Forgot your password?
typodupeerror
Businesses Music Games

Viacom Closes MTV Games 27

Posted by Soulskill
from the fads-only-take-you-so-far dept.
eldavojohn writes "The Escapist is reporting that the MTV Games division of Viacom is being closed. After selling off Harmonix for an alleged equivalent of a single Red Lobster Gift Card, it turns out that Viacom's division known as MTV Games has little left on its plate. There's some bickering over missed performance-based payments, and MTV Games failed to secure a publishing deal for all the Rock Band games in Europe — which appeared to be the final nail in the coffin for them."
This discussion has been archived. No new comments can be posted.

Viacom Closes MTV Games

Comments Filter:
  • by Tridus (79566) on Saturday February 05, 2011 @08:28AM (#35110610) Homepage

    Did anybody really expect a publishing arm of The Shiny Things Network to be able to accomplish anything that requires effort? I mean they couldn't even get Harmonix' stuff published in Europe, and that was when it was actually popular (that bubble is over now).

    This whole venture was little more then some suit saying "hey games are popular, lets get into that!" Once they did it, they realized that it's actually a tough, cutthroat industry.

    Good riddence.

    • My thoughts exactly. Sure, I bought a couple of GH games. They were amusing at the time, but the gimmick wore off, just like every game franchise that gets beaten worse than a dead horse (look at *shudders* CoD).

      MTV had no business getting into gaming... actually, Viacom has no business existing at all. Please, please, please, stop.

      • by hairyfeet (841228)

        You think CoD is bad, at least it has a little fun to be had. Pick up the MoH 10th anniversary and watch a series slowly die. It goes from good (MoH:AA and the expansions) to okay (MoH:Pa) to "OMG WTF!" with MoH:Airborne which actually had fricking slow mo power ups like something out of Painkiller. Man it is painful, and the AI makes Forrest Gump look like Albert Einstein.

        As for TFA, it was the fricking bazillion and one controllers IMHO that did it in. When the controllers cost more than a system you a

  • Makes me wonder what effect that will have to Xfire, specially after Viacom acquiring it from MTV Networks http://www.xfire.com/cms/xf_acquisition/ [xfire.com]
  • by Anonymous Coward

    This is no surprise. They did everything they could to run HMX into the ground before laying off 13% in December '09 to make their numbers look good. Since then it was a constant stream of people leaving.

  • Too bad they never developed a mortal kombat style game.

    I likely would have bought %subj% just to watch snookies spine get ripped out.

  • The reason Music games aren't doing well isn't that they aren't a genre people are interested in, simply that releasing the same game every 3 months and adding minor crap can make even the biggest fan of the genre completely jaded. Over saturation of any genre especially one that specific will eventually result in a total lack of interest in new products.

    • by guruevi (827432)

      People are interested in music games. The people aren't interested in getting nickeled and dimed to death to buy individual songs specifically for a game at a cost that is higher than what iTunes gives you for a song that you can transfer to any device. And then you have to pay AGAIN for the same songs for a different game from the same seller.

      What killed Harmonix is the cost. $120 (game + instruments) + $2 + $2 + $2 + $2 + $5 + $2 + $7is not what people want.

    • This was somewhere that DLC could have been big. You get Rockband and as they license new content, sell it for 800MS points ($10) or 1200 points ($15) because you don't need to redo the game engine for each release. I think that would have solved some of the issues with saturation.

After an instrument has been assembled, extra components will be found on the bench.

Working...