Diablo 3 To Be Released On May 15th 246
Blizzard announced today that Diablo 3 has finally gotten a release date: May 15th. "After many years of hard work by our development team and months of beta testing by hundreds of thousands of dedicated players around the world, we’re now in the homestretch," said Blizzard CEO Mike Morhaime. This comes after significant changes to the skill and rune systems in the beta, and news that the PvP system would be delayed so that they could focus on finishing the campaign. The game will be available for Windows and Macs, either via a DVD or as a direct download through Battle.net. For those interested, a skill calculator is available to get a feel for what different abilities do, and many of the skills have videos showing how they work.
So PvP delay and a new skill and rune systems (Score:5, Insightful)
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Nah, they just want you to drool for two months.
Re:So PvP delay and a new skill and rune systems (Score:4, Insightful)
they have to appease the spreadsheet warriors who will spend weeks learning this crap
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Re:So PvP delay and a new skill and rune systems (Score:5, Insightful)
Re:So PvP delay and a new skill and rune systems (Score:5, Funny)
Don't worry. At the end of the campaign, God appears and tells you everything you just did was for naught anyway, and then kills every lifeform above level 1.
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Who do you think you are? The Reapers?
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The skill system is actually a lot more simple and intuitive than D2's. Some people just like doing math and deconstructing game systems. They've been doing that since Diablo 1 (and way earlier, like in AD&D and chess).
Re:So PvP delay and a new skill and rune systems (Score:5, Informative)
As someone who has played the beta:
a) PvP not ready at launch: correct
b) It's easier to think of the skill/rune system as a single skill system where you have 210 skill choices for 5 active skill slots. The UI for selecting the skills/runes is annoying, however.
On the plus side, most of the skills/runes have the required "cool" factor.
Re:So PvP delay and a new skill and rune systems (Score:5, Informative)
They had to redo the skill system because back when I played the beta it was fucking horrible. "Here's a ton of skills. Pick a couple. Spam them. You won't be allowed to use the rest unless you go back to town and we allow you to pick new ones."
The whole game was incredibly disappointing.
Re:So PvP delay and a new skill and rune systems (Score:4, Funny)
The biggest complain for me is: When will it be available for iOS and Android?
I mean, that's where many gamers are today. And frankly speaking, playing on a table is way more immersive than on a computer.
Re:So PvP delay and a new skill and rune systems (Score:5, Funny)
playing on a table is way more immersive than on a computer
I find a chair much more comfortable, though.
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My proof reading skills are off today. 2.5 hours of uptime in the middle of the night does that for me...
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This [youtube.com] was announced at the same time as the new ipad. It played pretty much like a Diablo clone, except than instead of clicking on the enemies you would use gesture for swinging your sword... And here [youtube.com] you can see the gameplay being explained.
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I was not kidding. I've played a number of games like that on my phone / tablet and I find the experience better. First, you always have it with you so you can play whenever you want. Second, the controls are on the screen, making the whole experience much more immersive. It *is* a little awkward the first time getting used to the controls.
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So, you find fingers on top of the game world more... immersive?
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If that's what you want, then yes, you will be able to.
You know PC games also have this feature, right?
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I absolutely do not want that feature.
And no, I was not aware. I haven't bought a new PC game for about eight years. But since I was big into D2, I'm being tempted by D3.
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Awesome. Will it automatically spam all my Facebook friends every time I level up?
I'd almost be tempted to enable it. Would be a small slice of revenge for all the other pointless junk on there. Bonus points if Facebook also gets DDOS'd as a side effect of everyone doing it.
One of Blizzard's April Fools a while back was a Blackthorne sequel that would Facebook post (or maybe it was tweet) every single enemy you kill. That'd probably be enough to destroy either one of them.
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What do you know exactly about my subdemographic?
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What do you know exactly about my subdemographic?
That is has no INTERESTING, for one :).
You do realize this is not an English sentence, right?
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So am I the only one who read this as the PvP won't be ready at launch and the skill and rune system is so fucking annoying you have to watch a video and use a calculator to figure out how the damn thing works?
PvP not ready at launch? Fine, whatever. Go play in the arena in WoW or Starcraft if you want to have fun throwing yourself at other players. PvP not being ready tells me that they're concentrating on making a decent single-player/cooperative game. I do not want PvE to be neglected for the sake of making PvPers happy.
And having a complex skill system is a good thing. Complaints like yours are the reason why we get systems like WoW's, where you can click on damn near any random combination of abilities and have a perfectly viable character, and all you have to do to win in combat is press 1-2-3-4. I will gladly take a system where I actually have to take time to learn how it works and then spend time evaluating how the different options interact, and then maybe I'll even have to crunch some numbers to figure out what the most efficient options are.
In short, attitudes like yours are responsible for the decline of western RPGs. Stop it.
Forgetting that this is Blizzard here and it's usually okay to rely on their promises, is it really best to accept and pay full price for an incomplete game expecting them to patch stuff in later on? It's a very terrible habit for a consumer to pick up especially in this age where expansions don't exist and shitty DLC is rampant.
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But as much as optimizing the hell out of known combinations of well measured skills is fun,
You also lose the having fun in chosing how you want to play a character necause of how it feels
For instance, sometimes you will want to play a character that is plain evil, or good, and if you enjoy the story, you would like your character to be consistent, but that is alsmost always incompatible with total optimization o
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>Complaints like yours are the reason why we get systems like WoW's, where you can click on damn near any random combination of abilities and have a perfectly viable character, and all you have to do to win in combat is press 1-2-3-4.
Unless your definition of "winning" is "reaching the level cap solo and quitting," then this statement is not, and up until this point, has not ever been true about WoW. In the current iteration of the talent system you can still fail to select absolutely critical talents an
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I read this as a the fact that the last PC developer that had a policy of "release product when it's ready" has thrown in the towel and now releases when publisher wants it to be released just like everyone else.
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Yes, I can't believe Blizzard is asking us to get off our lazy asses one day and purchase a retail copy. I'll gladly do it to save 20EUR. And I did it with StarCraft 2. Remember, kids, SC2 is short for Star Control 2.
Cool, but ... (Score:4, Interesting)
... but will it be as good as NetHack?
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It would be interesting to have something like Nethack or zAngband but with graphics such as Diablo 3.
It's neat and all in text mode, I love them - but sometimes you want the eye candy.
(text over tiles any day, full graphics or none)
Worthy successor? (Score:5, Insightful)
I spent countless hours playing the first two games in the series, but I'm not so sure D3 is shaping up to be a worthy successor. D2 got annoying when they began tweaking things every patch so an awesome character with an amazing set in one patch is suddenly next to useless a patch or two later. Rather than just balancing, they mixed it up far too much. Hopefully the demo (I'm assuming there's a demo) will help me decide whether or not to buy it now or wait for the price to drop in a few years.
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The endless tweaking was present in World of Warcraft as well and was one of the biggest factors that drove me out of the game. I was a PvE-only player, but my class was being constantly tweaked and overhauled to meet the ever-changing demands of PvP balance.
With PvP being absent from Diablo 3 at launch, I would hope (probably in vain) that Blizzard might want to stop and think whether they could stick a few more degrees of separation between PvE and PvP play.
Re:Worthy successor? (Score:5, Insightful)
I've been playing D2/D2X off and on for 10+ years. Have to agree about their attitude towards patching breaking [cookie] cutter builds / templates...
* First they nerfed the cow level because they didn't want people leveling up to 99 so fast. So basically the bots win, and the legit players get screwed. Real nice.
* Then they added "synergies" in their lame attempt to re-balance skills that no one ever used. Idea: How about "fixing" the useless skills so they are actually _usefull_. When was the last time you actually say a barb use 'Grim Ward'? Yeah me neither.
* The "high-end" sets are a joke, except for Tal Rasha's.
* Meanwhile, they completely ignored all the hammerdins they made godly with Engima. I am still miffed that an pure Martial Artist assassin can't do shit in Hell even with Godly Gear compared to a hammerdin spamming hammers.
* Thanks for fixing the charge-stun-lock after all these years. NOT.
Other non gameplay issues:
* Blizzard has done fuck all with all the spammers in the channels. Why the hell can't I report a spammer? If 500 people reported a spammer he should be either muted, or banned.
* If I make a game why the fuck can't the host decide if PK'ing is allowed or not?? What, encourage people to play _together_ in hard-core mode? What a concept!!
Runewords are gone in D3. The fact that we had 3 separate currencies in D2/X: pgems, runes, and rares, was a GOOD thing.
Blizzard just doesn't give a fuck about its customers -- especially after the bnetd and WOW glider incidents. it remains to be seen if the game design of D3 is any good, or if Blizzard jumped the shark by trying to making everything into a dumbed down WoW.
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Runes and jewels weren't added until LOD if I remember correctly. I'm sure they'll add them again.. in the next expansion.
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Yeah, I should of said I like synergies. A kicksin soloing uber trist is a beautiful thing. =)
Just wish they didn't half ass synergies. A good example is Paladin's Meditation getting fucked over by the runeword Insight. :-/
> The immortal king set is really good.
Yeah, I was debating whether to mention the IK set or not. I still have fondness for it after doing a pure Str/Vit barb and trading for it ~ 1.10 patch. Hell, I _still_ collect all the sets every time they reset the ladder. =) One of these d
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Unfortunately, the mass consumer doesn't want 2D :-(
They just might, if they weren't locked into 800x600, which looks like total ass on a high-resolution LCD (even worse if it doesn't do aspect-locked scaling).
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I'm in the beta and I was highly skeptical when I first started playing but after a while the game really grew on me. It's still Diablo and the new skill system seems to be based more around people making well thought out decisions as to what skill to use rather than "what skills do I spend my points on and if I pick the wrong skill am I totally screwed?".
There's less room for customization (you don't allocate your attribute points on level up) and you can't assign skills to any key you want unless you enab
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unless you enable elective mode
Does your NDA allow you to elaborate a bit more on that?
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May 15th (Score:5, Funny)
Please note: nowhere in the press release does it say may 15th 2012. :)
Just saying
Comments from a beta-tester (Score:2, Informative)
I'm in the beta, there's been a lot of tweaking of the skill system. In the current iteration its pretty straightforward, with the skills broken down into a handful for each spell slot. Runes aren't complicated, each spell has a few runes that unlock as you level and you can choose your spell power-up effect. What I'm seeing in the beta looks promising for the final game.
You WILL have to be online to play single-player, which is annoying, but I'm getting the game for free because of my WoW subscription s
My beta impressions, as a major fanboy... (Score:4, Interesting)
They limited multiplayer to 4 players per game, 8 player just wasn't working. If that continues to production, wow, what a blunder.
The (very simple) skill system doesn't require/allow you to make any hard choices
The stat system doesn't allow you to make ANY choices
The rune system provides the illusion of skill choices in the form of yet another item hunt
Gear is the only way to differentiate from one player of the same class to another (since you don't really controll stat or skill.
So basically you are left with the late game of DIablo 2 from day 1: Constant item hunt/grind.
Not to mention, if you ever start to forget you are playing a game, there is something blatant to pull you back out. In-line tutorial messages like"don't forget you have a right-click attack too!" to "You have found new lore!" the random floating health orbs from kills make it feel like either all players are soul eating demons, or you are playing an 80s platformer.
It honestly feels like a browser game trying to mimic Diablo2 late game (aka once a character was no longer fun to play), except with really really good graphics.
It's like they are trying their very hardest to be different from the core engagement of diablo 2 (aka building and experimenting, not late game item grinding), like they can't even remember that had something like 1.5 Billion in sales with that game.
Granted this is beta, but I just don't see them changing the fundamentals by may.
Re:My beta impressions, as a major fanboy... (Score:5, Insightful)
The (very simple) skill system doesn't require/allow you to make any hard choices
The stat system doesn't allow you to make ANY choices
The rune system provides the illusion of skill choices in the form of yet another item hunt
Gear is the only way to differentiate from one player of the same class to another (since you don't really controll stat or skill.
-Neither did previous games. If you made the "wrong" choice, your character was gimped and you had to delete him and start the game all over.
-This was the case with every previous game as well. If you made your stats "wrong", your character was gimped and you had to delete him and start the game all over. The only real differentiation between characters was who had the better items. Nothing has changed.
-Runes are not items any more. It is now just a method of selecting different skill abilities.
If you think Diablo 2 (the multiplayer community anyway) was anything more than a perpetual item grind then you are kidding yourself. There was no building or experimenting in D2 because there was no respeccing period.
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br> Technically there is a billion possible combinations of skills and stats to suit the need of every roleplayer. But as soon as you face someone, you realise that your two options are:
1-Be a weakling and die trying. 2-Be a powergamer with the best combination and have a chance of winning (Ignoring items and such). This is what killed UO PVP for me, everyone was Dex-Warrior or Tank-Mage. This is what killed NWN
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This is what killed UO PVP for me, everyone was Dex-Warrior or Tank-Mage. This is what killed NWN for me, everyone was Fighter-Mage. This is what will kill D3 for me, everyone will be
I can't comment on Diablo or UO, but with NWN this problem is solved simply by playing on servers where powergaming is strongly discouraged by DMs and community. Generally it's those that advertise themselves as "RP" rather than "action".
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FYI, a patch came out for D2 a few years ago that allowed for a free character respec. I believe there was also a way to get another one, via some items.
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If you think Diablo 2 (the multiplayer community anyway) was anything more than a perpetual item grind then you are kidding yourself. There was no building or experimenting in D2 because there was no respeccing period.
The only thing true here is the no respeccing. Prior to the expansion that ruined the game there were a dozen builds for each class that could solo Hell Act 4 without anything close to the best gear (which were Rare items, not Uniques, Runewords, or Sets). Only post-expansion is what you are saying true, when everything became immune to several damage types and when not immune was still highly resistant.
You complain about end-game item grinding but that is exactly what respeccing promotes, yet you compla
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The (very simple) skill system doesn't require/allow you to make any hard choices
The stat system doesn't allow you to make ANY choices
The rune system provides the illusion of skill choices in the form of yet another item hunt
Gear is the only way to differentiate from one player of the same class to another (since you don't really controll stat or skill.
-Neither did previous games. If you made the "wrong" choice, your character was gimped and you had to delete him and start the game all over.
-This was the case with every previous game as well. If you made your stats "wrong", your character was gimped and you had to delete him and start the game all over. The only real differentiation between characters was who had the better items. Nothing has changed.
-Runes are not items any more. It is now just a method of selecting different skill abilities.
If you think Diablo 2 (the multiplayer community anyway) was anything more than a perpetual item grind then you are kidding yourself. There was no building or experimenting in D2 because there was no respeccing period.
Not my experience at all, but then I had no interest in playing on battle.net, let alone worrying about maxing a character for PvP. For MP I played LAN games with my brother and a couple of friends (or direct IP; I don't think we were actually all in the same place) and PvP was never really a part of it. The most fun was usually the first trip through the game, when you still had a reasonable chance of finding improved equipment without resorting to doing the same thing over and over and over and over. By t
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Re:My beta impressions, as a major fanboy... (Score:4, Informative)
"The (very simple) skill system doesn't require/allow you to make any hard choices
The stat system doesn't allow you to make ANY choices"
The only result of the "choices" in D2 was being penalized for making an error. Players knew in advance, through extra-game research, what builds they wanted to create. The only option you had was to screw it up and be forced to re-roll, or not. This is not meaningful, and not fun.
"The rune system provides the illusion of skill choices in the form of yet another item hunt"
Your info is outdated. Runes are no longer dropped items, but unlock as you level.
"So basically you are left with the late game of DIablo 2 from day 1: Constant item hunt/grind."
Diablo games are by design a giant slot machine. Many people find this entertaining. Perhaps this genre is not for you.
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The only option you had was to screw it up and be forced to re-roll, or not.
That may be the only option, but thats not what made it fun. What made it fun was the challenge of getting from your level 1 character to that final stat setup you have in mind. If your final setup requires heavy investment in level 30 skills, for instance, then until level 30 you have a steep hill to climb. Builds like the enchantress in D2 were an achievement in-and-of-themselves, unless you were getting rushed by higher level characters which moots your point (you can hardly complain about a lack of res
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Well, I was the same. Then I had the misfortune of getting Starcraft 2. Ignoring all the crap about 3 campaigns I'd have to buy and such... let's just say the game was good, but the crap around it, like B.net 2.0, sucked balls.
You can clearly see where the execs at Activisio
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Blizzard, Valve and all of the bigger game developers used to have an self imposed mantra of releasing games "when it's done". It seems to me that fewer and fewer of the Triple A developers are actually adhering to it. Id software graced us last year with Rage, what must have been one of the most pathetic first person tech demos I've ever seen, and now Blizzard is suggesting that a game is finished when they've removed a substantial number of features out to make it "ready" for release.
I am 99% sure that things got pulled from D1/D2 to make it done. Everybody does it. You start with a bunch of must have and nice to have features, then marketing adds a bunch more must haves halfway through the product, then you fall behind, and you push the release date out, but now the thought process is that if sales has to wait for 4 more months, suddenly 3 of the nice to haves are now must haves.
Then 4 months later reality strikes, and you realize that the only way you are going to ship in any reason
Torchlight 2 (Score:5, Informative)
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I know it's cool to like small development houses, but I really don't understand the massive love for Torchlight. It was a cute game with a decent concept. The skill system, however, which is absolutely fundamental to ARPGs, was generally lackluster and without any depth or "wow" factor. Itemization was SO random that it became a massive headache just to sort through the hordes of affixes to find out what was good and what wasn't.
Torchlight was a not-bad-enough game that I'll give them a second chance on th
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Torchlight definitely wasn't as good as Diablo 1 or 2, but for their budget I think Runic Games did a good job. One big thing that I really enjoyed with Torchlight was the modding (something that Blizzard will never allow with Diablo 3). With Torchlight you could download new heroes, pets, items, quests and countless other enhancements. Torchlight 2 will also have mod support and you can use those mods in online co-op games (as long as everyone is using the same mods).
Also, the guys at Runic Games are prett
At Long Last... The Buildup Is Over (Score:2)
I will be happy to see the 'd3 release prediction' articles end. What a cluster-chuck...you would think they have been 'raising Cain' for the last 3...4....12.... years. I hope the impending, requisite articles by the many apologists and shills telling the suckers how good online solo play is for their ultimate gameplay experience will be entertaining, not just ubiquitous. Haven't playedSC2, will be reloading D2 for entertainment fix b/c I'm no their data whore 'John' and don't need another moocher BFF.
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Diablo 1 battle.net servers are still up 16 years later.
Gateway game. (Score:2)
The biggest thing about this game I think is the pay real money for items AH.
If this is as big a success as I think it'll be, this'll open it up for a lot of real cash for items - and for mandatory pay to get the end game gear.
My Diablo II runs at 600 baud (Score:2)
This isn't the Blizzard you're looking for (Score:2)
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Actually, I liked single player mode for Diablo back in the day... that would have been the draw for me. /SadPanda
When it's done... (Score:2)
Re:will solo force you to be online all the time? (Score:5, Informative)
yes
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Even if it's not the focus, it's still a bad design decision. If you're going to make a bad design decision for a feature that's not your main focus, then why bother spending the time and effort and implement it at all?
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How is "single player" not the target market of Diablo?
Re:will solo force you to be online all the time? (Score:5, Insightful)
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They selected their target market as different from the target markets of Diablo and Diablo II. Rather than trying to make the best gaming experience they can, they're looking to maximize profits through real money item trading. So their current target markets are the players who want to buy success, and the professional item farmers who supply them. I do not want to play with either type of person, and even having them around takes all the fun out of the game for me.
You've got a serious case of head in sand. Massive hordes of Diablo II players purchased items from third party sites. You played with many of them. You can't fault Blizzard for wanting to make safe an activity that is guaranteed to occur anyway. Nor can you fault them for choosing to appropriate the profit for themselves rather than let some Croatian fly-by-night website have it.
Re:will solo force you to be online all the time? (Score:5, Insightful)
Re:will solo force you to be online all the time? (Score:5, Insightful)
ProTIP: When you type 'Derp' in a post, your post does not automatically achieve any sort of edgy or cool factor and undermines any credibility you may have otherwise brought to the discussion. Thanks for playing.
Re:will solo force you to be online all the time? (Score:5, Informative)
Much the same can be said of a post starting with ProTIP:
Adding "Thanks for playing" falls into the same category.
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Re:will solo force you to be online all the time? (Score:5, Insightful)
I'm truly sad to say that Diablo III just doesn't have me very excited. I put countless hours into both of the previous games, though I never did get much out of Battle.net in Diablo II for whatever reason. For me, it was all about LAN play. The first Diablo made this especially appealing due to its Spawn Installs. Diablo III has no local multiplayer, which is ridiculous in itself. If you want to play by yourself in singleplayer, it requires the internet. So much for playing while you're on the road. The various changes to mechanics, art style, and addition of things like a trading area make it seem like little more than a shadow of World of Warcraft.
Honestly, I'm much more excited for Torchlight 2. I like the first game well enough while on the road, but the non-existent story couldn't hold my interest for much more than that. Thankfully the sequel will have multiplayer (local and online!) and seems to be expanding to overworld areas much like Diablo II did in comparison to the first Diablo. I imagine it's no coincidence that the Torchlight series is spearheaded by all of the major players from the first two Diablo games' development.
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What is Sarcraft? What does it have to do with Star Control 2? What is SCt?
Your post is invalid.
Re:In the immortal words of everyone (Score:5, Funny)
*click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click*
God, I'm so glad I've got my own place now. Two of my previous roommates played Diablo II, and it's easily the most fucking annoying thing on the planet to listen to. Then you go look at it to see if maybe there's some depth there to explain why they're playing. Nope! Click click click. Then, you try it out to see if maybe there's something not apparent just watching over their shoulder. After all, they've been playing it all day every day for the past month, must be something Nope! Click click click click click.
*click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click*
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You can hotkey abilities now and just mouse over your target. You also auto pick up gold now. I only click to move or interact with objects.
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You never know. I actually enjoyed Torchlight more on the XBox than on the PC.
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What reading are we getting from the Rape-Your-Customers-O-Meter?
The needle seems to be pegged on "incessant whining but still a roaring success".
Re:So... DRM laden constant-connection bullshit? (Score:4, Informative)
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And duping in single player mode should matter because.....?
Unless, of course, it's not really single player mode, and there's money to be made (even indirectly) off of folks selling uber swords for real world money.
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Not just DRM.
They need the constant connection to ensure that no one applies hax that would allow them to flood the real money AH.
Remember, ActaVision is using the Blizzard name to normalize people's thinking about real money for gear in games like this. They may not be taking a cut this time - but this opens the door for all future games to have real money for gear all the time.
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What reading are we getting from the Rape-Your-Customers-O-Meter?
It's considered a hack, and will get your account banned even if you only use it in single player.
You can get a Meter-Of-Blizzard's-Godliness for only $19.99 at the auction house, though.
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Same problem here. It didn't hook me at all. I had to force myself to play it a second time.
Only difference is that I found the graphics bland and ugly. You can only use 500 shades of "dank" before everything starts to blend together.
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It's the first 12th of the game. I certainly didn't expect to get "hooked". But it's definitely enough to say "Yup, that's Diablo alright." Which it is.
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I agree... I was very excited when it was first announced a few years ago. Of course, I knew it was downhill once Activision bought Blizzard.
I was hoping that Diablo 3 would be released before too much of Activision's influence made it into the game. However that did not happen and every few months an article of new "features" appeared such as no Lan games, Internet connections being required for solo play, and the "console-fication" of game play detracted from any excitement I used to have for Diablo 3.
So,
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More likely that you simply are one of the original fans that helped make Blizzard great, and that company no longer exists.
Nah, the company still exists. You just had the wrong idea/expectation of them (or what most companies do)
See, companies only have loyalty to their "customers". They don't actually have a loyalty to *you* specifically.
In 11 years, their "customers" have gone from you, to the people who are 11 years younger than you (and I).
These people (who are 11 years younger than you and I) do not v
Re: (Score:2)
who are completely out of touch with their customers and only know how to balance a quarterly spreadsheet.
Rather, they only care about their short term gains, and thus only care about balancing their quarterly spreadsheets...
They are not stupid people per se. They just have different values from functional members of society.
Re: (Score:3)
If they were only interested in short term gains they would have released Diablo 3 two years ago. And they'd be on the second expansion pack and working on Diablo 4.