Forgot your password?
typodupeerror
Music Media Entertainment Games

Music Game Genre On the Decline 225

Posted by Soulskill
from the wait-until-theremin-hero-comes-out-for-natal dept.
After enjoying several years of popularity, music games seem to be drawing less and less interest from gamers lately. Guitar Hero and Rock Band titles have been conspicuously absent from a list of the 20 best-selling software titles in the past two months, and one report estimates that revenue from those games has dropped by almost half. Analyst Jesse Divnich suggests that there's no longer much room for dramatic improvements in game play, saying, "it would be erroneous to assume that any franchise or brand can grow unless it brings something new to the table. After a while, utility to the gamer will diminish and he/she will surely move on." Nevertheless, the companies are happy to continue to rely on DLC sales while working on new releases. Harmonix is showing off a trailer and a partial set list for The Beatles: Rock Band, and Neversoft has detailed a number of new features and tracks for Guitar Hero 5.
This discussion has been archived. No new comments can be posted.

Music Game Genre On the Decline

Comments Filter:
  • by starglider29a (719559) on Wednesday July 22, 2009 @01:04PM (#28783829)
    Should I stop development of Bagpipe Hero? I JUST got the rights from AC/DC for "It's a Long Way to the Top (If you wanna rock and roll)"
  • by Anonymous Coward on Wednesday July 22, 2009 @01:10PM (#28783931)

    How about a game called "Bong Champion"? They could make controllers which are shaped like 2-foot bongs, and they could show onscreen representations of your character toking fat bong hits, as controlled by the inspiration presure sensor in the bong controller, as activated by a "lighter switch" on the bong-troller.

    When the player gets tired and stops sucking, the on-screen character could be shown as passing out. When a player sucks for more than x seconds, he or she can get "puke power" and double points after their on-screen player pukes all over the place.

    Alternately, there could be a hidden mini-game called "fellatio" champ. Use your imaginations :) Except for religious pussies, they have no imagination and they'd be best left to playing pin the tail on the donkey with mommy nearby to make sure that the punch stays non-alcoholic.

    -- Ethanol fueled

  • by Anonymous Coward on Wednesday July 22, 2009 @01:22PM (#28784149)

    It seems to me that if you're interest enough in stealing cars to spend hours on a simplified simulator, you might as well buy a cheap lead pipe and do it for real.

  • by Gizzmonic (412910) on Wednesday July 22, 2009 @01:26PM (#28784209) Homepage Journal

    Yes, less fun music and more boring, pointlessly technical bullshit that only people who subscribe to Guitar magazine care about is precisely what the music games are missing! You know, the same assholes who say "why play Guitar Hero when you can just play a real instrument?" Yeah, those are a rich demographic for your music game. Better court those dudes aggressively with a heavy dose of Yngwie Malmsteen and Eric Johnson.

  • by plams (744927) on Wednesday July 22, 2009 @01:27PM (#28784225) Homepage
    The gameplay of GarageBand [apple.com] is way more realistic than Rock Band! The sheer number of jarring sounds it can make when you suck at guitar is immense!. However, the graphics is somewhat bland in comparison.
  • Re:DJ Hero (Score:2, Funny)

    by Beerdood (1451859) on Wednesday July 22, 2009 @02:05PM (#28784867)
    Oh that's just great. Guitar hero brought us a generation of kids playing video games pretending to be musicians. Now we're creating a generation of kids pretending to be people pretending to be musicians?
  • by TheSpoom (715771) * <.slashdot. .at. .uberm00.net.> on Thursday July 23, 2009 @01:42AM (#28791971) Homepage Journal

    The airspeed over your head right now must be immense.

"The Street finds its own uses for technology." -- William Gibson

Working...