eldavojohn writes "Chinese gamers have a pretty hard life. From crackdowns on 'undesirable' games to bans on gangster games to delayed World of Warcraft expansions, they suffer. The worst part is that in order to qualify for operating in China, you face a maze of conflicting bureaucracy and regulation. Well, it just got a little worse. Now, if you want to operate, you need to hire a 'specialist' to oversee content, and you need to 'enhance socialist values' in your game. They also want to limit in-game marriages and how many player-versus-player combat sessions one can engage in. The circular issued from China's Ministry of Culture contained all the vague verbiage giving them easier reign over who operates and who doesn't. It's a large market, but is it worth the gamble to game developers?"