Valve Beats Google, Apple For Profits Per Employee 194
AndrewGOO9 writes "It should come with little surprise that Gabe Newell is well on his way to being one of the wealthiest men in gaming. In an age when console gamers would have many believe that the PC was on its way out the door, Newell and Valve's Steam stand as sentinels of the platform, offering a ridiculous amount of content to the 30 million users. With the lion's share of the downloadable market on the PC, it's no wonder that Steam has become the go-to for many and an incredible financial opportunity for Newell and Valve. According to Forbes, 'Newell says that, per employee, Valve is more profitable than Google and Apple. A potential buyer was rumored to have made an acquisition offer a few years back for the Steam piece only, but Newell supposedly refused to split the online storefront from Valve's game-publishing arm.'"
If they're so profitable (Score:2)
Re:If they're so profitable (Score:5, Insightful)
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a large section of Linux users dual-boot into Windows for gaming anyways.
[citation needed] and I don't know many Linux users who do.
In the gaming market, Linux isn't profitable.
http://2dboy.com/2009/02/12/world-of-goo-linux-version-is-ready/ [2dboy.com]
http://2dboy.com/2009/10/26/pay-what-you-want-birthday-sale-wrap-up/ [2dboy.com]
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[citation needed] and I don't know many Linux users who do.
What I think he meant was "it's the only option linux users have".
http://2dboy.com/2009/02/12/world-of-goo-linux-version-is-ready/ [2dboy.com]
http://2dboy.com/2009/10/26/pay-what-you-want-birthday-sale-wrap-up/ [2dboy.com]
To be fair those numbers were inflated by people who wanted to show that a game on linux can be profitable.
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[citation needed] and I don't know many Linux users who do.
What I think he meant was "it's the only option linux users have".
Huh? The only? [winehq.org]
http://2dboy.com/2009/02/12/world-of-goo-linux-version-is-ready/ [2dboy.com] http://2dboy.com/2009/10/26/pay-what-you-want-birthday-sale-wrap-up/ [2dboy.com]
To be fair those numbers were inflated by people who wanted to show that a game on linux can be profitable.
[citation needed]. And please DO your homework first
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To be fair those numbers were inflated by people who wanted to show that a game on linux can be profitable.
[citation needed]. And please DO your homework first
I don't know if any formal study has been done (and I'm certainly not interested enough to conduct one myself), but even as a Linux user I think it's a fairly safe (albeit unsupported at this time) assumption to say that the GP is right. At the time, I also remember seeing people encouraging others to be generous just so developers would hopefully start to see Linux as a significant market for games. Ditto for humble bundle.
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Huh? The only?
Wine is awesome and all, but it doesn't (fully) support a lot of new games, and many games have only partial functionality.
Ah, your issue was with "gaming in general". Well, there are many gaming platforms, and not all the games on one runs on others: how's that different with Wine?
Okay, so maybe I was full of shit (just spent 20 minutes googling for citations, couldn't find anything), but I remember I saw threads on forums/websites about pre-ordering the game to support linux gaming. Maybe it wasn't as huge as it seemed to be. I don't know.
See why doing your homework is good? ;)
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On Windows, on a hardware system that meets the requirements, the games run as expected. On Linux, with Wine, on the exact same hardware, a number of games will not run at all, and many do not run as expected. Most people find this unacceptable.
It's cute that you're desperately trying to make Linux out to be a competitive gaming platform, but it's
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Windows has 90 percent of the market. All other desktop/laptop OSes combined are, quite frankly, irrelevant.
Toyota has a 14% market share in the US. Nobody considers them irrelevent. Honda is 9%. Irrelevant?
http://online.wsj.com/mdc/public/page/2_3022-autosales.html [wsj.com]
GM, Ford, Chrysler...all fighting for irrlevancy, based on your criteria.
Wash, rinse, repeat for any other industry, to include the desktop OS market. 5% is not irrelevant, unless you write malware for a living, I suppose.
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[citation needed] and I don't know many Linux users who do.
Equally [citation needed]
http://2dboy.com/2009/02/12/world-of-goo-linux-version-is-ready/ [2dboy.com]
http://2dboy.com/2009/10/26/pay-what-you-want-birthday-sale-wrap-up/ [2dboy.com]
Annecdotal evidence, so still [citation needed].
Two can play that game (and on Linux too, coincidentally).
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Steam raked in nearly one billion dollars in 2010 (http://www.gamesradar.com/pc/call-of-duty-black-ops/news/steam-raked-in-nearly-one-billion-dollars-in-2010/a-2011020485712484007/g-20100430155446363032)
What are the sales figures for the whopping 2 games you linked?
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I always love when people throw out strawmen.
5 casual games on Linux does not a market make. It would be *irresponsible* for any company who actually wants to make money to serve the Linux market for games.
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http://www.amnesiagame.com/ [amnesiagame.com]
Amnesia: The Dark Descent is a casual game?
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In the gaming market, Linux isn't profitable.
http://2dboy.com/2009/02/12/world-of-goo-linux-version-is-ready/ [2dboy.com]
http://2dboy.com/2009/10/26/pay-what-you-want-birthday-sale-wrap-up/ [2dboy.com]
Funny thing about that example. In his 2009 IGS keynote 2DBoy's Ron Carmel, speaking about World of Goo specifically, indicated that Linux ports aren't actually profitable by themselves, but the Linux community is so vocal whenever a major game is released on Linux, it can significantly boost sales on profitable platforms like Mac and PC.
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Re:If they're so profitable (Score:4, Interesting)
I don't know what's worse, that you believe Microsoft is tyrannous, or that you expect anyone to take your intelligence seriously when you can't spell tyranny.
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But what's in it for the game company? You'll buy the Windows version anyway if they don't produce a Linux one, so why should they bother? Making you switch from Windows to Linux isn't really an incentive for most game companies...
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I remember this argument from the mid 90s and Macintosh gaming. I worked for a company that ported games to Mac. It was profitable because it was cheap to do, and nobody else was doing it. THAT's what's in it for game companies...they can get more customers for very little more effort. Sure, the Mac version has additional expense, but if my profit is only 10% on the Mac version as compared to 25% for the PC version (completely made up for discussion), 10% profit is still more than NO profit.
The only time i
Re:If they're so profitable (Score:4, Insightful)
The difference with the Mac, was that most Mac owners did not also run Windows for gaming. If you sold someone the Mac version, that was a new sale. According to the original poster's own argument, a sale of the Linux version is not a new sale - if there's no Linux version, he'll buy the Windows version instead. Even if the Linux version is just one hour of someone's time to do the recompile and a quick test, it's not worthwhile, because the company gets no more sales: they just trade a sale of the Windows version for a sale of the Linux version.
As long as Linux gamers are willing to buy the Windows version, there is no financial incentive to do a Linux port.
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I am utterly baffled by people who think porting Steam to Linux would be even slightly useful.
Steam is not a game. Valve porting it will not make any Steam game run on Linux.
Why on earth would Valve port Steam so that Linux users might purchase the $300 total worth of games that actually run on Linux that they sell?
Re:If they're so profitable (Score:5, Insightful)
Yeah, but that's exactly why they *are* profitable. ;)
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Really? I heard it was all down to hats.
Re:If they're so profitable (Score:5, Insightful)
Don't take this the wrong way; I gamed on Linux for over a year, fiddling with WINE config and game ini files to get the damn things to load, and it was Good. I learned a lot. However, much like you *can* run a diesel car on cooking oil, it's far more convenient to fill it up at a petrol station than to buy carton after carton of catering fat. Right now, it's more convenient to PC game on Windows than Linux, and Gabe knows this.
Oh gimme a break! (Score:3)
On my Mac (the horror! the horror!) I can log on, purchase and download the games that are released for Mac. I can even play them.
The trick is that once the Steam client has been ported, each individual game developer chooses whether to invest money in porting their awesome creation to OSX.
If Valve ported Steam to Linux, that would open a similar calculation for the developer. It would also mean that indie developers could develop on the Linux stack and sell their games to those who run Linux. Given careful
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On my Mac (the horror! the horror!) I can log on, purchase and download the games that are released for Mac. I can even play them.
The trick is that once the Steam client has been ported, each individual game developer chooses whether to invest money in porting their awesome creation to OSX.
If Valve ported Steam to Linux, that would open a similar calculation for the developer. It would also mean that indie developers could develop on the Linux stack and sell their games to those who run Linux. Given careful selection of libraries, it's possible to run the same code on Linux, OSX and Windows. It would be sweet. But it depends on whether Valve thinks there would be enough money in the Linux market to pay for the development of a Linux client.
You do realize that a Linux steam client would get some subset of ports OS X has. Which is just a _staaaaagering_ amount of software, let me tell you.
Yay, you can download Altitude for Linux.... from Steam now, win...
Some cheesy cross platform puzzle games, wooooo.
There are lots (but not a high percentage of total PC software) of Mac ports outside of Steam. The Linux situation is more dire, so maybe Steam would give people wishing to target Linux something to focus on at least. Really though, Steam is
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Developers already choose what platforms to run their game on. It has nothing to do with Steam. It has solely to do with the size of the platform and the ease of the port.
I bet you can't find a single developer who decided to port their game to Mac because Steam is there. In fact, Valve itself didn't decided to port Half-life to Mac because Steam was there...it was the other way around, they decided to port Steam because they were already porting Half-life and other games on that engine.
No one has ever sa
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Windows isnt just windows either, it is 95, 98, 98se, me, 2000, xp, vista and 7
All games specify that they only run on version X or newer, i assume OS X works the same way, with some software requiring 10.5 or better, and refusing to run on 10.4
Just do the following for your linux games, support debian/ubuntu and perhaps the redhat derivatives with version support for 1-2 years old releases max (upgrading your release is typically free), debian/ubuntu probably catches 80% of gaming interested linux users ou
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Just do the following for your linux games, support debian/ubuntu and perhaps the redhat derivatives with version support for 1-2 years old releases max (upgrading your release is typically free), debian/ubuntu probably catches 80% of gaming interested linux users out there, and those die-hard slackware nuts are probably much more likely to install ubuntu on a seperate partition rather then buying/installing windows.
You don't have to be that limited. A lot of linux games I've used (e.g. heretic II) came with a installer. You don't have to distribute them as a .deb or .rpm. In fact you could make things nice and platform independent with your steam client acting as a "games package manager." You know, re-invent the wheel and all that...
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yeah i know, i loved the fact that my ut2k4 windows DVDs also have a linux install script on them.
You dont need to standardize on deb/rpm, but i thought sticking with one major distro/family would make support somewhat easier
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But rea
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And this reasoning, mind you, is exactly why Linux will never truly take off on the desktop. The average user does not want to compile their programs from scratch. They don't want to troubleshoot why the compile failed. They want to click the program and use it.
slackware users (Score:2)
Die-hard Slackware users will hack the game, libraries and play with symlinks and LD_LIBRARY_PATHs environment to put the game running on the slackware... no need for ubuntu... :)
You see, that is what you gain by knowing how the system works, you can fix/tune it for your needs!
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Linux is not Linux. Linux us any of a multitude of kernel versions with their own idiosyncrasies, package formats, UIs, all manner of other changes between distributions and versions of those distributions.
I'm not saying that gaming on Linux is impossible; Been there, done that, got the makefile. What I'm saying is that it won't be the Ubuntu / Debian / Mandriva / OpenSuse / Arch
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Compile Statically and it runs on everything that is that processor type.
Come on, WTF is wrong with everyone all afraid of statically linking something like a game. OMG Exploit! in the GAME... not the system, the game.
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Adopting Linux assumes a inherently better change in the way we make software. Even if you don't distribute source code, you need to adapt yourself for more portability, higher past compatibility (which can ultimately lead to efficiency and, sometimes, better code), all things that make software better in one way or another. Sure it has its disadvantages, but I, as a linux user, feel good about having the power to
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Nonsense. No one expects to run modern games on Windows 95, 98, ME, or even Windows 2000 anymore. Support for those have long since vanished from the markets. The only operating systems that you really need to consider support for is WIndows XP, Vista, and 7. Vista and 7 are virtually identical in support needs. Even if you compared all the past versions of Windows to Linux, it still pales in comparison.
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Nonsense. Most commercial games have worked across distros with few problems since the early days. I just installed the Q3A demo from 1999 just to test: sure, the installer is broken (with Steam, it would be built-in), but the game runs. 800 FPS in demo001. That's better luck than I had with Bioshock (took several hours to get to run properly) and Saint's Row 2 (is broken, runs double speed) installed with Steam on Windows 7 64 bit, or getting anything at all to run with outdated versions of OS X.
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No. The same binary runs on all Linux distributions for any given hardware (PC in this case). I dare you to show me an exception that was not specifically made to behave that way (and if you won't, we will all assume that you post from Microsoft PR company).
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http://ask.slashdot.org/comments.pl?sid=169291&cid=14109900 [slashdot.org]
http://ask.slashdot.org/comments.pl?sid=169291&cid=14110698 [slashdot.org]
http://www.trilithium.com/johan/2005/06/static-libstdc/ [trilithium.com]
http://ask.slashdot.org/comments.pl?sid=169291&threshold=0&commentsort=0&mode=thread&cid=14110323 [slashdot.org]
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Right now, it's more convenient to PC game on Windows than Linux, and Gabe is helping to perpetuate this.
FTFY..
I have seen comments to the effect that Valve bugfix their own games to run better on WINE, not sure how true it is though.
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He's a businessman. He's in it for the money, and maybe to have fun making games. (As far as I can tell from interviews and the like, he still actually enjoys that part.)
The day that people would get Linux for a Linux-exclusive AAA title (like people bought 360s for Halo, or PS3s for MGS4) is the day that a Linux client is even a possibility.
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The one guy I heard of that got a PS3 for MGS4 actually bought a HDTV and PS3 and then sold them all once he completed it.. then again that guy was a bit strange. We're not talking about exclusives here, we're talking about cross platform games. For any games that already have an OSX port, getting the actual games to run on Linux would take very little extra work. I think the existence of WINE is making it a pretty easy decision for them right now though.
I bought an XBox recently. I certainly didn't do it f
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I gamed on linux for 2 years.
Problem is Loki went out of business and took linux gaming with them. Honestly, Linux is for real tasks like work, engineering, chemistry, design, etc... it's not a fisher price toy like Windows.
I dont see many games that run on IBM mainframes or supercomputers.... Where is solitaire for WATSON?
and honestly, THAT approach is what sill continue linux in the business world. No games = more professional to a Lot of executives.
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Son, you don't make money by writing a lot of checks -- or a lot of Linux code, for that matter.
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Employing people to work on that would reduce their profit per employee, and possibly their profit full stop.
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I can do that with my games from gog.com. Steam is just an annoyance, they can pull the license for all your games at any time with or without justification if their software claims you're cheating. It's hardly infallible, they have had to apologize the in the past for mistakes it's made.
What's worse is that if they flag you on one game you can end up with your entire collection being disabled. Personally, I only buy when there's a massive sale and I can get the game for under a couple dollars, but there's
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I didn't think VAC (the thing in Steam that monitors cheating) pulled the license on your games whatsoever, but rather flagged you as a cheater on $GAME, which in turn caused servers for $GAME that cared to not permit you to play. In general (as in, it can trivially be done in most games that allow play on user-run servers), it's both possible to have servers that neither use nor check VAC, and it's possible to still play your game after VAC has blacklisted you -- you just can't play it multiplayer on VAC
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Interesting, but I don't believe it. Do you have any reliable sources that can back up this claim?
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While I agree with your post, I'm just waiting for the hordes of nay-sayers who will bitch and moan about how the day Steam goes out of business, they take all your content with them.
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Considering iOS is double Linux distro marketshare, and OS/X is more than double iOS, Linux has a long way to go.
http://www.netmarketshare.com/operating-system-market-share.aspx?qprid=8 [netmarketshare.com]
Apples to well...Apples (Score:2, Interesting)
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Which we would do why? It makes about as much sense as suggesting we limit the discussion to the number of African-American females (none), unless you're suggesting that Apple's retail employees work for free or apple should/could drop out of retail entirely.
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You mean, the numbers are only fair if Apple gets to win.
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And arbitrarily cutting random classes of workers only distorts the very variables you are so worked up over.
As a company, as a business model, as a management strategy, however you'd like to word it Valve unquestionably produces greater revenue and profits per human head used then Apple.
The fact Apple chooses to use some of those heads for retail work is simply that; Their choice. And it's the entire point; Apple's business choices, including human resources, affect their profits and revenues per-capita.
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Valve probably has part-time employees but their numbers are probably small. ie. an intern or receptionist, etc. Apple with a retail presence has a much larger amount of part-time employees. Incidentally Apple takes into account retail into their calculations. If you read any of their financial statements, they don't show number of employees. They use equivalent employee hours or something like that. Basically they divide the part time hours by 40 to figure out equivalent full-time and then add it to t
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You could argue the Apple could dump all of it's Apple Stores and just sell online or through 3rd Party retailers and thus reduce it's staff count but I believe the Apple Stores are as much as about Apples image as it is about direct sales and by dumping the Apple Stores would find it's harder to sell it's products at the premimum it does.
Only time would tell whether the reduced head count would increase t
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Which you do by ignoring a large chunk of one companies' employees while still counting all of their revenue? That just seems like a number intentionally biased in the other direction. If we discount all their retail employees, shouldn't we also be discounting all revenue from sales via Apple's first party retail outlets (read: Apple Stores),
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Profit per employee is a ridiculous measure to go by anyway. Consider two otherwise identical companies, where one of them decides to outsource their manufacturing and retail arms to third parties. This company now may now have a massively larger profit per employee than the other company, but they may well have missed out on a lot of profit (which are now swallowed up by the retailers and manufacturers).
Also, only trying to increase your profit per employee would be ridiculous. Consider a 500 employee comp
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Profit per employee is a ridiculous measure to go by anyway.
Exactly. I'd rather work for a company that pays me more, which in turn lowers their profit-per-employee metric.
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Apple made less than 2B in 2005 profit [apple.com], so you're off by about 12-13B.
Valve doesn't have to pay for live tech support (Score:2)
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but still, steam works fine. there's some aspects to it that make you want to grab crack releases still though, random offline playing as main culprit.
but how could they spin off game development when in practice they've lately done about as much of it as 3d realms in '02.
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So? (Score:2)
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No, but if you cut all the extra mass from the heavyweight it would become a much easier fight for the featherweight...
Cadillac has the best milage too. (Score:2)
This is particularly true of intensive properties compared to extensive properties. The sewing needle creates more pressure than the sheet metal bending machines,
Remember When... (Score:2)
all of the hard-corps PC nerds thought that Steam was the key to all evil? "I won't own the discs! I have to be on the internet to play? They can get my credit card information?"
I LOL and LOL and LOL, and play more TF2.
Gets out of My Way (Score:2)
The best thing about Steam (and all Windows apps should pay attention) is that it stays out of my way. I don't even know it's running in the background. It doesn't bog my system down, it doesn't tie up bandwidth when I'm not actively using it, and it's not constantly bugging me for updates/reboots, etc.
I don't get it (Score:2)
Is not hiring people and pocketing the vast profits whilst millions of workers are unemployed something to be admired now?
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I've bought one game under each of them, specifically due to not being available on Steam. Demigod from Impulse (which is kind of like "Steam done poorly", but Demigod = win) and Pathologic from Gamer's Gate (which is more or less a web storefront with download links to what you buy). I've also bought the first Penny Arcade game from Greenhouse (which is similar to Gamer's Gate as far as experience is concerned).
The daily sale popups from Impulse are annoying though -- they make me want to shut it down an
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If you like Demigod (I did too, until I learned that Impulse wouldn't run on 64bit Windows 7 or Vista -- maybe this has since changed)
I currently run Impulse just fine on Win7 64-bit. I never had issues, but I didn't get Win7 right away so they might have fixed it by the time I got on board.
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Not sure if it's actually supported now, or you just got lucky (some people did still run it normally even when I was checking it out). Hopefully the former, though the lack of Stardock's insight is still disappointing...I've been running 64-bit systems since 2004 and to s
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It's 2011, just rip your discs to disk and use a relevant utility to mount them. You really ought to be backing up the discs anyways, may as well use the images for installing as well.
Re:That's all well and good (Score:5, Insightful)
Personally I am less annoyed by the performance and more annoyed with their shitty region-locking...
If you live in the US game X costs 19.99 USD.... ... wait for it.... 19.99 Euro...
If you live in Europe, the game costs
1 Euro = 1.3556 U.S. dollars (today's rate on google)
So, they want me to pay 27.10 USD for the same game due to the region I am in.
I am sorry Valve, but I'll be buying the game for 19.99 in another online store thankyouverymuch.
For years I have spent money on Steam buying my games but I now limit my buying to promotions that are actually cheaper than the competition.
Meh...
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Prices are dictated by publishers, with some games they differ, yadda yadda yadda.
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How come other online distribution systems can sell the games for the same regardless of where you by it from then?
If publishers are really trying this shit after the enormous mess over dvd region locking they must be stupid...
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And they are. If you try a proxy to the USA some time and check the price in dollars, you'd notice that most of the time it's approximately the same, adjusted for currency differences. Sometimes, however, the prices in Europe are inflated somewhat. Here, let me make some screenshots for you (one from a proxied webbrowser, the other from steam's built-in browser):
http://img687.imageshack.us/img687/2829/dollarsr.jpg [imageshack.us]
http://img251.imageshack.us/img251/7897/euroqi.jpg [imageshack.us]
I did a quick count on all the ones that have
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Substract 20% VAT first, then compare.
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I dont pay VAT for online purchases when I shop anywhere else... so why exactly is this a valid excuse for doing a currency hack?
I would be fine with them charging a little more for european distribution if it was not so incredibly "convenient" that it is 1USD==1EUR in the store and they actually said WHY they do it. Other than "we figured we could make more money this way".
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I agree, but don't blame Valve for that. If HL2 is one price in Britain and another in France, okay then that's Valve's fault. But the prices of all of the non-Valve games are dictated by the publishers as well as the rights-holders of each individual country, not Valve.
I for one agree that region-locking is bullshit as well. Part of the appeal for PCs (to me) is that (in theory) you shouldn't be able to "region-lock" them, and then someone had to go and figure that shit out.
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Hey, the alternative is always saying "ah fuck it" and just download the sucker of [insert generic torrent site].
The problem with most games I buy outside steam or other platforms like it is that the DRM goes bonkers on my machine...
Why? Because I have software installed to let me play the games with broken DRM which does not work in win7...
Blacklisting software to avoid piracy is so cute. Do they really expect it to work? :p
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It's true that many downloadable games are overpriced on Steam in certain regions. They're also overpriced compared to retail.
Solution: check prices and then if favourable, buy retail and activate on Steam.
Re:That's all well and good (Score:4, Informative)
Erm... have you even USED Steam on any half-decent PC?
I'm an old DOS guy so anything over 2Mb is blasphemy for me, but Steam is currently sitting (on a machine that's been taken into and out of standby about 50 times since it was last booted about a month ago) at around 9.5Mb RAM usage according to Task Manager. It doesn't touch more than 1% CPU enough to register on any simple task list. Steam's been running ALL that time that the computer has been up, with 250+ games, and gets used every night to play a game (anything from L4D2 to Altitude to the original Counterstrike).
I don't have the overlay enabled. I do have Friends enabled. I don't have it in "large" mode. It has been running perfectly fine and doesn't interfere with *anything * do. It doesn't even allocate enough memory to worry about - my print spooler service occupies more memory.
There are network delays when I run a game as it is (I assume) authenticated, but it's the *game* and network that causes that, not CPU usage or memory allocation from Steam. Steam hardly does anything at all, whereas the initial load of something like L4D2 tries to read in 2Gb of data. Killing Floor is terrible in that respect and can take about 4-5 minutes to clean up after I come out of it. None of that is *Steam*, that's the game.
The actual *Steam* component does nothing to slow that down, but XP happens to be particularly crap at freeing memory when you've used enough to touch swap (it's XP swapping from the release of the game's 2Gb of memory that actually stops me doing anything for a little while with any program, not just Steam).
250 games and, once loaded in the file cache once, they just load barely touching the disk (I don't even notice the load times for the small indie games any more because it's instantaneous and silent because of my long "suspended" Windows session that keeps the file cache intact.
It's slow browsing the store in Steam, I give you that, but that's to be expected, especially when I'm used to Opera throwing pages on the screen faster than I can see them. And this is a laptop. In large mode, it hits 50Mb if I browse, but to be honest Opera or Firefox hit roughly the same when I browse the same websites in them. Even 200Mb is barely worth worrying about these days - I lose a Gig of my RAM just by not choosing to run a 64-bit OS.
You either have a horribly underpowered PC, not enough RAM and so are swapping WAY more than necessary, or you haven't actually LOOKED at the cause of your problem. The most I've ever seen Steam use is about 250Mb and 10% CPU averaged over a minute or so and that was just before they changed to the new integrated web browser.
I call crap on your assertions. Five years ago, yeah, maybe, they were bloating on older PC's that didn't need that kind of bloat. Now? They are smaller than my print spooler on a machine that can cope with just about anything I throw at it.
(P.S. WHOA! Memory usage just went up to 10Mb! And then strangely went back down to 7Mb when I actually brought it out of the taskbar to sit on "small mode" on the desktop).
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Enough with the chit-chat! WHERE'S MY FUCKING EPISODE THREE? You're just trying and distract us with these puny stories, aren't you Gabe?
Screw EP3, I just want to think with Portals [thinkwithportals.com] at this point. :P
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Not sure what the grammatical term is, but "Valve Beats Google, Apple" is perfectly acceptable "news headline" style of writing.