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Terminator Salvation Game Launched, PC Version Recalled 75

Posted by Soulskill
from the stop-making-mediocre-tie-ins dept.
On Tuesday, the video game tie-in to the Terminator Salvation movie was launched for the Xbox 360, PS3, and PC. Most reviews pegged the game as solidly mediocre; IGN said, "the action is fairly tame throughout and the cutscenes are stunningly ordinary. And yet despite the poor presentation, there are some clever gameplay elements that make Terminator enjoyable. Too bad that joy only lasts a handful of hours before the credits roll." However, customers who had purchased the retail PC version ran into installation errors, leaving them unable to play the game. Now, publisher Evolved has issued a recall for that version of the game, saying, "a defect occurred during replication," and promising a replacement plan for people who had purchased it.
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Terminator Salvation Game Launched, PC Version Recalled

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  • ummm... patches? (Score:3, Informative)

    by Rooked_One (591287) on Thursday May 21, 2009 @02:39AM (#28036455) Journal
    I just discovered this game tonight, and it will REALLY surprise me if it comes back without being polished up - because yes... the game is boring. Your main mission is to save a couple of guys. Thats it. No big bosses, simple battles the whole way.
    • Re:ummm... patches? (Score:5, Informative)

      by TinBromide (921574) on Thursday May 21, 2009 @03:08AM (#28036585)
      I doubt that they're gonna do much more than come up with a new gold copy. Its not like they're gonna drop a big boss battle into the game as part of an install fix.
    • by mjwx (966435) on Thursday May 21, 2009 @04:36AM (#28036895)

      I just discovered this game tonight, and it will REALLY surprise me if it comes back without being polished up - because yes... the game is boring. Your main mission is to save a couple of guys. Thats it. No big bosses, simple battles the whole way.

      Ahhh, consolization at its best. Games being dumbed down, franchises becoming more important then creating good stories and/or gameplay, release dates being set in stone weather a game is ready for release or not, repetition being used in every conceivable way to artificially lengthen games without writing new code/assets.

      By the sounds of it, the Terminator game is a turd and no amount of polish will make a turd interesting to play.

      • by Gizzmonic (412910)

        Ahhh, consolization at its best. Games being dumbed down, franchises becoming more important then creating good stories and/or gameplay,

        That's a problem with all gaming-console and PC alike.

        release dates being set in stone weather a game is ready for release or not

        PC games are notorious for shipping in alpha quality, with the attitude "we'll patch it later." Consoles have largely been spared this fate, however it is creeping in a little bit with the PS3 and 360.

        repetition being used in every conceivable wa

        • Re: (Score:3, Interesting)

          by Kell Bengal (711123)
          http://en.wikipedia.org/wiki/Terminator_video_games#The_Terminator_.28DOS.29 [wikipedia.org] This game rocked my world. You could buy/steal guns, rob stores/banks, buy chemicals and build bombs (without a given recipe - you just had to try stuff to find out what worked), steal cars, break into army bases to get powerful weapons, heal at hospitals. Seriously, this was sandbox-style gameplay on a dos PC, programmed in assembly!

          It's a game I recall with great fondness, never mind how few colours it had.

      • by CaseM (746707)

        Because "consolization" means you can't have boss battles?? Sorry, but that doesn't sound like a console problem, that just sounds like a shitty game.

        • by mjwx (966435)

          Because "consolization" means you can't have boss battles??

          Because consolisation means that it was rushed to release without the thought or effort going into game play, testing, development/bug fixing or story. In other words the arbitrary dumbing down of the game experience in order to shorten multi-platform dev time and make the game appeal/accessible to the Lowest Common Denominator crowd. This is what the OP was complaining about, throwing in an arbitrary boss fight wouldn't have fixed the problem.

  • by senorpoco (1396603) on Thursday May 21, 2009 @03:25AM (#28036635)
    A mediocre movie spin off game? I have never heard of such a thing, I am shocked I tell you, shocked.
  • by creimer (824291) on Thursday May 21, 2009 @03:27AM (#28036645) Homepage
    The game sucks. No wonder PCs won't install it. Most players won't get that lucky with other games.
    • by Aranykai (1053846)

      I wish AoC would have had that defect. Could have saved me 27GB of bandwidth patching the stupid thing the first month.

  • by ATAMAH (578546) on Thursday May 21, 2009 @03:41AM (#28036697)
    There is currently a "non-scene" working release available on torrents and such. Basically someone repackaged the game (manually done some tasks that installer should have done automatically) in a matter of hours. Question is: why do paying customers get to wait for the replacement "plan" to be put together? Why isn't there a downloadable fix put together by developers? Clearly it doesn't take much time to make.
    • by vux984 (928602) on Thursday May 21, 2009 @04:17AM (#28036825)

      Clearly it doesn't take much time to make.

      In the real world, it usually takes longer to do regression testing than it does to fix a problem.

      When "someone" on the intarwebs "repackages the game" manually and throws it up on a torrent he bypasses the entire QA process that any competent business would undertake.

      And so we get it "works on his system" and maybe if we're lucky a few of his friends too... and out the door it goes... if it explodes when it hits the general public, well... hey... what did you expect?

      That sort of cavalier process would be suicide for a business.

      • by Spit (23158) on Thursday May 21, 2009 @04:33AM (#28036879)

        the entire QA process that any competent business would undertake.

        What, like the one outlined in the story? Shipping a busted installer doesn't sound too competent to me...

      • by SharpFang (651121) on Thursday May 21, 2009 @04:33AM (#28036881) Homepage Journal

        Considering they DID release (and shipped out, and sold, without anyone from QA noticing) the actual _game_ that does not install on _any_ PC, your, your neighbors' nor your development test systems, and it hasn't killed their business yet... I don't think a patch that doesn't work on 10% of affected systems would mean suicide to their business.

        • Re: (Score:3, Insightful)

          by vux984 (928602)

          Considering they DID release (and shipped out, and sold, without anyone from QA noticing)

          To be fair, it sounds like the defect occurred AFTER QA approved and released the gold master to replication.

          I don't think a patch that doesn't work on 10% of affected systems would mean suicide to their business.

          They've already taken a big public hit. A half-assed response that does even more damage? Who would seriously advocate doing that?

          • by SharpFang (651121)

            A half-assed response 6 hours after the mistake plus a full fix 30 days later is less of a hit than a full fix 30 days later.

            Fix 90% now and remaining 10% later vs fix 100% later?

          • To be fair, it sounds like the defect occurred AFTER QA approved and released the gold master to replication.

            So instead of their QA being stone blind, the problem is that the gold master can get altered after QA approves and releases it--in other words, their release process is fundamentally broken. That doesn't seem much better.

      • by Rockoon (1252108)

        When "someone" on the intarwebs "repackages the game" manually and throws it up on a torrent he bypasses the entire QA process that any competent business would undertake.

        This is the sort of thinking that sinks corporations. They begin with an idea that is "good," and then later on they blindly accept that it is _always_ "good."

        This company needs to hire a man who specializes in making customer-recovery decisions, because it seems like they have _nobody_ with the skillset necessary.

  • Skynet is doing this! They don't want us trained in robot-killin' and such. I, for one, welcome our shiny metal overlords...
  • Is it just me, or does anyone else find the fact of the game based on the movie launching two days BEFORE THE ACTUAL FILM a little irritating? IIRC, this was the case with Quantum of Solace as well.

    I don't think I like this trend...

    • by donaldm (919619)
      Personally I rarely find any game based on a movie or TV show is any good. Still some people do and that is ok with me after all it is their money.

      Depending on the game (I like action/adventure and RPG's) what I consider value for money is when an action game that I like has over 10 plus hours game play and an RPG that I like has over 20 plus hours game play. Of course the longer the game or if the game has excellent re-playability the better the value for the money. While I can't really speak for fighter
    • Re: (Score:3, Interesting)

      by Spatial (1235392)
      No, since the game is set before the movie takes place it makes sense.

      Unfortunately the game is shit. Also extremely short at 4.5 hours long.
    • Re: (Score:1, Interesting)

      by Anonymous Coward
      The game follows a different storyline than the movie.
    • At least it's two days. Any earlier and Uwe Boll would have time to ruin the franchise for everyone; Consumer and publisher.
    • by Hatta (162192)

      There's another Terminator movie?

    • by mog007 (677810)

      It shouldn't be that much of a surprise. Last year was the first time that the video game industry actually made more money than the movie industry. I would bet you'll see more and more movie-based games coming out before the actual movie.

  • by seeker_1us (1203072) on Thursday May 21, 2009 @04:49AM (#28036955)
    Riiight.

    I wonder if they decided that they had to put assloads of DRM in and THAT was what was broken.

    • by Spatial (1235392)
      I think it was more like: "EMPLOYING A QA GUY COSTS HOW MUCH?!"

      Because they obviously didn't test it. Not even once!
  • Defect? (Score:4, Interesting)

    by RichardJenkins (1362463) on Thursday May 21, 2009 @05:11AM (#28037067)

    Sounds more like 'a defect occured in QAing replicated discs'.

  • While (movie) studios by now realized that it's not a good idea to just cash in on the movie name and drop the franchize on whoever pays the most (which resulted in some pretty sucky games that were only sold on the movie's name), games to current movies are usually a nightmare.

    Realize a few corner elements and ponder for yourself why the games usually suck:

    1. Hard deadline. No way to push production back because either you deliver now or never. In 3 months, nobody will care about your game.
    2. Lots of money

    • Re: (Score:3, Insightful)

      by tepples (727027)

      Lots of money spent on a name instead of dev time.

      The money spent on the name wouldn't be otherwise spent on dev time; it would be otherwise spent on promotion and other marketing to build an original franchise and make potential customers aware of it.

    • If they stop making money they'll stop making them. Idiot tax.
  • "Now, publisher Evolved has issued a recall for that version of the game [...] and promising a replacement plan for people who had purchased it. " ...and arrest for those that pirated it.
  • that says for every new movie there has to be an accompanying video game released? What's the point? Milk the cash cow a little more?
    • by erroneus (253617)

      No such law, but the notion of deriving related products in other markets is not new. Wheaties frequently exploited sports figures to sell cereal. Burger King, McDonald's and Jack in the Box are constantly in a battle to see who gets to make the next themed kid's meal and series of toys.

      But while we can see countless examples of this for more than 60 years, we can look to the likes of George Lucas to have really picked up and exploited the practice to the point of complete saturation.

      Now, interestingly, w

  • Is this the future of DRM?
  • by DragonTHC (208439) <Dragon&gamerslastwill,com> on Thursday May 21, 2009 @02:35PM (#28043473) Homepage Journal

    Looks like if you want to play the game now, You can download it and play a working copy.

    Or you can use steam, for simplicity.

    Pirates 1, publisher 0.

  • by Just Justin (1539921) on Friday May 22, 2009 @05:14AM (#28050797)

    You should never play any game that's directly tied to a movie. Especially one that comes out the same time the actual movie comes out.

    First you know they got a small budget. The game itself is categorized by the movie industry the same way a movie-themed lunch box is. Just as extra merchandise to turn a quick buck.

    Second you know they don't have a realistic time frame to make these games good. There's no "When it's done" type speak. There's no "Hopefully we'll have it out by Q4 2009". It's out when the movie comes out, regardless of how much is fixed or broken.

    Third, if you actually care about the stories in games, then you know movie games don't have very good stories. There's no imagination with it since you already know the plot-line. You already know what's going to happen since you've already seen the movie. Again this isn't a big deal to most people but it does matter to some.

    Ok, I'm sleepy and I'm going to bed. I didn't even know there was a new terminator movie coming out until I heard an ad on the radio a few weeks ago.

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