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Nintendo Portables (Games) Games

Can Nintendo Really Be Planning Another DS Variant? 187

Posted by Soulskill
from the this-one-comes-with-a-shamwow dept.
itwbennett writes "'There was a lot of talk yesterday about an article in the Japanese publication Nikkei which claimed that Nintendo was readying a new iteration of its DS line of handheld gaming systems,' writes blogger Peter Smith. 'The report claims the new unit will have 4" screens (the current unit has 3.25" screens) and is designed for older gamers who have trouble seeing the small screens of the current DSi. This new model is otherwise identical to the existing DSi and will ship by end of year in Japan.' As an 'older gamer' himself, Smith calls on Nintendo to stop this annual upgrade madness and do something truly innovative for a change, and he calls on gamers to put some pressure on Nintendo and not buy the new DS."
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Can Nintendo Really Be Planning Another DS Variant?

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  • Finally ! (Score:5, Interesting)

    by assemblerex (1275164) on Wednesday October 28, 2009 @01:38AM (#29893803)
    I have asked nintendo in their surveys for such an improvement. Nice to see they listen.
    • Re: (Score:2, Funny)

      by davester666 (731373)

      They have keep up with the PSP Go...

    • Re:Finally ! (Score:5, Insightful)

      by Artraze (600366) on Wednesday October 28, 2009 @02:03AM (#29893905)

      Indeed. This is actually a very good idea, especially because it costs Nintendo very little but could (further) open up a largely untapped market segment.

      I'm honestly rather surprised the blogger is upset by this; it's really just a different option, rather than "upgrade". It's like he's saying that a publisher should be out finding new books instead of making a large print version of an existing best seller.

      • He's saying Nintendo should do what Sony did. Strip out a bunch of features, and make it incompatible with existing games, while giving it a big hardware boost.

        So... I totally agree that Nintendo has the right idea! Nintendo shouldn't put out anything next-gen until they get downloadable games and a patchable/upgradeable OS sorted out.

        • by artemis67 (93453)

          Isn't that what Nintendo did with the DSi? They took out the GBA port, losing access to ~1400 game carts, in favor of selling content over the internet, which you can't resell or transfer ownership.

      • I completely agree, this is a needed option. The screen size is a major factor in my decision to indefinitely delay purchase of any Nintendo portable. If they can also get me past the hand cramping, they may have finally sold me.

        • by Ceiynt (993620)
          I have an original DS since launch. I love it. The screen size doesn't matter much once you start playing it. I recently got a PSP. After playing the PSP for a while and went back to my DS, it looked so small, and felt small. If I forgo my PSP for a while, it becomes less noticable. The hand cramping, that's still an issue. I don't have small Japanese school girl hands. I have corn fed American adult hands.
          If they do launch a DSi2 with a screen bigger then the original DS screen, I may look into getting one
      • by cowscows (103644)

        It's just another self-professed "gamer" complaining that a game company is focusing its products and marketing at people other than him. Nintendo started making strong plays towards the casual market years ago, and yet there are still nerds out there who refuse to accept that their beloved video game company doesn't exist for the sole purpose of serving them specifically.

      • by AmiMoJo (196126)

        In other news readers were horrified to learn that the latest Dan Brown novel is going to be released in large print format. After already paying out for the paperback, hardback and then the audio book one blogger called on the industry to "stop the upgrade madnees!!1!"

      • I'm honestly rather surprised the blogger is upset by this; it's really just a different option, rather than "upgrade". It's like he's saying that a publisher should be out finding new books instead of making a large print version of an existing best seller.

        I can see the point. Release the latest iteration. Wait a bit and release one that the only difference is a larger screen. If it is about more choice, they should have made them both available at the same time. Otherwise it is just a mostly cosmetic upgrade. I think the book analogy doesn't work because the book buyer already knows a larger print version will be available if it isn't already available, and/or they already have a solution in place with a magnifying glass or something.

    • by Vigile (99919) *

      Don't forget about the possibility that NVIDIA's Tesla is involved: http://www.pcper.com/comments.php?nid=7876 [pcper.com]

      It was posted on Slashdot last month.

  • by SlothDead (1251206) on Wednesday October 28, 2009 @01:41AM (#29893813)

    As long as there is no competing hand held on the horizon, Nintendo has no reason to compete with itself by creating a completely new hand held. Also keep in mind that Nintendo is one (the only?) vendor that actually makes money with their hardware, while others sell their's at a loss to make money with games. As long as people keep buying the new NDS deluxe pro 9000 GT Nintendo will keep producing them. Which makes perfect sense, so why bother?

    • Re: (Score:2, Interesting)

      by A12m0v (1315511)

      There is nothing wrong with the DS as is, I just wish there was a way to hook it to my TV.

      • Re: (Score:2, Interesting)

        by aliquis (678370)

        I think the sound capabilities leaves a lot to wish for.

        I think game songs do to (guess they use sampled music but don't have much space so it gets very repetive.)

        Better speakers and higher quality sound output would be good to.

        Resolution is decent but could be better.

        3D capability leaves a lot to wish for.

        Old ones (pre-DSi) didn't even do WPA.

        The DS lite (which plenty of us have bought ..) don't do diagonal upper-right movements very well.

        Of course lots could be improved.

        Personally I would from the beginni

        • Re: (Score:2, Insightful)

          by aliquis (678370)

          ... oh, and the freaking "friend codes" system should had never been implemented. What fun is Internet enabled games if you have no-one to play with?

          And since it has support for a microphone higher specs helping it handle the additional processing for VoIP while playing would had been nice to.

          • oh, and the freaking "friend codes" system should had never been implemented. What fun is Internet enabled games if you have no-one to play with?

            Without friend codes, what fun is Internet enabled games if your kids have sexual predators to play with?

        • by Grey Ninja (739021) on Wednesday October 28, 2009 @02:29AM (#29894035) Homepage Journal

          I think the sound capabilities leaves a lot to wish for.

          The DSi has a much improved DAC, allows 16 simultaneous mono voices in hardware (I think, it could be 8 mono)

          3D capability leaves a lot to wish for.

          True, but it was done this way due to battery reasons. When someone writes a software renderer for DSi, we'll likely see a pretty big jump in graphics (for DSi only)

          The DS lite (which plenty of us have bought ..) don't do diagonal upper-right movements very well.

          What?

          Personally I would from the beginning had preferred one screen with the total resolution of the current two there the developers themselves could had decided how they wanted to use it. And of course better 3D capabilities.

          Then you would have a PSP. The second screen is an artifact of the design of the system. I think Nintendo really wanted a clamshell, because it makes the system far more portable. You don't need a case, and can slip one into your pocket without ruining the screen. I own a DS, DSi, and PSP. The PSP remains at home, while the DSi comes with me wherever I go. Reason being that it doesn't require a case, and is a good deal smaller.

          Also in the case of the DSi I guess one could argue that at least the loss of the GBA slot is something "wrong" with it. That and the very high price, the DS has been around for like 5 years but still kinda cost as much since each new version starts off at a slightly higher price the the current one.

          DSi is Nintendo's new handheld. It has 4x the power of the DS, and is a significantly better system in every way. It's a fair price to pay for the new system. The problem is the lack of DSi exclusive games, because Nintendo is currently selling it as a new DS. This is really not the case. Next year, we will likely see the rise of the DSi, after there's an established market. I think Nintendo is just rolling it out slowly because they don't need to rush, and they don't want people to feel cheated.

        • Re: (Score:3, Insightful)

          by LKM (227954)

          3D capability leaves a lot to wish for.

          I actually feel ambivalent about this. While it is true that the DS is essentially incapable of doing many genres of 3D games, I personally am not unhappy about this. As a result of this hardware limitation, the DS has become the main console for people who like 2D sprite-based games. I love those games; there are few of them on "larger" consoles, but on the DS, new 2D games like Mario & Luigi, Advance Wars, New Super Mario or Professor Layton are even more common than 3D games.

        • by Golddess (1361003)
          I don't like motorcycles.

          I think the stereo system (or lack thereof) leaves a lot to wish for.

          Stability is decent but could be better.

          Environmental protection leaves a lot to wish for.

          Older ones couldn't even carry much beyond a single rider.

          Of course lots could be improved.

          Personally I would from the beginning have preferred an enclosed vehicle with room to fit 3 additional people + some extra junk, and a kick-ass stereo system. And of course 4-wheels for better stability.
    • And more specifically, why should we be outraged that people are engaging in such rampant consumerism. A fool and his money, and all of that.

    • Re: (Score:2, Interesting)

      by aliquis (678370)

      There was a post earlier here on Slashdot about the rumored follow up using Tegra. [slashdot.org]

      In the case of this "news" item I don't see why we are supposed to give a shit about this bloggers opinion. It's not like they are forcing someone to buy it and not everyone buy each new iteration of the DS. I think it's rather good that they fix issues and improve it as much as they can. The DSi added more features which somewhat hurt the old DS but except that to just improve it is just fine. The old ones don't get worse bec

    • As long as there is no competing hand held on the horizon [...]

      No competition? Think again, buddy. The iPod Touch is a strong competitor for the Nintendo DS and the PSP. Not for all gamers, sure, but there is lots of talk for instance by Joystiq [joystiq.com] and C|Net [cnet.com] comparing the two.

      The big thing is that the games for the iPod Touch are very, very cheap compared to the prices for the DS and the PSP. The price difference for professional games like Madden 10 [laptopmag.com] are astounding. Tetris is between zero and two bucks on the iPod Touch, while it grosses more than $30 on the DS. Studio Ga

      • GameLoft produces games which look and sound good, but are utter and absolute pieces of [poop]. Comparing cell phone games to console games is like pretending that internet fan fiction competes with normal books.

        • Comparing cell phone games to console games is like pretending that internet fan fiction competes with normal books.

          The quality of games on the iPhone/iPod Touch wildly varies, but NFL 2010 from Gameloft is an NFL-licensed game, and a full-3D game with playbooks and complete league-accurate rosters.

          That's not comparable to poop or internet fan fiction.

          • Every game I've ever seen from Gameloft had absolutely no concept of gameplay... some actually as far as not being games at all, just something that resembles a game. Granted, I didn't see the NFL game... ... but just having 3D, playbooks and accurate rosters says nothing of the quality of the game as a game.

  • For a Change? (Score:2, Insightful)

    by ArcadeNut (85398)

    Nintendo has been the only one who HAS innovated. Sony sure hasn't!

    • by A12m0v (1315511) on Wednesday October 28, 2009 @01:50AM (#29893857) Journal

      True, PSP brings nothing new in terms of gameplay or fun, and this is reflected on its sparse library and low sales.

      • Re:For a Change? (Score:5, Interesting)

        by Toonol (1057698) on Wednesday October 28, 2009 @02:13AM (#29893957)
        This comment made me laugh, no insult intended, because I really can't tell if you are being straightforward or being terribly sarcastic.

        I've seen so many console wars in various forums that I just can't tell anymore.
      • Re: (Score:3, Insightful)

        As a NeoGeo Pocket Color owner, I can say this.

        You're full of fucking shit on sales.

        The PSP is still on *sale*. Do you realize how revolutionary *that* is? The PSP outlived any other portable machine that competed against the Big N, and continues to sell. Except *maybe* the Game Gear, but I predict the psp is going to outlive that.

        • by tepples (727027)

          The PSP outlived any other portable machine that competed against the Big N

          That's only because the iPod Touch hasn't been out long enough.

          • wtf is this meme about the iPod touch being better than Jesus?

            The iPod Touch is a great iPod, it's a great apps machine, it's great for games, but doesn't compete in the traditional games markets that the DS and PSP work in. Peggle, Myst, and a version of Sonic with God Awful controls are nice, but they're no Metal Gear Portable, Pokemon, or much more recently, Dragon Quest.

            • wtf is this meme about the iPod touch being better than Jesus?

              Which Jesus? The right-wing footballer from Spain [wikipedia.org]?

              it's a great apps machine, it's great for games, but doesn't compete in the traditional games markets that the DS and PSP work in

              "Traditional games" like Poker, Go, and Soccer can be adapted quite well for touch control. The GBA has accelerometer-controlled games like Yoshi Topsy-Turvy and WarioWare: Twisted!. The PSP has Loco Roco and a bunch of driving games, which could easily have been accelerometer-controlled. The DS has touch-controlled games like Kirby: Canvas Curse, WarioWare: Touched!, Planet Puzzle League, and March of the Minis. Just because a system lacks a D-pad doesn't m

    • Re:For a Change? (Score:4, Insightful)

      by aliquis (678370) <dospam@gmail.com> on Wednesday October 28, 2009 @02:15AM (#29893969) Homepage

      Relax it's slashvertisment for some guys blog and his ads.

    • by Lumpy (12016)

      What do you mean... Microsoft has innovated! I saw bill Gates on TV talking about playing virtual golf or virtual tennis at home by swinging your hands and holding a controller!

      This is pure innovation! Microsoft will do something that Nintendo cant do!

  • Don't Pull a Sega. (Score:4, Interesting)

    by bertoelcon (1557907) <berto.el.con@noSpAm.gmail.com> on Wednesday October 28, 2009 @01:57AM (#29893883)
    Dear Nintendo,

    I would really like if you didn't do this, but as long as its still compatible you should be ok. You were there when Sega pulled the constant hardware change and killed their own hardware sector. I kinda like you Nintendo so keep it compatible and the bitching will be a minimum.

    Your Fan,

    bertoelcon

  • Absolutely. (Score:5, Funny)

    by Anonymous Coward on Wednesday October 28, 2009 @01:58AM (#29893887)

    All progress should stop, because a blogger said so.

    • Re: (Score:2, Interesting)

      by mwvdlee (775178)

      Couldn't we just call slashdot "slashblog", and call the commentors "co-bloggers"? That way all our opinions would become newsworthy too.

  • by Toonol (1057698) on Wednesday October 28, 2009 @02:02AM (#29893903)
    If the description is right, it's simply a variant with a larger screen. Not much more different than a new color. It's not an 'upgrade', and if you feel obligated to buy this to keep current, you are the one with the problem, not Nintendo.
    • Frankly I'm tired of re-buying the same basic handheld over and over again (and yet terrified that if I don't buy each new iteration I may miss out on some great new nuance of the system).

      But he's terrified about missing out on nuanced features. Terrified! I hope he never finds himself in precarious, life-threatening situation -- he will have no words left to describe his condition.

  • Tell it to the iPhone community. It seems like there's a better cheaper iPhone every six months.
  • by SetupWeasel (54062) on Wednesday October 28, 2009 @02:05AM (#29893921) Homepage

    I mean try something new. Two screens? Touchscreen? My Microvision had that back in '83 after I took a hit of acid. Get with the times, Nintendo!

  • This is business as usual. Seriously what is wrong with an upgrade? Sony cuts their PS sizes in half every couple of years, and Nintendo has always been about selling hardware anyway. If you don't want it, don't buy it. Just, plenty of people want it, so it will go on sale.

    • by Lumpy (12016)

      Yup and everyone I see with a PSP2000 drools over my old PSP1000 because I get 3X the battery life (5200Mah battery in the stock location) Sound is better and louder, the UMD slot is far better built instead of the plastic foil door. I dont have some of the failures of the power switch.... etc....

      Sony makes them smaller to make their profit margin higher. the PSP1000 is the best built of the line... I have not touched a PSP go yet, but I'm betting the sliding part has a major failure point waiting to hap

  • Read before you buy? (Score:2, Interesting)

    by Golbez81 (1582163)
    To me it just sounds like the OP's article is nothing but "Wah, I'm too stupid to read about something before I buy it" I realized Nintendo was at the bottom of the system upgrade cycle in around 1998. If he's a true "Old school gamer" I find it hard to believe he is bitching about something that has been more than obvious now about Nintendo for more than a decade. I'm still mad about them taking blood out of Mortal Kombat...
    • by Nossie (753694)

      "I'm still mad about them taking blood out of Mortal Kombat..."

      Just thought I'd add this

      Me too!

  • I'll admit that I'd like a bigger screen, but that's just eyecandy, what it needs is controls that weren't made for undersized adolescent hobbits.
    Let's face it, the shoulder buttons are virtually useless, and all four of the diamond buttons (ABXY) just disappear under my thumb.
    Try making a model for adult size hands. Better yet, adult sized Western or European/American hands...
    • by walshy007 (906710)

      Try making a model for adult size hands. Better yet, adult sized Western or European/American hands...

      They did.. the original model. while the DS lite had a much better screen, the controls became horrid.

    • Re: (Score:3, Interesting)

      by _merlin (160982)

      You're doing it wrong. I have big hands, and thick thumbs (Dutch/Indian), and I have no trouble using the DS Lite. In fact, if the A/B/X/Y buttons were further apart, I would find it hard to play games that require you to hold one button while tapping another, or rolling between buttons (e.g. Yoshi's Island). I thing the key is that you have use the buttons in the same way as you use the D-pad: by rolling your thumb from the central position.

    • I've never met anyone who had a problem with it.....

      Wait a minute........Andre the Giant, is that you?!

  • Err, why? (Score:5, Insightful)

    by NoNeeeed (157503) <slash AT paulleader DOT co DOT uk> on Wednesday October 28, 2009 @02:47AM (#29894101) Homepage

    "Smith calls on Nintendo to stop this annual upgrade madness"

    Why? It's not as if Nintendo are making it incompatible, they are just providing a better product that plays the same games. It's like shouting at Apple to stop with the "annual upgrade madness and do something truly innovative" because they release a new MacBook every year.

    It's not as if someone is making you upgrade (or did I miss something). In the case of the DS variants, they have (as with the Gameboy) been largely compatible between minor version changes.

    And this cretin seems to be under the impression that designers just sit down and say "right, this morning we need something truly innovative" and it just happens.

    Truly innovative ideas come along once in a decade, and both the DS and the Wii are examples of that (whether you personally like them or not).

    Both the DS and Wii are also fantastically popular still, why should Nintendo muck around too much with the winning formula? If they did he would probably be complaining because he couldn't play his existing DS games in the new "innovative" system

    • Re:Err, why? (Score:5, Insightful)

      by rsmith-mac (639075) on Wednesday October 28, 2009 @05:49AM (#29894867)

      It's a fairly complex issue among Nintendo fans, but I'll try to break it down.

      When it was launched, the DS was an experimental console, Nintendo's so-called "3rd leg". Nintendo had no significant faith in it, but threw it out there anyhow as an experiment while working on a proper Game Boy.

      One consequence of this is that the components of the DS weren't necessarily picked as they would have been for a handheld designed to match the long life of a Game Boy. Nintendo made the DS underpowered, with a 66MHz ARM9, 4MB of RAM, and a 3D rasterizer that was hard-capped at 2048 polygons per frame with only nearest-neighbor texture filtering. Granted this sounded more impressive in 2004 than it does now, but they could have (and would have) used more powerful components if they expected the console to last.

      As it stands, the hardware isn't as powerful as a Nintendo 64 or a PS1, and most attempts at full-3D games are downright pitiful because of this limit (the good ones, like Mario Kart, use a lot of sprites to hide this, but that strategy only works for certain kinds of games). So you're left largely with 2D games. And I like 2D games, but a certain degree of monotony sets in after a while as no one is pushing any boundries, not to mention the sheer amount of shovelware the platform generates.

      Compounding this issue is the fact that Nintendo did finally do something about the hardware this year with the DSi, ramping up the clock speed of the ARM9 to 133MHz, and quadrupling the RAM to 16MB. Performance-wise, this is a token change, especially since the 3D rasierizer is still capped at 2048 polygons per frame. The additions were mainly to give the console enough extra umph that it can play with its camera.

      But at the same time, it creates a clear difference in hardware classes, one Nintendo is going to exploit. There will be (and in fact may already be released) DSi-only games, which pisses off the DS Lite owners to no end, because they are now faced with being unable to play all new games for the thinnest of reasons. These people aren't going to buy the DSi, both because unlike the DS Fat to DS Lite transition the new console isn't clearly better for their needs (the Lite's screens were much better, and it was actually pocketable), and because they resent the upgrade treadmill.

      Meanwhile in Sony-land, manufacturing technology has finally caught up with the ridiculously overbuilt PSP, which was an absolute brick when launched. The Go has some pricing/design issues, but fundamentally it finally gets Sony's near-PS2 hardware down to a size and battery life on-par with the DS. So DS owners are looking across the field at a handheld that's nearly a next-gen part, and they want that - they want some solid 3D games in their handheld gaming diet. Of course the grass isn't really greener on the other side since North American PSP game development has slowed to a crawl (and so few of the games are gems in the first place), but the hardware potential is clearly there.

      This brings us to TFA. A new DS variant signals that Nintendo is remaining committed to the DS for at least another year, as they don't want to commission a new design and have it languish on the shelves. So this means that any hope of a "DS2" just got pushed back to at least 2011, which is pushing the frustration level over the top. The enthusiasts see what the PSP, the iPhone, etc are doing, and they want a DS with proper 3D capabilities, while Nintendo is signaling that they don't intend to deliver it any time soon. They don't want to abandon the platform, so they do the only thing they can do given their situation: they complain. And thus you have TFA.

      On a side note, some of the complaining in this case is a product of just how silly this change is. The DS screen is only 256x192 pixels, which even at the original 3" size was pretty coarse (dot pitch: 0.24mm, and your head maybe a foot away). At 4" diagonal, this only gets worse. You end up with a screen with a dot pitch of 0.3175mm, and with your head at the same distan

      • Nice analysis, but I wonder about one point:

        this means that any hope of a "DS2" just got pushed back to at least 2011

        This is a really minor upgrade. It's almost like a "speed bump" on a Macbook. I wouldn't see that as a sign that Apple wasn't going to release a new device in the next year.

        Doesn't Nintendo keep selling the old console for a while after a new console is released? After all, that old console has an enormous library so there might still be some buyers left, or some fans needing to replace/dupl

      • by Nevyn (5505) *

        When it was launched, the DS was an experimental console, Nintendo's so-called "3rd leg". Nintendo had no significant faith in it, but threw it out there anyhow as an experiment while working on a proper Game Boy.

        One consequence of this is that the components of the DS weren't necessarily picked as they would have been for a handheld designed to match the long life of a Game Boy.

        It was an "experiment" sure, they didn't know it would succeed and likely had some backup plans. But to pretend it wasn't meant

      • Re: (Score:3, Insightful)

        by ChaosDiscord (4913) *

        Oh noes! My pixels are too big! My graphics aren't 3d enough!

        I'm sure Nintendo is weeping over your suffering. Or perhaps they're weeping because they got a papercut while diving into their enormous pile of money.

        A big chunk of the DS audience is outside of the 18-35 male demographic. It's the 40+ year old women and others. People whose eyes are starting to strain a bit looking at that little screen. People who don't follow the cutting edge of game technology. These are the people who complain that

      • Re: (Score:3, Interesting)

        by Tacvek (948259)

        These people aren't going to buy the DSi, both because unlike the DS Fat to DS Lite transition the new console isn't clearly better for their needs (the Lite's screens were much better, and it was actually pocketable), and because they resent the upgrade treadmill.

        Very true. Let's look back at the Nintendo Handhelds from the beginning.

        Game and watch. Simple, but they played only one game.

        Gameboy. A reasonably versatile little platform. It was not as powerful as some rivals, with only mono speaker (but stereo headphone support), had only four shades of grey on the screen, and required four AA bateries.

        Next up we had the Gameboy pocket. Based on the next generation of circuit components, this was much smaller than its predecessor, and provided similar battery life usin

    • The question is not "why?" but it's "why not?". If Nintendo thinks there are few people left on the planet who have not yet bought a DS (like me for instance), then why shouldn't try to make a product that fills that niche? Why not?
      If they really want to get the attention of older gamers they should make a "Classic NES" edition like they did with the GBA. That's the only handheld system I own.
    • by LWATCDR (28044)

      Or every PC maker. I mean really.
      They all run Windows and have an X86 cpu. They just get faster. Let's freeze PCs for a few years as well.

  • by LostMyBeaver (1226054) on Wednesday October 28, 2009 @02:57AM (#29894155)
    Last night I spent the better half of the evening replacing the busted shell of my daughter's Nintendo DS Lite which took a hard fall and the hinges busted leaving the screen dangling by the wires. For the $12 for a new shell, it is well worth it to repair the unit.

    The DS is an excellent piece of equipment. It's small, but not too small. It's light, but heavy enough to be comfortable. It has great battery life and even my original Nintendo DS (pre-lite) still functions for hours on a single charge.

    If I were to make any improvements to the DS, I would make the charger USB based and make it so that save games and such could be backed up similar to the iPhone.

    There is a fantastic software library for the DS with hundreds if not thousands of titles. The unit still plays Gameboy Advance games and was even quite entertaining to play guitar hero on.

    In fact, game play on the DS is wonderful. I've never stopped enjoying playing on the unit. From Mario to Final Fantasy it's an awesome unit. What I'm most surprised about is that no one has developed a gyro/motion sensor that would fit into the advance cartridge slot to make games more Wii like.

    The only thing that a "Revolutionary New Design" would bring would be the need to buy higher resolution versions of the same titles. Fact is, for the screen size, the games are more than good enough already. Using classic address hacking methods (similar to the original 8086 LIM/EMS extensions) it's possible to make games bigger and bigger.

    I haven't felt an urge to buy a DSi since it doesn't appear to offer anything over what I already have. It might be different if the game store were more like Apple's so that I could install the same game on both of my kids' devices, but for now, switching game cards between devices is good enough.

    The Playstation Portable is a much more advanced device and still to this day, I've yet to see any games for it that make me say "Wow I need that". I'm sure that Nintendo could probably build a market for new games on a new device, but really, what's the point? Nintendo makes far more money off of licensing than off of the console. The more games that get sold, the more they make. The console can actually be sold at a loss (like they would actually need to hehe) and they'd still get rich.

    I hope that if they ever do come out with a successor to the DS, they make it so that DS games play without any problems. I think if it came down to choosing a new Nintendo device which couldn't play the old games, I'd just get the kids iPod Touches instead.

    Now all we need is Pokemon or Bakugan for iPhone.
    • Re: (Score:2, Informative)

      by dark42 (1085797)

      What I'm most surprised about is that no one has developed a gyro/motion sensor that would fit into the advance cartridge slot to make games more Wii like.

      Oh but they have...
      http://nintendo.joystiq.com/2006/12/06/third-party-card-brings-motion-sensing-to-the-ds/ [joystiq.com]
      This was a third-party accessory, and because of this only homebrew could take advantage of it. It's not mentioned in the article, but there were versions for both Slot1 and Slot2. There were several homebrew games written that took advantage of this. It seems like the company that made this went out of business unfortunately.

    • by Inda (580031)
      >> There is a fantastic software library for the DS with hundreds if not thousands of titles.

      Each one similar to the last!
    • If I were to make any improvements to the DS, I would make the charger USB based and make it so that save games and such could be backed up similar to the iPhone.

      Having had to replace the case on my son's DS for exactly the same reason, hinge failure, I think you missed an important potential upgrade. Metal hinges. Or at least significantly beefed up ones. The DS takes a lot of abuse, and the only place it seems to really fail is those hinges that deform almost like they are made of butter rather than plastic.

      But thank goodness for 3rd party resellers that have those replacement parts. We had ours for maybe 2 weeks when his hinges failed the first time. They ar

    • by Bazar (778572)

      What I'm most surprised about is that no one has developed a gyro/motion sensor that would fit into the advance cartridge slot to make games more Wii like.

      They did, at least for the GBA:
      WarioWare [wikipedia.org]

      It used a built-in gyro sensor to detect movement. Althought it was a GBA game, it still worked on the DS.
      Pitty they didn't build it into the DSi. I'd MUCH rather have a gyrosensor then yet another camera to carry around. (cellphone/netbook both provide for that non-existant need)

    • Agreed. I own a DS Lite as well as a 'slim' PSP, but despite it's inferior specs, I enjoy the DS more. The problem is, many people think the DS has nothing more than My Little Pony and Dora the Explorer games, but if you dig past the kiddy games and shovelware, the system has a fantastic library. You have the excellent 2D games (Mega Man ZX, New Super Mario Bros, the 3 Castlevanias and Contra 4), old-school RPGs (Final Fantasy, Dragon Quest, Dark Spire, Ys, Black Sigil, the upcoming new Golden Sun), puzzler
    • by Hatta (162192)

      If I were to make any improvements to the DS, I would make the charger USB based and make it so that save games and such could be backed up similar to the iPhone.

      You can get a USB charger for the DS for a couple bucks on DealExtreme. You can also get a DSTT for $6 (or Acekard, etc), play your games on that and make backups of the saves from the sd card.

  • by rastoboy29 (807168) on Wednesday October 28, 2009 @03:03AM (#29894179) Homepage
    What the fuck, they just came out with the Wii--a console significantly underpowered compared to their competitors, and proceeded to kick their asses in a number of interesting ways.

    I don't think it's Nintendo who needs to prove their capacity for innovation, buddy.
  • If you could print money legitimately, wouldn't you do it?

  • A bigger screen? BFD. It's not like old games suddenly break on this thing. It's a feature enhancement, not a completely new platform. Calm the fuck down please.

  • Innovation. (Score:3, Insightful)

    by geekmux (1040042) on Wednesday October 28, 2009 @04:39AM (#29894533)

    TFA: "As an 'older gamer' himself, Smith calls on Nintendo to stop this annual upgrade madness and do something truly innovative for a change"

    Smith, if you can't "see" that this is in fact offering something to appease an entirely new group of older gamers as you claim to be, then it is very well likely you are in fact NOT one of them.

    I don't see the difference between a pair of hearing aides that cost $2000 vs. $8000, but chances are those in need do.

  • by Aphrika (756248) on Wednesday October 28, 2009 @06:14AM (#29894997)
    Other companies are releasing yearly iterations of hardware with bigger screens [apple.com].

    Are people going to realistically complain about Sony releasing a 50" LCD TV because they already produce a 40" one? No.
  • Game Boy > Game Boy Pocket > Game Boy Color

    Game Boy Advance > Game Boy Advance SP > Game Boy Micro

    DS > DS Lite > DSi

    • by Yvan256 (722131)

      Hardware-wise, however, the picture is a lot different.

      GB > GB > GBC
      GBA > GBA > GBA
      DS > DS > DSi

What this country needs is a dime that will buy a good five-cent bagel.

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