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World of Warcraft: Cataclysm To Launch Dec. 7th 431

Posted by Soulskill
from the remember,-digital-bear-pelts-are-not-an-appropriate-christmas-gift dept.
Blizzard announced today that the third expansion to World of Warcraft, dubbed Cataclysm, is set for launch on December 7th. In addition to upping the level cap to 85 and including several new high level zones, the expansion will revamp the parts of Azeroth that have been around since WoW's initial launch, bringing the 1-60 leveling experience more in line with the improvements Blizzard has made in the expansions. Cataclysm will also give players two new races to play, Goblins and Worgen, who have joined the Horde and the Alliance, respectively.
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World of Warcraft: Cataclysm To Launch Dec. 7th

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  • by NiceGeek (126629) on Monday October 04, 2010 @02:13PM (#33786314)

    RealID is completely voluntary. They even backed of on the requirement of it's use on their forums.

  • by MBGMorden (803437) on Monday October 04, 2010 @02:26PM (#33786472)

    They announced a PLAN to make RealID required to post on the official forums (an activity that only a small percentage of players even participate in anyways). After community backlash they NEVER IMPLEMENTED that plan.

  • by ildon (413912) on Monday October 04, 2010 @03:06PM (#33786922)

    Have you even used the Real ID friends list? First of all, someone has to know the email you use for your WoW account (granted, this is probably easily guessed in a lot of cases). Second, they send a friend request which you must manually accept before they can see anything.

    In other words, Real ID has been opt out from the start by design. If you never add anyone or confirm anyone, no one can see your real name or track you, and your WoW experience is no different than before they added this feature.

    This isn't something they added 3 days ago with the web based controls, this is how it has worked since it was originally implemented. Also, from the very beginning, if you wanted to go through the hassle of setting up the parental control system you could have completely disabled Real ID if you were super paranoid about it for some reason.

    Basically, the main addition they added a few days ago was the option to disable the display of friends of friends, and made the method of totally disabling Real ID less complex. While I think the ability to hide yourself on the friend of friend list should have been in from the start, the simple solution beforehand was to simply not add any Real ID friends. Any method of "totally disabling" Real ID is just paranoia by people who apparently lack the self control to not click "accept" every time some random stranger sends them a friend request in a video game (other than the pre-existing parental controls method, which was the specific case of a parent of a minor child exercising their right to control their child's online engagement level).

  • by VGPowerlord (621254) on Monday October 04, 2010 @03:14PM (#33787010) Homepage

    They announced a PLAN to make RealID required to post on the official forums (an activity that only a small percentage of players even participate in anyways). After community backlash they NEVER IMPLEMENTED that plan.

    If you check, I believe that they stated that they're choosing not to implement that plan YET and refused to comment on what they'll do in the future.

  • by ildon (413912) on Monday October 04, 2010 @03:48PM (#33787480)

    Your SC2 character name is not your Real ID. There's no way anyone can associate you with "Slayer#123" unless you explicitly add them as Real ID friends, the same way in WoW they can't associate you with "Legollaz" unless you explicitly add them.

    I do think it's kind of funny that they put your real name in the menu interface, but if that concerns you, no one's making you post screenshots/videos on youtube, either.

    As for worrying about the smoking... really? Quit trolling.

  • by Brain-Fu (1274756) on Monday October 04, 2010 @03:57PM (#33787592) Homepage Journal

    Guild Wars gives all those benefits, with no monthly fees.

    And Guild Wars 2 is just around the corner, and promises to be superior to WoW in basically every respect.

    Check it out. [guildwars2.com]

  • by BobMcD (601576) on Monday October 04, 2010 @04:31PM (#33787942)

    How is that Blizzard's fault? Neither GS nor achievements are actually built-in requirements for raids.

    To be fair, Gearscore is now going to be built in in Cata. You're going to have an 'average ilevel' right next to your paper doll.

  • by MattW (97290) <matt@ender.com> on Monday October 04, 2010 @05:02PM (#33788262) Homepage

    I played at launch, but started getting bored around 20 and by 40, unable to afford a mount, quit playing.

    A friend convinced me to return just before WotLK. Using Refer-a-Friend, we leveled up. I found it a lot more pleasant with the faster XP and with his borrowed gold buying my mount. :)

    Once I was into outland, questing was tolerable, and in WotLK/Northrend, it was downright fun.

    Once I discovered raiding in Naxxramas at 80, I was hooked. Now that's why I play. As I got into the game I've changed guilds a couple times and now raid with a very high end guild. (We had a top 25 US Heroic Lich King kill, for those who know what that means.)

    The high end raiding content is genuinely hard. It's a mix of optimizing gameplay mechanics, good awareness of all the things going on, twitch reactions, strategy and personal strategic planning (what "we" do in a given situation and what "I" do if X happens), etc. For my guild, also a lot of fun camaraderie, although some top guilds are notorious for being not-so-friendly places. It's a bit time consuming, as it will eat 5 nights a week potentially during "progression", where we're learning and downing fights, but when you factor in how little time it takes up in the "off season", it only eats ~9-10 hours/week on average.

    Anyhow, end game raiding = a blast. That's why I play.

  • by ildon (413912) on Monday October 04, 2010 @07:14PM (#33789378)

    This is not correct at all. That's why you have a character name and code after the hash. You can add friends either from within lobbies or by giving them your friend code hash. In my example, if you played a 2v2 with some random person and thought they were good you could send them a message and give them "Slayer#123" and could add you as a SC2 friend (NOT a Real ID friend). They would never know your real name unless you told them and not be able to see when you were playing WoW or any other Blizzard game. Only SC2 on that exact account. It's pretty much exactly the same as WoW except you only get one character name.

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