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Doom-Like Video Surveillance For Ports In Development 56

Posted by Soulskill
from the hurt-me-plenty dept.
oranghutan writes "A research and development group down under is working to develop an advanced video surveillance system for ports around the world that uses video superimposed onto a 3D map. With 16-megapixel high-definition cameras on a distributed (cabled) network and a proprietary system written in a variety of languages (C++, Python, SQL, etc.), the group from NICTA is aiming to allow security teams at the Port of Brisbane — which is 110km long — to monitor shipping movements, cargo and people. By scrolling along a 3D map, the security teams can click on a location and then get a real-time video feed superimposed onto the map. Authorities from around the world with the right permissions can then access the same system. The main difference from regular surveillance systems is the ability to switch views without having to know camera numbers/locations and the one screen view."
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Doom-Like Video Surveillance For Ports In Development

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  • by Dayofswords (1548243) on Thursday December 17, 2009 @06:52AM (#30471584)
    Hide a chainsaw in the port just for the doom feel.
  • by BrightSpark (1578977) on Thursday December 17, 2009 @07:39AM (#30471854)
    DOOM shipped on diskette (~2.8Mb) but DOOM needed about 4.8mb of hard drive space, which is a fraction of the number of pixels on the cameras in the article. In fact the image size per frame will be bigger than the entire game. See this site for all your DOOM info needs. http://www.gamers.org/docs/FAQ/doomfaq/sect1.html [gamers.org]
  • by MindPrison (864299) on Thursday December 17, 2009 @07:48AM (#30471906) Journal

    ...magnifications that hollywood so much enjoy showing in their movies, can finally become true ;)

    You know...in the movies where they zoom in a perfectly clear image out of 3 pixels ;)

    • by Nikker (749551)
      3 pixels should be enough for anyone.
    • Re: (Score:1, Funny)

      by Anonymous Coward

      I'd like to see something like that on a TV show:

      1. Some idiot asks to "zoom in" the face of someone in a picture
      2. The tech guy zooms in. The computer displays a blurry mess of pixels.
      3. The idiot says "dude I asked you to zoom in so we could see who it was".
      4. Tech guy replies: this kind of bullshit only happens in Hollywood.

      The TV Show could be Better Off Ted, Chuck, Family Guy... I don't care. As long as the joke is made.

      • They did it [youtube.com]. Alas, it was Squidbillies on Adult Swim, so pretty much nobody ever saw it.

        Unfortunately, apparently YouTube is experiencing the Slashdot effect from that $300 sci-fi movie story.

  • I predict that NICTA's upcoming release of Port Cop: Brisbane is poised to become the most boring MORPG in history.
  • by f0rk (1328921)

    ... or it didn't happen !

  • This is nothing really new or novel. I remember seeing something like this being covered on tv like 5 years ago. In fact here are some examples.

    http://vgtc.org/wpmu/3dui09/2009/03/17/egocentric-navigation-for-video-surveillance-in-3d-virtual-environments/ [vgtc.org]
    http://www.feelingsoftware.com/ [feelingsoftware.com]
  • I heard rumors that Chicago actually has software [npr.org] that ties all of the city's thousands of cameras (some privately owned) into one big grid that can be accessed much the same way. I don't know if they have taken it so far to 3-D model everything or not, but this sort of thing I'd expect to see almost everywhere eventually. Monitoring these giant networks of cameras is hard, and monitoring them all simultaneously is impossible. However, if you can have "virtual cops", per se, that can respond to calls inst
  • I'm holding out for the full review, but I can't see this game going very far. They have a lot to live up to if they're going to compare it to Doom!

  • Imagine a mashup between World of Warcraft and google earth

    Air traffic controllers could 'fly' as needed around their zone, and flights would be realtime tracked across the airscape.. coming off the nose of each plane is a solid black rod the length of the controllers area of responsibility, it would stick straight out in the crafts flight path, and also in front of each plane is a translucent cone of variable length that shows the range of reasonable alternate flight paths without severe manuveouring.

    the

  • daDA-daDA-daDA-daDAAAA This is actually pretty cool... image a robbery taking place... the police can get a 3d model of where everyone was standing when it went down. even more so they could enter new info from the crime scene and create a CSI-ish simulation of the events.
  • by Yaos (804128)
    Doom is a well known 3D game where you have to watch ships?

We warn the reader in advance that the proof presented here depends on a clever but highly unmotivated trick. -- Howard Anton, "Elementary Linear Algebra"

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