Soulskill from the there-are-good-hats-and-evil-hats dept.
Sludge writes "Graham Jans, a founder of the Vancouver Design Dojo and designer of Zombie Minesweeper, provides well-thought-out reasons why microtransactions in games are an amoral concept that can be used for good or evil, defying the typical knee-jerk reaction to Zynga-style use of microtransactions as a cynical tool designed to siphon the maximum amount of money from your wallet. Quoting: 'As well, such a thing could be a tool for benevolence. A developer could tune the length between releases to offer just a little more content for the same price, if they felt that was the right thing to do. In fact, most of the factors in microtransactions work this way. The negative reputation these systems have comes from factors that are tuned to maximize profit and abuse players for their money. But that's not an inherent trait in the system; you could just as easily use it to ensure your own bankruptcy!'"
In seeking the unattainable, simplicity only gets in the way.
-- Epigrams in Programming, ACM SIGPLAN Sept. 1982