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Are Consoles Holding Back PC Gaming? 518

Posted by Soulskill
from the pc-game-makers-are-holding-back-pc-gaming dept.
An anonymous reader writes "Despite all the excitement over Nvidia's upcoming Fermi GPU, there is still a distinct lack of DirectX 11 games on the market. This article points out that while the PC has returned to favor as a gaming platform, consoles are still the target for most developers, and still provide the major limitations on the technological sophistication of game graphics. Inside the Xbox 360 sits an ATI Xenos GPU, a DirectX 9c-based chip that bears similarity to the Radeon X1900 series of graphics cards (cards whose age means that they aren't even officially supported in Windows 7). Therein lies the rub. With the majority of PC games now starting life as console titles, games are still targeted at five-year-old DirectX 9 hardware."
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Are Consoles Holding Back PC Gaming?

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  • Re:Why? (Score:2, Funny)

    by Anonymous Coward on Sunday March 28, 2010 @10:50AM (#31647262)

    Really? You seriously think PC gaming is being held back by the tiny market share of Linux and Mac desktops?

    That's a little like saying iPhone game development is being held back by the N-Gage....

  • Re:Why? (Score:2, Funny)

    by Anonymous Coward on Sunday March 28, 2010 @11:58AM (#31647782)

    they also have other technical (cpu, SD/HD, ram, so on) and gameplay (wiimote) differences that would still require complete rewrite of graphics engine and gameplay.

    Right, because PC game developers have to write a separate version of their engine for each combination of CPU and RAM quantity that they want to support.

In any formula, constants (especially those obtained from handbooks) are to be treated as variables.

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