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Nintendo Wii Games

New Hardware Models Highlight Nintendo's No-Transfer Policy 116

An article at Wired discusses the difficulties involved in transferring games that were purchased and downloaded online when users replace their Wii or DSi. "Neither the Wii nor Nintendo’s portable DSi consoles have an upgrade path for downloadable content, since games are tied not to user accounts but to specific machines. It’s impossible for a user to copy content from an old console to a new one. Even some Wii owners whose machines have malfunctioned said it was difficult, or impossible, to get Nintendo to transfer the software licenses at its headquarters." One gamer, who bought the recently released black Wii console, explained that she got Nintendo to transfer her games, but needed to "mail both of her Wii consoles to Nintendo, and wait two weeks," hardly a convenient solution.
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New Hardware Models Highlight Nintendo's No-Transfer Policy

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  • Bad Policy (Score:5, Insightful)

    by syrce ( 944994 ) on Thursday May 13, 2010 @03:52AM (#32190496)
    This is simply just bad policy on Nintendo's part, this will only serve to drive people to piracy.
    • Re:Bad Policy (Score:5, Interesting)

      by Z00L00K ( 682162 ) on Thursday May 13, 2010 @03:58AM (#32190524) Homepage Journal

      I'm surprised that there aren't hacks available yet that would take care of that issue.

      But at least Nintendo could have resolved this in a more user-friendly manner if they wanted to make it easy and still limit piracy. HASP [aladdin.com] modules is one solution. Each console equipped with a key allowing the user to move the key to another console in case there is an upgrade or a warranty problem.

      • Re:Bad Policy (Score:5, Insightful)

        by Moryath ( 553296 ) on Thursday May 13, 2010 @07:01AM (#32191494)

        I'm surprised that there aren't hacks available yet that would take care of that issue.

        There are, but if you use them, you're accused of being a pirate.

        This is true even if you extract the WAD files from your own machine, delete them from that machine, and then reimport them to your new machine.

        But at least Nintendo could have resolved this in a more user-friendly manner if they wanted to make it easy and still limit piracy.

        And why would Big N resolve this in a user-friendly manner? They want the money of forcing people to re-purchase everything should a Wii die out of warranty. They hate their customers and have crazy-insane people who see "pirates" in every shadow designing their consoles - it's why they had insane licensing schemes as far back as the NES, why they stuck with cartridges on the N64 which turned that into a pretty-much-forgettable box, why they continued to burn developers with the Gamecube, and why the only developers developing for the Wii right now are pretty much Nintendo's in-house studios, Sega (and let's face it, they might as well just get bought out by Big N anyways now), and a bunch of shovelware guys making aerobics games and button mashing Mario Party ripoffs.

        • Yet another reason (among many) why I only buy physical objects (CDs, DVDs, books) rather than download content. I want the content to be transferable any time I feel like it, not have to go begging or pleading to move it to another platform (new wii, new MP3 player, whatever).

          And somebody commented "this is just nintendo" but they are forgetting that when Microsoft or Sony ban users, you lose all your content then too. They have the power to make your life miserable, and I don't want to give that power t

          • by radish ( 98371 )

            but they are forgetting that when Microsoft or Sony ban users, you lose all your content then too

            That's not true (at least for MS). Downloaded content on the 360 is tied to both the downloading account and the downloading machine. You can play it either on that machine with any account, or on any machine with that original account. So to lose the content entirely you'd need to have your account banned (cheating/scamming) _and_ your machine banned (modded console) - in which case to be quite honest you're al

        • Re: (Score:3, Interesting)

          by mzs ( 595629 )

          I have bought 2 Wiis, requiring a total of 4 repairs. I have to say that Nintendo was one of the easiest companies to deal with. One repair was out of warranty. The price was very reasonable, at the time a new Wii cost $250 and the repair was $90. I simply sent them the broken Wii and they sent back a new one. All the downloaded stuff was copied over. I have never had to pay any shipping directly, it was always free in warranty and included in the repair price when not. It has never taken more than 10 days

          • A week later! (Score:1, Insightful)

            by Anonymous Coward

            People like you make me sick!
            This is why companies are getting away with shit like this!
            You have new hardware, but it takes a week to get your software working, and you think it is just fantastic!
            This is just plain wrong! I shouldn't even need analogies (car or otherwise) for anyone to see this is wrong, and you're all smiles! If you think being treated like shit is great, you deserve to be treated like shit! Unfortunately, so many people like you cause the rest of us to get treated like shit, and we're a b

            • by mzs ( 595629 )

              Get real, my Wiis cost me $250 each, not $2500. I have bought maybe $100 of VC, averaging something like $7 each most likely. I treat it a lot like a movie or something like that. I expect that when the next generation of console comes-out I will not have those games anymore, at $7 a pop I'm okay with that.

              Nintendo needs to know that the copies I downloaded are gone before I get new ones. I think it's a decent compromise. Should they have wired $250 to a courier that zipped to Target and raced over with my

              • by Moryath ( 553296 )

                They're actually refusing to repair any console that had Bootmii or HBC installed on it now, period. Or anything else that they can claim was "unapproved." The official response is "too bad, go buy a new one in the store."

                • by mzs ( 595629 )

                  See that's something to potentially get upset about. Having to send in a Wii to get DLC transferred and wait a couple of weeks pales in comparison.

          • I have bought 2 Wiis, requiring a total of 4 repairs.

            Nintendo may be easy to deal with, but requiring 4 repairs is inexcusable. After the second failure I'd get rid of the system and get another console. No console is worth putting up with that kind of nonsense.

            • by mzs ( 595629 )

              I also bought two 360s, that has been more painful. I have had three breakages in a third of the time-span. Ever since the NetFlix streaming disc came-out for Wii, I have left the most recent dead 360 be. So I guess I just had a little bit higher thresh hold than you.

        • They hate their customers and have crazy-insane people who see "pirates" in every shadow designing their consoles - it's why they had insane licensing schemes as far back as the NES, why they stuck with cartridges on the N64 which turned that into a pretty-much-forgettable box, why they continued to burn developers with the Gamecube, and why the only developers developing for the Wii right now are pretty much Nintendo's in-house studios, Sega (and let's face it, they might as well just get bought out by Big

          • Re: (Score:2, Insightful)

            by Moryath ( 553296 )

            Oh you've got to be kidding. They had the lockout chips on the NES to prevent *third party manufacturers* from producing games.

            Nope. The lockout chip had a minor impact with forcing development companies to use Nintendo's fabrication plant at highway-robbery prices, but it was conceived with the idea that "pirate companies" (based in locations like Russia, Hong Kong, and Brazil [nesplayer.com] or even showing up in places like Akihabara [wired.com] right in Japan) would be unable to copy the cartridges easily. Today, these same compan

        • by mgblst ( 80109 )

          They want the money of forcing people to re-purchase everything should a Wii die out of warranty.

          Don't be stupid, not many people are going to do that. They are more likely to ditch the machine.

          Most people don't buy there entire collection of movies, when they upgrade to DVD or BluRay.

      • Re:Bad Policy (Score:4, Insightful)

        by Ephemeriis ( 315124 ) on Thursday May 13, 2010 @07:04AM (#32191522)

        But at least Nintendo could have resolved this in a more user-friendly manner if they wanted to make it easy and still limit piracy. HASP [aladdin.com] modules is one solution. Each console equipped with a key allowing the user to move the key to another console in case there is an upgrade or a warranty problem.

        You don't really need to make it that complicated though.

        You've already purchased those games on-line, through Nintendo's storefront. You've got to have an account or a credit card on file or something. Why not just use that information to authenticate and download the games to new hardware?

        It's simple enough to do... It isn't some technical hurdle that Nintendo just can't get over...

        The basic problem is that if they let you re-download your games, you don't have to buy new ones.

        • by mzs ( 595629 )

          The problem with that approach is that they have no way of knowing if the games on your white Wii have been erased before you download them again to the Black Wii.

          • Re: (Score:3, Informative)

            by radish ( 98371 )

            Well Microsoft have managed to figure it out. You can use their website to transfer DLC licenses from one machine to another, I assume it just invalidates the original licenses and pushes that invalidation down to the old console next time it connects but I don't know for sure. Works fine though, I've done it a couple of times.

          • The problem with that approach is that they have no way of knowing if the games on your white Wii have been erased before you download them again to the Black Wii.

            Do they really need to?

            They can issue a unique license each time you download the game, that invalidates the old one. Or they can only allow you to be signed in from one device at a time.

            • by tepples ( 727027 )
              Unlike some XBLA and PSN games, WiiWare and VC games doesn't require you to connect to the Internet to start a single-player or couch-multiplayer game. Only if you use Wii Shop Channel, in-game WFC, or friend messaging on the Wii Message Board does it access the Internet.
            • by mzs ( 595629 )

              I much prefer the approach where I do not need to sign in to play my VC like now. With modding Nintendo has no iron clad way to know that the old license will-be/was invalidated. They also did not do this when they made their system, instead only offering ways to transfer content when you send in a unit for repair. I guess it made sense to them, while your approach makes sense to others. I wish I could simply redownload, but I guess that was too frightening to Nintendo that there was no other way to guarant

          • The Wii already has an option on it to wipe it's memory of all downloaded games and ties to the Wii shop, which is intended to be used before giving the console to a new owner (Anyone who does this currently is a fool, sell the games with the system, you might as well)... All they need to do is through that process, provide a code allowing you to download your now erased library to a new Wii. Just send me that code by e-mail, and when I get my replacement, put that in and get it all back. Easy enough to

            • by mzs ( 595629 )

              That's a very clever approach to making it work easily with what is there, wow. If Nintendo was interested in this that would be the right way to do it. Unfortunately with the dark half of the modding community shortly there would be a program to generate the code without wiping the memory. Just put yourself in Nintendo's shoes for a moment and realize how the flashcarts have hurt them on NDS. It's so bad that other parents are buying these for their kids here and bragging about it to me. It really upsets m

        • Re: (Score:1, Flamebait)

          by elrous0 ( 869638 ) *
          Yeah, but if they do it that way then you don't give them more of your money. Surely you can see the problem there.
        • by DarkOx ( 621550 )

          You might not have CC info. One of things I like about Nintendo's store is they don't need to have anything other than your Wii Number and your IP. They don't even need to know your name. You can go over to Target or Wallmart and buy a Wii points card with cash. They might have some additional info attatched to those numbers like geographic region, year issued, but nothing that personally identifies you. If you want with Nintendo you really can be just a number.

      • Re: (Score:3, Interesting)

        by shoemilk ( 1008173 )
        I had no problems when I sent my Wii in for repairs and they replaced it with a new system. When I connected the new Wii they replaced my old one with to the net, I could easily redownload all the games I had previously bought. Hell, it even took me a year to do that because I was internetless at home for two years.

        This was Nintendo Japan, however, and no country beats Japan for customer service.
      • I'm surprised that there aren't hacks available yet that would take care of that issue.

        There are, they're just not kosher to Nintendo. Once you've got homebrew running, you can do all sorts of things with your channels and savegames, including move them between consoles.

        Further, Nintendo's proprietary way of doing this has also been leaked [wiibrew.org], and basically they just change the WiiID of the new console to match the old, so the Wii Shop Channel believes it's the same console and allows free redownload.

      • Each console equipped with a key allowing the user to move the key to another console in case there is an upgrade or a warranty problem.

        Problem there is that there's a very real possibility that whatever kills the console could kill the key module or render it inaccessible. Fire obviously would, as might flood, or theft.

        In that case the only logical solution would be to make the key stored and retrievable at Nintendo's servers (ie, a key per account), at which point - why bother with the physical key at all?

    • Will ye be wanting express delivery sir?

    • This is simply just bad policy on Nintendo's part

      It sure is.

      Come on, Nintendo. You were just getting your reputation back with the Wii.

      You really have to wonder sometime just how hostile the corporate world can become to consumers.

    • Alternatively, it's Nintendo's policy to discourage people from purchasing downloadable content from them.

      If faulty hardaware results in the loss of purchases, it seems entirely reasonable that Nintendo be sued for the loss incurred. Small claims court. Assuminng there isn't some law about this on the statute covering this sort of thing.

    • Pirates have been getting not only a low or zero price, but actually a product that is vastly superior to a "legit" copy. Have been for years.

      Actually, people are now glad to actually PAY for un-jailed, un-protected, user-operation-un-prohibited goods.

      Supply and demand are kickass tools to show the DRM-infested crapware companies the door. People ARE voting with their wallets and they're not choosing the pirated merchandise for being "free as in beer". It's not free as in speech, but at least free as in "mi

      • by tepples ( 727027 )

        Actually, people are now glad to actually PAY for un-jailed, un-protected, user-operation-un-prohibited goods.

        Then let them buy a PC and PC games. The main thing they'll miss out on by switching to PC is couch multiplayer.

      • by yukk ( 638002 )
        Maybe someone should set up a shop to sell the pirate games for retail prices and split the take with the original game companies. "Hey guys. I managed to sell your games to X pirates who would never have bought it otherwise and I only charged 50% for all my hard work"
    • This is simply just bad policy on Nintendo's part, this will only serve to further drive hardcore gamers to avoiding the games and system.

      This is simply just bad policy on Nintendo's part, this will only serve to drive people to piracy.

      Damn, you make video games sound like beer and alcohol. :-)

      On a serious note, the top post on this slashdot article (which is modded 5 insightful) says that people will immediately go to piracy. You guys are just as bad as the industry people who say that all piracy equals lost sales 1 to 1.

      There is a third option guys, and I am not talking about Linux this time. Not buying something should come as an option

  • ' “It shows extreme lack of foresight on their part,” says Wii owner Nathan Gillmore. '
    or does it? Perhaps this is one of those additional revenue streams that Microsoft and Sony can't tap into because they happen to handle their store downloads The Right Way (TM). All three companies need all the help they can get, and this certainly doesn't hurt Nintendo... just their user-base.
    • Re:Good business? (Score:5, Insightful)

      by Anonymous Coward on Thursday May 13, 2010 @04:01AM (#32190532)

      Well if it hurts their user base enough that they stop buying Nintendo's products, then it will certainly hurt Nintendo. DRM on things like DVDs has been in the realm of "who cares" because most non-pirates usually don't have any practical problems with it, and pirates (and people who want to legitimately copy/recode the disks) have been able to break it relatively easily. When the problem starts to affect the majority of users, it changes from a theoretical problem that "complainers" bitch about to an actual problem that normal users will get pissed about. That's when the company will start to be seriously hurt.

      You can talk about the "Slippery Slope" all you want, but the reason that Apple's DRM has been reasonably successful is that it doesn't annoy the majority of its users. The 5PC limit is high enough that most people don't notice it, and you can even reset those 5 PCs every so often to make up for old PCs you forgot to deactivate, etc.

  • Backups on the DSi (Score:5, Informative)

    by Mornedhel ( 961946 ) on Thursday May 13, 2010 @04:09AM (#32190560)

    The not so funny thing is, you can back up your downloaded DSiWare games to the SD slot, but you can't restore them to just any DSi, they're tied to the one you downloaded them from.

    About the only use I can see for this is if you have bought a lot of DSiWare and want to free some of the internal storage. Even then, since you can re-download them as many times as you want (still on the same console), it's not very useful.

    • The not so funny thing is, you can back up your downloaded DSiWare games to the SD slot, but you can't restore them to just any DSi, they're tied to the one you downloaded them from.

      Same thing with the Wii and its downloadable games. It'll tell you that you're not allowed to play that game if you try to play it on a machine that didn't buy it.

    • by tepples ( 727027 )

      Even then, since you can re-download them as many times as you want (still on the same console), it's not very useful.

      It could be useful if you either 1. have high-speed Internet access for only one day every two weeks, or 2. have to share a 5 GB per month transfer cap with the rest of your family.

  • by Anonymous Coward on Thursday May 13, 2010 @04:15AM (#32190578)

    And this is why I'm stuck in the past. As long as the corporations control the data, I'm not going to buy it. I still buy all my crap on disc so that if my hardware fails, or the corporation suddenly decides to be a dick and disable some of it due to "losing the rights to distribute" or whatever on some stupid song embedded in it, I don't have to worry about it being taken away. If it's only available via digital distribution, then I guess I'm not the target audience, no matter how much of a gamer I am.

    I'm also never going to pay for the "privilege" of playing online. XBox Live can fuck right off, and EA's premium pass bullshit means I won't ever be buying any of their games again. I'm not just talking about their premium pass titles, either. I'm talking about all of it. I won't support their fight against the used games market in any way whatsoever.

    I've even sworn off of Blizzard with their announcement that they're killing LAN play on the sequels to the games that practically MADE LANs proliferate. I'm not going to say that the original StarCraft and Diablo games singlehandedly made LANs popular, but they sure as hell helped, and they were so supportive of it that they'd let you install spawns on your friends' computers so they could play too. Now that Blizzard is ALREADY filthy rich, they're just getting greedier? Fuck that.

    Yeah, I guess I'm a curmudgeon. But dammit, I've got a gaming PC, an NES, SNES, Genesis, Sega CD, Sega Saturn, Playstation, Playstation 2, GameCube, Wii, GBA, DS, and PSP. If the current crop of systems/companies piss me off enough, I'll just give them all the middle finger and go back and find the games I missed, or find some indie titles on PC that interest me.

    If everyone else who gave a damn did the same thing, maybe it'd make enough of a dent in the bottom line for the companies to notice.

    • Most games that you buy in the store require online activation these days anyway, and some even require you to be connected all the time (ala Ubisoft). So if you're not going to do use any cracks etc. at all, then you're just as screwed with physical purchases. If you're going to use cracks to allow you to play games if you can no longer activate it for whatever reason, then you have the same ability to play your downloaded games forever as well.

      The only advantage of the physical media is that if your hard

      • Most games that you buy in the store require online activation these days anyway
        S/Most games/Most PC games/

        For all their other faults console games seem to have mostly avoided that crap so far.

    • You're not alone. I do the same thing. Old classics and indie games give me plenty of entertaniment. But unfortunately most people are ignorant about the issues with DRM or simply don't care.
      • People ignorant about upholding their rights will lose them. In DRM and in democracy. Same reason, same course.

        Upholding rights is costly and entities ignoring or waiving rights can always undercut the exchange that preserves more rights.

        Therefore, unneeded or unwanted rights will quickly erode. Gaining them back is extremely costly. Arm, leg, first born or life costly, sometimes.

        But people are currently giving away their on-the-job passwords (whose secrecy protects their jobs and livelihood) for bars of ch

    • Re: (Score:1, Insightful)

      by Anonymous Coward

      Well I do the same, but the problem is that for each person like you or me, there are 1000 who don't give a crap. And that, in a nutshell, is why you and I don't matter.

    • Re: (Score:2, Informative)

      by Ragnarok89 ( 1066010 )

      I couldn't have said it better myself. That's why the most recent games I play are almost a decade old. I can play them when, how, and where I want. Period. No way in hell am I going to pay some company to tell me how I can play their game.

    • Re: (Score:3, Interesting)

      Well put, mate. I've come to the same decision myself.

      It seems like every day another company is showing up on my "No Buy" list, but you know what? Who cares? Just like you, I've got a gaming PC and consoles going all the way back to Pre-NES. Just on the PSX and PS2, I've got over 300 games I could replay.

    • by radish ( 98371 )

      On the flip side, it's nice to be able to redownload anything I need (rather than trying to find the disc). It's nice to be able to fire up steam on a new laptop and just have it install everything automatically. I've never heard of any game or game content being remote disabled (XBLA recently stopped selling a few titles due to licensing changes, but people who already bought them are unaffected). I've had a hardware failure, but the DRM didn't give me any problems as the licenses were automatically transf

      • "On the flip side, driving drunk has never really caused ME any problems, so I just drive drunk and not care about it."
        "I have never been shot, so it's okay that everyone gets a machine gun to play with"
        "I have never fallen off that bridge, so a handrail is clearly not needed. Only fools would fall off from a bridge with no handrail"

    • by mzs ( 595629 )

      I largely agree, that's why the only downloadable content I buy has been very inexpensive so I don't care enough. I did have one ugly experience that soured me. I bought "Lost Cities" for xbox 360 from the downloadable arcade (don't know if those are the right words, but you get the idea). That was a great game, but then one day my HD died. I bought a pretty expensive replacement and then I went to download all the things I had earlier. It was mostly okay, pretty much all the games I cared about I was able

    • If it's only available via digital distribution, then I guess I'm not the target audience [...] If the current crop of systems/companies piss me off enough, I'll just [...] find some indie titles on PC that interest me.

      I thought most indie PC games were sold as downloads, not as retail disc+instruction+box bundles. And PC games tend to lack couch multiplayer; what do friends visiting your home do while waiting for a turn?

      I'm also never going to pay for the "privilege" of playing online.

      Will you also refuse to pay the one broadband ISP for your area to unblock inbound ports so that you can play online?

      If the current crop of systems/companies piss me off enough, I'll just give them all the middle finger and go back and find the games I missed

      Unless the games you missed are unsupported in modern operating systems. Sure, DOSBox can run MS-DOS games, but games for Windows 3.1 don't run on 64-bit Windows, games for Windows 95 or 98

      • Unless the games you missed are unsupported in modern operating systems. Sure, DOSBox can run MS-DOS games, but games for Windows 3.1 don't run on 64-bit Windows, games for Windows 95 or 98 that didn't consider NT 4 have problems under Windows XP and Windows 7, and Apple no longer sells anything that can run games for Mac OS 6 through 9.

        But Windows 3.1 will run in DOSBox, even on 64-bit Windows, and you can easily run Windows 9x and even older Mac OS's in virtual machines.

        • Actually, now that I think about it, Windows 95 works in DOSBox, too...
        • by tepples ( 727027 )

          But Windows 3.1 will run in DOSBox

          Older operating systems are also out of print for the next several decades.

          and even older Mac OS's in virtual machines.

          But don't you need an original Mac ROM to get one of these working?

          • Older operating systems are also out of print for the next several decades.

            You're saying someone who still has a Windows 3.1 game is assumed to NOT still have a copy of Windows 3.1? Hell, I'm pretty sure I still have copies of Windows 95 AND 98 laying around here, either of which would do the job.

            But don't you need an original Mac ROM to get one of these working?

            To my knowledge, yes, you do. Which can be ripped from the user's original system, assuming they still have it.

            Of course, should the user could always download a copy of Win3.1 or a Mac ROM, should they not have the originals. Sure, it's technically copyright infringement, but reali

            • by tepples ( 727027 )

              realistically, neither Apple NOR Microsoft have any interest in stopping people from sharing decade old software that not only is out of production

              Yes they do if they can get a quick $150,000 out of the deal. Capitol v. Thomas-Rasset.

      • I'm also never going to pay for the "privilege" of playing online.

        Will you also refuse to pay the one broadband ISP for your area to unblock inbound ports so that you can play online?

        I'm pretty sure he means he's not going to pay a second company to let him use their online service, since he's already paying for internet access to begin with. Honestly, high-speed internet should just be assumed by this point.

        If the current crop of systems/companies piss me off enough, I'll just give them all the middle finger and go back and find the games I missed

        Unless the games you missed are unsupported in modern operating systems. Sure, DOSBox can run MS-DOS games, but games for Windows 3.1 don't run on 64-bit Windows, games for Windows 95 or 98 that didn't consider NT 4 have problems under Windows XP and Windows 7, and Apple no longer sells anything that can run games for Mac OS 6 through 9. Sure, the Retrode can copy Atari 2600, Genesis, and Super NES carts to your computer for use in Stella, Gens, and Snes9x, but a lot of classic consoles remain with no convenient UMG v. MP3.com-compliant cart dumper.

        Considering he said he OWNS "a gaming PC, an NES, SNES, Genesis, Sega CD, Sega Saturn, Playstation, Playstation 2, GameCube, Wii, GBA, DS, and PSP", it's pretty safe to say he's not interested in emulating games for those consoles. I'd wager he's probably going to try E-Bay for th

    • If it's only available via digital distribution, then I guess I'm not the target audience, no matter how much of a gamer I am.

      Some digital distribution is entirely DRM Free.

      http://www.gog.com/en/frontpage/ [gog.com]
      http://www.wolfire.com/humble [wolfire.com]

      Many indy games certainly are.
      http://www.torchlightgame.com/ [torchlightgame.com]

      I've even sworn off of Blizzard with their announcement that they're killing LAN play on the sequels to the games that practically MADE LANs proliferate. I'm not going to say that the original StarCraft and Diablo games singlehandedly made LANs popular, but they sure as hell helped, and they were so supportive of it that they'd let you install spawns on your friends' computers so they could play too. Now that Blizzard is ALREADY filthy rich, they're just getting greedier? Fuck that.

      Apparently you connect through the lobby (requires an internet connection), then do LAN play locally. Not the best solution, but meh. I can understand, considering all the pirated copies of their other games that are in use. However, understanding doesn't make it any less annoying.

  • by Dwedit ( 232252 ) on Thursday May 13, 2010 @04:18AM (#32190590) Homepage

    I've heard that the Wii may store information about which games you have purchased locally, on the Wii itself. Pirates have reported that after installing pirated games, they did not need to pay to get a free re-download from the Wii Shop Channel.

    I have not confirmed any of this though.

  • by Anonymous Coward

    With all three game console makers treating their customers like dogshit, there is no way I am going to bother with a console.

    Microsoft bans people if they think their console is modded.

    Nintendo calls piracy a "crisis" and appears jacks their paying customers around.

    Sony puts out ROM patches to disable functionality and allow ninja-updates.

    Hell with them all. Maybe someone can make an indie console that doesn't suck, get some non-name brand game makers and go to town. I don't know if an open console would

    • Re: (Score:1, Troll)

      by drej ( 1663541 )
      Enjoy your Ubisoft DRM then, sir.
    • The big PC game houses are also treating thier customers like shit with online activation, forced updates and in some cases even continuous checking with the mothership.

      It's such a pity, I want to play the big hit games and am quite happy to pay for them but I resent being treated like a potential criminal for doing so.

    • Re: (Score:3, Informative)

      by radish ( 98371 )

      Microsoft bans people if they think their console is modded

      No, Microsoft bans _consoles_ which are modded, not users. Those consoles can still be used offline and you can still login to a new console with your account and play online. Modded consoles are often used by people to cheat at games (and thus spoil the experience for other players). IMHO it's perfectly reasonable for them to prevent you from spoiling the service which other people pay for, and as someone who doesn't mod his console I welcome their

    • Maybe someone can make an indie console that doesn't suck

      Three words: Acer Aspire Revo. It's a Windows PC with a fairly weak CPU like netbooks and the Wii, but like the PS3, it has an NVIDIA GPU. Hook it up to your HDTV with VGA or HDMI, put the included mouse and keyboard on a TV tray, plug in a USB hub for optional gamepads, and you're set. Add an optical drive and it'll play PS1 games; add the Retrode adapter and it'll even play your Super NES and Genesis cartridges.

  • by Anonymous Coward

    ...I got an idea: build an individual processor into each console. Generate the instruction set (and the corresponding compiler back-end) *randomly* for each individual console. So no binary would ever have the chance to run on another console.

    /me runs off to the European Patent Office (they seem to be outdoing the USPTO in nonsense-patents these days).

  • by Anonymous Coward

    Did you know, that if you install a mod chip, you can buy games on one console, and transfer them to another?

    It's probably a violation of Nintendo's clickwrap EULA, but it's still legal, because Nintendo's EULA is unenforceable. Hey, you payed for the console, so you own it. You can do whatever you want with it, including click "agree" to a EULA you don't agree to.

    Agreeing to the EULA might give you the right to click the "agree" button - but you already had that right, being the owner of the console, and a

    • But isn't the EULA for the downloadable content itself, not the hardware? Sure, you can mod your console freely, but Nintendo doesn't have to grant you a license to play games on said console.
    • Thanks, Atari.
    • With bannerbomb it can be done using just software, it takes just a few minutes. The DS has the same problem, a $12 flash card will allow you to play pretty much any game ever produced. Nintendo's got two problems, their stuff is retardedly easy to pirate, and there is so much shovelware out that people are almost conditioned to try a game before they buy it.
  • Link accounts (Score:2, Informative)

    by Anonymous Coward

    Just link your shop account with your Nintendo.com account and you can re download anything. Simple as that. It's an ounce of prevention. NEXT.

    • by Chrisq ( 894406 )

      Just link your shop account with your Nintendo.com account and you can re download anything. Simple as that. It's an ounce of prevention. NEXT.

      Well, as long as the USAF want to upload all their software to the nintendo shop that's a great idea.

  • If you cant allow unrestricted access then allow the USER to decide which of a certain number of machines
    to authorize the software/music/games/etc. Tie the accounts to the user and allow the user to redownload
    their purchased content on their new upgraded machine.

    Apple doesn't do the last part...yet but if they were smart they would.
    Why? Its adds value to purchasing music from Apple, if you dont have to worry about backups. It adds value
    to the concept of authorizing machines beyond apple simply being a contr

  • They waited to release the black Wii until the white Wii sales started to stutter. But if people want to get a black Wii, there is no way in hell they are going to rebuy all of their previously downloaded content. It's a PR disaster in the making.

    The only possible outcomes are people really are: People with no downloadable content will not notice, people who no about the problem will not buy the new Wii, Nintendo is going to have to deal with a surge of deathmatches on technical support with the final ou

  • Or you could just do what I did and hack the WII and back everything up to USB hard drive. I think hacking it was more fun than any of the games I've got for it.
  • The more these companies shoot themselves in the foot and piss off the average Joe, the sooner this nonsense will be over.

  • It would be more correct to say "it would be very difficult to copy the games legally".

  • How can steam get this right and the big N can't??

  • I've purchased many cell phones over the years. Have you ever tried to take a ringtone you purchased for one and re-get it for another? It doesn't happen. You have to call the carrier and bitch until they give you credit or something of the sort.

    Same goes for games, etc. Even with my Blackberry storm, after wiping it clean and updating the firmware (wiping out all of my apps etc), you aren't able to get the apps again without paying. This happened to me for a Garmin produced weather program I purchased.
    • by Renraku ( 518261 )

      This is where software breaks down.

      "OMG trading programs with your friends is illegal because all you bought was the license."

      "Okay, well, my system crashed and I need to redownload."

      "OMG you'll have to pay for the program because you're buying the physical program data and not the license."

      "So it's okay if I copy it from my friends since I bought it legally?"

      "OMG you'll have to pay for the program again because you're buying both the physical program data and the license and we're just going to say whateve

  • I've posted this before [slashdot.org] but it bears repeating here. I my case, my apartment was burgled, and my Wii was stolen. I bought a new one and called Nintendo. I did not have to re-mail both Wiis like in the story (which would have been impossible, of course). I explained the situation, and I was instructed to write a small letter with the police report and serial #'s of both Wiis. They transferred it. Now, I admit the certainly not very convenient, but its a far cry from shipping a pair of Wii's to Nintendo.
  • My little brothers' Wii stopped reading discs, I shipped it to Nintendo and they told me that fixing it would cost about 100 since it was out of warranty. Fine, it costs something because it's out of warranty, but that's little bit too much for fixing an old machine. So, I told them to ship the machine back and I bought a new Wii for 182,30. I started transferring game saves from old machine to the new, and got this message "You must first play this game on your Wii Console to move save data" http://files. [myopera.com]

Every successful person has had failures but repeated failure is no guarantee of eventual success.

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