Valve Reveals Gaming Headset, Teases Big Picture 151
dotarray writes with a bit from Player Attack: "Gaming is big business, says Valve, as the developer takes the time to show off its brand new gaming headset and TV-based Big Picture. Rather than inviting the games media masses who have been clamouring for any details on the Seattle company's 'wearable computing' initiative, Gabe Newell and his team instead went right to the top, with an in-depth interview published in The New York Times."
The New York Times article on which this report is based is worth reading, too: Valve's corporate non-structure sounds hard to believe. It seems Valve is also looking for hardware designers.
ya know (Score:2)
I find it quite amusing that after nearly 3 decades of seeing VR headsets, they still manage to look retarded to this day.
"all you have to do is wear this 30 pound chunk of shit on your face, and you too can look like a moron ... least for the 20 seconds your eyes can actually stand it before your brain tears from the strain"
Re: (Score:3)
Proof of concepts always focus on capability, not aesthetics.
Re: (Score:2)
thanks, so how many decades does it take to prove that face mounted helmets are stupid?
Re:ya know (Score:5, Funny)
thanks, so how many decades does it take to prove that face mounted helmets are stupid?
I'm certain the world will be lining up to try your arm-mounted helmets any day now.
Re: (Score:2)
thanks, so how many decades does it take to prove that face mounted helmets are genius
Apparently, approximately 3 decades. But time will tell. It ain't over yet.
Re: (Score:3)
apparently you have never worn one of these things, they are heavy, and hurt your eyes, face, nose, and the back of your head, genius? if they are so grand why have they never become popular?
Re: (Score:1)
Google for oculus rift.
Re: (Score:2)
Because we've had to wait for miniaturisation to catch up to the idea. Just cause something fails once does not mean it will fail always.
Re: (Score:2)
ok, they havent gotten any smaller in the last 15 years, someone linked me to the "state of the art" while using newer technology is basicly the same size as what I owned in the 90's
LCD's didnt just pop out of nowhere in the year 2000 ya know
Re: (Score:2)
Re:ya know (Score:5, Interesting)
apparently you have never worn one of these things, they are heavy, and hurt your eyes, face, nose, and the back of your head, genius? if they are so grand why have they never become popular?
The reason they never became popular the first time around was that the Virtuality sets were so expensive. They cost tens of thousands of dollars each and were only good if you had a few so several of you could play together as they had no single player games available.
If you happened to get access to an arcade where you could play for free though (Like I did) you could still get seriously addicted to playing them. Whenever someone came in to the arcade and wanted to play but they were the only person I would have to don the other headset. I never remember the helmet being that uncomfortable to wear but I probably would not have cared if it was to be honest. The only thing that pissed me off was how expensive it was to play, I thought we should drop the price but when I found out how much it cost to rent it I understood.
Ultimately we gave it back as to just didn't generate the revenue for the floor space it took up. If you could have got the price down to a level where it could cost more like 50 cents or a dollar I think it might have been more profitable. As it was I think the minimum you could charge to cover the rent of one was about $5 per go and that barely covered the rental even if it was busy every night and all weekend (It wasn't at that price).
The problem with anything like this though is that once one company tries it and fails it poisons the idea and prevents anyone else from trying it for a while afterwards. The other problem is that most arcades started closing during this period as the consoles you could buy at home caught up in terms of technology.
The killer product that has made the idea of these things popular again though is the Microsoft Kinect. Once you take 2 or 3 Kinect style gizmos and throw them around you in a living room it will make it possible to track something like a brightly coloured gun to figure out where you are aiming it. Then a headset to control the visual movement and a simple joystick on the side of the gun to make you walk (so you can stay still in the middle of the room). Nobody previously would have predicted that microsoft could have produced the Kinect and released it for the price they did, that changed a whole lot of things.
Another amazing use for one of these devices now is in racing games. Currently even playing with a nice steering wheel setup the way you look at cars around you (such as when they are overtaking and in your mirror blindspot) is quirky or non existent. A device like this could make driving games seem far more natural.
Re: (Score:3)
I don't even see how that (wired) monster is even relevant after Google Glasses.
Re: (Score:3, Insightful)
There's a significant difference between augmented reality (Project Glass) and virtual reality. Augmented reality has a lot more practical uses - You know, in the REAL world - while virtual reality seeks to create an entirely new world from scratch. Sure, some things are relevant to both kinds of headset, but ultimately, augmented reality is to help you with your shopping - while virtual reality will let you slaughter you friends.
There was an hour long video at QuakeCon which is very interesting to listen t
Re: (Score:3)
And why do you care what you look like at that particular time? Same complaints about wearing 3D glasses at a 3D movie are just as senseless. Who cares what you look like? People are watching the movie, not you, weirdo.
Re: (Score:2)
"with the puking and the stomach acid and the chunks and
the 'hey hey hey it stings me".
Recall the early efforts in the mid 1990's with the 2 video camera eye pieces? Wonder why they never got more traction
Re: (Score:3)
The state of the art at the moment seems to be this device [oculusvr.com] if you're interested on the subject.
Re: (Score:2)
The state of the art at the moment seems to be this device [oculusvr.com] if you're interested on the subject.
Yes, but there are other models that don't make you look like a retard. [vuzix.com] They even work with your smart phone. I use the 920AR [vuzix.com] (Altered Reality) version, it has two dorky looking cameras on the front and the screens aren't as large, but it's lightweight and looks nicer than huge honking device.
Considering that I've been using something like "Google Glasses" for years, I figured they'd have their crap together and on the market by now...
Re: (Score:2)
You should watch John Carmack's QuakeCon 2012 keynote. He talks about this at some length (especially the they're all crap perspective). Part of the problem seems to be that the main needed components haven't really been available from a mass market before now. That's changed with smart phones.
Re: (Score:2)
No managers (Score:3)
While it seems tempting to saying "Just work on what you think you should work on", it also seems risky.
The What Ifs. What if you hire somebody and tell him to work on whatever, and he just posts stuff like this to /. all day. Who would he be accountable to?
Or would the management structure suddenly come into being at that time?
Re: (Score:2)
Well, if all they do is fuck around all day then it would probably be discovered fairly quickly in a company as small as 300 people.
Re: (Score:3)
Lots of new start ups are doing this type of management scheme. Github is another company [zachholman.com] that just lets people work on whatever, however they want.
Re:No managers (Score:4, Insightful)
Re:No managers (Score:5, Informative)
I've worked at companies that were structures this way by accident. It was a government contract design and machine shop. The manager was just a laid back guy that got an order and let us figure it out.. The engineers liked designing and the machinists liked building things. We were very successful because we did what we liked.
The best part is that if you have an experienced group you can easily tell which projects are a waste of time and nobody worked on those. This allocated resources very efficiently.
Then one day the contract was up and new management came in and tried to actually manage the place. Everyone with a brain left after 6 months.
Re: (Score:1)
What if you hire somebody and tell him to work on whatever, and he just posts stuff like this to /. all day. Who would he be accountable to?
That thought also crossed my mind while reading the valve employee manual [flamehaus.com]. The reason it wouldn't be a problem is that if you're good enough to get hired by Valve, the chances are quite high you'd also be responsible enough not to do that.
Re: (Score:3)
Their solution to that?
1) Hire the best people. The best people are always self-motivating: I know if *I* worked at Valve, I wouldn't have time to waste on /., I'd be too busy doing awesome things. And play-testing the new (Half-Life|Portal|Left 4 Dead|Team Fortress|Counter-Strike|Day of Defeat|Ricochet).
2) Salaries are employee-decided. They periodically get a bunch of people together to review your salary. So that means if you waste the company's time, you don't get paid as much as the guy who won the com
Re: (Score:2, Interesting)
It would take about 80 years to run a company with $2.5 billion in the bank to the ground with 300 employees, even if they never ever sold a single product from now on until 2092...
Perhaps you should read less Ayn Rand and concern yourself more with reality.
Re:No managers (Score:4, Insightful)
It would take about 80 years to run a company with $2.5 billion in the bank to the ground with 300 employees, even if they never ever sold a single product from now on until 2092...
That assumes the company management decides not to light huge piles of money on fire.*
* And by "light on fire", I mean "make pointless and expensive acquisitions".
Re: (Score:1)
* And by "light on fire", I mean "make pointless and expensive acquisitions".
or just light on fire [wikipedia.org]
Re: (Score:3)
Would you stop that, please? I don't use Steam because I've been conditioned by Slashdot to disregard all forms of DRM (and no-one can deny that Steam is one of them). If Valve dies, Steam dies, and the resultant consequences of it for your 100+ game library.
But when I read comments like yours, I get frustrated, because it's means I get conflicted. I don't want DRM, but how much pressure can one person have before they go "fuck it", and relent?
Re: (Score:3)
You'll catch autism if you try to do everything /. tells you to. If you want to buy games on Steam ("how much pressure before one relents"), go buy them. They're cheap and the DRM is unobtrusive.
If nothing else, they're doing the Lord's work by regularly kicking the other publishers in the sack.
Re: (Score:2)
If you want to buy games on Steam ("how much pressure before one relents"), go buy them.
If you want to buy games on Steam ("how much pressure before one relents"), go rent them. There, FTFY.
Re: (Score:2)
Fun fact, many of the games on steam don't actually have DRM, you just just launch them from the folder they get installed to, no need to sign in through steam. Of course all the big titles have DRM out the ass, but whatcha gonna do.
Re: (Score:2)
Re: (Score:2)
OK, fair enough. However I grew up with pirated content so obtaining an ISO, grabbing the latest patch and version-matched crack from GameCopyWorld is trivial for me since I've done it since God-knows how long. You don't forget skills like that and the benefits of Steam don't always outweight the advantages of doing it yourself.
I bought a copy of TimeShift a while back (a good, not great FPS). I also have a downloaded ISO of it - no-one's gonna scratch an ISO so there's no threat there. It's patched to vers
Re: (Score:2)
Re: (Score:2)
Perhaps you should read less Ayn Rand and concern yourself more with reality.
Perhaps this is what they're trying for - some twisted world in which Ayn Rand makes sense.
Re: (Score:2)
True, but that's not what the article said.
The article said an analyst estimated somebody might pay $2.5 to buy the company, not that they have $2.5 bil in the bank.
Re:No managers (Score:5, Insightful)
Valve's structure seems like it's modeled after the 20th Century Motor Company from Atlas Shrugged. Everyone evaluated everyone else and decided who was productive and who wasn't It eventually imploded on itself as there was less and less incentive to actually work and more and more to just please your friends and groups to make sure you maintained a paycheck.
I wish them luck, but just like every other socialist plan it works great for a shot while, perhaps even a few decades, but it always falls to ruin faster than a free market based on incentive to do great.
So what you're saying is: this real company, which is doing great in reality, is doomed because it happens to remind you of a fictional company, which failed in a fictional universe.
Re: (Score:2)
Not to mention that the areas of market operation are completely different. One deals primarily in non-physical cheap goods which have little to no transport cost and whose only function is entertainment and whose competitors by and large are great honking gits, while the other deals in physical expensive goods with large transport costs and a specific physical function and competition who aren't all great honking gits.
Re: (Score:2)
Ohh gee, i didn't think of it like that.
Re: (Score:2, Informative)
I'm sure Gabe Newell appreciates that your dirt poor ideology-spouting ass is a member of a political party that exists for the sole purpose of making sure he gets richer and you stay poor. That must really warm the cockles of his billionaire heart.
This may come as a shock to you, but creative people with brains will work to create without any oversight whatsoever, for the joy of creation. I know, you're such a worthless shit that you have to have someone stand over you to make sure you don't fuck up the
Re: (Score:3)
I'll ignore the presentation of your argument, and just make a few points:
Regarding the joy of creation, yeah, after I've made something (either tangible or software), I like to look at it, and I enjoy the fact that it's perfect.
However, not every creation is also a product, ready to sell. Taking a general view (and not just of Valve specifically), there's all sorts of stuff you have to do, which you really wouldn't want to do for free. Tracking down weird bugs, creating install programs, testing on myriad
Re: (Score:2)
I wasn't really answering you. I was answering the guy who has been modded flamebait; I took the bait.
As far as your specific question, the article makes it pretty clear that everybody is answerable to Gabe Newell. It's the ultimate in flatness. The bit about the Hollywood guy having his desk forcibly moved by Gabe himself was a pretty good hint how things really work.
Aside from that, what probably happens most of the time is Valve hires somebody with a particular specialty and they end up pursuing that
Re: (Score:2)
Your enlightening post has made me change my views. Thanks for opening my eyes with your persuasive arguments.
Ohh, wait what you state in your post is exactly what happened next in the story....ohh well. I guess you fail again.
Re:No managers (Score:5, Insightful)
Gaming Headset Seem Too Strenous (Score:2, Interesting)
Given how much you look around in first person games having to move your head would end up very strenuous and would likely result in some sort of RSI. I'd much rather look at a monitor in front of me and move the mouse a few centimetres when I want to look around.
I also wonder how these headsets will work with movement/aim. With standard first person control where you're looking, the direction you're facing and the point you're aiming at are all the same. With a headset it would be ridiculous to set your
big picture, eh (Score:2)
So it's the phantom (Score:2)
5-10 year plan (Score:2)
In my opinion, this is the way businesses should be run. Gabe is looking at the 5 to 10 year goal of wearable computing will be powerful enough for virtual reality. I don't know if he is right, virtual reality has been virtually around the corner for nearly decades now. I hope it will be. It pretty much depends on if the processing power of the computer chip continues to follow Moore's Law. And even then, I don't know. Maybe not total virtual reality - more like augmented reality. In any case, we e
Re: (Score:2)
Now we are starting to see virtual worlds reaching levels of detail that are almost passable as real. It makes a lot of sense to start looking at VR now, if you believe that real level of detail is achievable in 5-10 ye
Re:5-10 year plan (Score:4, Informative)
I'm really impressed with Valve right now.
While the Valve model is a part of it, you should be directing your praises specifically at Michael Abrash.
Abrash is a long-time graphics and optimization guru (author of Zen of Assembly Language, Zen of Graphics Programming, and two legendary Dr Dobbs series of articles, one titled Ramblings In Realtime and the other Graphics Programming Black Book) that Valve has been trying to hire for a very long time.
This is the guy who single-handedly made the Quake rendering engine, with its software-based perspective-correct texture mapping and lighting, a possibility at the time that it was released. Valve finally succeeded in landing him about a year ago, and he has been investigating the practicality of Virtual and Augmented Reality ever since.
He even writes about some of his findings in his blog, Ramblings in Valve Time [valvesoftware.com]
The headmounted display (Score:5, Informative)
The headmounted display (HMD) the NYT article leads off with wasn't created by Valve though. It was created by Palmer Luckey [mtbs3d.com]. Gabe helped him assemble a tiny little 8 person corporation to commercialize the design (and probably offered private financing to help make sure it gets off the ground in style, though that has never been publically reported). He may not need the financing though. The Oculus Rift Kickstarter [kickstarter.com] ended a little over a week ago and was phenomenally successful. They're calling it one of the top 10 Kickstarters so far. That same HMD has been credited to John Carmack too, so it's not too surprising the NYT got it wrong.
As for the people complaining about how clunky the pictures look, ever heard of prototyping? That's what that was. Check the Kickstarter page for what the Rift 1.0 kits will look like when they ship this December. You can bet the Rift 2.0, likely to be available commercially next year, will look even slicker.
As for the people complaining about getting sick or eyestrain from it, it may come as a shock, but the past 20 years haven't been completely useless in determining what was wrong with '80s VR. Human vision is now so well understood that a layman can explain the basic issues with VR. It doesn't take an optometrist anymore. More to the point, Carmack has done some real science using the Rift prototype he has and determined that the biggest driver for making VR work (or not) is latency, in both headtracking and the display. Get that roundtrip loop down to less than 20 milliseconds, and human vision (and brain) buys it. It looks like looking at a world, after that, and no longer induces vertigo. The hardware is finally at a point where getting under that limit is feasible.
The biggest reason VR can succeed this time is display technology. Smart phones have driven the costs of conveniently small conveniently high resolution LCD panels into the ground. What was once a ridiculously custom built $50,000 piece of gear is now a $300 piece of gear made of off the shelf parts originally intended for phones. Right down to the sensors. Trackers on a chip have also gotten both very sophisticated and astonishingly cheap. It ain't the '80s anymore, kids.
What does all this have to do with Valve? Valve in general and Gabe Newell in particular believes that this time, VR WILL work, and that the platform of choice to get it off the ground is the PC. PCs tolerate new peripherals better than any other platform, especially since many platforms don't tolerate 3rd party peripherals in any form at all. Good luck creating a 3rd party peripheral for the PS3, for instance. Of course, if Microsoft succeeds in killing the PC as we know it with their own app store, then Valve needs their own platform. Hence, the hardware design interest. If their platform includes ready-to-run Virtual Reality that actually lives up to sci fi dreams, so much the better. The results may ultimately become Yet Another Walled Garden (YAWG. Catchy, eh?), but so it goes.
Re: (Score:3)
yea, I had a 300$ one in the 90's and another 300$ one with high resolution TFT's in the early 2000's, delay was well below 20ms and it still boils down that a flickering screen less than an inch from your eye, in stereo will make most peoples heads split in a matter of moments. not to mention even the lightest one I had at only a handful of ounces was still flat out uncomfortable.
your right its not the 80's anymore, but just cause they reduced the issues, doesnt mean the issues are gone.
Re: (Score:2)
Re: (Score:3)
You whine too much. A handful of ounces is not uncomfortable. I've worn prescription glasses since I was a child, and before high refraction index plastics were available, my glasses weighed a handful of ounces. It's trivial to become accustomed to that weight, to the point it's unnoticeable. Nor is the design of prescription glasses so marvelous that the weight is especially well distributed. Eyeglasses are fashion items, so comfort is very much a secondary consideration. The designers of the Rift wo
Re: (Score:2)
hang a few ounces inches from your face and feel the leverage
"Nor does a TFT flicker"
now I know your full of shit, LCD's do in fact refresh, often at 60Hz, which flickers
Re: (Score:2, Informative)
I thought this was a tech site?
Re: (Score:2)
a flickering screen less than an inch from your eye
I give to you OLED
If it flickers it's at such a rate you don't care.
not to mention even the lightest one I had at only a handful of ounces was still flat out uncomfortable.
An OLED set could literally be no heavier than a normal pair of glasses today, but admittedly it would be outrageously expensive if so.
Re: (Score:3)
The Rift has three advantages over existing affordable headsets:
1. Large field of view
2. Low lag when rotating the head
3. Optics that concentrate the pixel density in the center, where vision is best
However, if you move your viewpoint without moving yourself, there still is a disconnect between what you see and what your inner ear reports. This can cause nausea. Palmer has done some experiments with galvanic stimulation of the inner ear. But this is still far awa
Watch John Carmack's QuakeCon 2012 keynote... (Score:2)
... where he goes into more detail of what Areyoukiddingme said.
It's 3.5 hours, but it's really fascinating. Here's a link [youtube.com].
Re: (Score:2)
Just get the brain interface developed already! Plug me into the Matrix, I wanna know kung-fu baby.
Quaintly Ignorant (Score:5, Insightful)
Imagine an article covering a sporting event written by someone similarly oblivious to what's going on:
"Members of the Yankees team run to and capture 'bases' as part of an elaborate reenactment focused on battlefield strategies deployed during the Civil War . .
Re: (Score:3)
Yup, I read it whenever the mood strikes but the NYT and its obliviousness is...legendary [youtube.com].
Re: (Score:2)
Tech "journalism" is crap and easily swayed by terrible companies to get good reviews. Remember when Rock Star was flying tech journalists to a resort from LAX via helicopter to ensure good reviews for one of their GTA games? Big newspapers like the NYT....and any major regional newspaper, really, don't get much advertising money from companies like EA and Activision, so they have much less incentive to write an article biased towards the company. When you want good reviews you send press releases to tech
buh didn't they prove VR headsets BAD Idea (Score:2)
Re: (Score:2)
they weren't a bad idea. they were expensive. that '90s vr helmet company turned to vuzix.
oculus rift & etc are proving it's not so expensive anymore.
So, its a hat. (Score:5, Funny)
Well played, Gaben, well played.
Unveiled Too Soon (Score:2, Interesting)
They're still hiring designers and engineers to get this thing off the ground and it's already revealed? Newell criticized MS for copying Apple ("[T]rying to copy Apple will accelerate, not slow, Microsoft's decline.") yet he really should have copied Apple in this instance rather than go the old MS route. The MS route is to show off a product in the early prototype stages. The Apple method is to show off a functional product. Maybe Newell is trying to attract the attention of potential investors. If not, h
Re: (Score:2)
... then he would have ported Half-Life to something other than PS2 (and only after the Dreamcast - Microsoft's console - became an apparent failure...
Irrelevant, the Dreamcast was Sega's console not MS, and they stopped making it two years before HL2 was released. What were the other console options at the time? An under-powered Gamecube or Wii? Remember, HL2 struggled on the original Xbox, porting it to the Wii would have been silly, and now you can get HL2 on the Xbox360 and PS3.
... Newell's last minute support of OS X and Linux reeks of desperation....
You need to decrease the hyperbole, they had a Mac OS 9 port of HL1 that was never released. Obviously they realised that there was no profit to be made in it. Likewise it's on
Re: (Score:2)
Irrelevant, the Dreamcast was Sega's console not MS,
Better check the software that thing ran. . . it was XBox 0.5
Regarding Mac OS X . . . Valve started supporting it long after it was obviously profitable. Mid-tier games sold poorly on Mac OS X (until the app store) but top-tier games, as Blizzard demonstrated, raked in a nice profit. I understand this situation with HL 1, but with HL 2 he took preference to MS's platforms and neglected all others (he publicly trashed the PS3 port, blaming dev woes on the system).
Linux geeks are the ideal market for Valve. I
Re: (Score:2)
OS X? Huge growth? Last I looked at the numbers it was still in the single digit range where it has firmly been for years. Wake me up when over 10% of PCs are Macs. Sure there's a market, but its not very big. Linux is 1% fwiw. But you know, Microsoft's stranglehold according to you has kept games from other platforms. Nevermind that they were just tiny, insignificant markets. Also honda never quit making 2 door civics and aftermarket parts makers never went out of business. Do you always write about things
Re: (Score:2)
Take out the corporate environment and I'd be willing to be that over 10% of PCs are Macs. Percentages don't really matter in this case, anyway. A very tiny, insignificant amount of homes had Macs in 2000. Today, it's a common for a home to have a Mac. That's what I consider huge growth, and Apple's sales data will back that up. Marketshare is a non-factor.
It appears I was wrong about the Civics (I think - I'm pretty sure they halted either the 2-door or hatchback model for a year or two in the Sta
Re: (Score:2)
Fair enough. You do realize that anything you post here tends to get picked to pieces right?
Didn't mean any harm there really. Its just sport after a certain point. :)
Re: (Score:2)
Also...you may be correct about macs. Clearly there is a large enough market now for valve to develop steam for it. I think windows is now clearly in the decline. It will persist for a long time, but I think people want something more like android or ios to be their computing experience. I use my tablet and phone far more than my laptop. But my laptop runs lightroom and plays games that my tablet can't. Windows 8 is a desperate move if you want to point out desperation. If they can succeed at moving their
Re: (Score:2)
But Valve doesn't have any investors. You've no idea what you're talking about.
My point was that he might need the help of investors to get the project off the ground. I don't think this is the case, but it's the only logical reason I can see for announcing it so soon. It's far too early to get the hype train rolling.
True, I probably don't know what I'm talking about, but I don't think anything about my post tried to disguise the fact that it was a bunch of speculative BS.
Wow (Score:2)
Maybe that headset looks tiny on Gabe, but for a normal sized human that is a monstrosity.
Big Picture looks cool, but the future of gaming is not just a fancy HD interface to an app store.
So far Valve is getting a failing grade on efforts to create a "new" gaming platform.
Re:Do I have to sign anything to use it? (Score:4, Insightful)
Just FYI that clause is in pretty much every contract you have ever signed.
Lease on Apt? Loan? Mortgage? Amazon, EA, Ebay, Newegg, etc...
I got 99 problems but citing aint one. (Score:5, Informative)
Amazon [amazon.com]
Any dispute or claim relating in any way to your use of any Amazon Service, or to any products or services sold or distributed by Amazon or through Amazon.com will be resolved by binding arbitration, rather than in court
EA [ea.com]
YOU UNDERSTAND THAT BY THIS PROVISION, YOU AND EA ARE FOREGOING THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL.
Ebay [ebay.com]
...Agreement to Arbitrate, which will, with limited exception, require you to submit claims you have against us to binding and final arbitration, unless you opt-out of the Agreement to Arbitrate (see Legal Disputes, Section B ("Agreement to Arbitrate")). Unless you opt-out: (1) you will only be permitted to pursue claims against eBay on an individual basis....
Newegg preferred account. [mypreferredaccount.com]
THIS AGREEMENT REQUIRES THE USE OF ARBITRATION ON AN INDIVIDUAL BASIS TO RESOLVE DISPUTES
On top of all this I have found generic arbitration clauses [arbserve.com] and a plethora of companies [lmgtfy.com]that are too numerous to count.
Re: (Score:1)
Re:I got 99 problems but citing aint one. (Score:5, Informative)
Which is exactly the same case for Steam as it is for these other services. That's not the argument being made here. The argument was that Steam was somehow so much worse and more evil than everybody else.
Re:I got 99 problems but citing aint one. (Score:5, Funny)
EA [ea.com]
YOU UNDERSTAND THAT BY THIS PROVISION, YOU AND EA ARE FOREGOING THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL.
Newegg preferred account. [mypreferredaccount.com]
THIS AGREEMENT REQUIRES THE USE OF ARBITRATION ON AN INDIVIDUAL BASIS TO RESOLVE DISPUTES
You know it's legal because they use capitals.
Re: (Score:3, Informative)
Actually, yes, the capitals do make it more likely to be legally binding. IANAL, but I was recently reviewing my employment contract with a lawyer, and she explained that it is important to draw attention to arbitration clauses, and caps are one way to do that.
Re:I got 99 problems but citing aint one. (Score:5, Informative)
Writing some illegal clause in caps does not magically make it legal.
Re:I got 99 problems but citing aint one. (Score:5, Funny)
Re: (Score:3)
Except that, as of a few weeks ago (give or take), it's explicitly been given the OK by the highest court in the US. So repeating "it's illegal" doesn't make it so, either, without specifying jurisdiction.
And the big difference between Steam and Amazon is that, if I decided I didn't want to agree with Amazon's EULA, I don't have to give back everything I've ever paid them for. So in that respect, yes, Steam is worse.
Re: (Score:3)
Of course, the US is probably the only first world country where something like this is considered business as usual by the supreme court. "Consumer protection" is probably a vague, mysterious concept in the US.
Re: (Score:2)
That's not true. We know exactly what it is. How else could we manage to avoid it so adroitly?
Re: (Score:2)
Actually, yes, the capitals do make it more likely to be legally binding. IANAL, but I was recently reviewing my employment contract with a lawyer, and she explained that it is important to draw attention to arbitration clauses, and caps are one way to do that.
You need a new attorney if she told you that it makes it more likely to be legally binding. Caps are just used for emphasis and have absolutely zero bearing on the legality of a clause.
Re: (Score:2)
In English law this idea is (sometimes) known as the "Red Hand Rule" (you can see some details here [wikipedia.org]). Basically, the more unreasonable a term in a contract is, the more attention must be drawn to it for it to have been successfully incorporated in to the contract. The US way seems to be to use capitals and underlining, the UK way (traditionally) was to use red ink, or have a big red hand pointing it out (as demonstrated in that article).
So yes, being in capitals *could* make something more likely to be lega
Re: (Score:1)
This provision applies to all consumers to the fullest extent allowable by law, but expressly excludes residents of Quebec, Russia, Switzerland, the Member States of the European Union, and the Republic of Korea.
Hmmm... South Korea has better consumer protections than the US. umadbro?
Re: (Score:2)
Re: (Score:1)
Re: (Score:2)
It's actual not mandatory arbitration, you can still sue on an individual basis. However since Valve will pay lawyer fees win or lose in arbitration as long as you're not asking for more than 10 grand, you're almost certainly better off in arbitration.
Re:Do I have to sign anything to use it? (Score:4, Insightful)
We live in a world where a woman sued and won against spilling hot coffee on herself, because the company didn't put a warning that their hot coffee is hot.
Troll detected. Remainder of comment invalidated.
Re: (Score:1)
We live in a world where a woman sued and won against spilling hot coffee on herself
Don't forget the girls who sued and won because fatty foods made them fat.
Re: (Score:1)
Re: (Score:2)
Drink it at a red light, pour it into a 2nd more stable cup in the parking lot... save it until you get to your location.
And this is where your total failure of logic becomes clear. The coffee is being sold in a cup clearly intended for use in mobile consumption, yet which is simultaneously unfit for that purpose. McDonalds could have done any of a) used a better cup, b) sold the coffee cooler, or of course c) not sold coffee, we always forget this remedy but if someone can't do something right then they shouldn't do it at all.
Cheap styrofoam would be the only weakness in the design.
An engineer would make allowances for cheap polystyrene foam in the cup design, as opposed to a desi
Re:Cool, but... (Score:5, Interesting)
Re: (Score:2)
Don't forget Counter Strike: Global Offensive and DOTA 2!