I'm very impressed by the graphics of a game that was never meant to be commercial. I haven't spent much time looking for open source games lately but from the screenshots this looks a lot better than free civ.
Glest is OpenSource, too...and if you change the textures on the people and the 'world' a little, you'd have a pretty nice start at a different game. Just another thing to love about OpenSource.
Nor was it ever AD 1 in any sense other than retroactively. Wednesday, the 28th of August, Diocletian 247 was immediately followed by Thursday, the 1st of January, AD 532. (The Diocletian calendar started with August 29.)
Retroactively, 1 AD, the 1st of January was a Saturday, so the last day of BCE was a Friday. TGIF! (cal 1 1)
Determining what calendaring systems were observed contemporaneously with our CE 1/1/1 and the corresponding dates thereto is left as an exercise for archæochronologists.
Are you aware that the year 0 A.D. did not technically exist? Indeed. Think of 0 A.D. as a hypothetical time period that never existed. It is a snapshot in time where major players of the classical ages were placed in an observatory. This is your chance to see them 'duke it out'. Your job as the player is to create the hypothetical and recreate the historical.
It's called suspension of disbelief, and there are times when it's a good thing. Situations may include books, movies, video games, and other works of fiction.
If utilising your imagination leads to automatic loss of all of your self esteem, perhaps you need more self esteem.
My point is that if a work of entertainment requires me to imagine myself to be insultingly dumb without a good explanation then immersion simply fails.
I'm not saying you can't have a plot device to fill in the gaps or a universe that has fantastical things, but if we have a setting that requires me to forget the laws of universe without some crutch (either magic or sci-fi) then I'm not going
Fine. They magically created the concept of "0 A.D." to illustrate that while attempting to be historically accurate, it is still essentially fiction and fantasy ultimately designed to be fun. How's that? Good enough for the ol' ego? Okay, wait, I've got a better one...
The only reason there wasn't a year "0 A.D." is because the people who created the calendars back then weren't as smart as you are and didn't fully understand the concept of zero-offsets, and this game gives you the chance to see what an ancient civilization -- including its calendar -- would have been like if they had been ruled by someone so amazingly intelligent that mentioning "0 A.D." in the context of the real history that was not ruled by their stunning intellect is, to them, insultingly dumb.
There ya go. That has to be at least as good as invisible entryways to magic universes, which I should point out is implicitly implying that you, a stupid muggle, are too dumb to see even when crowds of rambunctious children vanish into them.
The only reason there wasn't a year "0 A.D." is because the people who created the calendars back then weren't as smart as you are and didn't fully understand the concept of zero-offsets
Actually, retroactively re-dating the dates before AD 1 wasn't considered until the Anglo-Saxon historian the Venerable Bede, who was familiar with the work of Dionysius, used Anno Domini dating in his Ecclesiastical History of the English People, finished in 731. In this same history he also used another Latin term, "ante vero incarnationis dominicae tempus" ("the time before the Lord's true incarnation"), equivalent to the English "before Christ", to identify years before the first year of this era, thus establishing the standard of not using a year zero (i.e. ordinal, not cardinal numbers), even though his work did show that he did grasp the concept of zero.
thus establishing the standard of not using a year zero (i.e. ordinal, not cardinal numbers), even though his work did show that he did grasp the concept of zero.
Well damnit, man! You have to help me out here. I'm trying to save an ego!
Well, the game developers did actually: "How historically accurate will 0 A.D. be? As much as we can make it. Our dedicated historians oversee all of our content to ensure it's historically accurate. Ancient history is a rich resource to exploit, and we hope to promote greater interest in it. However, there are various factors we have to take into account that won't allow us pure realism and authenticity:"(insert obvious things related to this being a game).
Which still makes "0 A.D." a silly thing to find requiring an ego-destroying suspension of disbelief. I think it works perfectly to both establish the game's period in history, and to designate that it is still outside of that history and somewhat fantastical as a game requires. The name works by assuming you are aware that the date does not exist, rather than assuming ignorance.
Astronomers use a year zero. It's one of those little irregularities that doesn't make any practical difference, since they're dealing with error margins orders of magnitude larger.
Latin gramar is based on suffixes, not position. 2009 AD translates to English as "in the year of our lord 2009" because in English grammar position does matter, and that perserves the gramatical meaning of the phrase.
no one at the time was having epoch rollover parties.
Well, it is implied at least one person was celebrating it: Mary.
Whether it was intended to commemorate birth or conception was not made clear when the calendar was established centuries after the fact, but most calculations compared to historical references have that it is wrong anyway, from either 6 years too early or 4 years too late.
I'm not sure if it's a progress metric, just an interesting factoid. I think about it as a developer releasing 175 thousand lines of possible solutions to coding problems that game developers may face.
It's a metric used to give you a fair idea of how big something is. Like libraries of congress, or Olympic swimming pools. Naturally, just how much actual useful code there is per line varies.
If you set a physicist to write a program, he will give you 15,000 lines of Fortran code that (probably) runs reasonably fast, but is completely useless for any other task, and contains copypasta from previous programs in which what little comments there are make no sense what so ever in this new context, and 80% of the code has nothing to do with the current problem at all.
A professional programmer does the same in 150 lines of C++ code. It runs reasonably fast, and it's easy to use it to solve similar problems.
A computer scientist writes a koan-like one-liner in Haskell. It runs 100 times faster than any of the above solutions, but unfortunately, since nobody knows what the hell the code is doing, it's not re-usable.
I agree. The best code I ever worked on reduced in size exponentially from its inception because the participants were good enough to turn multiple functions into single functions that did what was needed. Give me a programmer that looks at my code, and doesn't laugh until they barf, then churns out 14 lines that does what sending a variable through 2 of my functions once did.
The video is impressive, but I'm wondering if that's a typo. 150k lines of code would handle just the graphics engine- barely. Then there's the AI, the character objects, etc. Pretty dense coding..
RTS like this are my addiction - I've gotten more fun out of Civilization:Call to Power (under Linux) than just about any other game I have, and was saddened when no more Civ games came out for Linux. I have Civ for the PS3, but it's not quite the same: too video-gamey, not enough strategy.
This looks very interesting, and I plan on sending some money these guy's way when I get home tonight.
Ah gotcha. I wish there were more strategy games across all platforms. About the only type of game made these days is FPS. I have all three major consoles and the only one that offers something different is the Wii, and it has possibly the best interface for an FPS game. That's strange. PC games once had more variety however. They seemed to be more "thinking" games while console games were more action-only. I wish the "quest" games would come back.
My favorite RTS so far has been Empire Earth I and II. I w
Check out Sacred [linuxgamepublishing.com] for a nice commercial RTS game for linux. Another excellent port from Linux Game Publishing [linuxgamepublishing.com]. Buy the game at Tux Games [tuxgames.com].
I have Civ for the PS3, but it's not quite the same: too video-gamey
I had seen people complain about tabletop roleplaying games becoming "too videogamy"...but complaining about a videogame being "too videogamy"? This just went meta
It looks like there's a fairly large amount of artwork involved in this game -- and it looks good; this isn't just programmer art! My only suggestion (if any of the authors read Slashdot) would be that in general the contrast and saturation of the various graphics could be increased. It'd make the graphics "pop" out a little more, and go a long way.
They don't really address that, I can see it as: 1) Great advertising for the companies other games! 2) Get OSS development kickstarted on their engine, once they have a kickass engine they can release 100 A.D with proprietary game-data. 3) Package and see this in shops, the uninformed masses will probably buy it anyway, many of the informed will anyway just to support the company.
The don't really lose much either, so even if the gains are marginal the loss is just the cost of some bandwidth.
How close is it to being an actual game? Just having an engine that runs simulation code (fighting, harvesting, etc) is actually just one of the many pieces. There still needs to be all the setup menus and tools for networking, map designs, and everything in between.
by Anonymous Coward
on Wednesday July 15, @01:54PM (#28706629)
Coders with enough time and skills will look at the code. If they will find things that can be improved they'll improve them, if they find things that can improve other games they will port them. Open sourcing stuff is like allowing people to communicate, before we have each person and his/her own idea, after we have each one evaluating others perspectives. That's how human knowledge progresses.
That sort of approach is wonderful for science, since science has a target: the true state and function of the universe. But it's not so simple for something that amounts to a work of art like a game. There is not an absolute target; the target is arbitrary fiction. Without good central leadership the artistic expression risks becoming fragmented. Now, I'm not saying it's impossible for the open approach to work, but suggesting that it's equivalent to the progress of human knowledge is missing an important complication.
This is the problem! (Score:4, Funny)
Waiting over 2000 years for the port is not a sign of success.
Wow, quite impressive looking game (Score:5, Interesting)
Re:Wow, quite impressive looking game (Score:5, Funny)
Parent
Re: (Score:3, Funny)
Could it be Glest? (Score:2, Insightful)
Glest is OpenSource, too...and if you change the textures on the people and the 'world' a little, you'd have a pretty nice start at a different game. Just another thing to love about OpenSource.
What the devil? (Score:3, Interesting)
Re: (Score:3, Informative)
Re:What the devil? (Score:4, Informative)
mmm, the date on the calendar never was 1 BC. :)
Nor was it ever AD 1 in any sense other than retroactively. Wednesday, the 28th of August, Diocletian 247 was immediately followed by Thursday, the 1st of January, AD 532. (The Diocletian calendar started with August 29.)
Retroactively, 1 AD, the 1st of January was a Saturday, so the last day of BCE was a Friday. TGIF! (cal 1 1)
Determining what calendaring systems were observed contemporaneously with our CE 1/1/1 and the corresponding dates thereto is left as an exercise for archæochronologists.
Parent
Re:What the devil? (Score:5, Funny)
Really? So what about this "Authentic Roman Coin(tm)" I have that is clearly stamped "34 BC"?
(Apologies to Terry Pratchett for mangling his joke.)
Parent
Re:What the devil? (Score:5, Insightful)
Are you aware that the year 0 A.D. did not technically exist?
Indeed. Think of 0 A.D. as a hypothetical time period that never existed. It is a snapshot in time where major players of the classical ages were placed in an observatory. This is your chance to see them 'duke it out'. Your job as the player is to create the hypothetical and recreate the historical.
It's called suspension of disbelief, and there are times when it's a good thing. Situations may include books, movies, video games, and other works of fiction.
Parent
Re: (Score:3, Insightful)
you forgot marriage.
Re: (Score:3, Funny)
If utilising your imagination leads to automatic loss of all of your self esteem, perhaps you need more self esteem.
Re: (Score:2)
If utilising your imagination leads to automatic loss of all of your self esteem, perhaps you need more self esteem.
My point is that if a work of entertainment requires me to imagine myself to be insultingly dumb without a good explanation then immersion simply fails.
I'm not saying you can't have a plot device to fill in the gaps or a universe that has fantastical things, but if we have a setting that requires me to forget the laws of universe without some crutch (either magic or sci-fi) then I'm not going
Re:What the devil? (Score:4, Insightful)
Fine. They magically created the concept of "0 A.D." to illustrate that while attempting to be historically accurate, it is still essentially fiction and fantasy ultimately designed to be fun. How's that? Good enough for the ol' ego? Okay, wait, I've got a better one...
The only reason there wasn't a year "0 A.D." is because the people who created the calendars back then weren't as smart as you are and didn't fully understand the concept of zero-offsets, and this game gives you the chance to see what an ancient civilization -- including its calendar -- would have been like if they had been ruled by someone so amazingly intelligent that mentioning "0 A.D." in the context of the real history that was not ruled by their stunning intellect is, to them, insultingly dumb.
There ya go. That has to be at least as good as invisible entryways to magic universes, which I should point out is implicitly implying that you, a stupid muggle, are too dumb to see even when crowds of rambunctious children vanish into them.
Parent
Re:What the devil? (Score:5, Informative)
The only reason there wasn't a year "0 A.D." is because the people who created the calendars back then weren't as smart as you are and didn't fully understand the concept of zero-offsets
Actually, retroactively re-dating the dates before AD 1 wasn't considered until the Anglo-Saxon historian the Venerable Bede, who was familiar with the work of Dionysius, used Anno Domini dating in his Ecclesiastical History of the English People, finished in 731. In this same history he also used another Latin term, "ante vero incarnationis dominicae tempus" ("the time before the Lord's true incarnation"), equivalent to the English "before Christ", to identify years before the first year of this era, thus establishing the standard of not using a year zero (i.e. ordinal, not cardinal numbers), even though his work did show that he did grasp the concept of zero.
Parent
Re: (Score:2)
thus establishing the standard of not using a year zero (i.e. ordinal, not cardinal numbers), even though his work did show that he did grasp the concept of zero.
Well damnit, man! You have to help me out here. I'm trying to save an ego!
Re: (Score:2)
Re:What the devil? (Score:4, Informative)
Well, the game developers did actually:
"How historically accurate will 0 A.D. be?
As much as we can make it. Our dedicated historians oversee all of our content to ensure it's historically accurate. Ancient history is a rich resource to exploit, and we hope to promote greater interest in it. However, there are various factors we have to take into account that won't allow us pure realism and authenticity:"(insert obvious things related to this being a game).
Which still makes "0 A.D." a silly thing to find requiring an ego-destroying suspension of disbelief. I think it works perfectly to both establish the game's period in history, and to designate that it is still outside of that history and somewhat fantastical as a game requires. The name works by assuming you are aware that the date does not exist, rather than assuming ignorance.
Parent
Re: (Score:2)
Astronomers use a year zero. It's one of those little irregularities that doesn't make any practical difference, since they're dealing with error margins orders of magnitude larger.
Re: (Score:2)
See if Scotty will beam you up. If he doesn't answer your still screwed.
Re: (Score:2)
Re: (Score:2)
no one at the time was having epoch rollover parties.
Well, it is implied at least one person was celebrating it: Mary.
Whether it was intended to commemorate birth or conception was not made clear when the calendar was established centuries after the fact, but most calculations compared to historical references have that it is wrong anyway, from either 6 years too early or 4 years too late.
Lines of code.... (Score:3, Insightful)
Re: (Score:3, Insightful)
Re:Lines of code.... (Score:4, Funny)
It's a metric used to give you a fair idea of how big something is. Like libraries of congress, or Olympic swimming pools. Naturally, just how much actual useful code there is per line varies.
Parent
Re: (Score:2)
I agree. The best code I ever worked on reduced in size exponentially from its inception because the participants were good enough to turn multiple functions into single functions that did what was needed. Give me a programmer that looks at my code, and doesn't laugh until they barf, then churns out 14 lines that does what sending a variable through 2 of my functions once did.
Finally... (Score:5, Funny)
Access to the often overlooked and underappreciated "Make Dude" command. And on the lord created The Dude, and it was good.
http://www.wildfiregames.com/0ad/album_image.php?pic_id=10984 [wildfiregames.com]
-rt
Re:Finally... (Score:4, Funny)
And on the lord created The Dude, and it was good.
http://www.wildfiregames.com/0ad/album_image.php?pic_id=10984 [wildfiregames.com]
-rt
Shut the fuck up, Donny.
Parent
Re: (Score:2)
+1 uncontrollable laughter.
only 150k lines of code? (Score:2)
Seth
Re: (Score:2)
Apparently, there is no AI. It's not clear what else is missing, either.
Re: (Score:2)
Oh dear.... (/me wipes drool) (Score:4, Interesting)
RTS like this are my addiction - I've gotten more fun out of Civilization:Call to Power (under Linux) than just about any other game I have, and was saddened when no more Civ games came out for Linux. I have Civ for the PS3, but it's not quite the same: too video-gamey, not enough strategy.
This looks very interesting, and I plan on sending some money these guy's way when I get home tonight.
Re: (Score:2)
Re: (Score:2)
True, but I was trying to simplify my post a bit - any strategy game, RTS or TBS, are like crack for me. There aren't many of either for Linux....
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
I have Civ for the PS3, but it's not quite the same: too video-gamey
I had seen people complain about tabletop roleplaying games becoming "too videogamy" ...but complaining about a videogame being "too videogamy"? This just went meta
Re: (Score:2)
The question is: Where is the donate button?
Re:Oh dear.... (/me wipes drool) (Score:4, Informative)
I found a paypal link off the main site page:
http://wildfiregames.com/0ad/page.php?p=6438 [wildfiregames.com]
Parent
Usefull link (Score:3, Informative)
http://trac.wildfiregames.com/wiki/GettingStarted [wildfiregames.com]
... ... ...
Playing 0 A.D. - details on how to run the game.
How to build 0 A.D.
Looks spectacular for an OSS game... (Score:4, Interesting)
It looks like there's a fairly large amount of artwork involved in this game -- and it looks good; this isn't just programmer art! My only suggestion (if any of the authors read Slashdot) would be that in general the contrast and saturation of the various graphics could be increased. It'd make the graphics "pop" out a little more, and go a long way.
Business model? (Score:2)
Don't get me wrong, I love that this is happening.
But how, exactly, are they planning to make money?
Re:Business model? (Score:4, Interesting)
They don't really address that, I can see it as:
1) Great advertising for the companies other games!
2) Get OSS development kickstarted on their engine, once they have a kickass engine they can release 100 A.D with proprietary game-data.
3) Package and see this in shops, the uninformed masses will probably buy it anyway, many of the informed will anyway just to support the company.
The don't really lose much either, so even if the gains are marginal the loss is just the cost of some bandwidth.
Parent
A history-based game in A.D. 0, huh? (Score:2)
Is that like a game based on historical ancient Japan involving battles with a giant enemy crab?
Actual game? (Score:3, Interesting)
Re:What a great thing for Open Source! (Score:5, Funny)
The first map hack patch will be out in 1 hour instead of 8 hours.
Parent
Re:What a great thing for Open Source! (Score:5, Insightful)
Coders with enough time and skills will look at the code. If they will find things that can be improved they'll improve them, if they find things that can improve other games they will port them. Open sourcing stuff is like allowing people to communicate, before we have each person and his/her own idea, after we have each one evaluating others perspectives. That's how human knowledge progresses.
Parent
Re:What a great thing for Open Source! (Score:4, Insightful)
That sort of approach is wonderful for science, since science has a target: the true state and function of the universe. But it's not so simple for something that amounts to a work of art like a game. There is not an absolute target; the target is arbitrary fiction. Without good central leadership the artistic expression risks becoming fragmented. Now, I'm not saying it's impossible for the open approach to work, but suggesting that it's equivalent to the progress of human knowledge is missing an important complication.
Parent
Re: (Score:2, Interesting)
They'll be able to get more precious lines of code in.
I wonder how many lines of code slashbot editors feel is enough to make it a triple-A title.