Steam Success Holding Up Half-Life Development? 235
donniebaseball23 writes "Steam is a huge success, and it's arguably the leading digital distribution platform for gamers on the PC. But has the growth of Steam's business led to a slowdown in Valve's own games development? Is the so-called 'Valve Time' actually a symptom of Steam's hogging Valve's resources? That's the argument that Stardock's Brad Wardell made this week. 'If you were to look at a timeline of games developed in-house by Valve – not developed externally and then acquired – and you look at before Steam and after Steam, it's definitely had an effect,' he said."
It's probably also slowed by the imminent launch of Portal 2, which is due out next Tuesday in North America.
Simple (Score:4, Insightful)
If you can make bucketloads of money with very little effort, why try to do something hard?
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I doubt running Steam is "very little effort". Sure to the usual idiot it may look like so, because they don't see or know what actually is required to be done behind the scenes.
I'm actually happy Valve is concentrating on Steam. Half-Life would be passing fun, while Steam provides me great service all the time (and has done so since 2004). From the games front, I actually like Portal more than HL. It's something different and fun. Half-Life is kind of seen already.
Re:Simple (Score:5, Insightful)
Steam? Sorry, I actually meant hats and crate keys.
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Hey guys, let's complain about free updates.
No seriously. Look at the very same game, Team Fortress 2, for the Xbox 360. It's abandoned now, no new maps or anything, just a few bug patches. It's dead.
If Valve did the same thing to the PC version, guess what people would have done? They would complain about lack of updates (like the 360 users did) and/or just abandon the game.
So in short, users are complaining about change. Different weapons (almost all of which suck in comparison to the stock), the hat
Comment removed (Score:5, Insightful)
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Steam has managed to find a sweet spot in pricing (although I only buy deals, for new games Steam is less interesting because of localization ... mainland Europe gets screwed hardcore) and the level of intrusiveness of DRM I can live with. The DA:O business for instance would not have happened with pure Steam DRM ... a game which has been activated can be played offline (you do not have to be online to enter offline mode, that's a myth ... try it out, just "pull the cable" and restart Steam).
Of course devel
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(A couple of my Portal videos on Youtube have gotten a few recent comments. I find that a little strange. Has there been a recent upsurge in advertising; or, perhaps, pre-orders for Portal 2 is coming with a license for Portal?)
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Portal 2 is coming out, Valve is giving away Portal with pre-order, and they changed the ending to portal.
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I picked up the orange box about a year ago (yup, just like the XKCD cartoon), played through portal a few times and loved it and have recently returned to it to try my hand at the challenges. A couple of those views may well be from me :)
Echoing the parent comment, the orange box I picked up for a fiver must have netted Vavle at least £100 by now, mostly on their awesome selection of indie games. First hit is almost free...!
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Sadly I had to look up what "the cake is a lie" bit because I too generally wait for games to drop to around $20, or even end up in the $9.99 section w/ a cardboard sleeve.
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How could Steam really interfere with a going game project?
Sure, it requires resources, but presumably the games and Steam would have their own teams, and even their own revenue steam. Before Steam, Valve was able to make games without Steam revenue, so its not like they have to share resources.
With the engines of most of their games at a mature phase, the work on new games is likely to be gameplay, art and level design. All of those take a great deal of talent and effort, but they don't overlap much with
Nothing to do with Portal (Score:5, Insightful)
The timelines for HL2: Episodes 1 and 2 slipped by more than a year each and that was before the main Valve dev team touched Portal (Portal was almost entirely done by the Narbucular drop team that Valve hired). The HL2 episodic content is one of the things that destroyed the idea of Episodic content for me. The whole point of it was to deliver content more frequently instead of a whole game every 2-3 years, but Valve can barely get out 1/3rd of an Episode every 2-3 years.
I suspect they are either suffering from Dukeitis (a condition where developers keep iterating because they need to live up to their previous smash success) or the major designers have their fingers in every pie instead of working one or two projects at a time and are slowing everything up.
Re:Nothing to do with Portal (Score:4, Informative)
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To be fair, episodes 1 and 2 of Half-Life 2 were longer and better made than most of the crap that passes as a triple-A title these days. These episodes could have easily been full games on their own, so to me they don't really represent what episodic gaming is all about.
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I think the real problem is money. Despite the critical praise of Half Life, it doesn't sell nearly as well as the other stuff Valve has gotten their hands into.
Says who? I submit that the Half-Life series is their most successful franchise. Portal is a part of that franchise, by the way.
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L4D and L4D2 made more than half-life did even with the much longer sales time line for half life. You need to consider that L4D and L4D2 were smash hits on the console as well as PC selling over a million copies on EACH platform. L4D2 pre-orders exceeded any valve sales record in their history and has been in the top 10 sales on Steam for a year after launch. Half Life while a top PC game can't match the sales of a game offered on console as well as PC platforms where sales records are set on both platform
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It was priced like a full length game.
I don't know where you live, but here in the US it was $30 compared to the normal $50.
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Orange Box comes with all 3 HL2 games, Portal, and Team Fortress 2 (which IMO is one of the best multiplayer FPS games of all time... at least the PC/Mac version is, despite all the flak Valve gets over the in-game store).
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half life expansions not by valve (Score:2)
Valve made the original half life, half-life 2 and the episodes. But all the expansions to the original half life (opposing force, blue shift and decay) were made by gearbox software.
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I didn't know about Decay. Thanks!
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I didn't know about Decay. Thanks!
Decay was PlayStation only (or PS2 only). Which is why most people have never heard of it.
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It was officially PS2 only but there is now an unofficial PC version.
Stupid? (Score:2)
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Valve is owned by Valve employees. They do what they love doing, there are no external shareholders to force them work faster. Everything Valve does makes sense when you replace greed as primary motivator with desire to make great products.
The exact opposite to Valve would be Activision with it's leader Bob Kotick. You should read up on him.
"Kotick doesn't play his games, and it shows" - Ben Kuchera, Ars Technica
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No shit! (Score:4, Insightful)
Yawn, another fine morning at Valve! Shall we slog on with another episode of our popular game franchise for the fanboys, or shall we work a bit harder at our store front that takes 30% of EVERY PC GAME SALE ON THE PLANET? It's not quite that dramatic, but if >50% of PC games sales were downloads last year for the first time, Steam must be taking the lion's share. And last I looked they were only 150-odd employees - still quite impressive.
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Unless large parts of the backend are outsourced(which wouldn't be a complete surprise, trying to beat one of the dedicated CDNs at delivering large files to customers all over the place isn't obviously a sensible move when they'd be happy to deliver them for you for a modest fee...) , I have to imagine that steam's physical infrast
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Forbes profiles Gabe a few months ago. He's apparently a billionaire now. I believe he's the first game developer to achieve that level of income.
http://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem.html [forbes.com]
Ohyes, this makes sense... (Score:5, Interesting)
I assume that the sarcasm is noticed.
There's no need for Valve to work on Episode 3 in a hurry; Whenever it will be released, it will be sold by the millions.
And to be honest; I rather wait some more (actually, I'm not missing it), and get yet another awesome game, whereas I don't get the feeling that something is incomplete because of rushing it out for a certain date.
Other than that, I also have a theory in which I think that right now, they might be working on HL3, and just skip the whole Episode 3.
Then again, pure speculation of course.
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Don't forget the programmers themselves. I'm sure Valve thought it made complete sense to take the developers working on a 3D game engine and put them to work on an Adobe AIR container for a lobotomised web browser. It's practically the same thing, right?
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Funny, as I have an degree in embedded systems.
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If they were to release HL2 - episode 3, it would have been released after Portal 2 anyway. I believe Portal 2 contains some references that will get the worlds of Portal and Half-Life 2 closer together - Portal 1 already had references about Black Mesa.
Also, from a marketing point of view, if you want to release a game, you want to release it just like big Hollywood movies are released - either when children come back from Summer holidays or towards the end of November - early December, when parents start
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The PC Games Industry Alliance was crowing about wanting to have a PC presence at E3 this year. Possibly including a keynote or something. If there's a near complete build of Episode 3 / Source 2 waiting in the wings that seems like a fine time to demonstrate it.
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Wasn't there also a reference to Aperture Science in HL2? Something to do with a boat disappearing I think... Maybe I'm remembering wrong.
If they do add it in that would be totally awesome to have HL3 w/portal gun. The mod to make the portal gun appear in HL2 was nice but the environments for HL2 were not built around the "go anywhere" mechanic so you could get in some really odd places where the world is not actually constructed from certain angles.
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Gordon Freeman is the co-op bots wearing a man-suit?
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I remember hearing a while back that Valve was referring to Episodes 1-3 as "Half-Life 3" internally. But wouldnt HL3 be 1.5-Life (or 1/8-Life)?
*goes back to the cave*
Episode 3 (Score:2)
Will it be released before, or after Duke Nukem ...
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Depends on how many additional rounds of Release Date Shuffle we're facing.
Valve is dying? (Score:2)
Valve has been releasing one awesome game after another for the last 12 years. Clearly something is wrong! Valve get your act together!
Say What? (Score:5, Informative)
Here is the list of games published by Valve, according to Wikipedia. I have checked each description to make sure everything was done by whom I thought it was done by. Note that Steam gets released in 2002:
1998 Half-Life
1999 Team Fortress Classic
1999 Half-Life: Opposing Force (Not valve!)
2000 Deathmatch Classic
2000 Ricochet
2000 Counter-Strike (Not valve!)
2001 Half-Life: Blue Shift (Not valve!)
2002 Steam
2003 Day of Defeat (Not Valve)
2004 Counter-Strike: Condition Zero (Not Valve)
2004 Counter-Strike: Source
2004 Half-Life 2
2004 Half-Life 2:Deathmatch
2005 Half-Life Deathmatch: Source
2005 Day of Defeat: Source
2005 Half-Life 2: Lost Coast
2006 Half-Life 2: Episode One
2007 Half-Life 2: Episode Two
2007 Portal
2007 Team Fortress 2
2008 Left 4 Dead
2009 Left 4 Dead 2
2010 Alien Swarm
2011 Portal 2 (Coming out Tuesday)
2011 Dota 2 (Not yet released)
First of all, how the hell could you possibly know that game development has changed in any meaningful way since the introduction of Steam? The only thing Valve had really released was Half Life. Everything else was just a mod or a third party expansion they had nothing to do with. Secondly, if anything more games have come from Valve since Steam. They haven't pushed out Half Life 3 yet, but it would be hard to claim some logistical problem when they have released Team Fortress 2, Left 4 Dead, Left 4 Dead 2 and Portal.
Please remember that Brad Wardell is a business man, and he just sold his own game distribution network to Gamestop. His next action was to badmouth his (former) competition for continuing to be in the business he just got out of. Stay classy.
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Don't forget they were producing Arkane's The Crossing which ended up being cancelled back in 2009.
http://en.wikipedia.org/wiki/The_Crossing_(video_game) [wikipedia.org]
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Anyone else remember the Half-Life 1 demo...which had a bunch unique content...including alot of cool scripted scenes.
It had great "Atmosphere" alot like "Opposing Forces".
Bubble boy (Score:3)
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When The Orange Box came out, the games in it used 3 different versions of the engine. Half-Life 2 used the original, Half-Life 2: Episode 1 used the Episode 1 version, while Half-Life 2: Episode 2, Portal, and Team Fortress 2 used the Episode 2/OrangeBox 2007 version.
As it stands, as of the Mac update, the single player games in Orange Box use the OrangeBox 2007 engine, but TF2 (and other multiplayer Source games) use the OrangeBox 2009 engine.
More Likely Explanation: Consoles (Score:2)
Instead of blaming Steam, a more likely explanation on why the next set of games is taking longer is that Valve is embracing cross platform development including the trickier console platforms. I am not suggesting "Consoles are bad!" but that cross platform systems are inherently more complex and take more time and money to do.
Yup. All the level designers are working on Steam (Score:2)
Stones and Glass Houses (Score:3)
Someone reeks of sour grapes and lame duck.
Last time I checked, Valve hasn't rushed a game out the door and had to do the walk of shame once everyone realized the sad shape the game was in.
Valve is one of those few developers who are in a position to say "When it's done" and take the time to polish/complete the game to the quality standards they set for themselves... and gamers expect. If there's a reason for Ep3/HL3's delay it's because they've been busy with improving the Source engine (or building a new one?), L4D, L4D2 (Brad conveniently disregards L4D2 was 100% Valve), Portal 2, and oh yes, continuing support for TF2.
He also conveniently left out the fact that while they did acquire Turtle Rock (and later let them leave) and a couple of student teams from Digipen, there was still level of involvement from people already at Valve. In particular, Chet and Erik were writing for the Half-Life episodes and were moved onto the L4D and Portal projects.
no (Score:2)
If A happens and B happens it does not mean A caused B.
I would suspect people are bored with half-life and out enjoying new things.
I blame the hats. Too many hats. stupid hats. That reminds, I need to play tf2 again tonight and see if I can get a new hat.
Just so you know... (Score:3)
Valve can't win either way (Score:2)
They should keep up with what they're doing. The fact people can't wait shows they're doing a fabulous jo
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It took them 6 years to make Half Life 2. It took them ONE year to make left 4 dead 2.
Yes, you're right. Remind me how long it took for HL2 Episode 3 to be released...
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Re:wat (Score:4, Insightful)
The key is that Valve have always focused on releasing quality products rather than masses of them.
Not every game company wants to be a cash grab house, sometimes they actually want to produce products that keep customers. I can't say that I've ever felt a Stardock game was of any quality, so maybe they're just cracking this shits that they can't churn out crap while trying to keep their horrible store online.
I don't think Gabe Newell is worried at all by these comments, they'll keep making money off other people's games to fund quality games of their own.
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Galactic Civ 2 and Sins of a Solar Empire are both Stardock, and they're solid games. I wouldn't put them in the same category at Valve's stuff...
I would say they're much better than the majority of Valve's games (Portal excepted).
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Really?
I mean, cross-genre comparison isn't easy, but I'd say Half-Life 2 and its episode, Left4Dead1/2, and even TF2 (which I don't play myself) are of fairly uniform high quality, and that Stardock's games are, well, nice, but not irreplaceable. This isn't saying that either of those games is bad, just that I'd question whether your statement is an honest quality metric, or whether it's that you like strategy more than shooters.
Frankly, I think you can pick any of Valve's shooters, and it's a better and
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See, the problem is, I think that Valve's shooters aren't good (for the most part). The Half-Life games are mechanically not that special, so that's not a good reason to play them. All they have is story - and the story is told with the most retarded storytelling mechanic I've ever seen, the silent-protagonist-no-cut-scenes paradigm. It's impossible to get into the story because they tell it so badly (Portal has the same issue, but Portal is about the mechanics, not the story, which is good because there's
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Everyone is entitled to their own opinion I guess.
My opinion is quite the opposite of yours however. I beleive the current mix of FPS available on consoles today (and lets face it, FPS's are made primarily for the console platform these days) have a weak/non-existent story and are all pretty much the same tossed up mechanic over and over.
The story-telling in both Portal and Half-Life II were top notch and not the over-used, action-cutscene-action-cutscene, you ARE the story, you are part of the cutscenes, i
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Also, there was already a modernized version of the classic. It was called (wait for it) Team Fortress Classic. And that's a semantics game, anyway. Neither a sequel or a remake would have been risky.
What's sad is that I think there are some great exam
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Actually, they released Half Life, Half Life Opposing Force, Blue Shift, and did a lot of work on Counterstrike and a few similar mods, as well as half of the groundwork for Half Life 2 All before Steam got into the content delivery business. They've always been incredibly busy. Given the vast, no, *huge* amount of time and work that went into Portal 2 (so much so that it makes Portal 1 look almost like a tech demo), they can be forgiven for not releasing things every six months to placate the ever shor
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They warned there might be a bunch of bugs et all, but they all played great with only a few minor problems that didn't affect me much.
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I am still disappointed that they released l4d2 that quick. Franchise milking is reserved to Activision and EA.
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Your post just made me shudder at the thought of a world with "Half-Life 2008," "Half-Life 2010," and "Half-Life 2011."
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Your post just made me shudder at the thought of a world with "Half-Life 2008," "Half-Life 2010," and "Half-Life 2011."
But if it's a half-life, why do the numbers keep going up?
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L4D3? I don't know about you, but I'm anticipating Left Four Dead.
That IS the next release. There is no way they could resist releasing a game with a title like that as soon as possible.
The only hold up is the marketing department trying to figure out how to explain the lack of a 3....
I understand that right now, the most popular idea is to release 3 as a re-branded Super Mario Brothers 3. They will call it Left for Dead 3 and then claim that Left Four Dead is the follow on to one of the most beloved games in all of video gaming. Additionally, Left Four Dead will also
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It took them 10 years to make TF2 as well. This article is really quite especially retarded, Valve have long had a history of missing release dates by a matter of years well before Steam even came about.
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It took them 6 years to make Half Life 2. It took them ONE year to make left 4 dead 2.
L4D2 is hardly the same level of work though. Designed primarily for co-op multiple player play with paper thin plot they didn't have to plan narrative elements of any complexity, the engine and was basically there already (as it was for L4D, but not HL2) as was the game framework on top of it. The amount of work needed on just EP3 is much higher then L4D2 - getting the story elements right will be a massive task compared to another chapter of zombie onslaught as there are many plot points to close (plus pr
Re:wat (Score:4, Interesting)
Lest we forget, the L4D series has pretty much been the coolest tech demo ever.
The original was released largely as a way to test the AI Director tech, that improves replay value and difficulty curves.
The sequel was released largely as a way to test the dialog selection tech, that allows characters to hold conversations at appropriate times and with greater attention to what's going on around them.
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L4D2 was essentially a mod to the original L4D, so of course it didn't take long. That and the storyline is half-assed. And there are few maps and all of the maps are strictly linear with minimal need for exploration.
Also, while I do agree to an extend with the premise of the article, Stardock is essentially direct competition to Steam/Valve, so take Brad Wardell's comments with a grain of salt. Not to say I don't like Stardock and didn't have a few minutes of game fever with Sins of a Solar Empire.
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> It took them 6 years to make Half Life 2.
"No one will remember if you ship a bad game on time.
No one will remember you were late if you ship a great game."
> It took them ONE year to make left 4 dead 2.
Technically it was Turtle Rock Studios who developed L4D. Valve bought them in 2008.
http://en.wikipedia.org/wiki/Turtle_Rock_Studios [wikipedia.org]
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Only to the faithful. If you don't receive a copy, it means you didn't truly give your heart to Valve.
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Portal 2 will probably be released tomorrow actually.
Today's post on the official blog suggests it will be released on the 19th at 0700PST (so 1500 where I'm sat): http://www.thinkwithportals.com/blog.php?id=5297&p=1 [thinkwithportals.com]
You are not the first person I've seen suggest it will turn up this weekend instead so I'll be checking my Steam client daily (where the game sits pre-loaded ready for release day) to see if it does turn up early, but I'm guessing the official blog has a pretty good chance of being accurate.
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Oh, it was brilliant. There was just never anything like it.
It always seemed like there was one really strong element of games before HL2. Either it was great storytelling or great atmosphere or great action or whatever, but HL2 put a lot of these elements together.
If it says "Half-Life", it's one of the few games I'll buy without reading a review.
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first person shooters are some of the easiest games to make, provided you're using an existant engine
That's sort of like saying "Great writing is easy. After all, you already have words and phrases."
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first person shooters are some of the easiest games to make, provided you're using an existant engine
That's sort of like saying "Great writing is easy. After all, you already have words and phrases."
Which is technically true - you're not having to invent a language first.
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Of course, when you're working with a 7 year old engine, modding it to do radically new things, while still not breaking compatibility with a generic modding API stretching across a whole bunch of still-popular games...
Also, since making the textures for an FPS is much more involved than making them for, say, a turn based strategy... Art, graphical (and audio) content, etc, etc, aren't some magic pixie-dust process you can abstract away. That shit also takes time, can also bog down, and is a huge part of t
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The problem is that publishers have this fantasy market separation still in place between the UK and the rest of Europe ... which doesn't exist in the real market because the UK is in the EU common market, imports will force reality on prices in shops. They force Valve to keep the fantasy alive on steam though.
If developers could they would raise the prices in shops too, the EU common market benefits us in this regard.
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I have it preloaded but I will be heading for a camping trip on Friday. If that's right, I'll probably just stay home. Who needs friends when you have Valve games?
Well, the reference in the decoded message that started this rumor said somthing like
04-19-2011_7AM = 04-15-2011_9AM
Portal 2's official launch date/time is April 19, 2011 7am PDT, so... that would put the early release date at 9am PDT Friday. Thus, you can likely find out before camping time on Friday (9am PDT/noon EDT/4pm UTC).
Or were you being sarcastic? :D
P.S. I have 31 out of the (at last check) 34 known potatoes on my Steam profile. I have to get all remaining known ones before tomorrow morning. :O
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Portal 2 shows a release date of April 19th on my Steam account as of last night. I am in the US.
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Blizzard and Valve both make great games, and take many years to do it. Steam is of little relevence to this.
Well, I'd say Steam is the steady income that prevents Valve from having to rush half-finished product out the door.
Does it slow down release dates? Maaybe. Is it preventing crap games? Almost definitely.