidly since then, and some SCI games are already completable, with support for more to follow.

    Note though that this is only in the daily SVN builds, not in the 0.13 stable builds.

  • by Mr. Bad Example (31092) on Saturday April 25, 2009 @06:53AM (#27711215) Homepage

    > That was my last adventure game.

    You should give the old LucasArts adventures a try. They were specifically designed so that you could never get stuck or lose the game or get killed for stupid reasons. It meant you could relax and enjoy the game's story, and it was almost always well worth it.

  • by Anonymous Coward on Saturday April 25, 2009 @08:56AM (#27711731)

    True and that was very, very good but there was at least one extremely annoying bug in Monkey Island II. When you had to win the spitting contest you had to 1.) drink that drink which made your spit think, 2.) wait for when the wind was blowing and 3.) beforehand blow the horn to make everybody leave thinking that the mail boat has arrived so that you in the mean time could move the flags closer. The third one was buggy in some versions - at least the Amiga one. You could only get them to leave once and when you played without knowing that, you probably blew the horn just to find out what to do with it and thus lost the opportunity to move the flags. I had to play through a lot of the same stuff when I found that out, it was awful.

    Some fans have gone through the games so thoroughly that they have not only listed all the story errors but also figured out how you can get stuck if you deliberately try. You can e.g. lose too much money in the vending machine if you keep using it even though you don't need it anymore (but that was Monkey Island I, IIRC).

    Another minor logic error that annoyed me since I got stuck due to it was in Monkey Island IV, where you, in order to win the swimjumping contest had to wear the dunce cap from the "de-piratification school" (or whatever it was called). At first, I tried to pick it up at the school since I thought that maybe it will indeed let Guybrush make a smooth landing in the water but he was reluctant to pick it up since he wasn't a dunce. Looking at some hints online much later, I found out that you indeed had to use the dunce cap as I had suspected but in order to get it, you must attend the class and give the wrong answer to everything since then he'll get the cap. I considered it a bad puzzle since whilst it sometimes can be acceptable that you must figure out a way to force the main character to do something, it was stupid that he didn't want to at first, since once he had the cap, it wasn't a problem to make him wear it. It would've been better if he had been willing to try to take the cap but the teacher had prevented it, then it would've been a typical puzzle to figure out how to get it.

    You can find out a lot more here:
    http://www.worldofmi.com/ [worldofmi.com]
    http://www.scummbar.com/ [scummbar.com]

  • by Ianopolous (1080059) on Saturday April 25, 2009 @09:18AM (#27711943) Homepage
    You can play over 140 dos games in your browser here: http://www.classicdosgames.com/online.php [classicdosgames.com] Once they incorporate JPC's new applet snapshot facility it will have instant load time as well.

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