LotR Online's Free-To-Play Switch Tripled Revenue 91
Last June, Turbine made the decision to switch Lord of the Rings Online from a subscription-based business model to a free-to-play model supported by microtransactions. In a podcast interview with Ten Ton Hammer, Turbine executives revealed that the switch has gone well for the company, with game revenues roughly tripling. The active player base has also grown significantly in that time. Executive Producer Kate Paiz said, "This really echoes a lot of what we've seen throughout the entertainment industry in general. It's really about letting players make their choices about how they play."
Seriously old news (Score:3, Interesting)
LoTR free to play (Score:3, Interesting)
Re:Costs much less to maintain a MMORPG (Score:4, Interesting)
Missile Module Impact pt 1 [eveonline.com]
Missile Module Impact pt 2 [eveonline.com]
Fixing the Lag Blog Series [eveonline.com]
Lots of really interesting in depth information about how the code works, the tools they use for finding problems within the code, how their servers are configured, etc. Great read from a technical point of view