Fallout Online Website Arises Amid Legal Battle 85
Rumors of a Fallout MMO have been swirling for years, made all the more credible by hints from the legal battle between Bethesda and Interplay over licensing for the franchise. Now, Interplay has quietly created a teaser website for Fallout Online, offering beta sign-ups. Quoting Massively:
"Currently, there isn't much there, just a brief glimpse at a workshop desk with various Fallout references to the Master, Brahmin, and Nuka-Cola before a form obscures the screen. ... It looks legit, too: Interplay is promoting Fallout Online from their main website, and the new teaser site is indeed registered to Interplay Entertainment Corp."
Well... (Score:3, Interesting)
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I signed up for the beta literally seconds after finding out about the site.
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I signed up for the beta literally seconds after finding out about the site.
Me too!
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Interplay had some great development houses. The upper-level management of Interplay screwed them, didn't pay their bills and ran into bankruptcy. Those developers have all gone elsewhere. Interplay barely exists in name and is clinging to IP they own. They want to make a comeback, but without good developers they are nothing.
They've been talking Fallout Online for probably 5 years with absolutely nothing to show for it.
Sweet (Score:2)
I saw this turn up on palgn.com.au under their releases and questioned the July release date.
Fingers crossed I get into the Beta.
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Post Apocalypse (Score:1)
Re:Post Apocalypse (Score:5, Interesting)
You might be interested in this: http://fonline2238.blogspot.com/ [blogspot.com]
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... words cannot describe how much thanks I send your way...
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I concur. I had no idea this existed, I am extremely excited to get home this evening and check this out.
Though I suspect my girlfriend may not be as happy about this as I am.
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Not ready for public yet? (Score:2)
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It's funny, you have to choose between your favorite fallout...
*fallout
*fallout 2
*fallout tactics
They must realize that theres an omission (though of no consequence to my choice.
From Denmark i could sign up for the beta
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It is reall shame you can not choose fallout:bos
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Fallout Tactics? Please. No, Fallout 2 for me. But really, FO1, FO2, it's a close call. They both had more than their fair share of really cool bits. Maybe FO1 was more fun during the second half of the game. Hm...
In any case, I signed up for the beta (from Netherland).
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If you like Fallout 2 the best, you may like this. Its a MMORPG based on Fallout 2 that uses the resources from the Fallout 2 disc / installation.
http://fonline2238.blogspot.com/ [blogspot.com]
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But really, FO1, FO2, it's a close call. They both had more than their fair share of really cool bits.
From personal anecdotal experience, it seems that people generally tend to like more the one which they've played first.
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From personal anecdotal experience, it seems that people generally tend to like more the one which they've played first.
Could well be. I'm trying to be as objective as possible about it, but I did play FO2 before FO1.
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After FO3 there is no going back.
Why not?
Fallout 3 was fun, even with the annoying DLC (DLC is annoying, but FO3's DLC was more so since half of them didn't really tie into the game), but it really didn't carry on with what made FO1 and 2 great. FO3 took out most of the humor, and somehow, even with a bigger world, it took out a lot of the "largeness" of the original two games. I'm not saying that FO3 was a crappy game, it just wasn't a great game.
In FO2 I wasted hours running around New Reno in a purple
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The real answer is... (Score:2)
...Wasteland for the C64. That would be my favorite 'fallout'. ...You are taken to a small orchard by Sam and his farmer friends....
READ PARAGRAPH 63
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I signed up, in Australia.
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Re:Not ready for public yet? (Score:4, Funny)
I wanted to sign up but the page doesn't seem to work.
That's because you haven't completed the quest, yet.
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OTOH you chose Baldur's Gate as a symbolic Interplay masterpiece so you cannot be that bad. I love you. No actually I love Baldur's Gate but call it collateral damage.
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Planescape Torment wipes it's ass with Baldur's Gate.
Sure, Baldur's Gates were great games, but Planescape's story seemed quite deep.
Re:OT: Old school Interplay cred - fail (Score:4, Insightful)
There's no shame in being worse than Planescape Torment. Everything is.
Baldur's Gate was not as good as Fallout either, but still pretty good.
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The music is something else too. Deionarra's theme still brings a tear to my eye. It takes a special beauty of music to do that.
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You're right, they were both made by other companies. I guess it never dawned on you that Interplay employees might play games made by other publishers after work, back in the days before people could afford to network a bunch of computers together in their home.
New MMO's (Score:1)
Re:New MMO's (Score:4, Insightful)
What "precedence" did WoW set for MMO's except make getting to max level easy, and raid content an almost given win even if a few people couldn't play their way out of a tin can?
EQ, UO set precedences, WoW dumbed things down, but has better graphics and youtube rage videos.
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Re:New MMO's (Score:4, Insightful)
Re:New MMO's (Score:5, Interesting)
What "precedence" did WoW set for MMO's except make getting to max level easy, and raid content an almost given win even if a few people couldn't play their way out of a tin can?
EQ, UO set precedences, WoW dumbed things down, but has better graphics and youtube rage videos.
WoW set the precedence that MMO can function on it's end-game content rather then leveling, and then did what blizzard always does - polished the hell out of it, making so that no one comes even close. This is why pretty much all other MMO's largely die off a few months after release now - leveling part ends, and people notice that end-game is non-existent in comparison to WoW, both in quality and in quantity. So you have massive influx of new players at start, they spend a few months leveling, and then they go back to WoW once again appreciating just how good they have it in WoW.
As for difficulty, mind you, if you seriously think that you can take heroic Lich King on, all's good for you. Most servers in the world still don't have ANYONE who downed him. Hell, many still struggle with heroic Putricide, which isn't nearly as hard and vast majority of players is barely doing any hard modes. So yes, it's hard, unless you count top five percentile, and call everyone else dumb.
Re:New MMO's (Score:4, Funny)
lol, I never managed to push myself past level 50. I always got stuck trying to beat heroic Yawnmeister.
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The idea that you can't run something in windowed mode baffles me.
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So - at what point did you start playing WoW? Burning Crusade? Maybe a year before that?
Wow, in it's early stages, was much like any other MMO. It took a long time to level to the max level, making it a grand achievement. The only end-game content was PvP at one point, there was a time when even Onyxia wasn't available. There was certain gear you could only get from a 45 minute Baron run, and THAT was considered the hardest thing in the game, a 5 man rush.
Also, Gold was harder to get without Dailies, and so
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Your statements about WoW 1.x are spot-on, but no one can PLAY WoW 1.0. No new MMO is going to be compared by its customers to the ORIGINAL wow, but rather to what they could be playing Right Now, the current version, and all the polish and content that implies. I know, it's not fair.
I recently re-subscribed to Aion, so my friend could get a trial account. Playing a new character (of the other faction from my prior abandoned character) is fun and interesting, but everything feels like it's a hybrid betwe
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No new MMO is going to be compared by its customers to the ORIGINAL wow, but rather to what they could be playing Right Now, the current version, and all the polish and content that implies. I know, it's not fair.
It's entirely unfair - because Wow came out in what, 2004, 2005? So it's had a solid 5 years of development time going into it, and no other new MMO can compare. Along with the way Wow developed - it makes it a unique experience.
I had enjoyed how WoW was ever changing dependant on its environment. You could make an identical World of Warcraft Clone, so that they are equal in every aspect, but it won't fly at all, and not just because WoW has the player base, but because it doesn't have the same experience t
They did not dumb things down (Score:5, Insightful)
Re:They did not dumb things down (Score:4, Interesting)
Welcome to eve. Where if you think someone is doing better than you, kill him and take his stuff.
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And then get podded by his 100+ friends.
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Don't fly what you can't afford to lose!
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I'm not sure what is this "skill" you're talking about is. MMORPGs aren't FPS where you have to move your cursor to the target's head fast enough to be called skillful. Skill in RPGs involves assessing situation and making the best choice of action. If you've got a guide, good for you. Make sure you read it thoroughly while enemies are beating on you.
If you want a game with less grind and more fun quests, I can recommend Dungeons and Dragons Online. There are no "kill 10, bring 20, wait for 30 respawns, tra
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Face it, in NO MMO whatsoever there is any skill. You need skill for chess, you need skill for throwing a disk far away, you don't need skill for an MMO,
If you're saying need, I would agree with you. WOW takes an interesting approach where anyone can play, but you're forced to make a tradeoff between skill and time.
A skilled player may level in 1/4th the time of a bad player. Skilled guild may finish their instance run in 1/3rd the time of a casual guild, where the casual guild may take 4 more hours for their run and still not finish the instance that week.
Everyone can play. But the better players get rewarded for being better, and the bad players don't
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What "precedence" did WoW set for MMO's except make getting to max level easy, and raid content an almost given win even if a few people couldn't play their way out of a tin can?
Moddable UI? But their main feat was certainly not originality, it was probably getting all those small design decisions right and making the game hugely addictive...
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Caveat: I never played UO, but I bought EQ just after its launch and played for years.
Maybe WoW's precedent is that all content should be available to almost all players, not just the unemployed catasses who can afford to grind 16 hours a day.
WoW's success stems from the designers' decision to make most content accessible to the majority, rather than the minority of players. Yes, that means that some stuff is easier, takes less time and less "skill" (though i'd argue there was, if you look at it object
Sigh (Score:2)
WoW got 10million people playing a SINGLE game when previously people had argued the entire industry was worth about 1 million players. It was seriously believed that SOE when launching a new title could only canabilize its own existing titles because there just weren't enough players to go around. And then Blizzard came along and released a title that can't appear on graphs with other games because the others end up in a brown streak on the bottom.
THAT is the legacy of WoW.
Yes, it was in some ways a simp
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GREAT FREE MMORPG with very nice background stories, original content and RP community.
Now it's a bunch of 13 years old US and chinese teenager wanking and insulting each other. Not that free bashing hasn't been part of what makes a mmorpg fun but what's free bashing between 10 000 000 people who don't know each other ? What used to make mmorpg great was the human sized communities like in T4c and UO.
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For me great MMO was Underlight. :-P But that was more people based. :>
For me also a great MMO was Discworld MUD.
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Says you (Score:2)
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Bethesda bought Fallout® from Interplay but as part of this deal Interplay retained the licence to create a Fallout® MMO.
Fallout® belongs to Bethesda, but the MMO part is Interplay.
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Because Interplay, as part of what it ended up doing to actually survive long enough to attempt the Phoenix play (rising from it's ashes, reborn...) that it's doing right now, sold the rights to everything Fallout, except for the right to make an MMO for the same and the right to possibly buy the rights to the franchise back at a later date.
As part of the stipulations ZeniMax put on things, they had until a given date to start production on the MMO or lose the right to do that. Right now ZeniMax is challen