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PSP Emulator For Android Released 89

Posted by samzenpus
from the time-to-play dept.
YokimaSun writes "This may be one of those projects that will get trounced on soon enough like the great Bleemcast Project, but a group of developers calling themselves the PPSSPP Project have released the first PSP Emulator for the Android OS, the emulator lets you play PSP Games with a touchscreen which was something PSP owners had wanted for years. At the moment games that are playable are Puzzle Bobble Deluxe, Puyo Pop Fever & Pinball Fantasies. The emulator has also been released for Windows and BlackBerry."
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PSP Emulator For Android Released

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  • by blind biker (1066130) on Monday November 12, 2012 @02:20PM (#41958575) Journal

    First of all, the verb "trounce" is never used with the preposition "on". But I'm a Finn, so what do I know?

    That said: Android allows side-loading. Just put the emulator on Torrent (where you can find a shit-ton of other Android apps) and Sony can do fuckall about it.

    • by Soluzar (1957050)

      What do you know? More about grammar than the Slashdot editors, for one. Regardless of your native language, I think you're correct about this point.

    • by Anonymous Coward

      It's perfectly valid English (native speaker of the Queen's English here).

    • What flavor of Finn? Huckleberry?
      Sorry, couldn't resist.
      On an unrelated note, "fuck all [wiktionary.org]" is two words.

  • Uh-huh (Score:5, Insightful)

    by oGMo (379) on Monday November 12, 2012 @02:21PM (#41958581)

    [...] lets you play PSP Games with a touchscreen which was something PSP owners had wanted for years.

    I've never heard anyone want this. Is this anything like all the people who wanted a non-UMD version of the PSP, and eventually got it in the PSPgo, which promptly fell flat on its face [pcworld.com] due to lack of actual interest?

    Of course, I can always imagine an emulator being popular, if it plays copies of games (regardless of whether you consider this OK or not).

    • Re:Uh-huh (Score:4, Insightful)

      by Hatta (162192) on Monday November 12, 2012 @02:53PM (#41958901) Journal

      The only additional control mechanism PSP users want is a second analog thumb stick. And maybe another set of shoulder buttons for PSX games.

      • by oGMo (379)
        Agreed.. the Vita has breathed new life into a number of games that were painful to play at best... and they have just about all the useful second-stick mappings now. There are still a few odd/impossible things (button+stick) that won't be possible to fix, but hey, 3rd Birthday is a real shooter now, and Monster Hunter no longer requires The Claw [wikia.com] to play!
    • by CastrTroy (595695)
      I agree. I got the NES emulator for my Android, and about the only thing it's good for is RPGs like Final Fantasy and Dragon Warrior. Of course that's exactly why I bought it, so I'm not unhappy, but playing games that were meant to be played with a game pad or analog stick on a touch screen is very frustrating.
      • by gl4ss (559668)

        well.. there's some android devices with gamepads, like xperia play(dunno if it has the horse power to run this though).

        the list of runnable games isn't that big though right now it seems.

      • by toutankh (1544253)

        I have an iControlpad [icontrolpad.com] and games are very playable. Also works with most other emulators, so you can play snes, arcade, psx and n64 games for instance.

        • I have an iControlpad

          But how many other people are willing to buy and carry an iControlPad just to play emulated games on a phone when they could just buy and carry a used PSP? Has the manufacturer released any sort of numbers so that developers can know what size of market to expect for games optimized for the iControlPad?

          • by toutankh (1544253)

            Games don't need to be optimised for iControlpad: you can map the keypresses from the pad to a virtual keyboard using free software. Plus, most people already carry their phone everywhere anyway, so the extra iControlpad is no bigger hassle than the extra PSP. The pad is about the samesize as a regular smartphone. For me it's as convenient as can be. I'd still be interested in seeing numbers though.

            • by tepples (727027)

              Games don't need to be optimised for iControlpad: you can map the keypresses from the pad to a virtual keyboard using free software.

              Games still need to be optimized for the virtual keyboard, as opposed to exclusive reliance on an on-screen gamepad. And they also need to be ported from the PC in the first place, which developers are unlikely to do if they don't think a lot of people will be buying and carrying external Bluetooth gamepads.

      • playing games that were meant to be played with a game pad or analog stick on a touch screen is very frustrating.

        I couldn't agree more, but you can get around this with a bluetooth joypad. (ex. Bluetooth Wii Classic Controller from Datel).

        Of course if you're committed to carrying around an extra piece of hardware anyway just hacking an old PSP probably makes more sense. It's quite capable of emulating many 'legacy' consoles.

    • by Golddess (1361003)

      Is this anything like all the people who wanted a non-UMD version of the PSP, and eventually got it in the PSPgo, which promptly fell flat on its face due to lack of actual interest?

      Isn't that like saying people don't actually want a fuel-efficient vehicle because no one was buying one particular vehicle because of all its other flaws. I can only speak for myself, but while the PSPgo is a non-UMD PSP, the design of it makes it uncomfortable to play PSP games. Plus, I think it'd be more accurate to say that people wanted a PSP where the limitations/flaws of UMDs did not impact using the PSP, which does not necessarily translate into "remove the UMD bay". Thankfully, there is custom f

  • Wow. This is something I've been waiting for for a long time. I've never been a fan of the style of games on the iTunes App Store--I like my old school gaming, and I'm excited that it's available to me in a mobi--

    What?

    Oh, I have an iPhone. I'll never get to experience this.

    Never mind then. Thanks, Steve.
    • by Anonymous Coward

      You knew what you were buying into.

    • by _xeno_ (155264)

      Oh, I have an iPhone. I'll never get to experience this.

      Sure you will. Man up and buy a real smartphone.

      They're cheaper than the iPhone, so why didn't you just buy a real phone to begin with?

    • Put an Android emulator on your iPhone, and you'll be good to go.

  • I bought multiple copies to support Bleem years ago.
    Clean room reverse engineering is a consumer rights issue. It should be supported when someone has the cojones to stand up to a large, litigious company.

    • A right to reverse consumer electronic devices (including game consoles) should be codified in law, IMHO. Right along the lines of format shifting, skipping adds in TV recordings, etc.

      Especially if you realize that most emulator users are folks that a) already own the emulated device, or b) wouldn't buy it anyway. And it takes time to develop a decent emulator, so it won't be useful until a device has been on the market for some time. So it's not like the company would lose lots of sales because emulator

    • by EGSonikku (519478)

      Yup. Unfortunate that they had to give up the fight not because they were losing in court, but because they didn't have the funds to continue.

      Source: I was a bleem! Beta tester, one of the bleem.com forum administrators, and was part of their E3 booth in 2000.

      The coder Randy Linden was all about the fact that it was a 'clean room' reverse engineering project that didnt require the PSX BIOS. Also as far as I know they were the first to figure out how to get the Dreamcast to boot a CDR as if it were a legit d

  • Author here (Score:5, Informative)

    by hrydgard (2772871) on Monday November 12, 2012 @02:55PM (#41958911)

    This is a bit too early for a slashdot post in my opinion. The emulator was just open sourced and it plays only a few games, not very well.

    However, like it happened with Dolphin ( http://www.dolphin-emu.org/ [dolphin-emu.org] ), I'm sure that compatibility will grow as quickly as we gain contributors. Here are the real links:
    http://www.ppsspp.org/ [ppsspp.org] and http://www.github.com/hrydgard/ppsspp [github.com] .

    Thanks!
    Henrik

    • by LoneTech (117911)

      Looks like a decent start to me. I'm going to want better controls, obviously, as the SDL build seemed to think the world is a crappy touchscreen. I tried Disgaea (backup of my own disc), but it got stuck at the loading screen; not really sure what it was waiting for. I did rather expect the unimplemented functions it warned of, Atrac+ doesn't seem that popular - but it's used extensively by this game, which was what I bought the PSP for in the first place.
      When building, the inline assembly for CPUID didn't

      • by hrydgard (2772871)

        Yeah that inline asm doesn't seem to work on 32-bit linux. Feel free to send a pull request with your replacement code :)

  • So I have been playing PSP games on my Android for over a year... also it plays NES, SNES, PS-One, N64, Genesis so smoothly and with the pop out game pad i am the talk of the street or store when i pull it out to play a quick game of Donky Kong - NES og.. or to jump in Madden 2012 and pass a few balls, then back to playing Crash Bandicoot all with leaving Madden and NES running i can still take calls and surf the web with no issues. PSP game rips into iso and placed on my system works fine. I bet i would h
  • by Anonymous Coward

    Cant say Id ever heard anyone say they wanted psp games on a touch screen. Especially considering the psp has a circle pad, 4d pad, 4 face buttons, 2 shoulder buttons, start and select buttons I cant imagine thats going to work real well on a touchscreen.

  • Now Android software pirates can pirate this emulator, and play their pirated PSP games with it! Brilliant!
  • OP title is very misleading. This is a new PSP emulator that has been written from scratch in c++ with portability in mind, so it's not locked to x86. It doesn't have to be run for Android, nor is it made with Android as the main target. It also failed to link to the project's website at http://www.ppsspp.org/ [ppsspp.org].

    Previous leading PSP emulator is written in java: http://jpcsp.org/ [jpcsp.org]

    A C++ conversion of it was attempted at some point but it never gained steam. PPSSPP might, as it was founded by people who've made s

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