Pay Less If You're a Nice Person: Valve's Freemium Model For DOTA 2 316
Canazza writes "In a podcast interview with Seven Day Cooldown, summarized by Develop, Valve Boss Gabe Newell discusses the payment model for upcoming strategy game DOTA 2. 'The issue that we're struggling with quite a bit is something I've kind of talked about before, which is: how do you properly value people's contributions to a community? ... An example is – and this is something as an industry we should be doing better – is charging customers based on how much fun they are to play with. ... “So, in practice, a really likable person in our community should get DOTA 2 for free, because of past behavior in Team Fortress 2. Now, a real jerk that annoys everyone, they can still play, but a game is full price and they have to pay an extra hundred dollars if they want voice.'"
I like this (Score:4, Interesting)
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More Importantly (Score:5, Insightful)
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A new account means you don't get all your previously earned cheevios linked to it.
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Basically only people with a good reputation will get any discount
Then how does one build a reputation in the first place? By the time some people can afford games ("bargain bin" pricing or its Steam counterpart), the publisher has already turned off the online matchmaking servers.
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"NEWSFLASH! Stunning discovery made: poor people have less options! Film at 11."
Save up and pay full price for a few games to build a reputation. Duh.
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To be fair, Valve hasn't ever turned off the matchmaking servers. I think Sierra's WON servers may have been turned off, but Steam-based versions of CS and TF(1) work just fine. Valve doesn't host servers, and they've never given any indication of giving up on their older games. GoldSrc games even (occasionally, to be fair) still get patches
Re:More Importantly (Score:4, Informative)
Only Counter-Strike really gets patches, which is still insanely popular. As far as that goes, that really makes sense; they are making significant profit off of it, they better keep the game running as smoothly and secure as possible. I'm sure Half-Life 1 gets a trickle of sales, but nobody plays multiplayer HL1 anymore and the game hasn't had an update since 2006; the single-player experience isn't affected by multiplayer cheats.
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Though, also to be fair, 2006 is what, 7 years after HL1 came out, and several years after HL2? I think by that point the game had long been in the bargain bin that spurred this topic.
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I think Sierra's WON servers may have been turned off, but Steam-based versions of CS and TF(1) work just fine.
Do you mean Team Fortress Classic? Team Fortress 1 was a Quake mod.
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Huh? The default weapons are very viable in TF2, I've been playing for years and I still generally stick with the defaults (except for the Medic). TF2 is probably the best example of F2P not being pay-to-win. Yes, there are a couple unbalanced weapons out there, but they aren't really game breaking, especially against a skilled player (TF2 is around 90% skill, if you do badly odds are you're just not playing well enough).
Maybe things have changed in the last couple months (haven't really touched it since
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It's changed dramatically. The idea used to be that new items had differen tradeoffs, and that if you didn't have them then you were more or less even on power with those who did. You lacked versatility and flexibility, perhaps (to use a medic example, there are times when crits are more important than invulnerability) but in theory the items were balanced against eachother. Additionally, the items didn't tremendously change the classes - each was still more-or-less played the same way (medic heals, soldier
Re:I like this (Score:5, Insightful)
I'm a DOTA noob that has spent a little time in the DOTA 2 beta.
This community is not noob friendly at all. DOTA is complicated, and there is *TONS* of stuff that there is no way a noob will know.
Yet it seems like 10 - 25% of the community is verbally abusive towards noobs.
This is a HUGE problem if Valve wants DOTA2 to be a successful game. New people need to be able to come in and learn the game without being abused by assholes that think they are better people because they do nothing but play DOTA.
If every new person quits the game after being yelled at, there won't be much of a "community" left.
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I feel the same way about LoL, I really enjoyed it, but it is impossible to actually learn not to such without being screamed at during every match. Also the learning curve is artificially obscene, thanks to 600000 fan made terms that I'm supposed to somehow has an a priori grasp on before even playing it. I quit LoL after a week, even if I really enjoyed it, and thus the devs lost whatever money I'd have thrown at them (and Tribes Ascend's devs are that much richer...).
I'm in my 30s, I don't have time f
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It's a really shitty ban when you're able to complain about it in every other goddamned thread
Re:I like this (Score:5, Insightful)
By far the biggest tragedy is that it's obvious that you actually believe the things you're saying. One can only hope that some day you'll get a glimpse of reality.
Re:I like this (Score:4, Interesting)
Exactly. The terrible thing here is not that he behaves like this, but that he fails to realize that theses are not, as they are in his mind, the kind of behaviors that anyone desires, respects, or tolerates. It's like a criminal telling the judge at trial that if anything he should be paid for committing crimes because he's actually doing society a favor.
Re:I like this (Score:4, Insightful)
If you talk to a real-life sociopath, you'll actually hear this from them, sometimes.
In a normal personal, the psychological gymnastics necessary to rationalize your behavior in this way would be truly amazing. In sociopaths, it seems to come naturally.
Oh, get ready for this (Score:3)
In Holland a child molestor is currently on trial. His major griefance? That people don't appreciate the camera work he put into his video's of him raping kids that he then put on the internet. Serious.
In dutch http://nos.nl/artikel/357245-robert-m-toont-twee-gezichten.html [nos.nl] but hey, all the cool kids speak dutch!
Hij vindt ook dat sommigen met wie hij het materiaal deelde, hem niet genoeg waardeerden voor zijn 'werk'.
He finds that some of who he shared the material with, didn't appreciate him enough for his
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However, the cyber-frat-boys should be capable of understanding that most potential customers deal with enough assholes in real life and aren't going to be interested in paying money to deal with more in their leisure time. Thus, everyone besides that little band of bros has an interest in gettin
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On the other hand, I can't stand DOTA/DOTA2/LoL due to people smurfing and basically raping people who haven't the slightest clue to play the game. It keeps the community to
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Re:I like this (Score:4, Interesting)
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I vote for the "ribbon" stickers. People with little ribbon decals all over their rear bumper are automatically considered assholes. I don't care how worthy of support the charity is, if you have a ribbon, what you're really saying is "look at me, I'm a charitable person!" which makes you an asshole.
I've been watching carefully lately, and I'm pretty sure I've got that right. Oh, and "I support the troops" ribbons are especially foul if
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Not trying to be a dick or anything, but if you get the tax credit, you can be even more generous if you want.
Playing devil's advocate for a moment, though--that strategy means that he would be choosing to fund his own preferred charities at the expense of other people funding the government services (from which he would still benefit...).
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And yet, old Left-wing, Socialist Illinois is #3 in job creation according to Bloomberg News, and Wisconsin, who has a Right-wing, Koch-sponsored governor and legislature, is losing more jobs than any other state in the US, and they continue to lose jobs even as all the states surrounding them (including Illinois) are gaining new jobs, new businesses). Despite what you would hear from the Right-wing media, since Scott Walker took office, more Wisconsin busi
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Has it helped?
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Yes, let's make computer game prices a popularity contest. We all really enjoyed that in high school, didn't we? And the nice people were always the most popular, weren't they? People who bubble up to the top of communities are always borderline sociopathic types, "politicians" if you will. They play the people, not the game. Most people will think these people are nice, until they learn their true nature when they find themselves in disagreement or antagonized for some mundane reason.
A game operator needs
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We all really enjoyed that in high school, didn't we?
Yes.
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I love this news. I'm going to organize a clan of jerks in DOTA 2. We will flag each other as nice players, and flag everyone else as jerks.
I can easily get 100 people to buy the game and follow me into this project, and with a bit of advertising on the webz I can easily get 1000 people. I'm sure we'll have no trouble becoming a majority of the playerbase or big enough at least that we can control the voting system.
Thanks Valve for making a game where us griefers can have fun. Meta-griefing is also the best
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I don't like this. What if I want to surround myself with jerks?
That's a completely serious question. I actually prefer to talk to, and be surrounded by, people who are assholes. I think they're more fun, and I couldn't give less of a fuck about being insulted by some random dipshit on the internet. Or in person, really. Hell, I feel slightly uncomfortable when somebody doesn't take a shot at me that I know they could have. A community of "nice" people? Gag me with a spoon, that sounds like an incredibly du
Re:I like this (Score:4, Interesting)
This is exactly the same problem that was faced in Ultima Online when it became obvious that some people enjoyed whacking new and otherwise defenseless players. They introduced PvP flags and zones to get around it, and I don't see why a similar approach wouldn't work here.
Each player could start out with their "Protection from assholes" flag set by default. If they either behave abusively (according to whatever flawed metric Valve uses to make that call) or turn the flag off intentionally, they will lose the ability to communicate with people who still have the flag set.
Offering monetary discounts for playing nice is just going to create a metagame, which will be exploited. Valve should instead apply a policy of "strict scrutiny," where only the smallest, least invasive steps necessary are taken to solve the problem.
Re:I like this (Score:5, Interesting)
Each player could start out with their "Protection from assholes" flag set by default. If they either behave abusively (according to whatever flawed metric Valve uses to make that call) or turn the flag off intentionally, they will lose the ability to communicate with people who still have the flag set.
See, now that sounds fine to me. I'd turn that flag off and happily exclude myself from the milquetoast masses. The very first thing I do anywhere it's available is turn off the profanity filter, and turn on the PvP flag.
I'm not out to actually ruin anyone's day. Hell, I don't even want to make dipshits like the post above yours feel bad just because they can't tell the difference between a troll and somebody who prefers a more honest interaction style between their peers. I just want to call you a fucking moron when you do something stupid and have you be mildly embarrassed and have that mild embarrassment be a motivator to fix your behavior in the future instead of going, "uh, gee, golly gosh, you know it's actually more effective..." and then have somebody mash "UNLIKEABLE" because I didn't make them feel like a perfect snowflake.
And I want the same thing back. I don't want language couched in fifteen layers of inoffensiveness, just tell me what I did wrong, feel free to throw a curse or two in for emphasis if you think it's warranted. I'll sort out if I'm actually a dipshit on my own.
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I won't say I've never used absolutes, but what about the post you replied to indicated that? Did you interpret my hyperbole used to highlight a point as actual beliefs? And where did you learn to make personality judgments based on short posts on the internet? That seems like an amazingly useful skill.
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This is the current system Valve are more or less using in the beta. Players who get reported often or who leave games early (team game, so that ruins it for the other players) get shoved into the "low priority queue." Basically, that is where the ragers, jerks, and assholes end up. It isn't perfect yet, but it does help some. And of course it really is low-priority, so it takes a while to find a game (creating the incentive not to end up there).
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I don't like this. What if I want to surround myself with jerks?
That's a completely serious question. I actually prefer to talk to, and be surrounded by, people who are assholes. I think they're more fun, and I couldn't give less of a fuck about being insulted by some random dipshit on the internet. Or in person, really. Hell, I feel slightly uncomfortable when somebody doesn't take a shot at me that I know they could have. A community of "nice" people? Gag me with a spoon, that sounds like an incredibly dull place, and stressful too, where you have to worry every second about hurting somebody's feelings. Verbally knocking people around (and being knocked around) is half the fun, making this community sound like a great place if you like playing football with a bunch of grandmothers with osteoporosis.
Besides which, the true assholes out there are the ones that make the "community" turning on their target just another part of the making-them-feel-like-shit process. Can't wait to see what the trolls do with the new game (that game being the new pricing model, not DotA).
Enjoy paying the "jerk tax" then... or get tired of it and move on to something else. Either way, Valve wins.
Re:I like this (Score:5, Insightful)
Well, fuck you and what you want, freak.
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Then you'll pay more for the priviege to be an asshole and surround yourself with your fellow assholes. Simple.
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Oh yeah. You're the nice guy.
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Woah, full-on internet toughguy. Sure, I'm the bully, because I singled you out and started calling you names for expressing your opinion. Thanks for showing us all what a nice guy really is.
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So I'm a n00b. I've been playing games for ever, but when I start a new game, I'm a n00b. I don't have any skill. I don't mind that I don't have any skill, because I'm new at this this and learning.
Then I run into someone like you who calls me a dickhead and gives me a frank assessment of my skill.
I realise this makes you feel better about yourself, as you clearly have more skill than me (that's OK, I'm new at this). How does it make me feel? Am I likely to want to carry on learning this game?
That depends o
Re:I like this (Score:4, Informative)
The problem with any good justice system is that it has to balance a number of factors. Would you suggest that everyone that, I dunno, J-walks get the death penalty? Not only would the punishment be exorbitant, but now you'd be encouraging J-walkers to carry weapons and dispose of witnesses, as doing so doesn't really make the punishment worse, but could let you avoid it entirely.
Valve is trying to make an effective deterrent to being a jerk. The problem with simply banning is that it gives users no ability to reform, and really ups the burden of proof as the ability to appeal a ban is basically nil (and pricy for Valve if it's not). Also, banned players can usually just get a new account and continue to be an ass until they're banned again, but this time around they aren't going to care half as much as they've already lost everything tied to their original account.
So they have to set the punishment at something that is reasonable in the face of unreliable justice and the cost of creating a new account. Allowing players to play on probation (no voice) or charging them $100 seems like a decent balance to me.
> So you think that someone should not have to behave nice if he is a rich?
Rich? lol. I think that if you combine the demographics of "jerk" and "has $100 to blow" you'll find more basement dwelling trolls than rich people, who usually do other things to do with their time besides being a jerk on online games. A hundred dallors just ain't that much in this day... It won't even buy you two new games.
> Does it not make far more sense to charge everyone the same and ban the jerks?
> Is it really worth it to Valve to decrease their multiplayer experience for everyone for as little as $100 jerk tax?
I for one, think it's fine, as you can sit back and laugh at jerks, knowing that they heavily subsidized you copy. Also, I still expect that there will be normal bans if they're really so bad.
Re:I like this (Score:4, Insightful)
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And this is why it will probably fail, all you need is a fair group of people to work together.
Black mail
extortion
"protection" fees.
Good Model (Score:2)
Basically, Valve is going to tell a paying customer that he is a jerk (indirectly by offering him a higher price than others). Great business model.
Next release, they can tell a paying customer if he is a moron or not - i.e. if a customer paid for a valve game even after being indirectly being told by Valve that he is a jerk, that means he is a moron.
Re:Good Model (Score:4, Informative)
Were you about to make some argument either way, or is that it?
Re:Good Model (Score:5, Insightful)
Basically, Valve is going to tell a paying customer that he is a jerk (indirectly by offering him a higher price than others). Great business model.
Next release, they can tell a paying customer if he is a moron or not - i.e. if a customer paid for a valve game even after being indirectly being told by Valve that he is a jerk, that means he is a moron.
I see nothing wrong with that, when a small number of unpleasant players can ruin the perception and experience of many people. I have quit subscription games in the past because of briefing and anti-social players. For them to tolerate jerks, just because they are paying customers, is shooting themselves in the foot a lot more than making a small number of people, who are ruining the game pay, extra.
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Boohoo. Contrary to the popular saying, the customer is not always right. Wise companies know when it's time to cut ties to those customers who aren't worth doing business with.
Might have the opposite effect? (Score:5, Funny)
"Dude I paid $100 bucks to be a jerk. Did you? No then STFU asshole."
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Actually, I'd be with them. Charge me extra because I'm not 'nice' and I feel no obligation to even try.
Sometimes it's nice to be honest with people, and sadly work usually isn't the place for, when out dancing I'd lose out on some good.. dances, and while I'm out shooting, the other people are armed too. So really it's only when gaming that I get to be completely honest about the people around me.
Gaming the system (Score:4, Insightful)
The real jerks will make sure they game whatever reporting tool there is in order to make other people look like jerks.
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Note to self: mod capnchicken Troll every time he posts for outing our ruse!
***Extra note to self: don't post "notes to self" on a public form***
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Yes, you read that right. MICROSOFT is doing a decent job. Reports that xbox live is a cesspit of cursing 13 year olds are greatly exaggerated. The secret seems to be having actual people be the judges: it's not a simple system where x number of complaints = marked as bad and banned.
If MS can get it semi-right, you have to expect that Valve can do a passable job too.
First Jerk to Fine: (Score:5, Insightful)
Second asshole to be fired from the cannon would be the article writer who did the same fucking thing.
Re:First Jerk to Fine: (Score:5, Informative)
DOTA [wikipedia.org] = "Defense of the Ancients".
The basics of the game are that you control a single unit (a hero), and you work with a team of people (normally 5 other players). So it becomes a 6 vs 6 battle where you are trying to destroy the other teams base. This game style has been dubbed ARTS [wikipedia.org] (action real time strategy).
It originally started as a Warcraft 3 mod. Since then, numerous companies have copied the style.
1) You have Blizzard creating [battle.net] a DOTA mod for Starcraft 2.
2) You have Valve creating DOTA 2 [dota2.com]. (note that Valve and Blizzard are having a trademark war [joystiq.com] right now over DOTA). Dota 2 is a stand-alone game.
3) LoL (League of Legends [leagueoflegends.com]) is a DOTA style came released back in 2009. It's a stand-alone game with persistant characters.
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Re:First Jerk to Fine: (Score:5, Informative)
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I play League of Legends. I didn't know what DOTA was.
How might you explain this, Mr. Jerky Jerk?
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Why? Does it say 'News for WoWtards' at the top?
DotA is for Warcraft 3, not WoW. So this would fall under "News for W3rds".
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Hmm. Someone pointing out that they've never heard of DOTA so you flame them for.. not knowing what DOTA is?
Shit, I've been PC gaming since '91 (and "home computer" gaming and programming since '82) and I only know what DOTA is because I saw it mentioned as a genre a while back and went hunting across the 'net to find out what it is. I've since played a couple of DOTA based games and found them entirely unrewarding, so it doesn't surprise me at all that someone hasn't come across that style of game or parti
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Also, it is appropriate but not necessary to spell out the name if the subject is referenced multiple times
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It's pretty common knowledge. They never spell out DARPA or SOPA or NASA, do they?
Who is "they?" Surely you're not referring to professional writers, as they above anyone should know the proper format by which to address acronyms.
As for it being "pretty common knowledge," that's an obvious fallacy as if it were common knowledge, people wouldn't have to ask.
So (Score:2)
Valve thinks it is OK to be a jerk if you are rich enough to afford $100?
And they think that it is a good idea to game the multiplayer experience of everyone to make as little as $100?
This problem has already been solved. charge everyone the same and ban the jerks.
Re:So (Score:5, Insightful)
Yes, an furthermore $100 wasn't exactly a figure plucked out of the air... it's the cost of the "Something Special for Someone Special" item in the TF2 store, which when purchased, sends out a message to all players currently playing TF2 that "[Person A] has given a [Renamed Thing] to [Person B]. Congratulations!"
Needless to say, this item is used by jerks with various messages. For $100 a pop.
Did I mention the item's other use is a barely-visible cosmetic item in the game?
personal pronouns are your friend (Score:3, Funny)
"Who". A real jerk who [wikipedia.org] annoys everyone.
-- a real jerk who annoys everyone
Re:personal pronouns are your friend (Score:4, Informative)
That, as opposed to which, can be used for both people and things.
Mind Control! (Score:3, Interesting)
Mind Control!
Seriously, who decides what is "acceptable" behavior? Valve? Players acting as moderators? GROUPS of players acting as moderators? PAID GROUPS? (see where I'm going with this?)
The moment you start applying anything other then peer pressure is the moment where distrust SHOULD come into play. Some people should never be allowed such control over others, in-game or out. Sure, some people are dicks, but handing out baseball bats (excuse me, Ban-Hammers) to the disgruntled is not the solution.
"The Disgruntled Ones is now recruiting for Scalper positions, as well as Guild Attorney. Must have Moderation Points!"
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Groupthink, of course. Be, do and say what others like and you're beloved.
Gee, you haven't been long here on /., have you?
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Yes. But that's because Slashdot discussions generally include multiple diverse viewpoints intermingled and intelligently argued, in amongst the jerks, the DOTA fanatics and the people going "WTF is DOTA and why should we care if jerks want to pay for it?"
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if you think that smacking wrists and telling people to play nice is mind control now, I can't even imagine what you were like as a kindergartener. Sheesh. Not everyone thinks life is a survival-of-the-assholeiest struggle where life and death are determined by how much of a jerk you can be online.
Unfortunately, those who DO are DOTA players. HON sure was fun to get yelled at over my ear piece because I'd never even heard of what a DOTA was before. it was kind of fun, but I had no interest in being verba
Wasted Karma! (Score:2)
I've been playing TF2 since it came out. I often help new players with tips and advice and I've received a few gifts for my efforts, making me think I'd be high up on Gabe's "Don't be a jerk" scale...
But I have no interest in DOTA2! Waaaahh!!
So, in a nutshell, (Score:2)
Everyone who sucks at the game will get it for free, and everyone who's good at it will have to pay full price.
Face it, it's more fun for most people to play with target dummies.
We've all been chosen last (Score:2)
The secret formula (Score:2)
How it works is this:
If you've played TF2:
(Medic hours + Soldier hours + Heavy hours) / (Spy hours + Sniper hours + Pyro hours). The higher the number, the less you pay.
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I wonder where I'd fit in this - I almost always play Scout/Demo/Engineer. OK, I admit I do take the the pyro quite often because they're really good at protecting allies from explosives and fire, can remove sappers, keep spies away and have my favourite weapon: the almighty flaregun of sniper-slaying. I hope that doesn't make me a jerk.
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Infinity
Not a bad idea (Score:2)
This concept could promote good behaviour at least (Score:2)
I don't think charging extra or penalizing annoying players will ever work--it's too easy to game that into an offensive weapon--and I do think manipulation of any new system should be expected as an eventuality. But that's no different from any other rules of the game.
The fundamental idea, to crowdsource who is a 'fun' player from other players and then give them discounts or incentives sounds great. (voice chat?) Good crowdsourcing models are out there, but the real trick is to figure out ways to enable t
Re:Freemium model necessarily attracts jerks... (Score:5, Insightful)
I think it's less of an issue with monetization and more of an issue with DOTA format. I've played it in HoN, I played it in SC2 DOTA mods like SOLTS, I played it in LoL. They all suffer from the same problem in spite of being 3 different models. HoN was buy to play, SC2 was buy the main game, play custom games for free and LoL was free to play. LoL is not actually/technically freemium as paying customer doesn't get any gameplay advantages over someone playing for free.
DOTA format just makes people into assholes because someone making mistakes punishes the entire team in a very direct and visible manner. So people become assholes to the "feeders" very quickly, as they directly ruin their gameplay experience.
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...If the League of Legends community is any indication.
Seriously, those guys suck.
Word. I completely ditched LoL within about a week after getting destroyed every single fucking game by high-level douchebags who would only play against low level noobs such as myself.
Terrible thing, when the community is the reason for a games downfall.
Re:Freemium model necessarily attracts jerks... (Score:5, Insightful)
It's not just freemium that attracts jerks. Free in general does.
Marco Arment, the developer of Instapaper [instapaper.com], talks about his development process and business decisions relatively regularly, and I recall one of his posts regarding his decision to drop the free version of his app [marco.org]. If you scroll down to the "Undesirable customers" heading, you'll see some of his talk about the sorts of stuff he noticed as a trend between the free and paid versions of his app.
Though he doesn't out-and-out say it this way, his point is basically that people attracted to free are cheapskates who tend to have unreasonable demands and a sense of entitlement. I'm inclined to agree as well. Having people pay even a buck or two makes them much more invested and filters out a lot of the riffraff who you'd rather not be dealing with.
So, it's not just in games where you get undesirable types with a free-product business model.
Re:Freemium model necessarily attracts jerks... (Score:5, Insightful)
So obviously we should make /. a fee-based service.
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So obviously we should make /. a fee-based service.
It's worked out well enough for the Something Awful forums. That didn't even start with the intention of using it as a revenue stream. There was just this one guy that kept banning that would come back through various proxies, etc. and Lowtax said screw it, $10 registration fee. Problem solved.
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What on earth are you talking about?
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Discriminatory pricing within EU unified economic zone based on location is indeed illegal. This is very specific law, aimed to make sure that EU is in fact a unified economic zone.
What does it have to do with pricing people based on behaviour?
Re:Maybe Valve should concentrate on other things. (Score:4, Insightful)
Sorry, but 2 is the limit for Valve games. (Score:2)
1. Half-Life 2: Episode 2
2. Left 4 Dead 2
3. Portal 2
4. Dota 2
5. Team Fortress 2
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Defense of the Ancients [wikipedia.org]
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I think you are confusing skill with personality. They are not related.
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Anyway I can see this statement working better - should get TF3 for free, because of past behavior in TF2 - that makes much more sense.
Even ignoring the fact that Valve can't count to 3, I can't see TF3 coming out anytime soon... some people have invested a lot of money into their virtual items in TF2.
I suspect Valve will continue updating TF2 with new things and new game engine versions until people finally stop paying them for in-game items, or it drops below a certain threshold.