Game Genres — Descriptive Or Restrictive? 87
An opinion piece at Rock, Paper, Shotgun questions whether the way we classify video games limits creativity and innovation in game development. "If the next Modern Warfare introduced dramatically different themes, there would be uproar. Sure, set it on the moon, but make sure I’m a grunt following the NPCs who get to play the game, or I’ll swear at you on the internet." The author suggests that the rise of casual games may in part be attributable to their creators' willingness to break with established themes and blend together different types of play. "There's huge risk to blurring. It makes the game more difficult to market, it defies customers’ expectations, and it requires educating the public. It’s safe to make yet another COD clone, because we all know them and what they do. And they're what we want! But like the child who's never tried a new food, refusing to eat it because it's different leads to a very limited and dull palate."
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I enjoyed CoD and its expansion pack far more than any other CoD game. The "hide behind a crate to heal" mechanic ruined CoD2 for me. All games break with reality, but that break is just too big for me to be able to accept, and IMO not very fun.
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I'm going to complain about the server thing, though not from the angle you're expecting.
The very first thing any good programmer learns is not to trust user input. With dedicated servers, that is less of an issue because the server itself is under your control. With P2P "servers," every client is potentially a server -- meaning hacks on their end are "the truth" because the server says so.
I don't believe I have ever experienced a single level of prestige in MW2 that I was not at least partially prest
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You leave off that the largest multiplayer was 9v9. Quake I had 8v8 and larger maps. There is no excuse for a PC game playing anything less that 32 player.
I went back to TF2 until BC2 came out.
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I'm not going to respond about the server thing, just this...
MW2 was not stunning. It was most of the same with a side of the same.
Modern Warfare was truly stunning. MW2 was "just a sequel" Unfortunately, the format changed slightly. The formula didn't produce the same results as the first in my opinion.
That's much the same as Madden 2011, which is just a sequel which changed the format slightly. It's a safe ROI. That's not restrictive, it's business.
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Then perhaps it shouldn't be another damn Modern Warfare game. How about--gasp--a brand new game. I get that not making sequels each year requires creativity and risk, but think of the reward.
They won't do it. Not as long as Call of Duty can rake in billions of dollars a year for a sequel that is almost identical to its predecessor. Hell, they haven't had a new engine for the entire series, they just keep tinkering with the old modified id tech 3 engine. It would take having the CoD series flop massively to get Activision to actually look at new IPs. They ran all of their other major IPs into the ground, why would they break from standard operating procedures now?
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Not as long as Call of Duty can rake in billions of dollars a year for a sequel that is almost identical to its predecessor.
Except OP doesn't seem to be talking about making a new game instead of a sequel that is almost identical to its predecessor. Sounds more like OP is saying that if you are already planning on making a game with drastic changes from what you've done before, instead of making it a sequel, make it a brand new franchise.
I'm not saying such a plan is viable, only that that seems to be what OP meant.
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That's a pretty silly example. An FPS is an FPS, whether it's set in Iraq or on the Moon. This in no way demonstrates how genres can be restrictive.
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one of the most compelling reasons to make a sequel is the almost guaranteed ROI.
New IP requires great risk.
There's no lack of creativity in the industry. There's a lack of willingness to take risk.
me personally? I'd like to see them tell a great story, rather than introduce 10 new features.
They have found winning formats. They need to tell different stories now.
Imagine all the stories that can be told with the Red Dead Redemption game format. Pirates, Knights, Astronauts, Zombies, Robots, (ahem) Film N
Hey! (Score:2)
I like my dull palate, thank you very much! (for food at least, not so much for games)
But seriously, the real clamp on creativity is business. Publishers don't want to take risks developing increasingly expensive games only to see them not sell. They want a pretty good feel that they will make a profit and the best way to do that is to ape an existing, successful game. It's not
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I've honestly had problems with this as well, actually. I've never played any of the Civilization games (excuse me for a moment while I put on a flame-retardant suit.), but I have seen sequels that inexplicably remove a feature that worked fine in the previous game for apparently no reason. Games should *add* on to the existing framework, not take things away. The one exception, of course, is if the concept just won't fit in with the current game, but there are a lot of things that are flat out inexplicabl
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it take time for people to like new stuff (Score:1)
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The problem is that a lot of the times a game will try and do that they will add features but it won't revolutionize the genre. For every half life or portal game there are hundreds of titles that try something risky and completely flop.
Look at all the games that have tried to blend RTS and FPS games as examples (which in theory would work together well but is terrible in practice for a variety of reasons. Raven Squad on the xbox360 got terrible reviews. Battleswarm [battleswarm.net] is a free to play game and seems fairly w
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You know, Killzone on the PSP was an overhead isometric shooter instead of an FPS. Nobody complained, since it's an awesome game.
Well... (Score:1)
What we want? (Score:2)
COD may be what you want, but it sure isn't what I want. I would love something new and fresh, or even an update of OLD titles that were great but weren't from the same 4 or 5 different type of game. FPS games are not that much different from each other in the grand scheme of things.
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I would love something new and fresh, or even an update of OLD titles that were great but weren't from the same 4 or 5 different type of game.
Its time for a modern remake of Elite.
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Challenge Accepted [google.co.uk]
Not Restricted to Games (Score:5, Insightful)
Creator Strategy #1: Give people more of what they have demonstrated they want. Reality TV Show Model 7B, Over-Loud Snarky-Catch-Phraseful Hero Summer Popcorn Movie 6A, or the latest Honor Harrington book. It amuses me, you make it, I buy it, you get paid and feed your family. Repeat. It's called "The Entertainment Business," and Joss Whedon is secretly laughing at all of you who are writing deep existential doctoral theses about Buffy the Vampire Slayer.
Creator Strategy #2: Come up with something Entirely Brand New That Has Never Been Tried, convince a studio or publisher to invest millions into it, and hope to God someone besides you wants it. It's called "Art," it requires those dicey things "Risk" and "Vision," and lots of perfectly lovely and talented people who practice it are eating their one daily meal of ramen noodles as I write this. If they're lucky, their art catches on, it gets assimilated into The Entertainment Business, and the creator can kick back in preparation for becoming rich and laughing at the nerds earnestly considering writing deep existential doctoral theses about their game/movie/book/new Pez flavor.
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Joss Whedon is secretly laughing at all of you who are writing deep existential doctoral theses about Buffy the Vampire Slayer.
Oh, I don't know about that. The "high school as hell" metaphor that the show was based on seems pretty danged existential to me, so further analysis by the fans isn't a huge stretch. Besides, he wouldn't secretly laugh - he'd publicly make a snarky yet witty metaphorical comment about the whole Buffy Studies thing and maybe weave it into a future storyline.
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Yeah - I deserve it. Should have written my thesis about something useful like Buffy instead of molecular transport across cell membranes. What a waste of time that was. :-)
No (Score:2)
We've classified games into genres almost forever. The modern complete lack of innovation is a more recent phenomenon, probably brought about by the graphics arms race and the greater budgets which have resulted; the more money you're spending, the more corporates and committees need to be convinced it's going to bring in a return.
I think it started happening at about the same time that it started to become common for games to have multiple sequels. I remember once observing that you never saw fourth versio
Re:No (Score:4, Interesting)
New, untested IP is something you don't see a lot, but it happens. Sony, for example, seems to start each new generation with some new IP, and MS seems to like that as well. Ninetendo tends to stick with established characters whenever possible though, even if it puts them into a new genre.
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Hordes of derivative and uninspired entries in the lower half of the market is a given in practically any media market and age. You ignore them, and pay attention to what the top guys are doing. And once upon a time, untested "IP" as you call it was frequently found. I don't know much about the console scene, but I'm sure today, if a game such as, say, Gods arrived, with rarely or never seen ingredients on the level of its "help bonuses" for struggling players, and monsters which avoid firepower and pick ob
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No way! (Score:4, Funny)
If EA releases Tiger Woods Gold 2012 there would be complaints if it was actually a NASCAR simulator?
If the next Modern Warfare was a turn based role playing game there'd be complaints?
No shit, sherlock.
But if the new game isn't given the same damn name and put in the same damn franchise then it can be completely different. If you want it to be "blurring" but within the same main gameplay then give it a name that indicates that and no one (well there will always be someone) will complain
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If EA releases Tiger Woods Gold 2012 there would be complaints if it was actually a NASCAR simulator?
Actually, I think they could successfully pull off a Tiger Woods dating sim.
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Wasn't there a South Park about that?
Re:No way! (Score:5, Funny)
I know what you mean. If someone took WarcraftIII and made a RPG off of it nobody would ever play it.
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Of course they would. If you did what I said and gave it a suitable name. Say World of Warcraft. If you called it Warcraft IV I'm pretty sure you'd see some complaining
Just Try (Score:3, Insightful)
LA Noire (Score:2)
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But releasing it only on platforms that dont support the only sane method of control for that type of game is just awful. The same happened with red dead redemption and Alan Wake. I have an xbox but im not going to play such games on a controller. But then again its a rockstar game and we all know how awesome their pc ports are so maybe its good thing its console only.
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Thanks for bringing that game to my attention, I've never heard of it. I absolutely love adventure games and murder mysteries. I recently just finished playing Heavy Rain and I absolutely loved it. I wish we could see more games like that.
New is risky, old is a sure bet (Score:2)
It can be condensed to this. Try something new and it might bomb because it's either not delivering what it promised (Spore) or because it simply ain't what users are used to. Also, let's not forget 60 bucks is quite an investment for the average gamer. He is kinda shy to dump that on a game he doesn't know whether he'll enjoy or not. He has no problem sending those 60 bucks the way of Whatevergameheliked II. He liked the first, so he'll buy the second.
Of course, the sequel MUST NOT diverge from the origina
More restrictive than descriptive (Score:4, Insightful)
When I was beta testing DC Universe Online, every new batch of testers to be allowed in had a hand full of people who would invariably complain: "If you don't add X, Y, and Z, you'll never be able to beat WoW!" or "Clicking in your own combo moves is ANNOYING! Where's the auto-attack?"
While DCUO labeled itself as an Action MMO (heavier on the action), that MMO(rpg) label still carried with it some pretty hefty preconceived notions regarding game mechanics and even story progression. It was the basis of a massive amount of discussion which, in my opinion, would have been better used as testing the beta instead of arm-chair developing.
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Could you bind the actions in your combo to keys?
angel'o'sphere
Portal (Score:2)
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It doesn't hurt that Valve has realized the advantages of making your software accessible so you can buy up promising unusual indie projects based on it and more than recoup your initial costs. ...).
And that's coming from someone who usually prefers the "nuke it from orbit" type of games (Fallout 3, Crysis, Doom, UT,
Genres aren't the problem. (Score:3)
Why are genres restrictive? Adventure, first-person shooter, role-playing, platforming... Those are all extremely broad. They're as broad as genres in movies or novels might be. Just because Hollywood as chosen to restrict sci-fi to alien invasions the last few years doesn't mean the genre itself is limiting. What's limiting is the creativity of the developer.
But then the real problem is that those tired old themes evidently sell. We can harp on how derivative games have become but the fact is that as with Hollywood blockbusters, they sell. It's no secret developers and publishers are risk averse. These games cost a fortune to produce, with their bloated production values, but they're guaranteed to sell. And every couple of years someone takes the plunge and does try something different which turns out to be a big success. And that's inevitably followed by everyone else jumping on the bandwagon. However, the fact is that different and creative isn't always better, especially in gaming where gameplay should always be the core focus.
My fundamental problem with a lot of American gaming is the over-the-top machismo, guy with gun trope. I think it's this obnoxious ego-fueled culture which has inhibited real creativity. Although, Nintendo has been a nice balance to all that. However, I'm convinced that in Japan you'll find far more creative gaming because culturally they're not so fixated on ego. And it's certainly not restricted to gaming, look at popular music.
That said, there is a massive amount of variety out there, probably more than we've ever had before. We do get a lot of gaming from Japan. And indie gaming has dramatically expanded our gaming options.
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Yeah, you raise a good point, I really can't stand those films by that American Director John Woo. Why couldn't he be more sophisticated like those Asian directors. Instead of an over the top machismo, guy with gun, I prefer the androgynous, emo guy with big ass sword trope. PS. Dragon Age 2 is consolized crap, which is what happens when you try to blend different genres quickly and under budget.
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Probably for the same reason that people hated FO3, it wasn't a Fallout game. The same reason that I hate the "new and imporoved" Lara Croft, it's not the same character as before.
It doesn't mean that it's wrong to do it, just that people form expectations even before they start playing, and if those expectations don't set them up for the game, you can ruin a perfectly good experience.
Music Genres, Descriptive or Restrictive? (Score:2)
Movie Genres, Descriptive or Restritive?
We all know that human beings try to fit everything into different categories as a way of discerning and understanding. This process can be positive for many things such as science, but negative in other aspects such as social (leading to racism or discrimnation). Artistic genres exist so people will watch, play or listen to something they understand, something they are most comfortable or familiarized with, or simply, that
Only for existing series (Score:2)
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Mostly I have to agree with you. You need a story and a basic premise which supports the choice of game types. Like turning the newer Fallout games into a FPS with close integration of RPG elements.
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Game classification has always been flakey (Score:4, Insightful)
Any classification system, whether its writing, movies or games is inherently limiting. There have been constant attempts, even by big companies to blend genres. The 'action -rpg' which has more or less replaced the pure RPG of years ago. All of the first person shooter technology folding into action/rpg games. Then there's the whole notions of strategy, grand strategy and so on. Even older games like X-com blended economics, tactical games and a strategic overview (sort of a crappy RTS) with city building. Star wars galaxies glues space shooter onto whatever you want to call the ground combat side of things. Those are more combined genres, it is both A and B just in different places. But something like dawn of war is half RPG half RTS at the same time (Warcraft III did this as well, and to a lesser extent WC2).
None of these classifications in gaming are particularly firm. One could also envision different (presumably better) classification systems. But changing how you define games comes with a huge consumer cost. I think you see more genre innovation in the casual space because 95% of them can fail. If you do that with call of duty, you take a big risk. Consumers have come to expect a particular type of experience, that's why they bought your product, don't mislead them into something else. And creating new IP is both hard and risky.
meh (Score:2)
I'm not sure it's quite as dogmatic as the RPS article makes it.
"Genre" descriptions are just that, generalizations that give you SOME idea of what you can expect in the package. If someone designs, say, a "racing" game, then yes, it's going to follow some of the genre tropes of racing. If it doesn't, then it self-evidently wouldn't be called a 'racing' game, no matter how much you wanted it to be so.
If you design a racing game that's in a persistent world, where you level up your toon by participating i
AKA, Labels: Good or Bad? (Score:2)
Is a Tree a Tree, a Rock a Rock.
Sorry to get all philosophical on you, but that is basically how we identify stuff and communicate with each other. Pretty basic stuff.
The question if a good description is a good description is left up to the user.
Modern Warfare DID Blur Genres (Score:1)
Magic Carpet is a good example (Score:2)
Magic Carpet is, or was, a good example for a game that really was unique and would neither fit the FPS tag or the flight simulator tag or strategy tag.
just like music (Score:2)
There is still plenty of room for experimentation and much like music there are indy artists trying to push the boundaries. Most sounds/plays like crap. But eventually something new and interesting will pop up... Which will a
They're what we want? (Score:2)
Speaking for the r
simple solution (Score:2)
If they wanted to change the motif, instead of calling it Modern Warfare X3, they could just call it, "World of Modern Warfare"
RPGs (Score:3)
RPG hasn't meant RPG in..well..basically forever. Very few games that carry the RPG do so for any other reason than to try and lend credibility to their game. A very long time ago there was a great definition of RPG in a magazine, paraphrasing it went something like "An RPG is a game where you can make choices that have a meaningful and lasting impact on the game world"
Buying a chair doesn't count.
nor does picking whether your character uses a sword or a staff.
From TFA
This unfortunately is also not an RPG, but is what is passed off as one these days. Choosing to go down the left or right hallway isn't much in the way of roleplaying. Roleplaying has basically come to meant that you have stat points or a skill-tree. These unfortunately have nothing to actually do with roleplaying. They're a mechanic often used in a genuine roleplaying game, but roleplaying games exist without them, they don't make the game itself a roleplaying game.
So if we've blurred genres, it may be because we have no idea what they are. Some are a very simple definition "First person shooter", but what if we're not shooting? What if it was a first person melee game?
I don't think there is anything inherently wrong with genre blurring or games belonging to more than one genre. I think genres often simply describe the main gameplay mechanic, except for RPG. RPG gets passed around like a party favour at a biker rally, and garners about as much respect from the game industry.