What Developers Want From the Wii's Successor 229
donniebaseball23 writes "Wii 2 rumors are flying in advance of Nintendo's official reveal at E3 in June, but what would game developers like to see in a Wii successor? 'Without a doubt, my first request would be for an improved digital marketplace more along the lines of XBLA and PSN,' said one developer. 'We'd love more processing power, which is essential, and a better GPU as well,' said another."
A related article asks whether a high-powered new console really fits with Nintendo's strategy: "Nintendo is undoubtedly building its new system around a chipset it can buy for cheap and develop for with ease, and it'll be the system's peripheral capabilities (literally peripheral, if rumors of its fancy controller pan out) that catch people's attention — that the company will bank on using as the hook for consumers."
Anticipated Hardware Specs (Score:5, Insightful)
I hope I'm wrong, but I hear serious Nintendo fans vastly overestimating the hardware capabilities of the successor to the Wii. They're hoping for hardware that will rival next gen offerings from Sony and Microsoft despite the fact that Nintendo has shown it doesn't want to compete in that high-end console space anymore. I hope I'm wrong though. With all Nintendo's success in the last generation perhaps they can come out with a Wii successor that has beefy hardware.
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They also seem to forget that Nintendo insists on making a profit on the hardware -- even at launch.
Really, I'm surprised I haven't heard even one person so far bring that up.
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There's nothing wrong with a lesser console: History shows the less-capable console is typically the winner (best seller):
- Atari VCS/2600
- Nintendo ES
- Super Nintendo
- PS1
- PS2
- Wii
While the most advanced consoles land in second or third place:
- Intellivision
- Sega MS
- Genesis/megadrive
- N64
- Xbox
- X360
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The Super Nintendo actually bucks the trend; it was superior to the Genesis both in graphics and especially sound. However, if you want to include the Neo Geo, then it wasn't the most powerful, but that's not fair. It was intended to just be a rental system, but it did well enough that SNK essentially said, "Screw it, let's sell the thing too; some people will buy it." It wasn't ever intended to outsell anyone.
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It's an arms race basically. In order to make their hardware out perform the "current" generation, they adopt hardware that costs too much, but then the other guy does it too, so his console doesn't look vastly "outdated". Think of how the PS3 was marketed as very powerful, not as affordable, fun or anything else like that. When your main selling point is the capabilities of the system, then lowering profits makes a bit more sense if it works out in the long run. - which it may or may not
Nintendo doesn't have a choice, they must compete (Score:3, Interesting)
Nintendo got away with it on the Gamecube, and then again on the WIi. They got away with it because Xbox was still very new, and the PC technology wasn't vastly outpacing console gaming. Now we are in another era, and it's time for the consoles to move the bar. If console hardware design isn't vastly superior to PC design, the console gaming will eventually become a thing of the past as Xbox will probably lead the way of combining the features of the PC into the features of a console.
The solution would be a
Re:Nintendo doesn't have a choice, they must compe (Score:5, Insightful)
They didn't get away with anything on the GameCube. It was a highly competent system that blew the PS2 out of the water and nearly matched the X-Box with processing power. It was a fantastic system that came out at a weird time and just never gained traction. Had Reggie been at the helm when the GameCube launched, we might have seen a different outcome.
Why should console game hardware be vastly superior to PC design? Your TV only does 1080p at best, with the majority of HDTV's out there being 720p. Granted, newer consoles need to allow for higher resolution textures, but when we have videocards pushing 3 monitors at a time these days, we certainly don't need anything that powerful. Not only that, I don't want to have to pay for anything that expensive.
The Wii 2 has to be able to do things your PC can't? The Wii already does that. I don't see your PC using anything like the Wiimote for input. That's the difference. Also, I'm thinking you're going to have a hard time playing a FPS in your lay-z-boy with a PC.
And a modular design would be absurd for a console. You'd end up fragmenting the console user base with too many configurations. Then you'd end up with the inefficiency of PC games, where software vendors have to take a massive array of different configurations into account. The beauty of console games are that you can highly optimize them for a specific hardware set, thereby letting you get away with less powerful hardware. If you look at Nintendo's past, it's riddled with add-ons, ram upgrades, etc. that never caught on. That's because console games want to take the console out of the box and never have to touch it. Once you make the investment, that's it for the lifetime of the console.
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1080p is the highest resolution it makes sense to support and a cheap video card will outperform the current generation of consoles. For the most part all the Wii 2 needs is a mid range video card (by PC standards), HDMI out at 1080p, more memory and a faster CPU. All of that is pretty much a given though.
I would expect that a vision periphrial will be in the works similar to what Sony and MS have, but that doesn't eve
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It can, but games aren't designed to use it. Until you start seeing "WiiMote compatible" on games, it's a novelty and not part of the PC gaming experience.
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You can't expect the normal person to do this?
Mouse and keyboard games just don't work on a couch or chair. There's no comfortable position, unless you've got some ape arms and slouch, and even then it's no where close to ideal.
Already done (Score:3)
You do know that the current Wii already has built in WiFi right?
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Thank god you are not in charge of designing consoles!!
Neither I, nor anyone at work, nor any of my friends, nor even any of my relatives want "photorealism" in a game console. We want games! As in fun, not realistic, not simulations, but escapes from reality.
Why do you think the Wii was so successful? There's definitely no "photorealism" in the Wii games, there's no hard-core simulations on the Wii, there's no tera-pixel-pumping 3D awesomeness. No, there's just reality-escaping fun.
Consoles are not PCs
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The *VAST* majority of game development, and an ever increasing amount of sales is now done on the iPhone. You might demand PC quality graphics for gaming, but there are millions and millions of other people who are more than happy with angry birds. Apple has won the console wars, and the landscape of game development has changed radically as a result.
One important part of the landscape, is get used to selling 4 million copies at 99 cents each, not 50K copies at $50 each.
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Um. I have Angry Birds (ad supported only on Android for some reason, I'd pay 50p or whatever for it). I also have a PS3, an Xbox 360, and a Wii (which I got bored of and gave to my little sister years ago). Angry Birds isn't replacing my blu-rays and big budget games, it only supplements them.
They are not competing. There is a small amount of overlap (especially on tablets), but games on phones do not compete with the PS3 and Xbox any more than the DS and PSP compete with them.
Consoles have always been wor
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If you are an investor with say, £6million in the bank. Are you going to invest
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Actually.. Angry Birds on the Wii doesn't sound like too bad of an idea. :)
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I'd totally buy Angry Birds from the shop channel, the WiiMode hold A + B to grab control would work fine. I'd be a great living room game.
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There may be a stupid number of (mostly bad) games for the iPhone, but that doesn't mean the majority of development time is spent on the platform. I also wonder if the iPhone might be a different market from traditional console games.
But if your prediction is right, then there's a silver lining for me: I would save a lot of money, since I would no longer be buying games.
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The PS3 and Xbox 360 are not even close to high end anymore. A budget Nintendo console will likely be more powerful than hardware that old.
Re:Anticipated Hardware Specs (Score:4, Insightful)
Whats more, the games designed for consoles work(for the most part) for consoles. Devs dont have to worry about supporting a shitload of hardware configurations; thers one.
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Still better than the 6150SE chipsets in a lot of budget PC's.
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The 360 is not a PC, it's running Power chips The original Xbox was x86, but this one is not. If it is a PC, so is the Wii (which also has a Power chip).
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The 360 is not a PC, it's running Power chips
So was the Mac before 2006. Windows NT was once ported to PowerPC. So is there a substantial difference between PowerPC and x86, other than compatibility with non-free Windows applications? Otherwise, the Xbox 360 is a 3-core Power Mac with a Radeon X1900.
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So was the Mac before 2006. Windows NT was once ported to PowerPC. So is there a substantial difference between PowerPC and x86, other than compatibility with non-free Windows applications? Otherwise, the Xbox 360 is a 3-core Power Mac with a Radeon X1900.
Then the Wii is a single core Power Mac with an ATi card and an ARM-based security chip. The PS3 would also be a Power Mac (IIRC Cell contains a Power core). Windows now runs on ARM. Is an ARM-based phone a PC because of that?
Layne's Law (Score:2)
Yes, an Android-powered phone with the "Unknown sources" checkbox turned on is a general-purpose personal computer in a handheld form factor.
We appear to disagree on the definition of a word. Layne's Law [c2.com] implies that rational debate cannot continue until this is resolved. So what is the fundamental difference between a video game console and a personal computer? I can think of two differences, neither of which appears relevant to the processing or graphics rendering capability:
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Mac's ran Power chips for years and they were PC's. The word no longer means IBM clones. The point is it's generalized computer hardware that would go into a desktop system. The PowerPC chip was always a desktop chip. The video card is a special designed bargin bin version of Nvidia's best chipset at the time. It has a mainboard. It uses normal PC memory. Etc etc.
It's a PC.
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It doesn't have to be high end to be good. The 360 and PS3 are now what five years old? The price of everything has gone down since they came out. A new WII will probably match the 360 for CPU power and have a better GPU than the PS3 and 360. The new WII will probably also have more ram the the 360 or PS3 which developers will love. High end isn't that high anymore. All Nintendo has to do is have a machine that does 1080p well. Take a look at some of the AMD/ATI cards and see just how cheap you can get a go
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I hope I'm wrong, but I hear serious Nintendo fans vastly overestimating the hardware capabilities of the successor to the Wii. They're hoping for hardware that will rival next gen offerings from Sony and Microsoft despite the fact that Nintendo has shown it doesn't want to compete in that high-end console space anymore. I hope I'm wrong though. With all Nintendo's success in the last generation perhaps they can come out with a Wii successor that has beefy hardware.
All they have to do is catch up to the PS3 and XBox 360. 1080p at 60 frames per second will be fine. If their competitors go up to 120 frames per second, is anybody going to care? The game systems have reached the limit of current HD television.
They'd probably do better to make the controllers better, and that's an area in which the XBox and PS3 have only recently caught up to what Nintendo did when the Wii was released.
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We got burgled at the start of the year, the wii was pinched
So right now there is a thief somewhere with a Wii sitting in his closet, gathering dust.
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I think the Wii was good for gaming, but it was never going to capture the 'gamer' market.
That's what I like about the wii. It opened a new market among non-traditional gamers. As GP posted "grandmaware, momware, littlesisterware" (although I'm not too happy about the "shovelware", though).
Re:Anticipated Hardware Specs (Score:4, Funny)
Here I'll make it easy for you.
How will Nintendo make their next gen console? Duct Tape three Gamecubes together.
Presto, 50% more power than the current Wii which is only two Gamecubes duct taped together.
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I've got to say this.
Any multiplatform-released title turns out SHIT on the Wii.
Last one I had the misfortune to try was Spider-Man: Shattered Dimensions.
On the Xbox360/PS3? Easy controls. Jump, grab, attack light, attack heavy, webshoot, each have their own button. One analog stick for motion, one for camera.
On the Wii? Analog stick for motion: check. Camera on... nope, just a recenter button on the D-pad. Jump? "A" button. Attack light? "c" button. Ok... attack heavy? SHAKE THE NUNCHUCK UP AND DOWN.
I mean
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Ok, I'll take you on.
I own all 3 systems. I play on them back and forth.
I've even tried out cross-platform games released for both consoles.
You want to know why having two analog sticks works for gaming? Because it makes sense. Intuitively, if I am in an FPS, I want an axis for forward/back motion, an axis for side-to-side motion, an axis for left/right turning, and an axis for up/down look control. Four axes = two sticks, easily controlled with two thumbs and leaving the fingers free for triggers.
Meanwhile
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if I am in an FPS, I want an axis for forward/back motion, an axis for side-to-side motion, an axis for left/right turning, and an axis for up/down look control. Four axes = two sticks, easily controlled with two thumbs and leaving the fingers free for triggers.
I haven't really dug into any of the Wii FPSes, so this is based on what "could be," not necessarily "what is." But couldn't the two axes on the nunchuk thumbstick combined with the two axes of pointing control on the wiimote provide exactly what you're asking for?
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If you moved it towards the edge of the screen, you'd start turning/looking that way. The closer to the edge, the faster you turned. So you could strafe left while turning right, 'circling' around an enemy. One issue is that shooting while turning can be problematic,
Point made right there. Shooting while turning - or trying to quickly shoot at an enemy that was near the edge of the screen at the start of your motion - was a pain in the ass.
The Wii has a perfectly serviceable controller for this kind of game
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And if I have to be holding the controller up making small pointing motions for more than a half hour, my shoulder starts getting tired.
Whereas, if it is my recreation time and I want to spend 2 hours in one evening because the rest of my week is full-up, well, I want to sit down and play. I don't want to be standing there taking "gee my shoulder is tired" breaks constantly.
If I had to design a controller from scratch to be perfect for an FPS, I'd go get a keyboard and mouse. Absent that, I'd be straight on
High Def (Score:3, Informative)
As long as the new console is HD capable. It's a serious embarrassment to have a modern gaming console still outputting SD video quality. Surely the majority of Wii owners out there now have HD screens.
Re:High Def (Score:5, Insightful)
It's a serious embarrassment to have a modern gaming console still outputting SD video quality.
If by "embarrassment", you mean "top selling console that never had to be sold at a loss" and "massive profit", then yes they should be embarrassed. I would like to be embarrassed like that too.
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I would add that upscaled Wii 480p SD using a high quality upscaler looks fine on a 1080p HDTV. I have a highend Sony ES receiver with a Faroudja video processor which does very high quality upscaling to 1080p. I have 2 SD sources, a Wii and a PS2 (occasionally used for DVD's), and I'm really happy with the image quality. From my sofa which is about 15 feet from my 40" HDTV, upscaled DVD approaches blu-ray visual quality, though it cannot match the dynamic range and color depth of blu-ray. And yes, I have a
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Of course this requires connecting the Wii using a component video cable instead of the included composite cable but the results look quite good if your TV has a reasonably good scaler and doesn't try to do something stupid like deinterlace the already progressive signal coming from the Wii.
The only downside is having to switch your TV to 4:3 mode for those few games that do
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Just to add to this: the Wii's Netflix channel supprots that widescreen mode. I've got it hooked up to a 42" 1080p TV set, and for a lot of the content on Netflix, it actually looks fine.
(For stuff that's encoded in higher quality in addition to being widescreen, we'll usually use the AppleTV or the XBox360, but if you use a component cable and set things up for widescreen, Netflix on Wii is tons better than many people give it credit for.)
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"If by "embarrassment", you mean "top selling console that never had to be sold at a loss" and "massive profit", then yes they should be embarrassed. I would like to be embarrassed like that too."
Top install base.
I believe that the ps3 (god knows why!) is the current top seller in the console world.
I wouldn't like to speculate on whether that's due, at least in part, to lack of HD performance. But I would like a Wii that could output proper resolutions with a bit of AA, which is why I'm considering a Dolphi
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I believe that the ps3 (god knows why!) is the current top seller in the console world.
Compare the sales figures for the ps3 with the iPhone.
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Different market.
Compare iPhone sales to DS/3DS. If you insist it's a console it's most definitely a portable.
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Analog for the win, because it doesn't have lag.
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And we look forward to seeing the dodecahedron faced zero detail Miis dancing around the screen in full HD. Because that little bit of extra resolution has really impacted the sales of the console which has nearly outsold all of its competitors combined.
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"console which has nearly outsold all of its competitors combined."
Define nearly?
Is 14million units difference out of a total of 100 million combined Xbox and PS3 sales "Nearly"?
It's not the level of detail that bothers me, it's the pixelly edges.
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While a lot of people have HDTVs there remains a massive installed base of SDTVs. When the Wii came out HDTVs had even less market penetration than they do today. From Nintendo's perspective it made little sense to spend more money on a HD capable chipset when a majority of the market wouldn't benefit from the extra power. Both the PS3 and Xbox have suffered from incorporating bleeding edge technology. The Xbox had a phenomenal failure rate for years and the PS3 was ridiculously expensive and still sold at
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"Nintendo has chosen to make a profit on their console rather than try to get it to push 1080p video when most customers will never see it."
For the Wii?
Sure, but the world has now moved on. You can push HD video from an ARM device these days. Hell, you can do that off the shelf with Tegra 2, off the shelf. There's no need to go into the realms of loss on hardware or experimental hardware combinations in order to push 1080p and semi-decent 3D gfx performance these days. Let alone if you think 720p is "good e
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Take into consideration, the PS3 and Xbox 360 don't do true 1080p. They upconvert 720p graphics to 1080p. The next generation of consoles will be the jump to true 1080p (which will be lost on over half of HDTV owners, as 720p sets are still today big sellers). If Nintendo made the jump to 1080p, that would be unheard of. I'm expecting the jump to be 720p w/ 1080p upscalling and extra GPU power to render 3D graphics for the controller displays.
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While there may be a few, the vast majority do NOT run at 1080p natively. Not even close. Even many games that are commonly thought to run at 1080p native, such as Gran Turisimo 5, only have certain parts of the game that run at 1080p native (menus, etc).
Here's a list of PS3 games and resolutions. I'm only counting a few sports games that honestly run at 1080p.
http://forum.beyond3d.com/showthread.php?t=46241 [beyond3d.com]
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While this is not quite HD, 1024x768 is fairly close to 720p (1280x720).
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Dear, Nintendo (Score:4, Funny)
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Small digital market place not a bad thing... (Score:5, Interesting)
One of the things I have liked about the Wii is getting the games, and feeling like I have purchased a complete game. No "online passes", no resale penalties, not constantly feeling like I have to purchase additional DLC for the game to be complete. The simplicity of the Wii is what got me back into gaming, and the aforementioned aspects of the "Digital Market Place" being so integrated into the gaming experience, or at least how publishers exploit it, is what's driving me away.
To me, a true HD Wii with a modern GPU, decent raw processing power, and higher capacity media for games would be perfect.
Friend codes (Score:3)
No "online passes", no resale penalties, not constantly feeling like I have to purchase additional DLC for the game to be complete.
And no talking to other players unless you have met them offline and exchanged friend codes.
A controller pan? (Score:4, Funny)
A controller pan? Is there going to be Kitchen Hero game?
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Is there going to be Kitchen Hero game?
All part of their plan to attract more female gamers.
Only joking.......
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A controller pan? Is there going to be Kitchen Hero game?
All part of the plan to attract more female gamers.
Only joking...
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First in the pool (Score:2)
But what Nintendo really needs t
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No, its not.
They are basically announcing a current generation console.
I doubt it will contain hardware significantly better than the Xbox360 or the PS3.
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It's pretty worrisome that Nintendo is the first company to announce a next-gen console. Sega can tell you that being the first in the pool doesn't work so well.
Sega was murdered by Sony. Sony published fraudulent specifications which they ABSOLUTELY KNEW were fraudulent as proven by subsequent statements. In fact their claim for the number of triangles the PS2 would render was actually inflated by double, and the number they gave was for unshaded, untextured tris to begin with. Sega could not afford to take Sony to task for this because of their relative size and influence.
But what Nintendo really needs to do is to make sure that they have a better line to third party developers. They can't afford miss out on another A+ cross-platform title like GTA or a proper version of Call of Duty just because their hardware isn't up to muster.
Do you really think they would license GTA?
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It wasn't "marketing" or "hype" that killed the Dreamcast. Sega was murdered by Sega (with help from the DC fanboys that insisted the DC library be too heavy with fanboy games that no one else wanted to play) The PS2 has it all over spec-wise on the DC. I'll say it again:
the PS2 could outperform the Dreamcast any day of the week and twice on Sundays. It's CPU is faster, 294MHz vs 200MHz, it's internal busses are faster, it's main RAM is faster, and it has more of it 32MB vs 16MB in the DC. Go on, read this:
http://en.wikipedia.org/wiki/PlayStation_2#Technical_specifications [wikipedia.org] [wikipedia.org]
http://en.wikipedia.org/wiki/Dreamcast#Hardware [wikipedia.org] [wikipedia.org]
The PS2 has over 4x the Gigaflop performance of the Dreamcast
The PS2 is also capable of doing 1080i and 720p, the DC simply can't do that. The DC cannot play Saturn games, can it, but the PS2 can play PSone games.
And lets not forget that DVD's hold more data than DC GD-ROMS can. 4.7GB single layer vs 1.2GB. Dual-layer PS2 games double that.
The PS2 supports standard USB keyboards and mice with some games, the DC does not. Neither can the DC support a hard drive, which makes running a full Linux distro on a DC problematic.
The PS2 is also a DVD player, all for the same price as the DC...so tell me again how the PS2 is inferior?
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To be fair, Sega basically did it to themselves. Despite common misconception, Sega was actually doing fairly well with the Dreamcast up until the worst console exploit of all time was unveiled. Just download, burn the game, and pop it in the system. And, even despite that...despite the fact that pirated games were being thrown around by EVERYONE, they were still doing okay. Then Sony put out the PS2 with built in DVD player and, knowing that two other systems were also on the horizon, Sega bowed out.
It
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Nintendo is allowed to have a flop or two at this point. The rebounding they made with the Wii has given them enough money to throw away at new consoles, they could probably release two bombs back to back and just be back to pre-Wii days. Sega tried to be first to the game with the Dreamcast because of the shitty position they were left in with the Saturn. If Sega had amassed success with the Saturn, they probably would have been safe to release the Dreamcast as early as they did.
Not the same market (Score:2)
being the first in the pool doesn't work so well. The other console manufacturers get a good look at your hand and can make something even better.
Except that it won't bring them any interesting information. We can already say that nintendo will bring something that, although better than a Wii and slightly better than current HD consoles, won't bring any new crazy performance. Instead, they'll focus on finding new way to attract even more non-hardcore and casual gamers (think a console where 100% of the games are based on concepts similar to Kinect, Wiimote, Wii balance board, etc). They'll produce something that will attract even your grand-ma to gam
API (Score:2)
Improved digital marketplace (Score:3)
More RAM. Please. (Score:2)
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I'd be surprised if it has more than 512MB of RAM. Consoles have always skimped on RAM and I don't see why this new one will be different.
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You are obviously not a console developer. The answer is probably because he cares about the quality of his work, and finds that the lack of RAM on the Wii has seriously limited the sorts of things he has wanted to do, which he probably could have done if the Wii had simply had come out with simply twice as much RAM as it actually did (which still would have been less than any of the other current gen consoles at the time).
It's simply the case that trying to write state of
Software (Score:2)
I'm a pretty hard-core gamer, but I found the Wii's hardware to be fine for the kind of games that Nintendo is famous for. It would be nice to have HD, etc, but hardly necessary.
However, the interfaces for choosing widgets, settings, and buying things are HORRIBLE. Especially the store. On every platform they have right now. It's far too slow to browse, finding a specific thing is a nightmare, and you can't download in the background.
And finding out what's new and cool each week? UGH.
I don't hear many
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The Wii is a toy, not a computer. It doesn't do background downloading because it doesn't have the cojones to do more than one thing at a time. Wii+1 will almost certainly do this and more. It will almost certainly still have a crappy interface but it will probably be faster :)
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Add a progress bar for downloads, change the entire layout so that navigating from one page to the next isn't so time-consuming, use an interface that resembles any other standard interface (even a bad one would be better than the current one), show "new" items easier, include search, include demo games, etc.
Nintendo could be making money hand-over-fist via the store if they could get it r
Support for a 2nd Balance Board? (Score:2)
But I suppose I'm not a "real" gamer anyway; the only other game console I've owned besides my
My idea for a more secure cartridge based system (Score:2, Interesting)
Here is how it would work:
1.The CPU in the Wii would contain special write-once fuses like on the XBOX 360 (IBM designed the CPU for both consoles and I am sure they could add the fuses to the next gen Wii CPU). During manufacturing, these fuses would be programmed with one of 3 high-strength RSA keys (RSA being picked because its harder to make SONY-style key generation mistakes with it) depending on which region the console was intended for. (that or the key could be designed directly into the silicon mas
Backwards compatibility (Score:2)
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And we are also tired of:
Are Linux users lemmings collectively jumping off of the cliff of reliable, well-engineered commercial software? -- Matt Welsh
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Mod points seem to come much faster when you get modded up a lot. I got 2x15 in last few days.
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I've read, and it's been my experience, that you get more mod points if you're only a moderate poster, rather than someone who visits/posts frequently, or rarely visits at all.
Re:OT, but... (Score:5, Insightful)
They are aware. They just don't give a damn.
No one can release an update this buggy and not do a thing for so long otherwise. I love comments of massive depth where clicking on the reply textbox will simply expand the above comment and defocus the reply text box. Yes great feature that one.
And tell me again why the "Working" symbol flashes up for 3 seconds when I ctrl-F4 the page away!
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I love comments of massive depth where clicking on the reply textbox will simply expand the above comment and defocus the reply text box.
that really bugs the hell out of me too, replying just sucks when you are more then one or two posts down from the root.
I brought this up before and someone suggested switching back to the old discussion system, which promptly broke it even worse.
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I know others switch of JS too.
Where have the polls gone too? I used to enjoy them.
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I love comments of massive depth where clicking on the reply textbox will simply expand the above comment and defocus the reply text box. Yes great feature that one.
Oh, is that what it's doing? It was driving me crazy earlier because I'd click reply and it seemed like the page would jump back to the top and then I'd have to spend a few minutes trying to find my place again in the conversation so I could start typing in the editor.
I also notice none of the comments I've written since May 1st appear on my own user page.
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How about how clicking a link in a comment will send you to a different comment somewhere in the same branch most of the time, and you have to actually right-click > copy link location > paste to address bar to get there?
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Fuck, I hate that. Even trying to click on a link now requires you to fully expand the message thread. And a few weeks ago, even that was borked for a while (couldn't select a link at all).
Slashdot seems determined to constantly fuck with their code until it's either broken completely or annoying as hell. I think the Slashdot motto should be "If it ain't broke...just give us some time."
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The NES: I never used so won't comment.
Actually, the first version of the Gameboy was out for 6 years before the coloured versions arrived. Some consoles don't even last that long, let alone keep selling. What sold it was being something that nobody else really had - a handheld, battery-powered, long-life gaming console with a huge developer base (not to mention the most famous launch title in history).
The Z80 included wasn't so much cut-down as customised - junk they didn't need was thrown out and custom
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I don't agree with the Gamecube. It blew the PS2 out of the water and nearly matched the Xbox in processing power. It was a fantastic system that tanked due to poor leadership at Nintendo. Had Reggie been at the Helm at the time, things may have been different. The only real downside to the GameCube was the disc size; although, I actually applause Nintendo's rationale behind the small discs. Those things were indestructible and Nintendo had always been a cart company. Sony and Sega disc games were pro
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I don't agree with the Gamecube. It blew the PS2 out of the water
While some Gamecube games look a bit better than PS2 games, I wouldn't say it blows the PS2 out of the water. Not even taking into account that the PS2's Vector Units give it an advantage in things like particle effects and physics. Was interesting seeing reviews of cross-platform PS2/Gamecube/Xbox games and seeing "the Gamecube and Xbox versions look better overall but the PS2 has better particle effects and lighting"
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