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Role Playing (Games) The Almighty Buck Games

WoW To Add Avenue For Real-Money Gold Buying 197

Posted by Soulskill
from the opening-a-can-of-worms dept.
For some time, players of Blizzard's World of Warcraft have been able to purchase a small number of vanity in-game items for real money, but the items were restricted to the user's own account. Now, Blizzard has announced they will be adding another such item, with a twist — it doesn't become bound to a player's account until they use it, so it can be traded or sold on the game's auction house. In their announcement, they said, "While our goal is to offer players alternative ways to add a Pet Store pet to their collection, we’re ok with it if some players choose to use the Guardian Cub as a safe and secure way to try to acquire a little extra in-game gold without turning to third-party gold-selling services. ... While some players might be able to acquire some extra gold by putting the Guardian Cub in the auction house, that’s preferable to players contributing to the gold-selling 'black market' and account theft."
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WoW To Add Avenue For Real-Money Gold Buying

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  • by Anonymous Coward on Wednesday October 12, 2011 @03:59AM (#37687686)

    Give me a break. This doesn't add any money to the economy. It's a blob of polygons that follows you around if you pay real/fake money for it. This headline is crap.

  • by mikael_j (106439) on Wednesday October 12, 2011 @04:04AM (#37687704)
    1. Player A purchases pet for real-world money
    2. Player A puts pet up for sale in in-game auction house
    3. Player B buys pet for in-game currency ("gold")
    4. Player A receives in-game currency

    THAT is what was meant with "WoW To Add Avenue For Real-Money Gold Buying". Just as there are plenty of people with real-world money to spend there are plenty of people in-game with too much gold to spend, to them it makes more sense to just throw some gold at it rather than buying the pet using real money.

  • by Ironhandx (1762146) on Wednesday October 12, 2011 @09:28AM (#37689346)

    Excuse me Mr. new pvp whore that likes to think he's been playing since beta - but hasn't.

    WoW was a specifically stated PVE game. PVP was tacked on after the beta testing started. Molten Core was available at release(mostly, it was buggy, but available) and UBRS was a raid, doable with 10 men but for awhile they allowed 15 man raids.

    Hell, Gnomeregan was supposed to be a raid at first, as evidenced by the fact that right up until near the middle of WotLK you could form a 10 man raid and go there.

    World PVP was all that was originally intended as PVP for the game with the ability to opt-out by playing on a PVE server. Battlegrounds were tacked on by popular request in Beta.

    Your point that World PVP was a hell of a lot of fun is correct: However it was only possible to have that hell of a lot of fun in a game that was almost entirely focused on the player interacting with the Game Environment and thus having incentive to protect said environment. Darkshire and Redshore battles happened because Horde would want to go gank some alliance. Alliance would show up because they were protecting their friends that were questing and the quest mobs for everyone that wanted to use them. Vice versa happened for horde as well in other locations.

    Battleground Queueing once they had a few BGs near the end of Vanilla almost immediately had a large noticeable effect. Those that liked PVPing could get their fix in a BG and from the safety of Orgrimmar/Ironforge, leaving the village folk undefended and the opposite faction unmolested.

    There are statements out there from previous devs on WoW that they kind of hate what the game has become with Arenas etc.

    They see that the arenas can be fun but they don't fit into what was envisioned for the game originally at all.

Never appeal to a man's "better nature." He may not have one. Invoking his self-interest gives you more leverage. -- Lazarus Long