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NASA Networking Space Games

NASA Game Lets You Build Complex Space Networks 47

Posted by Soulskill
from the packets-in-space dept.
gregg writes "According to this article, a new game called NetworKing, developed at NASA's Ames Research Center, 'lets players build fast and efficient communication networks by first setting up command stations around the world and then linking them to orbiting satellites and space telescopes. Resources are earned throughout the game as players continue to acquire more clients.' The game is available for play through an internet browser, and also has downloadable versions for Windows and OS X."
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NASA Game Lets You Build Complex Space Networks

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  • Not for linux... (Score:5, Informative)

    by Rick Richardson (87058) on Friday October 14, 2011 @04:59PM (#37718286) Homepage
    Unity Web Player

    The Unity Web Player enables you to view blazing 3D content created with Unity directly in your browser, and autoupdates as necessary.

    Unity allows you to build rich 3D games with animated characters, sizzling graphics, immersive physics. Then you can deliver the games to the web or as standalone players.

        Windows
        Mac OS X

    Unity Web Player

    The Unity Web Player is not currently compatible with the operating system that you appear to be using.
    • by jd (1658)

      Just download NS-3 (which does work under Linux), install NASA's Delay-Tolerant Protocol and use that to simulate networks of satellites and ground stations. For added fun, install the module that lets you use Network Simulator as a NIC under Linux and tunnel actual traffic across your simulated network to see how it would perform in practice.

      Not only will this be more reliable than this Unity game, it'll be more accurate, more customizable and more productive (since you get network stats rather than a scor

  • by Anonymous Coward

    it's the lame unity3d proprietary plugin

  • I just beat the game with minimal (read: no) effort in about 5 minutes. Yay!
  • Maybe I am a cynic, but do you think maybe they are looking for us to figure out effective deep space communications for them?
    • by markana (152984)

      Budget cuts.

      Next thing you know, the USDA will be studying Farmville to develop agricultural subsidy policies...

    • by insnprsn (1202137)
      Play the game, you dont get that level of control
    • by jd (1658)

      Probably. Which is why, as I mentioned above, I'd regard Network Simulator and the Click module that lets you route actual traffic to/from it to be a far more productive use of time.

    • by Yaur (1069446)
      If you play it the agenda seems pretty clear. since you need everything to win except for Guam and its associated satellites.
  • Well it was sufficient for about 10 minutes of distraction
    • Finished in 40 rounds.

      The game seems to be hinting that Guam might not be necessary?

  • When you have to install a lot of shit on the computer

  • A lot of info in the "game," lots of text, very little gameplay. Felt too Super Paper Mario. It would be nice to see NASA open source this so it could play more like Civ 1, trickling out the education as you focus on the gameplay, rather than blasting you with endless text and doing a very poor job of clarifying why you need a Space Network and how much of it to get a given Research item. The win condition is pretty weak as well... you just research one more thing.

  • NASA tries its hands on gaming. They should have done this, years ago. When they could have dominated the space-related and alien-related games.

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