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Cellphones First Person Shooters (Games) Portables (Apple) Entertainment Games Hardware

Carmack & Mustaine Talk Doom Resurrection For the iPhone 57

themacgamer writes "Luis Sosa had a chance to sit down with John Carmack and Tom Mustaine of id Software and discuss Doom Resurrection for the iPhone: 'At the start we thought it was just a touch screen, so you'd tap to shoot the monsters, but it was never fun; it felt too clinical. It didn't feel like you were swinging your heavy gun around to bring down the monster before he chews off your head,' said Carmack. Mustaine added, '[The shooting mechanic] was definitely a trial-and-error thing. You said the word "distilled," and that's definitely a word we've been using. We really wanted to distill the visceral Doom experience into the iPhone.' He also said, '... we have P2P co-op play that's not in the shipping version, but will come later. We didn't expect the 3.0 OS out so quickly! Two players join together, they see each other's cursors, and they either compete or co-op for a score. We're hoping to patch it in down the road. We're also looking at additional levels and potentially some stat-tracking stuff as well.'"
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Carmack & Mustaine Talk Doom Resurrection For the iPhone

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  • No free movement (Score:2, Informative)

    by TrollHammer ( 1604811 ) on Sunday August 02, 2009 @01:07PM (#28918035)
    Interesting....

    From the original article:

    And so that is the rub: Doom Resurrection lacks free movement. The devs would rather I stayed away from train references, but DR is essentially a rail shooter. (Oh, how our pampered gamer-hearts cringe at the word.) But the thing is, this is a really fucking good rail shooter that creates a sense of tempo and mood that is clearly remiss in other iPhone shooters.

    To cram another analogy into this review, imagine watching a good sci-fi horror flick but at the scariest, pee-in-your-pants moment having full control of the character's Big Fucking Gun (yes, it is in the game) and then blasting the crap out of all the monsters on screen. It would be one hell of a satisfying moment, and I am fairly sure you would not be bitching about the lack of free-range movement.

  • Quality? (Score:2, Informative)

    by Anonymous Coward on Sunday August 02, 2009 @01:11PM (#28918063)

    "DRâ(TM)s graphics are nearly Doom 3 quality"

    This: DR [themacgamer.com]

    Versus: doom3 [wordpress.com]

    Yeah right. Almost.

"I've seen it. It's rubbish." -- Marvin the Paranoid Android

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