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CryTek For Free: CryEngine 3 SDK and Editor 121

Posted by Soulskill
from the cryin'-non-shame dept.
Samfer writes with this excerpt from Operation Reality Gaming: "[...] sometime this summer, likely around August, we will see the appearance online of both a Crysis 2 editor and a CryEngine 3 SDK (software development kit). This not only means that people will be able to make full blown new levels for Crysis 2 but that the CryEngine 3 will also be made publicly available for the development of non-commercial projects to the community at large. To quote, 'This will be a complete version of our engine, including C++ code access, our content exporters (including our LiveCreate real-time pipeline), shader code, game sample code from Crysis 2, script samples, new improved Flowgraph and a whole host of great asset examples, which will allow teams to build complete games from scratch for PC.'"
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CryTek For Free: CryEngine 3 SDK and Editor

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  • Re:port? (Score:1, Informative)

    by Anonymous Coward on Wednesday April 27, 2011 @08:10AM (#35951480)

    Enjoy Norton Antivirus because that's the best you'll ever get on your crap platform.

    Linux gamer here, playing Portal 2, Wesnoth, Trine, Minecraft, Spiral Knights.... don't mind me, just chilling with my penguin.

  • by am 2k (217885) on Wednesday April 27, 2011 @08:54AM (#35951734) Homepage

    You need very good artists (3D modelling, animation) to get anything out of CryEngine, except stomach ulcer for the programmers due to the complete undocumentedness of the code.

    Regular characters in Crysis2 have 20+ animations running at the same time (breathing, walking, look IK, foot IK, etc), all blended with each other. That's not going to fly for an amateur project where the artist is happy to get a half-assed walk cycle going. For those, Ogre3D is much better with its full source available and very nice documentation, and much easier access due to not having every trick in the book and then some implemented.

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