48 Games Entered Into the Liberated Pixel Cup 49
The Liberated Pixel Cup draws to a close. The deadline for code entries was July 31st, and those entries were posted online Thursday (with descriptions). You'll have to wait longer than expected for the results though: "Note that due to the larget volume of entries (48 code entries alone, plus a large number of art entries), judging may take longer than we had originally thought. Our current time frame for judging is the end of August. We'll keep people posted on our progress." Good luck to all the entrants. Anyone see anything interesting in the submitted games?
Great story! (Score:1)
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We did have an additional 24 hour extended deadline. The contest actually ended in August 1st. :-)
screenshots would help (Score:4, Insightful)
Ugh... would some screenshots be too much to ask?
In this day and age I expect a nice gallery.
Just like the people behind '#screenshotsaturday' publish every week:
http://screenshotsaturday.com/week91.html [screenshotsaturday.com]
It is so much easier to pick something interesting from the submissions this way.
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Thank you for the criticiscm, Mr Coward. I'd love to see just what kind of games you'd be able to do in a month! :-)
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I can't speak for the rest, but I made a game because I wanted to see just what I was capable of doing in one month, during my spare time.
As a result, I now know how to work with libgdx, spritesheets, tmx maps and other useful skills that would help in the future.
I appreciate contests like these and am looking forward to participating on a similar one, definitely scaling down my project's scope to something a bit more realistic.
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you're starting to remind me of Ned Flanders.
have a beautiful god-given evening.
You are in more dire need of a blowjob than any white man in history. -- Adrian Cronauer, Good Morning Vietnam
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Sure, it is difficult to make a fun game in a month, but not impossible, and some of the games I tried were genuinely fun and looked good. Have you even tried any of the games?
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That's a pretty crappy attitude. It's a fun challenge to see what could be done in the time given, not a call to make profitable games in a month. You clearly have no desire to participate in challenges, and that's fine, but a lot of people do.
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A month? The Ludum Dare [ludumdare.com] does them in 48 hours.
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And most of the entrants are professional or at least experienced game developers, and the rules do not exclude non open-source platforms, which opens up the use of many tools that make writing the entries much easier.
Plus the entries to LPC have been much more complex than most LD entries. I know, for instance, that there have been MMORPGs entered into LD before (e.g. http://0fps.wordpress.com/2012/04/24/making-an-mmo-in-48-hours/ [wordpress.com] ) but they tend to be extremely simplistic. LPC had 3 entered, by my readi
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Come on now, first time they ran the competition. Can't expect everything to be perfect. Besides, judges haven't looked at entries yet.
I do wonder if they will restrict the contest to a specific language if they ever run it again (like say HTML5)...there are a (large) number of entries that do not work.
Looks like the judges are going to have a fair job on their hands trying to get all those games to compile and run...
As a die-hard linux user I hate to say this...but if this contest had been Winblows based,
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I passed on the idea of forcing 3-5 screenshots with the submission. He said they'll definitely be doing it next time ;)
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Yeah...but but...mine would all look exactly the same ;-P
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..and why not have playable links to the html5/js entries instead of .tar.gz's and zips?
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..and why not have playable links to the html5/js entries instead of .tar.gz's and zips?
Some of them do, but not all. Speaking for my own entry, which is an HTML5 one, it relies on server-side support, so you'll need the archive.
Unsealed: Whispers of Wisdom (Score:4, Interesting)
I also participated in the contest. I made an action-rpg with the above title, and would certainly appreciate some feedback. I know that the game is both short and the ending just cuts off suddenly, I worked until the last few minutes of the deadline.
You can download the game from http://k3rnel.net/Unsealed.jar [k3rnel.net] or try to build from source from http://github.com/Nushio/Unsealed [github.com]
A shoutout to Mozilla, FSF, OpenGameArt and CreativeCommons for creating this contest! :-)
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..both short and the ending just cuts off suddenly
Lucky for you, the judging panel is unlikely to contain any women.
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This is a java game. All you need is Java to run it. Perhaps rightclicking->Open with Java might help :-)
Forgot to ensure presence of Java (Score:1)
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On a Linux competition? Let'em suffer. I should have provided a deb and/or rpm instead. As-is, I "finished" this game 15 minutes before the deadline, there was no time to do an rpm/deb package.
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Besides, the judges didn't state what flavour of Linux they run. I just provided basic instructions on what dependencies were needed, and a suggestion that loading my eclipse project files was probably the easiest way to get everything working. :)
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Just FYI, I have an Android build available, however the DPad I implemented is quite unenjoyable, which is why I'm not distributing the Android version just yet. You can look forward to it in the Android Market in a week or two at the low low cost of Gratis.
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Ouch, I'm terribly sorry for that! I wish I had a stacktrace or something. Sometimes Java creates an hs_*.log file when the crash is super big (Which from the sound of it, it was).
I'm not sure if libgdx works on dual head workstations. All testing was done on a Fedora 17 Dell laptop and a Fedora 17 HP laptop. I'm looking forward to making it work everywhere.
As a suggestion, don't run it in full screen mode, as the text will be unreadable.
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Thanks! I'm still going to continue development. I'm trying to set up a small site dedicated to the game.
I know the screen goes by too quickly. I should've made it last longer, but I did write a tutorial on Chapter 1...
As for the spells, I agree, they should've been more descriptive, but I hardly had time to do everything. Despite the fact that my entry was marked as a "Team", I was the sole developer, the rest of my team were artists. :-P
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I enjoyed it, thank you! The battles definitely take a little getting used to, but were both fun and challenging.
I have a few suggestions, some simple, some more complex I'm sure. Not all needed - just some thoughts:
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*I couldn't find a pause. And when I hit escape to see if there was a hidden menu, I lost my progress.
Just to clarify... if there is a pause, maybe it could be shown on the screen how to pause (sorry if I missed it). And a warning before leaving the game using escape. Thanks again!
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Dude, your suggestions totally rock! I knew I should have placed the keys ontop / below the buttons to make it easier, and I knew I (probably) shouldn't have given players a spell in one position, and switched it around on the next battle, what I didn't think of was adding a small buzz noise if you didn't have the mana to cast a spell.
As for the pause screen? It was requested, I didn't have time to do it for the contest. Esc was unclearly mapped to go back to the main menu. I apologize, fixes coming soon!
Co
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I've tried about 5 games, and Unsealed looks the nicest so far (and the easiest to get working of the non-HTML5 entries). However, when I was able to start interacting with the game in Chapter1_3, I got:
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.IndexOutOfBoundsException: 1
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:139)
Caused by: java.lang.IndexOutOfBoundsException: 1
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Needless to say, that shouldn't happen! The Dummies shouldn't even try and act, I'm not sure why it crashed in the first place.
Thanks for your comments. I'll be updating the game in the coming weeks (and months!). You can keep up with the game's progress at http://unsealed.k3rnel.net/ [k3rnel.net] :) )
(I'm currently *creating* the website, so things may be broken between now and Monday
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Feel free to throw me an email to unsealed -at- k3rnel.net, i'd be glad to help you figure out what's wrong.
64bit linux libraries are included in the file, in fact, I tested everything on the OJDK 1.7 in Fedora 17. Is there some sort of a SeLinux for Ubuntu that might be preventing it from running? This is the first Ubuntu box that reports any problems with the game :-/
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Will be fixed in v2.0 :P
Ye Olde Village Shoppe (Score:2)
Yup, my entry is in there. There's no gameplay, but it's something to look at :D
Try it here:
http://madmarcel.github.com/ [github.com]
I've just done some more work on my little non-game, will add a link to that page with an updated version if I can. ;)
(Have to keep it separate from the LPC entry
Dungeon Tactics (Score:2)
You can get the source and installer here :
http://dungeon-tactics.com/ [dungeon-tactics.com]