Brain-Control Gaming Headset Launching Dec. 21 112
An anonymous reader writes "Controlling computers with our minds may sound like science fiction, but one Australian company claims to be able to let you do just that. The Emotiv device has been garnering attention at trade shows and conferences for several years, and now the company says it is set to launch the Emotiv EPOC headset on December 21. PC Authority spoke to co-founder Nam Do about the Emotiv technology and its potential as a mainstream gaming interface."
One wonders what kind of adoption they expect with a $299 price tag.
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Early ones.
Not for many Windows computer users (Score:2)
[X] I'm a zombie, you ignorant clod!
$300 is nothing for that level of coolness (Score:1)
Re:Obligatory (Score:5, Funny)
Actually it does. (Score:3, Informative)
Of course. Since it's gaming device, Linux enthusiast are their main market.
Actually, they are also targeted neuro- and psycho- scientist who might be interested in such a mass marketed, dead-cheap(*), over-simplified EEG.
The company provides SDK [emotiv.com], which are also usable on Linux.
It's the exact same situation as with GPU, which are both consumer mass product for playing games (OpenGL & DX) *and* are interesting to scientist looking for cheap of-the-shelf parts (for OpenCL and CUDA).
(*) : The *device itself* is cheap. In order to unlock full access to all the data and let the scie
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They aren't targeting scientists. This is clear because it's scientifically useless until they're willing to supply raw data through the SDK. All it provides is their proprietary interpretation of the signals. This is beside the substantial performance issues.
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They aren't targeting scientists. This is clear because it's scientifically useless until they're willing to supply raw data through the SDK.
I can see no reason not to hack the device itself, and figure out how to interpret its signals. I doubt they're encrypting them, and you could still figure out how to rip the results out of the driver's memory.
Free vs. Paid (Score:2)
This is clear because it's scientifically useless until they're willing to supply raw data through the SDK. All it provides is their proprietary interpretation of the signals.
The FREE ( 0$ ) SDK provides only already-interpreted data - which is good enough for indie game developpers (They want an input device, not a complexe EEG machine. Give them inputs, not raw data. They just want a mouse replacement for games, they don't want to have to learn a neuro-psychiatrist's worth of neuro-physiology just to have "hands-free clicking").
The PAID Research Plus ( $2400 ) SDK provides full access to RAW data (so scientist can do whatever they want in addition to the default "convert signa
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Which is funny, the raw data SDK would take much less work than the free one to develop.
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Also obligatory:
"I love the Emotiv EPOC headset, it's so bad"
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"Given the little knowledge I have of neural network functioning"
It seems it's even littler than you think.
Re:Bypassing normal I/O mechanisms of the brain (Score:4, Interesting)
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Could be a half-decent toy, if priced well (Score:5, Informative)
Of course, if it costs something ridiculous, then it's probably easier to make your own [sourceforge.net].
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I'll take the one made in a factory ty very much. Nice thing is that these devices are (oddly enough) fairly simple. So even if they give us nothing making OSS/drivers off of the emotive device will probably not be a big problem.
Re:Could be a half-decent toy, if priced well (Score:4, Informative)
As someone who has done research int brain-computer interfaces, most BCI devices created for games are really measuring EMG, which is electrical noise created by muscle movements. A pair of electrodes on your forehead can only really effectively measure small muscle movements in your forehead.
On the other hand, this looks like a regular 16 electrode cap with one ground and one reference.
I wonder how they bypassed the need for gel...
By the way, $299 is actually a fairly reasonable price for a good cap. I wonder what the biological amplifier costs, though. If it is included in the price (or within the cap) then $299 really is a very good price for such a device.
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Re:Could be a half-decent toy, if priced well (Score:4, Interesting)
I have the development release and the electrodes use cotton-like "wicks", which are wetted with saline. While I am not familiar with other EEG devices, this does not require an external amplifier, and is connected wirelessly to a USB dongle.
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Conductant? (Score:3, Interesting)
Back when I had regular EEGs a technician would spend about ten minutes squeezing conductive cream onto my scalp before clipping the electrodes on. If you don't use a conductive liquid your signal is going to have to pass through your hair, which doesn't sound good for their N/N ratio. So what's it going to be? Shaved heads or washing your hair after gaming?
Re:Conductant? (Score:5, Interesting)
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Missed Moment of Awesome. The correct Soviet joke in this case should be:
"In Soviet Russia, the Program controls the Brain through the Headset!"
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That’s what we need at FPS LAN parties, A bunch of nerds showing up with skinheads.
interesting (Score:2, Informative)
Great video (Score:2, Interesting)
After watching the video, a very specific quotation comes to mind.
Any sufficiently advanced technology is indistinguishable from a rigged demo.
- Andy Finkel
If you look at the hardware itself, there is a gyroscope attached. Hence, when the fat white guy wants to lift the stone, he leans his head back. I suppose you are to watch him wave his hands, but the real action is going on literally on his head.
Now if someone could build an iPhone app that can do this, we'd have all the same functionality at an even hi
Re:just bad (Score:4, Informative)
http://newsimg.bbc.co.uk/media/images/44438000/gif/_44438417_headset_info416.gif [bbc.co.uk]
Don't shoot the messenger, man.
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If your going to cite diagrams, use one from the actual product. http://audivolv.com/emotivEpocMindReadingHelmet.jpg [audivolv.com]
As for previous comments on "conductive goo", the emotive epoc uses felt pads with a saline solution for conductivity. If you will notice, the owner and lead researchers are both women with thick, long hair and they have no problems using the device.
Linux support is in the works (Read: Drivers are under dev
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YOU are the one who wrote these unsubstantiated words
Errr. you mean substantiated words.. fixed it for you.
The diagram linked above, sourced from Emotiv, does indeed show the presence of a 'Gyroscope' (not 'accelerometer' though that is doubtless what it is). And if the headset has a movement sensor in it it is not unreasonable to suppose it is used for something.. It may well be the primary input; augmented with a little feedback/enhancement from a simple EEG system.
Looking at this I'd expect the 'Mind' p
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You would look rather silly with an iPhone or iPod touch duct taped to your head...
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how about duct taped to your bicycle helmet?
http://www.crunchgear.com/2009/09/22/iphone-arider-futuristic-iphone-based-hmd-navigation-system-video/ [crunchgear.com]
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I don't think you were paying very close attention to the video, really. You can see that he is keeping his head pretty still during some of the moves. I believe the gyroscope is just providing locational information to the system.
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Ok. I'll be the first to troll :D
Isn't the point of brain-control that you use your *brain* to control stuff? What's with all the handwaving? If I wanted to spend ten seconds to make a single-dimension movement, surely a mouse and a mouse-mat covered in golden syrup would be cheaper?
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Don't think that's a troll. We were actually discussing this very thing in a thread later on. I suggested that since we are not used to controlling objects with our brains that it's necessary to "prime the cognitive pump" by using hand gestures. I also wonder if it would be possible to train to do this independently. If so, it might be possible to train someone that's in a vegetative state, for example.
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Yah but surely there might be some equivalent to subvocalization, for hand-movements?
Are you suggesting that by moving the hands of someone in a vegetative state, that might prime their cognitive pumps? If so, I'd have thought that this would only work from within - i.e. it's the desire and effort to move the arms that primes the pumps, not the actual moving of the arms.
Disclaimer: I have no good reason for believing this other than my own half-assed thoughts on the subject.
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No no - I was actually suggesting the opposite. Basically that the reason the researchers were moving their hands was because we are not used to moving objects with only our minds. Therefore, the physical motion was the "priming" that was needed in conjunction with the mental movement. Once we are more practiced at "using the force" to move things, the hand movements shouldn't be necessary. And it's at this point that a person in a vegetative state could use the technology. I wonder how difficult it would
The release is perfectly timed (Score:1, Troll)
By which I mean that purchasers won't have time to find out that it's a useless POS trinket until it's too late to return it. Nice.
NIA out for a year. (Score:1)
Controlling computers with our minds may sound like science fiction, but one Australian company claims to be able to let you do just that.
Am I missing something here? OCZ's Neural Impulse Actuator [ocztechnology.com], a similar product, has been out since for about a year.
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This one likely won't work either - or, at least, it'll just do EMG (electromyography) and pick up jaw clenches and blinks and whatnot.
EEGs are so contaminated with noise (both from the brain and from muscle movement) that pulling out single events is tricky. Studies that analyze EEG data usually have to average a lot of events together to get rid of the noise (ERP). There are a few ERP components (scalp potential changes) that are pretty well-known and usually prominent enough to maybe get on a single-tria
It was just another expensive toy... (Score:2)
but such devices never get such cool usage. they get some waggle/natal/eyetoy shovelware and stop being interesting as the novelty wears off
...until you lift that coffee mug, and your hands happen to be on the keyboard.
Niche product for now (Score:2)
It doesn't matter if it costs $300. I'm sure they'll be able to find people willing to pay that much as long as it's not complete garbage.
I mean, if you look at amBX, it's basically a bunch of glowy LED lights and a speaker system, and it runs in about the same price range.
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What will the finished product look like? (Score:2)
Right now, it's a squid from Strange Days, which won't have as happy connotations for everyone as a StarTrek communicator.
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Yes, all four of us who saw that movie (mind you, I own it on LD and again on DVD) will be spooked out, right? Wrong. That movie made me want a record-and-playback rig in the worst way, I don't care if they shot Me Phi Me in it.
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The squids from Strange Days are essentially the same as the simstim units you see in William Gibson's Cyberspace Trilogy. Sensory output devices used for passive viewing. This is a crude version of the input system of a cyberspace deck, which is supposed to interact with the user's thoughts.
Misleading (Score:5, Insightful)
As Penny Arcade put it... (Score:4, Funny)
There are also... power issues [penny-arcade.com].
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Should be brain-controlled
That's just what they want you to think ;)
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Should be brain-controlled
Are you sure?
Maybe it's to let the game control your brain! Wonder if it will work through my tin-foil hat?
Other Applications (Score:5, Insightful)
I'm a bit surprised (or maybe not) that the focus of the discussions has been on the gaming aspect of the device. I know it's not perfect, there are a lot of bugs to work out, and it's been around for a while, but I can see tremendous application and potential for this technology. This could provide quadriplegics with access to software, allow another interaction pathway for those with their hands occupied on critical tasks (pilots, surgeons, police).
I wonder how much the hand gestures were required to move the objects? I'm sure it's a way to "cognitively prime the pump" at this point, but could it be done without the gestures? Or could someone learn to do it without them?
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PC Authority: Many people must talk to you about making apps for people disabilities, particularly those lacking mobility. How do you see your company working in those areas?
Nam Do: We're already working with a lot of people, to make applications for disabled people. There are quite a few applications we're [already] seeing from independent developers just trying to create these things.
For example, some of these people can't even move. So things like the keyboard are very important. Just by thinking about it, they can put words together and start to communicate.
PC Authority: I think that's amazing. It's great to have the gaming part, but that could really transform people's lives.
Nam Do: Absolutely. Even though gaming has a lot of following, you don't realise that when you're talking about the community at large - a lot of the applications are non-gaming. Like medical or healthcare applications.
For example, university researchers and doctors are currently working on applications to treat depression and addiction - without drugs. It's a state of brain. You fall into it and stay in it. So now if you could predict that, you could have different brain exercises to keep you out of that mindset.
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Thanks Metamechanical - I skipped the last couple of paragraphs of the interview. As a UI designer, I still think folks are getting a little tunnel visioned on this. To me, it's almost like saying the mouse can only be used for menu opening or something. I think there are a lot of possibilities here that we will soon discover.
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It's a funny proposition, because I would think this would be just awful for gaming. Don't misunderstand - I'm sure they've put a great deal of work into refining the product. Sadly, something like this sits in a strange spot - the applications where it would be best suited aren't really huge growth or profit sectors, so even a successful technology would languish in those sectors, and take decades to develop. On the other hand, by gambling with the gaming market, especially during a period where console
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I hope you're not right about that. I know within my field there is always a huge push to find the next greatest thing for UI interaction. So we now have touch screens, tabletops, virtual displays, etc. - there were some pretty amazing advancements @ CHI this year in that area. It seems like the trend is definitely going towards "embedded" interactions, certainly. I'm not sure how we can continue in that direction without embracing something along these lines. So, get ready to put on your VR contact len
Stephen Hawking, for one. (Score:1)
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That's spot on. Something I keep coming back to but haven't really been able to formulate is the use of a device like this for patients who are "comatose". There was recently an article online (ref?) about someone who had come out of a supposed coma after several decades. He stated that he was frustrated to the point of despair because he was unable to communicate while "trapped" in his body (IIRC - there was some controversy on that). Could we use this to technology to communicate with such people? I
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If this really worked for WoW (Score:2)
Only your mind... and lots of gesturing. (Score:1)
The first one is an utter fail, leading to moments of awkward silence during the official presentation.
The second one shows a guy performing simple taks: Moving a block into a certain direction. He does so not without making use of appropriate gestures: He either pushes imaginary obstacles away with his hand, lifts them up, or rotates them by circling his finger (block starts moving after 5 seconds or so)...
The system surely has potential. As of now,
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Even cooler potential (Score:1)
what about Stephen Hawking? (Score:1)
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He's been offered better voice boxes many times, but declined as the one he's using now (and has for a long time) is part of the phenomenon Stephen Hawking.
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I think it would only be accepted by him if it came with a robotic exoskeleton.
Everyone who buys this will love it! (Score:3, Funny)
Everytime I Jump in Halo..... (Score:2)
Memories of "special time" with my pervy uncle flood back into mind, can I sue the company for emotional damages?
You mean you have to use your hands..... (Score:2)
That is a like a Baby's toy.....
This is what they were talking about in Back to the Future part II....
Best Pocket Pool device (Score:1)
Beware the Gaming Zombies... (Score:2)
It used to be somewhat creepy to try to talk to a gamer engrossed in play because they are usually slack jawed and drooling while their hands were mashing buttons at a million miles a minute, now it will be even more creepy as they just sit there and play the game and they aren't moving, just sitting there like lumps on a log with jaws slackened and playing a game....
Just what we need, more zombie like gamers.
Lawsuit coming in 3...2.... (Score:4, Interesting)
Until such a device can interpret thoughts as we have them, without requiring the user to "think" certain patterns... I think I'll hold off on buying mine.
Angelic Layer (Score:1)
One step closer to being able to play Angelic Layer.
I claim dibs on the electric shock whips!
ADD therapy with this device (Score:1)
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