Steam For Linux Will Launch In 2012 299
An anonymous reader writes "Gabe Newell has responded to an email asking if Steam for Linux will be released this year with the simple answer 'Yes.' That means at some point in the next 7 months anyone running Linux will be able to download Steam and start playing a number of games, including at least one Valve title (most likely Left 4 Dead 2). After that the emphasis will be on game developers to start porting their Steam games over to Linux. 2012 could be a great year for gaming on Linux. The news follows the revelation in April that Valve was indeed working on a Linux port of its digital games service. At the time though, and as with all Valve software, we had no idea when it would get released."
2012 the year of the Linux desktop (Score:3, Funny)
...
Re: (Score:3, Interesting)
Maybe this will indeed be the 'tipping point' for Linux. With those games coming to Linux, a gaming machine will become a lot cheaper. And they'll run faster too! (no antivirus or trialware running in the background)
Re:2012 the year of the Linux desktop (Score:5, Insightful)
Games...and the fact that Windows 8 Tile interface without a typical menu system looks like an abomination. Windows users are going to be looking around. Apple will likely pick up most of them, but Linux needs to be in position to pick some up. Steam will help immensely.
Re:2012 the year of the Linux desktop (Score:5, Insightful)
Nearly all people don't give a rip about Slashdot pundits. They buy a PC at Best Buy or Dell.com's "For Home" section and it comes with Windows. Done deal.
I'm a Linux advocate, but come on! To suggest that Uncle Larry will switch to Linux because she doesn't like the tile interface is absurd!
Re:2012 the year of the Linux desktop (Score:5, Informative)
To suggest that Uncle Larry will switch to Linux because she doesn't like the tile interface is absurd!
They'll just do what my Dad does and run Windows XP on the 900Mhz machine with 256MB RAM I'm not allowed to upgrade because "it works the way he wants it to, even if it's a bit slow" while the new machine I transferred all his data to collects dust.
Re:2012 the year of the Linux desktop (Score:4, Informative)
Re: (Score:3, Insightful)
I, even being a techie, have actually moved farther away from Linux. There w
Re: (Score:3)
I'm a Linux advocate, but come on! To suggest that Uncle Larry will switch to Linux because she doesn't like the tile interface is absurd!
PC gamers tend to be tech savvy enough to consider it if their games ran on Linux. Unfortunately, most game publishers will probably not bother porting their games to Linux even after Steam adds support.
Re:2012 the year of the Linux desktop (Score:4, Funny)
It's hard for Apple to use these (Score:5, Interesting)
Apple opposes you buying and using their OS if your computer isn't a Mac.
If you buy a computer and it has Windows 8 preloaded and you hate it, Mac OS may be available to you as a pirate, but Apple's position is that your computer is a doorstop, not a ludicrously overpowered computer which can be salvaged by installing decent software. They aren't going to try to directly use that machine to increase their OS market share.
They don't hope to get you as a customer until n years later when that machine is finally obsolete (and I think n is getting to be a pretty big number), and they're counting on you remembering how unhappy you were with your previous purchase being non-Apple hardware.
Except that when that day comes, you may have been running Mint for n years and probably don't actually have negative feelings about your hardware purchase. Turns out, the non-Apple hardware was fucking awesome (probably; most of today's shittiest garbage computers are just incredible, or at least in my experience). It's the preload you have bad feelings about.
There are a few angles; maybe you will keep Windows on the machine despite your unhappiness, so the bitterness will last longer. Maybe your otherwise useful machine has something weird for which drivers are hard to get or don't work well (e.g. realtek wifi), so you can't ever upgrade the OS. Maybe you'll recommend Macs to your friends and family, so someone else might get a Mac due to your purchase of a Windows-preloaded box.
There are opportunities for Apple, but most of them seem pretty fringe.
Re: (Score:3)
That's just another example of how Apple's opportunities in this situation are on the fringes. Sure, some people will forget the computer they just bought and go buy yet another one. But don't tell me that's not a selection disadvantage for the one OS maker whose OS product requires the expensive dongle. Not an automatically-losing disadvantage but a clear disadvantage nonetheless.
Developers, developers, developers (Score:5, Insightful)
The bigger question is, will it motivate developers to port to Linux?
Re:Developers, developers, developers (Score:5, Informative)
Re: (Score:3)
Whoa, that reminds me! I actually bought that one when I saw that it had Psychonauts, but never got around to playing it.
Yeah, the HIB ought to put to rest the notion that Linux users won't pay for software (at least not software of an artistic character). We're on average paying more than both Apple and MS users.
I think it's owed to the success of Android and desktop Apple (but NOT iOS, due to its oppressive restrictions on programmers). Portability has become a big selling point for middleware, and once y
Re: (Score:3)
Apparently you haven't downloaded many of them!
Re:Developers, developers, developers (Score:5, Informative)
bzzt wrong.
Very few of them are using any form of wine. Many were ported by icculus.
Re:Developers, developers, developers (Score:4, Insightful)
And some were native out of the box by the studio and some were ported by myself.
Re:Developers, developers, developers (Score:5, Interesting)
You apparently haven't bought any of them, then.
At least Cortex Command (which is about to get another update by the by...) is Native Code. Why do I know this? Because I'm the gent that actually made the 32 and 64-bit X86 binaries and installers for the HIB #2. Depends on the game, really- some of them are Flash based. Some of them are native.
Re:Developers, developers, developers (Score:4, Insightful)
Thank you for that. I use Linux, I buy the bundles. I will pay for Linux gaming. Thank you again.
Re: (Score:3)
I also had issues running Psychonauts, I was able to play through for a while, but the game crashes at points that I expect a video is
Re:Developers, developers, developers (Score:5, Insightful)
Re:Developers, developers, developers (Score:5, Informative)
I have stuck with windows for the past 10 years for specifically this reason. I'm a Linux admin by trade. I see no reason after steam games are stable on Linux to stick around. (except the crap feast which is origin.)
Re: (Score:2)
Re:Developers, developers, developers (Score:5, Informative)
Re: (Score:2)
Re: (Score:3)
Multi-platform yes. Linux only, what on earth would be the point of that? It's hardly an ideal gaming system - my Nvidia drivers crash on me every week - but if you're supporting Android and OSX already, why not offer it too?
I notice that multiplatform games have done much better on Kickstarter. Probably a lot of gamers are pro-Linux in principle, but will buy the Windows/OSX version anyway if that's all that exists - and the companies know that. That logic does not apply for Kickstarter funding, though - t
Re: (Score:3)
Re:Developers, developers, developers (Score:4, Interesting)
Sadly it'll never happen as long as the CEO is also on the board of directors for Microsoft.
Re: (Score:3)
Yes. Steam already has the market.
I hope not. I'm hoping Linux users are more anti-DRM than that, and that Steam crashes and burns.
So, what, indie developers can go back to being forced to add far, far worse DRM onto their games and sign deals with Ubisoft/EA/Activision to get their games published at all, and have zero games on Linux at all? Because that is the alternative to Steam, you know. You may not have thought this through.
Re: (Score:2)
Considering how tiny the Mac library is, I doubt it. Porting from Mac to Linux is relatively easy compared to porting from Windows to anything else, but when you speak of Linux you speak of a number of distributions that do not agree about a number of different things, drivers that lack proper support or adherence to established norms, etc.
Can Canonical make a difference with free software where Apple with its tight control over their platform is failing? I don't think so, BUT don't lose hope yet, the Lin
Re:Developers, developers, developers (Score:5, Interesting)
I would bet on your last point above all. Valve wants their own console, they are afraid of windows 8 for good reason. Making a linux steam client paves the way for their own steam box.
Re: (Score:2, Funny)
Would be great for all... looks like Win8 games will just be ports of cell phone games.
Re: (Score:3)
I would bet on your last point above all. Valve wants their own console, they are afraid of windows 8 for good reason. Making a linux steam client paves the way for their own steam box.
Wish I had a mod point for you. I hadn't thought of that, but you've probably hit the nail right on the head. +1 insightful. Most valve games run on relatively low end hardware (compared to pretty much any other game), so it would make the valve console super easy to create.
Re: (Score:2)
Considering how tiny the Mac library is, I doubt it. Porting from Mac to Linux is relatively easy compared to porting from Windows to anything else, but when you speak of Linux you speak of a number of distributions that do not agree about a number of different things, drivers that lack proper support or adherence to established norms, etc.
Most Mac titles are just Windows titles recompiled using Transgaming's Cider environment which is basically a commercial WINE derivative for OS X. It seems likely to me that Steam for Linux will operate along similar lines or perhaps Steam might even pack a version of Cedega or native WINE under its hood. So it won't be so much as porting games as testing and running them against WINE. There may be a smattering of genuinely native games but I expect most will be appear through this route.
Re:Developers, developers, developers (Score:4, Interesting)
Heh... Steam's native. The games they're currently porting are native.
I could tell you more, but I'd have to kill you... >:-D
Re:Developers, developers, developers (Score:4, Insightful)
Re:Developers, developers, developers (Score:5, Informative)
As long as developers are willing to statically link in libraries - that's not the Linux way, but it's done all the time on Windows anyway
No, actually what's done all the time on Windows is far stupider than that.
Developers dynamically link, then include a private copy of the DLLs they linked against with their program that no other program on the system uses.
Re: (Score:3)
And how is that stupid? That's how you avoid the dll hell.
You avoid static linking by... including a specific version of a shared library that only your app uses.
Re: (Score:3)
There are some advantages to dynamically linking a private copy of a DLL instead of linking statically. For one, it makes the game easier to patch. For another, a DLL can be loaded dynamically as and when needed, and unloaded when no longer needed, saving memory.
Re: (Score:3, Insightful)
In addition, Linux isn't just a "Server OS" (though, it is a great one!). It's also a mobile OS (android), a router firmware, it powers things like the Boxee box, and so on. It certainly is NOT just a "Server OS".
Re: (Score:3)
Get back to me when non-tech people replace Windows with Linux, without the urging, or help, of tech people.
How many "non-tech people" do you know who actually installed Windows from disk? Something tells me that if you were to ask most of these folks when they installed their OS, the response would be akin to "Uh, it was on there when I bought it."
Re: (Score:2)
> Get back to me when non-tech people replace Windows with Linux, without the urging, or help, of tech people.
Macs are no different.
Windows being entrenched is the problem. 30 years of FUD and "legacy" apps have been quite effective at making people believe there aren't any other options out there.
Re: (Score:3)
Obvious troll is obvious.
Linux won't become a major force on the desktop until it gets the full package down- which includes usability, hardware compatibility, software, and in particular games. Gaming on Linux has historically always been poor- making it better can only be a good thing for Linux. The complete "Linux just works" package is closer today than ever, and gaming is one of the major holes that still needs patching.
And if you want more Microsoft screw-ups, Windows 8 is lining itself up nicely. Unl
Re: (Score:2)
I install Linux on the desktop of anyone I like. I do not want to spend every visit fixing their computer so I prefer them to run something that does not break. I spend my time with my friends chatting and having fun. I install windows on the computers of people that pay me. When I installed Linux on my mum's computer it ran for 3 years before anyone had to look at it and then she bought a nice shiny iMac because she liked the ones she used at uni. Linux is on as many desktops as it is on servers but i
Re: (Score:2)
No. Linux is a Server OS. Not a desktop OS.
Linux had a chance to become a premiere desktop OS last decade with Microsoft Screwup on top of Screwup. However, it seemed that Apple Took the Gold and Linux Lagged
Never overestimate Microsoft. They seem to be on course for another major debacle with windows 8 and windows RT.
That doesn't change the fact that until the software people want to run are easily available on Linux, Linux isn't going "mainstream". Even supported software (like VMWare for example) is a relative PITA to install on Ubuntu (widely touted as being "easy mode" Linux) vs installing VMWare on a windows box. Linux as a community has a LONG way to go in the user friendliness area before it will be
Re: (Score:2)
How is vmware hard to install?
It is in the fancy store, can't get much easier.
Re: (Score:3)
Apple "took the gold"? What gold? It's still an "also ran" just like Linux. It is in exactly the same position with it's user base getting equally excited at the prospect of an Indie game or a Steam port.
When the "app store" gets as robust or as comprehensive as yum or apt-get, then you can start talking.
Humble Indie Bundle (Score:5, Informative)
Great!
Remember that all games from the current and previous Humble Indie Bundles [humblebundle.com] (overview of all games [wikipedia.org]) have a Linux version, and most of them are on Steam too. So that's already a nice range of games to start.
Re: (Score:2)
True but for non techie users just working which of the various Linux install packages to download will stop them dead. Steam should remove that roadstop and maybe we'll stop needing to hack configurations or guess which dependencies the installer didn't deal with.
I gave up trying to install games for my wife under Kununtu, it's been easier running many under Wine than getting native builds to work.
Re: (Score:2)
Desura handles this very well. Not sure the recent bundles have keys for it, but it is very steam like and runs on linux.
This is great news! (Score:5, Funny)
DRM in Linux is practically nonexistent, and I'm glad to see this gap filled! I was starting to feel lonely without being groped by a lawyer.
Re:This is great news! (Score:5, Interesting)
Steam is a lesson in how DRM should be done. Ever used it? It's really nice, could storage of saves by default, all your games accessible wherever you are with your steam password. It actually makes your life *easier* than piracy which is practically unheard of for DRM. Valve seem to understand that money, like water, follows the path of least resistance.
Re: (Score:2)
Re:This is great news! (Score:5, Insightful)
I wish Valve would issue an IPO so that I could invest.
No, you don't, because then Valve would be forced to answer to investors, which means a focus on quarterly-earnings, which means rushed games and restrictive DRM and bullshit like that. Look at what happened to Ubisoft, EA, and Activision-Blizzard. Valve manages to be better than most of the other publishers in large part because they are a privately owned company who can afford to mess around if they want (and because of their unique management structure, i.e. they don't have one). Also means their employees are extremely well paid, which pays off in the long run with talented employees sticking around.
Re:This is great news! (Score:5, Informative)
Actually, it does store your save games in the cloud, for the games that support it.
Either that, or my desktop and laptop have some weird data quantum entanglement going on.
Re: (Score:3, Informative)
Evidently you haven't used Steam in quite a while. Files are stored locally (because not doing that is a dumb idea), but they're also synced across Steam's servers. I uninstalled HL2 a while back to save room, then reinstalled it the other day on my new computer, and all my old saves came with it.
Re: (Score:2)
Same with Torchlight, I was pleasantly surprised, when I loaded it up to show some workmates, that I had my character and progress saved online.
Re: (Score:2)
Actually, it doesn't store your save games in the cloud, just look in C:/Users/$username/My documents?/, somewhere there. The only thing it saves (source based games atleast) are your key configs.
It depends on the game. Valve-made single-player games, such as Half-Life 2 and Portal 2, do indeed save your games in the Steam Cloud.
Re: (Score:3)
Re: (Score:2)
Well take your pick, either you get the games with DRM, or you don't get your games. You still have that choice now, you don't like the DRM, then dont get Steam For Linux.
Remember these are just Games, Entertainment, They are really not a big deal in the grand scheme of life, heck they probably distract you from having a lot of life's great moments.
Re: (Score:2)
Remember these are just Games, Entertainment, They are really not a big deal in the grand scheme of life, heck they probably distract you from having a lot of life's great moments.
Stop undermining my rage!!! You and your logic....
Re:This is great news! (Score:5, Informative)
They lock my games to a single account and that's about it. In exchange, they backup my saves, backup my games, allow me to install my games wherever I wish, provide me with free voice chat services that I would otherwise have to host or pay for, provide me with awesome deals, etc.
Thanks to Steam promotions alone, my game library there has 273 games that cost me an average of $6 each, so I don't know about you, but $6 per game in addition to all the other advantages is quite a bargain in exchange for their "DRM" that is more permissive than what you can usually find in the retail versions of the same games.
Re: (Score:2)
Thanks to Steam promotions alone, my game library there has 273 games that cost me an average of $6 each, so I don't know about you, but $6 per game in addition to all the other advantages is quite a bargain in exchange for their "DRM" that is more permissive than what you can usually find in the retail versions of the same games.
Yep, when the prices get that low I usually snatch them up too. They do some good stuff. I'm just *very* hesitant to buy a game full price because it feels like such a commitment. It took a couple friends to talk me into getting Skyrim, which I considered to be worth every penny but didn't know it until afterwards. A lot of people who got Diablo 3, I believe, didn't fare so well.
Re: (Score:2)
Gabe, I'm thinking of becoming gay, just for you (Score:3, Funny)
Nope, just kidding. Still, excellent news!
Mac Ports of Source Games (Score:4, Interesting)
Seeing as just about all of the Valve games on the Source engine have been ported to Mac, would I be correct in thinking that it is a vastly reduced job to then bring them to Linux?
Anyway, this is great news.
2012 - Year of the Linux Desktop!!
Re: (Score:2)
Actually, the games were probably a pretty easy port. The server logic has been ported for years - there have been Linux dedicated servers pretty much since HL2 came out. All that was really needed was input handling, and a renderer. The Mac port handled the renderer, and at least made sure the input system was able to be ported to a new system easily, not heavily DirectX-dependent.
Most of the difficulty was probably making it run *well*, not making it *run*. As well as porting Steam itself - I know that it
Re: (Score:2, Insightful)
It's a shame that the Mac Steam client is the way that it is - you'd expect it to perform well, but it's a resource hog (especially CPU) on lower-end systems. The internal html engine is Webkit, yet the steam store inside the client (with the videos, sliding graphics etc) is pretty sluggish, but the same content viewed in Chrome or Safari on the same machine is perfectly fine.
Not sure what it is that Steam is doing wrong there, but it's annoying.
Mac-native games, however, are excellent. I also like that I c
2012 Valve Time? (Score:2, Informative)
https://developer.valvesoftware.com/wiki/Valve_Time
Have some WINE? (Score:2)
that sucking sound (Score:5, Insightful)
That sucking sound is all my productivity flying out the window when this goes live. The last few years since the dvd drive on the family Wii console died I have gotten so much done. After all, on linux we all know the fun is in the coding and productivity tools (albeit a rarified kind of fun that you gotta immerse yourself in). If steam goes live with good games, well, I could see the 15 minute break I take when stumped by a coding challenge stretching into a week...
Re: (Score:2)
You damn right about that. There were only a very few games (curiously Valve produced) that after all these years actually made me install Windows to play them. If more games start showing up in my Linux boxen at a distance of a few clicks and dollars, I might very well just drop my time from random opensource projects and game on a little.
Re: (Score:3)
By the way, this might not be the year of Linux on the desktop after all since we will see a mass slowdown on kernel.org development cause everybody will be playing HL2 EP3 on Linux :P /joking
No probably not (Score:2)
Please remember Steam is a distribution platform, nothing more. So all it does it make it easier to get games. It doesn't bring any new games over, it isn't a system for porting or emulating games. So it will only have games already available for Linux, with the exception of any Valve games they port.
You can see this on the Mac version now. If you look at the games for Windows and games for Mac you find that there are major differences. Some titles are listed as "Steam Play" meaning they run on both, howeve
Re:No probably not (Score:4, Informative)
...so it acts like apt-get for games.
Re: (Score:2)
You know you can attach a USB hard drive to the Wii and load games from it, right? :^P
Tin foil hat, full engage,.... (Score:4, Interesting)
Considering the direction Microsoft is taking with the desktop (Windows 8) and rumours I've heard about Gabes opinion on Microsofts decisions with 8 (apparently extremely unhappy / disapointed) I suspect Valve is looking towards a future where linux is on significantly more desktops than it is now.
Admitedly, it's highly unlikely but you never know, Microsoft really are making a mess with Windows 8
Re:Tin foil hat, full engage,.... (Score:5, Interesting)
Not only that but if you think on it, Valve can actually create a dedicated gaming platform using Linux (with dedicated hardware or not). Steam on Linux might just be the entry point for it.
How about no? (Score:4, Insightful)
Productivity (Score:2)
Oh no! If that happens, my productivity will go down! I'll be playing games suddenly!
No technical commentary? (Score:2)
No technical commentary at all? Come on /. try harder.
I'm curious how they'll integrate with the numerous distros and numerous desktop environments, or sadly, more likely not integrate at all.
I've often thought an interesting add on for apt-get and friends would be the limited support required to set up a "for pay/for donation" app store. Anything other than a really ugly hack would require lots of work.
Several puzzles to solve. Proper place in the file system hierarchy? Assuming its some place in /opt,
Re: (Score:2)
Ubuntu can and does sell some software through their software manager, so you're interest in the "apt-get donation" has sort of been addressed, though not directly as an apt-get add on.
Re: (Score:2)
> I'm curious how they'll integrate with the numerous distros
> and numerous desktop environments, or sadly, more likely
> not integrate at all.
What exactly do you need to "integrate with numerous desktop environments". Try to be precise and not just engage in vague mindless FUD.
It could probably just operate as an alternate package manager and ignore the underlying distribution for the most part. This would annoy a vanishingly small (but noisy) number of "purists" but would likely be very effective.
I'll believe it when I see it. (Score:4, Insightful)
While Steam on Linux isn't a bad thing, a screenshot of someone's gmail window is hardly evidence of anything, due to how easy it is to fake. Hell, even if it is a real GMail window, Firebug makes it trivial to add new output directly to a live page.
Good News (Score:2)
Why developers don't use OpenGL 3? (Score:2)
Given that Macs now support OpenGL 3 with Lion, and that mobile world is almost exclusively OpenGL ES 2.0 (which is mostly forward compatible to OpenGL 3), I'm still puzzled that PC developers almost exclus
well (Score:2)
Just a new way to get Sudoku games?
I am not a gamer, but here is to the hope that it provides "real" games. It's good for all of us that use Linux as our everyday OS. It encourages support in other areas as well...
Costs... (Score:2)
If games are linked to your steam account, will that mean someone who bought a title for windows will automatically be able to run that same title on linux or mac if its available?
I would certainly hope so, i hate the idea of having to pay again for a game i already bought...
This would greatly benefit those who dual boot for the purposes of gaming, depending on the games they play this could eliminate or greatly reduce the amount of time they spend booted into windows... On the other hand, if they have to b
3D accel (Score:2)
Only One Reason (Score:5, Interesting)
There is only one reason STEAM is doing this, and it's pretty simple.
When they decide to release their own console (oh and they will), they want to make sure their platform will work on it, and that game developers have already started thinking about porting them over to *nix. Why pay a licensing fee for some OS to put on a console (or a licensing fee to XBOX or Sony to get STEAM on their platform), when they can instead make sure their platform works flawlessly on *nix, and then create a console using *nix.
the desktop *nix community will be like a beta test for their console, without all the demands of "I want a fix yesterday" that you would get from the Windows community.
Long term, they will end up taking a significant chunk of the current consoles market share.
all the elements are there already (Score:3)
Given that games are being ported to the mac now (library is still small, but) - which is using OpenGL, OpenAL and OpenCL, then porting to linux if a mac port is already done should be relatively trivial - all those libraries are cross platform.
Don't expect DirectX ports any time soon though, the mac doesn't appear to get them either. But, its a start. Also, the beauty about Steam is that if the game is available on Linux as well as Windows, you can deinstall Windows, install Linux and not have to re-purchase. This works on the Mac at least.
The "barrier to entry" of having to re-purchase all of your software is lessened somewhat.
Re: (Score:2)
Re:Windows 8 (Score:5, Insightful)
this may be the Year of the Linux Desktop... at least for me, and I'm guessing there are others like me.
Very few people will switch to Linux because Windows 8 is a mess. They will simply keep using Windows 7.
Re: (Score:2)
I might be burning some karma here on this advertising post....
The first seven posts weren't that bad. I wasn't sure what to expect with post until I hit paragraph 8. Based on the article in question I wasn't sure if this post was going to try blaming Steam and I was greatly looking forward to the plot twist. Paragraph 8 ruined my expectations. This story could have been twisted into an anti-steam rant but alas the potential was not realized. I believe others can properly conclude the story.
Debian is 250 % more effective than MyCleanPC (Score:5, Funny)
Debian is 250 % more effective than MyCleanPC, already the first millisecond. Debian then just goes on and on, beyond the pathetic performance of MyCleanPC.
Check out www.debian.org.
Debian makes MyCleanPC look like a virus.
Debian wipes the floor with MyCleanPC.
Check out www.debian.org.
Debian has about 30,000 apps for free.
There is no need to use MyCleanPC.
Debian makes MyCleanPC look really bad.
Check out www.debian.org.
Re: (Score:2)
I think the incentive is money.
Besides most devs will never port it, they will hire that work out to someone like icculus. That is what gets games ported to linux.
Re: (Score:2)
Fortunately, real game developers don't seem to be dominated by the sort of people that post anonymously on Slashdot.
So what "you would never do" is probably pretty damn meaningless.
Re: (Score:2)
Sorry dude! Looks like you'll have to get a real computer with mouse buttons and upgradeable parts and such.
Re: (Score:3)
You don't read EULAs. You fetch your cat and make it walk on the keyboard until Enter is hit.
Re: (Score:3)
The problem is that we have too many distributions that attempt to package everything on the internet.
Pick a set of core packages, keep them up to date, anything else can be installed from source / pre-compiled binary under /usr/local.
However, doing that would require some sort of direction and choice to be made by someone and the community appears to be averse to that - much spin is given to the fact that you're free to customize everything in an unlimited way.
This is great, but it means there's no