Free Software PS2 Emulator PCSX2 Hits 1.0 202
An anonymous reader writes with an excerpt from geek.net on the release of PCSX2, a GPLed emulator for the PS2: "PCSX2 is a free PS2 emulator for the PC that has been in development since the year 2000 and managed to reach version 1.0 last week. As an emulator it's an impressive piece of work, boasting compatibility with over 73 percent of games, which is some 1,697 titles. It can offer up graphics beyond what the original hardware was capable of, achieving resolutions up to 4096 x 4096 with anti-aliasing and texture filtering. You can save games, record video as you play, use a range of controllers, and even adjust game speed if you so wish. Of course, you'll need a fast machine to run PS2 games at a decent speed, but the spec is still reasonable. It's recommended you have at least a Core 2 Duo running at 3.2GHz, or a Core i5 at 2.66GHz+. As for graphics cards, a GeForce 9600GT or Radeon HD 4750 is desirable."
Grab it while it's hot (official binaries and source). Unfortunately it doesn't seem to be packaged for any GNU/Linux distros (Debian has packages of the predecessor to PCSX2, PCSX: Reloaded which, naturally, emulated the Playstation).
Unfortunately, the GL plugin sucks (Score:4, Informative)
PCSX2 is only really usable with the GSDX GPU plugin, which as the name implies, uses DirectX. Although it can run under Linux in software rendering mode.
On Linux and Mac, you're stuck with either poor graphics emulation (bad emulation quality, breakage, glitches, poor performance) with the GL plugin, or good but non-accelerated graphics emulation with GSDX.
It's also a 32-bit only app and they don't even support building it in 64-bit distros (even though it'd only take a few buildsystem fixes to actually make it build in 32-bit mode fine, much like Wine). This is why distros don't ship it.
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RTFM!
"GSdx ported for Linux! Based on OpenGL 3.3 with some 4.x hardware independent extensions. Requires OpenGL 4.2 drivers and is still in experimental stages. Don't expect the hardware renderer to run properly, but the Software renderer should be fine."
[ citation from PCSX2 ChangeLog ]
Re:Unfortunately, the GL plugin sucks (Score:5, Insightful)
Whining is bad, but what is wrong with informing other people about the limitations of the software, before they waste time on trying to use it?
Re:Unfortunately, the GL plugin sucks (Score:5, Insightful)
He wasnt whining, he was posting what looked to be very constructive criticism.
Or is the new FOSS thing that you are simply not allowed anything other than worship of any project you have not contributed to? Perhaps we should all pretend that Thunderbird is the best mail client ever made, since the majority of us have never contributed it it?
Honestly, with no bugs (complaints!) opened by the users, Im not sure how these projects would improve, but who am I to comment.
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And this right there is a prime example why the whole free software movement will never truly catch on to mainstream adoption in the desktop and why proprietary is still king there. Anytime there is a shortcoming or problem with the program, the first response is almost always defensive and/or demeaning to the user. That this actually was modded up compounds the point even further.
How dare those users criticize anything about my baby. They're getting it for free; what gives them the right!? They can just fi
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Really? I never said any of that. Have you ever seen that happen in an even moderately large free software project either? Everything full stop until this one persons problem is solved? You're being unfair, because unless it's a very small project, no one, free or proprietary (unless it's in a service contract) is going to do that. In terms of proprietary vs. free, however, the overall attitude regarding users is generally much different. Being able to contact the company and get support is a very important
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The developers don't owe you shit as they are giving this to you for free.
If you don't want developers hearing complaints then don't Slashvertise it.
Re:Unfortunately, the GL plugin sucks (Score:5, Funny)
But it's open! It's free! You want it to WORK too? Ingrate!
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Pointing out a limitation != whining. People should learn what a word means before trying to be an asshole while misusing it.
True enough, however phrases such as "they don't even support" sound a bit whinyish.
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I think in 2012 pointing out they don't support building in a 64bit environment is a fair complaint.
Re:Unfortunately, the GL plugin sucks (Score:4, Insightful)
I think in 2012 pointing out they don't support building in a 64bit environment is a fair complaint.
Well yes... But there's a difference between
"It's also a 32-bit only app and they don't even support building it in 64-bit distros (even though it'd only take a few buildsystem fixes to actually make it build in 32-bit mode fine, much like Wine)"
and
"It's a 32-bit only app and and building it in 64-bit distros is not currently supported. However it will only take a few buildsystem fixes to actually make it build in 32-bit mode fine, much like Wine"
You know, the source is available, and if the OP is correct in stating that fixing it is easy (and knows how to do it), he could and should fix it...
My media PC is going to be so awesome. (Score:2)
I've paired PS3 controls with Linux before. The latest Ubuntu release is making it difficult, but nothing I can't overcome.
Between the sheer smoothness and beauty of XBMC, it's ability to launch NES, SNES, Sega and other emulators as well as native Linux games grabbing a couple of PS3 controls on a PC tucked away out of sight replaces what used to be a gianormous wiring mess connected to every TV.
How to read NES carts? (Score:2)
Between the sheer smoothness and beauty of XBMC, it's ability to launch NES, SNES, Sega and other emulators
Sure, you can buy a standard PC DVD-ROM drive to read your PS1 and PS2 discs as marcansoft pointed out [slashdot.org], and you can buy a Retrode adapter to read your Super NES and Sega Genesis cartridges. But what do you use to dump your NES cartridges? Or do you just play homebrew NES games like Super Bat Puncher [morphcat.de], Thwaite [pineight.com], and Zooming Secretary [untergrund.net]?
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if you're looking for prebuilt hardware for dumping
Yes, that's what the majority of emulator users would be looking for if they want to handle everything by the book. As I understand the law, one has the right to dump one's own cartridges (17 USC 117) but not to download copies from the Internet even if one already owns the cartridge (UMG v. MP3.com). Every NES cart reader that I've seen requires soldering, and that appeals to an even smaller demographic than hooking a PC up to a TV.
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FYI:
I am NASA-STD-8739.3 [nasa.gov] certified. The standard may be canceled, but still in effect until all the old contracts are up.
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I don't know why the patches weren't in BlueZ official a long time ago. Even Apple added their version in Snow Leopard. Adding them to BlueZ more or less kills the open source project that donated the code, but that's not a bad thing in this case.
Gonna check it out again (Score:5, Interesting)
I tried using it on my old computer (Core 2 Duo @ 2.26GHz, GeForce 9600), and it didn't run at all well. Primarily seemed to be the sound - sound disabled, it ran at about full speed, but with sound it ran around 5fps. Changing video settings didn't seem to affect it - I got 5fps at 16x MSAA and 5fps at 0x AA.
That computer died a while back, and I'm on a new, more powerful one now (Core i7 @ 2.3GHz, GeForce 660), so I might try this out sometime, see if I can handle it now.
Re:Gonna check it out again (Score:5, Funny)
Thank you. Please keep us updated.
Re:Gonna check it out again (Score:5, Insightful)
Check your sound sync settings. You've got it slaved to the GPU or CPU. While that keeps things perfectly timed, it really eats performance as you know.
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I tried that - the 5fps was with it OFF. With it synched to graphics, it was more in the range of "30 frames per minute" than "30 frames per second".
I've always admired peoples' commitment (Score:5, Interesting)
I've always admired peoples' commitment to creating emulators for gaming platforms. Years down the track they're often the only platform left to play, unless of course the game publisher decides to 're-release' an old title with an inbuilt emulator for a nominal fee.
As time goes on and as subsequent generations of consoles become more complicated in both their hardware and embedded operating systems, emulating them will become increasingly difficult. I don't know how long it can last.
Hopefully console manufacturers will shy away from overcomplicated designs as they have been quite costly for them in the current generation of consoles, but this is probably wishful thinking.
Re:I've always admired peoples' commitment (Score:5, Insightful)
As time goes on and as subsequent generations of consoles become more complicated in both their hardware and embedded operating systems, emulating them will become increasingly difficult. I don't know how long it can last.
I think it's already happened. There's not a decent Xbox emulator yet, and it's based on pretty typical x86 hardware.
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What's that got to do with emulation? Provide the hardware emulator a disc image of the hard disk and let it run the real thing. Perfectly legal for me to dump the 4gb hard disk image in my actual xbox and run it on an emulator for interoperability purposes. Should be much easier to do it that way than to reimplement the Xbox OS.
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Perfectly legal for me to dump the 4gb hard disk image in my actual xbox and run it on an emulator for interoperability purposes
Legal? Probably. Easy? Hell no. Especially as the platform becomes less common. This is why Amiga and Mac emulators sucked for so long - you needed to track down the original machine to dump the ROMs (or grab them illegally, of course), and if you were willing to do that then you may as well use the real machine. The situation improved for Macs when Apple made MacOS 7.5 a free download and when someone noticed that they provided a ROM update for an old machine that you could grab the ROM image from, s
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- you needed to track down the original machine to dump the ROMs (or grab them illegally, of course), and if you were willing to do that then you may as well use the real machine.
Surely everyone just downloaded them illegally, making this a non-impediment.
When breaking the law is not an option (Score:2)
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well as consoles become more complex so do computers and there operating sytems which off sets the it. this will probably continue on like this for a very long time.
Re:I've always admired peoples' commitment (Score:5, Interesting)
There's one upside to newer console generations though: as consoles get more complicated, developers stick to APIs and don't do as much register-level fiddling or depending on things like hardware timing. That means that it's easier to perform higher-level emulation of newer consoles (as opposed to the cycle-accurate emulation often required to get good results for older 8-bit and 16-bit machines) and still have things work. Newer consoles are also more similar to a PC, which simplifies emulation.
For example, the Dolphin GC/Wii emulator managed to get pretty accurate graphics emulation in less time than PCSX2 because the GC/Wii's GPU is a lot saner and has a model that is relatively easy to map to OpenGL/DX, unlike the PS2's GPU and vector units which are horribly painful to emulate. The 360's and PS3's and WiiU's GPUs are pretty much bog-standard PC GPUs (which does mean they will be more complex to implement full emulation for, but at least it will map more easily onto standard graphics APIs). The higher-level software frameworks also make it easier to use high-level emulation for chunks of the system - e.g. Dolphin doesn't emulate the Starlet ARM CPU of the Wii, but instead performs high-level emulation of its APIs. Therefore, it gets away without emulating the USB, SD, WiFi, flash, and other hardware, which greatly simplifies the implementation and makes it more user-friendly.
It'll be challenging, but it's not an entirely dark future.
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For example, the Dolphin GC/Wii emulator managed to get pretty accurate graphics emulation in less time than PCSX2 because the GC/Wii's GPU is a lot saner and has a model that is relatively easy to map to OpenGL/DX, unlike the PS2's GPU and vector units which are horribly painful to emulate.
Dolphin still can't emulate Legend of Zelda: The Wind Waker perfectly: the heat and smoke effects are badly broken (this is especially noticeable in Dragon Roost Cavern). It must be doing something weird with the hardw
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I stick in my disc and feel good that it works
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Let's say you target OpenGL. For vaguely recent things, you probably want to target OpenGL 3.0. Maybe 4.0. But you can get better performance if you use some extensions. Some are nVidia extensions and some are AMD extensions, so you need different code paths for them. Your target GPU will probably have 256M-3GB of VRAM, which gives you a massive range in the amount of vertex and texture data you can use before you start hitting performance problems. Your GPUs, even within the same family, vary in numb
You have to target AMD and NV either way (Score:2)
Or you can target a console. Even if the console uses OpenGL to expose the GPU, you're targeting a single model
How so? You have to target both AMD and NVIDIA and possibly Intel when you develop for PC. You also have to target both AMD (Xbox 360) and NVIDIA (PS3), and possibly really old AMD (Wii) when you develop for consoles.
Consoles are plugged into a TV. That's it. (Score:2)
Yes, but if they're going to do that, then what's the point of using a console?
Being next to a TV. Most people, excluding the geek demographic of Slashdot, aren't going to want to connect a "computer" to a TV and plug in gamepads in order to play local multiplayer games.
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Hopefully console manufacturers will shy away from overcomplicated designs as they have been quite costly for them in the current generation of consoles, but this is probably wishful thinking.
Well, it was said a while back that Sony aren't planning on investing as much in the PS4 [industrygamers.com] as they did on the PS3.
I don't remember how much it was supposed to have been that Sony spent developing the PS3 but it was something absolutely horrendous, and I suspect that whatever the benefits of its much hyped custom chips were, it probably didn't offset what they cost to develop or the benefit they provided. Even the cost of subsidising the early PS3s to get market share apparently cost Sony several billion (an
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I don't remember how much it was supposed to have been that Sony spent developing the PS3 but it was something absolutely horrendous, and I suspect that whatever the benefits of its much hyped custom chips were, it probably didn't offset what they cost to develop or the benefit they provided. Even the cost of subsidising the early PS3s to get market share apparently cost Sony several billion (and they were still expensive).
The Cell chips were a bad idea. Shiny, fancy, but most of the horsepower sits idle since the SPUs are nearly impossible to fully utilize (small cache per SPU, large number of them). Throw in one or two quad-cores with hyper-threading, a high-end GPU and some memory and call it a day.
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As time goes on and as subsequent generations of consoles become more complicated in both their hardware and embedded operating systems, emulating them will become increasingly difficult. I don't know how long it can last.
Another point too is computers just aren't getting faster like they used to. I mean what kind of hardware would it take to emulate a PS3 or XBox 360? And when their successors come out, how long will we have to wait for computers to surpass those enough for emulation to be practical speedwise?
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You're saying that the PS3 and XBox are more powerful than my i7 PC?
Then why do PC versions of cross-platform games look and perform so much better on my PC? Like Arkham Asylum, COD4, etc.
I have a hard time believing that an 8 year old XBox or PS3 is more powerful than a current gaming PC.
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You're saying that the PS3 and XBox are more powerful than my i7 PC?
No, you misunderstand. I'm saying emulating them would take a ton of computer power. To emulate the Super Nintendo, you need an x86 PC that's is multiple orders of magnitude more power than the little 16-bit 65c816 Ricoh 5A22 3.58 MHz processor the thing has. Now scale that up to PS3 and XBox 360 standards. Now imagine the next generation after that. At some point due to just computers not scaling up in speed like they used to and consoles reaching parity, it stands to reason that emulation will be ext
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So, is an emulator like a VM? I can run other operating systems in a VM, and applications in those operating systems, on my PC, even inside of Windows 7 and I can barely see a difference in performance from native. Of course, some apps are better in VMs than others.
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Not exactly. At the risk of oversimplification, a virtual machine like Virtualbox or VMWare just isolates the guest OS in memory. Most execution can be passed to the native underlying hardware so its really quick. x86 isn't the easiest architecture to virtualize as all instructions can't just be passed through but Intel and AMD have made some big strides so virtualization is pretty good but still not as good as something like IBM's System/370 that was built from the ground up to be virtualizable.
An emu
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there's actually a way to make consoles obsolete. Create a freeware, opensource VM API a la Java (except BETTER, god damn), and have standard PC builds that manufacturers use
But if it's a PC, how will you get end users to buy it and plug it into a TV? In the mind of the average (non-Slashdot-demographic) consumer, computers are for desks and TVs are for living rooms and never the twain shall meet.
PCSX2 is my computing timeline. (Score:5, Informative)
Going back to about 2001, every couple of years when I've upgraded, I've tried to see if I can actually run a game on the fucker.
I've tried it on a Pentium II 350mhz, a Duron 1.3ghz, a Celeron 2.6ghz, a P4 3ghz with a x1950 radeon. Tried it today on my old dual xeon and its still nowhere near smooth with Gt4.
Oh well, sometime in the next decade, maybe.
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Most generations of Xeons have sucked at games.
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My i3 (330M @ 2.13 Ghz) can't quite do that. I've only tested with a couple of games (FF12 and God of War) but I'm only getting 60 fps when there's not much happening, like in menus and cut-scenes and simple scenes). As soon as stuff starts happening it plummets down to 30 fps or less. That would be fine if it was skipping frames, but apparently it can't do that reliably due to the nature of the PS2's graphics pipeline and the game slows down to a crawl.
"Free" as in... (Score:3)
You have to get a copy of Sony's PS2 BIOS to get it to work.
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If you got PS2 games, surely you have a PS2 also then.
Grab the BIOS from that.
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In order to have a legitimate copy of the BIOS, you need to own a PS2.
In order to make a legitimate copy of the BIOS, you need a hacked PS2.
If you already have a hacked PS2, what's the point of a PS2 emulator?
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You don't need a modded PS2 to get the BIOS dump.
It's a bit more work, but very possible.
Great! (Score:2)
What are the good PS2 games? I want to see if I can get this to work right now.
I wouldn't spend a dime on Sony, but I'd love to try some of those games.
What was big on the PS2?
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Universally recognized hit titles are things like GT, (gran Tourismo) resident evil series, crash bandicoot, suikoden series, some people were partial to the .hack series, and others I've met loved darkcloud 2.
Others are things like katamari damaci (which is hard to classify as a genre...) god of war, shadow of the collosus, and pals.
For shooters, you have medal of honor and a few others.
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Do you like JRPGs? Try Persona 3. Do you like shmups? Try Gradius V or Mushihime-sama. Do you like Beat Em Ups? Try God Hand or The Red Star. Do you like arcade style air combat? Try Ace Combat 4 or 5. Do you like Zelda-likes? Try Okami (pretty too!). Do you like art wanks? Try Ico or Shadow of the Colossus. Like robot combat? Try Zone of the Enders.
That should get you started. I've only had a PS2 for 3 years or so now, in a house full of consoles and it gets a lot of use. Great library. Lo
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Shadow of the Colossus looks insane. All of your recommendations appeal to me.
I'm gonna try this emulator thing tomorrow when I've got some time.
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I never saw anything like it. Maybe I'll try to get a used PS2 off Craig's list and play it properly.
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Games, Emulators and GPL software? (Score:2)
Yup, thats a slashdotting alright. ;)
PS2 Vios (Score:2)
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I'm pretty sure there are PC versions of Winning Eleven (or rather Pro Evolution Soccer as it's called outside of Japan). No need for emulators.
Multiplayer difference between versions (Score:2)
I'm pretty sure there are PC versions of Winning Eleven (or rather Pro Evolution Soccer as it's called outside of Japan). No need for emulators.
I imagine that in a lot of cases, there are features that console versions have that are cut from PC versions, such as the ability to use more than one gamepad with one machine and one screen. In certain console game genres, a mode supporting two players on one machine is to be expected, but the PC version assumes LAN or online play and thus requires a separate PC and copy of the game per player to make more money for the publisher [cracked.com]. No, screen-peeking is not always a blocker, especially in e.g. fighting gam
Re:Took yer time (Score:5, Funny)
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If this emulator project had received $2.5 billion in funding too, I'm sure version 1 would've been out the door much sooner.
Re:Can it play from the disc? (Score:5, Informative)
Yes, it can (because PS2 disks, thankfully and unlike e.g. Wii ones, are readable as-is on a PC).
Making an image is probably a good plan though, if only for the reduced seek times.
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I've had no problems playing PS1 games disk-in-drive. Granted, sometimes seek times were atrocious (doesn't take long to spin up to the slow speed the original hardware had, but ramping up and back down from 52x drives you nuts). But reading itself worked.
To save my drive and sanity though I would rip the ISO file and mount that. Gets rid of all the spinup times etc.
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Copyright only covers distribution.
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Statutory damages and attorney's fees (Score:2)
The trick would be someone proving damages and not getting the case tossed out of court if they tried to prosecute.
In practice, they don't have to prove damages. They just have to prove the infringement of a copyright to collect statutory damages (which are available if the product's copyright was registered in the U.S. within three months of publication), and even if not, they just have to make the defendant incur attorney's fees.
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No it doesn't. At its most simple level - without all the moral rights to be identified as the author stuff - copyright is the right to make a copy. The clue is kind of in the name.
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Which may or may not be legal, depending on who you ask, where you live, what forums you frequent, and how much money you have.
If you ask a philosopher (in this case, me), PS2 games are on the edge of becoming abandonware, so making free copies means enrichening the culture, without killing anyone's cash cows.
Re:Can it play from the disc? (Score:5, Informative)
Yes, PCSX2 can play from the original disc and you do not need any special hardware to do that. However, ripping your disc to an ISO is a better choice because this pretty much does away with access times.
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Discs suck. I don't even use discs on a real PS2.
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For one, a modern PC can render the PS2 content at higher resolutions. Sure, the geometric complexity is the same, but the jaggedness is much much better. Also, the HDLoader stuff can be a bit fickle and certainly kludgier to navigate than on a PC.
Finally, the ability to use PS3 bluetooth controllers is nice.
(Note, I don't actually do PCSX2, but this is the sort of thing I get out of other emulators, PCSX2 would be set up too if their Linux support was actually serviceable.
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>>>Why would I want to use an emulator on the classic windows game box I have in the living room, when I have the genuine article in there already?
Because no console lasts forever. My original Atari console croaked. Ditto my Commodore 64 (not a console but it's not good for much else but NES-style gaming). I did manage to buy used models but they didn't last long either.
These units lasted ~30 years but I bet the moving parts in a CD console won't last as long. It's nice to have Emulators so you
Re:i prefer my *real* PS2. (Score:4, Insightful)
For one thing, good luck keeping that DVD drive working. Yeah, I know, WinHIIP, etc. But mostly it's a fiddling mess of hardware for which the only real advantage is that a PS2 with a 500 GB hard drive and FreeMCBoot is a lot more portable than a desktop PC. But that desktop PC is going to hook up to a modern TV set a lot more easily, too.
I just got tired of keeping a PS2 running.
And then there's save states. Very nice when you're playing RPGs.
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Actually, I cooked the memory card because the dvd's laser assembly is weak. I do use winhiip to dump the discs I buy. (These days ps2 games are like, 5$. Why pirate?)
Same story with the console my friend gave to his kid. Laser unit is completely dead in that one. Open loader let's it still work, and the fact the kid doesn't need original discs is only a plus.
I will switch to an emulator when the console does finally die. (I use ulaunchelf to dump my memory card saves periodically just as a precaution too.
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Also, the PS2 supports HD component video, and *CAN* drive a widescreen TV.
It just isn't HDMI, and uses analog component. Really new TVs might not support it due to paranoia from media companies wanting to plug their "analog holes".
But I hooked up a ps2 to a new TV just a few months ago for a friend's dad, who is a diehard console gamer. He is one of the people I shelled out money to get a network adaptor for so I could hook him up with an internal disk drive. His old game display was an eye-cancer and myo
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It just isn't HDMI, and uses analog component. Really new TVs might not support it due to paranoia from media companies wanting to plug their "analog holes".
I don't see analog component video inputs disappearing until Wii is long dead.
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But that desktop PC is going to hook up to a modern TV set a lot more easily, too.
Modern TV's don't have Component, S-Video, Composite or as a last resort...RF inputs? I personally woudn't buy a TV with all of the above AND VGA and HDMI.
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Save states, pause/resume anywhere, fast forward (well, if your machine is fast enough), record video or audio, use almost any controller you want, less hardware, higher render resolution.
I'm assuming your drive system eliminates effectively as much load lag already as a modern HD.
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Yeah, openloader and hdloader use a real internal IDE hdd, and at full speed. Load windows pop for maybe 4 seconds. (Instead of the half minute or so with a real disc.)
Again though, for the real nostalgia fix, the lack of those emulator features (save/load state, et al) is preferable in my opinion. Part of the fun in games is the difficulty.
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I rarely use save states for cheating, but they're incredibly handy for convenience. Something pops up in Skype or whatever, and you can save & quit at any point in the game.
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Because not everyone can get a working PS2 Fat.
You mean you don't have one already? A nice FAT 50001 model, that are built like tanks? (50001's are FAR more reliable than 30001's)
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"i prefer my *real* PS2."
And I'll be playing God of war 1 and games like Gradius V in high resolution. PC emulation only makes old classics better in the long run unless their is incompatibility or some game company does something incredibly stupid like how the original FF7 had really poorly encoded FMV which made the PS1 version superior. Although FF7 PC now has mods that take it beyond what the original could have ever dreamed.
There is a whole host of mods here
http://fem1.uniag.sk/Miroslav.Jezik/ff7ncop [uniag.sk]
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"It runs at full speed, because it is running on the native hardware."
Yep, I can tell you've never played Shadow of the Colossus. Full speed, on an actual PS2, HAH!
Not even FOUR REVISIONS could give the PS2 enough power for SotC.
PCSX2? MUCH FASTER.
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That is because the modchip is associated with the dreaded spectre of "piracy". Nevermind that no mainstream media house has produced a PS2 title in years, and that the SDK for small devs relies on homebrew ability to run.
Just list it as a PS2 Fat. Don't mention the modded nature, except in private with buyers.
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News to me. The PS2 section at walmart has stopped being in the glass case, and has stuff like cabela's classic huntd in it.
If game houses are still releasing titles for a console that by this time next year will be 2 genrations old, I wonder about their thought processes.
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The PS2 section at walmart has stopped being in the glass case,
The Wal-Mart here still has PS2 games in the glass case.
and has stuff like cabela's classic huntd in it.
Wal-mart doesn't have a good selection...in some ways even K-Mart has a more diverse selection.
If game houses are still releasing titles for a console that by this time next year will be 2 genrations old, I wonder about their thought processes.
Their thinking is "Massive PS2 install base", not even taking into account the early CECHA/B/E model PS3's with backwards compatibility. I think in some ways the PS2 has become the "kids playrrom" system. Dad has a PS3/360 attached to the big screen in the living room/man cave for his manly brown shooters and Sports games, while the young kids have a PS2 in
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Are you using the rf modulator/rca composite video option?
The PS2 supports using component video which can drive at higher resolutions, including 16:9 widescreen mode.
Just saying.
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I'm using component cable. Works great when I plug it directly into the TV, but then I don't get surround sound. Plug it into the receiver, and it jitters, but sound works.
Sound's like the receivers the problem, not the PS2
Plug the video into the TV and audio into the receiver: Possible, but I'd need to extend the cables, and it makes it more of a pain to switch over.
Are you using optical out on the PS2?
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