Atari Files For Bankruptcy 127
First time accepted submitter halls-of-valhalla writes "Atari was one of the very first video game companies, starting way back in 1972. However, this long-running name that brought us titles like Pong and Asteroids is having major financial issues. Atari's United States branches have filed for bankruptcy on Sunday. This bankruptcy is an attempt to separate themselves from their French parent which has quite a bit of debt. The plan is to split from the French parent and find a buyer to form a private company."
game over... (Score:5, Insightful)
Re:game over... (Score:5, Funny)
INSERT COIN TO CONTINUE!
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Are they even worth that much?
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Are they worth a quarter? Probably (Score:1)
Barring uncovering something nasty during due diligence, I'd pay $0.25 for them if all unsecured debt and unwanted future obligations were canceled. Now if they demanded two quarters, that's another story.
Remember, a quarter isn't worth what it was in Atari's heyday.
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Depends. A quarter? No.
A Coin from Super Mario Bros.? Maybe...
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Insert coin to continue in 3.. 2.. 1..
This is not Atari (Score:5, Informative)
This is formerly Infogrames, who bought rights to the Atari name after the original went bankrupt.
A little basic fact-checking would have fixed this entry, "editors".
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yeah, my first thought was, "Again?"
It sort-of is Atari (Score:5, Informative)
Infogrames bought not just the name, but the company. Yes, it's been through a number of acquisitions and mergers. So yes, the current Atari does, in fact, own the copyrights on the 70s and 80s games that everyone associates with it, and it is still the same company. It's not just a brand that someone is licensing around (like RCA).
But you're right, it hasn't really been Atari in the emotional sense since at least 1998 when Hasbro bought them.
Re:It sort-of is Atari (Score:5, Informative)
Atari died when the Jaguar flopped and JTS quiety bought them in a "reverse merger."
I would venture to say though that after the crash of '83, and the NES started becoming cool two years later, was really when it started to fall.
Re:It sort-of is Atari (Score:4, Interesting)
The company died from poor management and MBA style decisions. Like many other companies
Atari ST was a good product and then when they followed up with the lousy STE, which had nothing compared to the Amiga's blitter, Atari was on the way do die. Management was MBA greedy and didn't realize the market would choose the better technology, or just plain didn't care as long as their wallets were full.
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Yeah, it was sad. I owned both a Falcon 030 and an Amiga 1200. Despite the 16 MHZ 68030 in the Falcon stomping all over the 14 MHZ 68EC020 in the Amiga, the custom chips in the Atari weren't even close to the Amiga. Throw in one of the cheap 100-150 dollar accelerators of the day, and it gave you a 40 or 50 MHZ 68030 in the 1200 that decidedly put the
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I suspect that the original 1985 Amiga 1000 [wikipedia.org] might not have come with a modulator. Then again, the list price for that was apparently $1300, and if you had the money (and inclination) for that, the $300 cost of the monitor probably wouldn't be an issue, especially as it was probably being bought by professionals and hobbyists who wouldn't spend $1300 o
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TV modulators came as standard with the Amiga, at least in '87 when I got my first one... Shame it stuck out the back!
Yeah, that modulator was a pain. It was about as long as half of the Amiga itself, so I ended up having to cut a hole in the back of my computer desk so I didn't have the Amiga hanging over the front. At the time the Commodore supplied monitors were way to expensive to consider on top of a computer that way more expensive than anything else my parents had ever bought me. Best bloody thing they ever bought me though. I contribute a lot of what my current career to nights spent hacking around on that thing. H
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Tramiel's sons were idiots.
Of course, they are still rich, so i guess things worked out for them. Just not Atari employees and fans.
That's the American way. Assholes, maybe - but I don't think they were idiots.
Re:It sort-of is Atari (Score:5, Insightful)
That's not fair and too easy to say without some facts.
In the ST's heyday, they were visiting user groups to (as best they could)
to see what the users wanted to see in current/future products. Marketing, yes.
But there was a genuine concern, too.
Apple was in the same boat back then; probably worse. Guess what "saved" Apple?
Not S. Jobs, but PageMaker. If PageMaker had been developed for the ST, things
would be very different today.
Atari choose a very vertical market - hobby consumer oriented. Sadly, this was too risky
and Jack scared off all of the metal talent (they sure could've been NES and then some).
Apple went more horizontal and built appeal both for consumers and business and their
only genius was giving a mac to colleges.
CAPTCHA = refuel (alas, I fear it's too late even for that)
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Mod +5 insightful.
Re:It sort-of is Atari (Score:5, Insightful)
Apple got their stuff into schools. IBM got their stuff into small businesses. Atari and Amiga got them into Toys'r'us. It's really that simple.
Re:It sort-of is Atari (Score:5, Insightful)
Huh? Amigas were easily expandable, at least as much as 680x0 Apples. Big box Amigas (A2000, A3000 & A4000) had a Zorro bus which took graphics cards, serial cards, video editing (Video Toaster), etc. Small box Amigas (A500, A600, A1200) has similar expansion capabilities. A500&A1000 had a zorro 1 connector on the side, A1200 & A600 had the clockport. There were also the standard external parallel & serial ports available. There are even new expansion cards being manufactured & designed today (albeit in small quantities)
My A500 had a huge 80Mb SCSI hard drive.
My A4000 had a 24bit graphics card, serial card, 68060 processor with fast SCSI and lots of RAM (60Mb :-)
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Amiga got into television in the US. Babylon 5's graphics were done on them and many broadcasters had them because the output could go straight to screen unlike with other machines.
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You should see what people can hack into an A600 or A1200 these days. Those were the "keyboards with a computer attached", and they still had full, 32-bit internal expansion slots built in as standard.
Apples were expandable? Since when? I thought Jobs insisted that the original Macs shouldn't even have upgradable memory. PowerMacs were the machines that charged a $500 premium just for the weird folding cases and the privilege of having expansion slots.
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Tramiel and Atari lost a lot of credibility though when they went on a smear campaign against Amiga.
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If PageMaker had been developed for the ST, things
would be very different today.
Seriously doubt that. The Atari ST has Calamus Desktop Publishing (http://en.wikipedia.org/wiki/Calamus_(DTP)). It was a fantastic DTP software way ahead of it's time.
What killed Atari is a lot of different things.
The ones that stick in my mind are
1) Not listening to it's customers
2) Slow to come out with new products, and when they did, they were minor upgrades to older products.
3) Lack of Marketing
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Not so much in Europe. The ST/TT (more TT) was marketed quite aggressively to business - look at the DTP bundle of Mega ST, laser printer and software that was done. A lot of very high end software came out of Germany and elsewhere to support this. I can't find the numbers now but at one point Atari was the number 3 seller of 'business computers' in Europe, around 1988-89.
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Re:It sort-of is Atari (Score:4, Informative)
The Atari you see around these days is related to the games bit.
That's incorrect; Hasbro (and through them, Infogrames) got the "Atari" name and IP through the legal remnants of Atari Corp. who *did* deal in games.
Atari Inc. was split along *arcade* (Atari Games) and *home/consumer* (Atari Corp.) lines. The latter (Jack Tramiel's) certainly included a lot of games-related business over the years, even if Tramiel initially thought it was a dead end. They continued the VCS/2600, relaunched the 7800 (after canning it for 18 months or so), released the XE Games System (an updated Atari 800 without a keyboard), then the Lynx (a fantastic handheld console developed by Epyx that was years ahead of its time, and partly killed by their crappy marketing) and finally the ill-fated Jaguar.
Also, the deal was that Atari Games could only use the "Atari" name in the arcade; they used the "Tengen" brand for home releases. Atari Games became part of Midway and was later renamed Midway Games West around the time Hasbro got the home name (to avoid confusion, apparently). I don't know what the status is of Atari Games' rights to the name and IP, but I suspect their legal successor's use of the name will still be restricted to arcade use. (Given that even in Japan- apparently- actual arcade-based games are no longer popular, that's nowhere near as big a deal as it would have been in the mid-80s).
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released the XE Games System (an updated Atari 800 without a keyboard)
Actually did have a detachable keyboard, and closer to the 130XE (actually 65XE) than the 800.
It was pretty lousy compared to the NES. Ironically my favourite game on it was Mario Bros. Yep, a Nintendo game on non-Nintendo hardware ;-)
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True, but the 65XE itself was still essentially just an updated Atari 800. I intentionally mentioned the latter, as a general audience is more likely to have heard of it, and it makes the lineage clearer.
Atari certainly did a lot of repacking the same old hardware. I used several XL cartridges on the XE Games System without issue. And to upgrade to a 'real' XE computer, all you needed was a disk drive.
Flight Simulator 2 was bundled and that was awesome - fly under the Golden Gate Bridge and round the Statue of Liberty, then engage in a WWI dogfight, all in 2MHz 8-bit chunkiness.
The light gun was also good for a laugh. Light guns are about the only thing I miss about CRT TVs.
Missile Command came built-in, bu
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OK, you mean the arcade games 'half', right?
This (company's/companies') story is really confusing, and I used to know the various machinations.
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Atari died when the Jaguar flopped and JTS quiety bought them in a "reverse merger."
I would venture to say though that after the crash of '83, and the NES started becoming cool two years later, was really when it started to fall.
I always figured the big mortal blow to Atari was when Tramiel turned down Nintendo's offer to market the Famicom in the U.S. for them. Instead, they brought the 7800 with its somewhat outdated specs out of mothballs and tried to take on Nintendo directly instead of working with them.
Didn't buy "Atari", they bought Hasbro Interactive (Score:5, Informative)
Infogrames bought not just the name, but the company [..] it is still the same company.
Not really, the "company" Infogrames bought and "continued" was merely Hasbro Interactive- and they themselves were merely an unrelated company that had purchased the Atari name and IP.
Quick rehash... the original "true" Atari Inc. ran into trouble following the 1983 US video game crash. It was split into arcade and consumer divisions; the former was "Atari Games" (later sold to Midway, who renamed it and eventually shut it down in 2003).
The latter was bought by Jack Tramiel and became "Atari Corp.", a legally separate company that nonetheless could still be seen as a spiritual continuation of Atari Inc's computer and console division.
Fast forward to the mid-90s, and all Atari Corp's recent products have flopped. The company is cash rich, but with no future, so Tramiel "merges" Atari Corp. with JTS, a second-rate hard drive maker. Since this is- in effect- just a means for him to transfer his investment to JTS, Atari Corp. basically ceases any meaningful operations at this point, remaining only a legal entity within JTS.
A couple of years later, JTS goes bankrupt, and Hasbro buys the Atari IP. No real connection with the original business(es) in any real sense, as there's nothing meaningful to continue by this point.
So, Hasbro weren't really "Atari" except that they bought the name and IP, and Infogrames aren't really either. Both successors that had any meaningful continuation of Atari Inc. (i.e. Atari Corp. and Atari Games) are both now long defunct with nothing left to continue.
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http://en.wikipedia.org/wiki/Atari_Games [wikipedia.org]
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But what about Atari Inc? IIRC Infogrames only bought the name. So Atari Inc must be even further removed from Atari(proper).
Last I heard Atari cooperated with Zynga to create Pong. If that is true then both companies are truly frkd. Imagine: Your last ditch effort is to recreate a "game" of yesteryear that nowadays is farted out by first semester students armed with Notepad and and dodgy nutrition.
Atari in name only and not even that since A
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This is formerly Infogrames, who bought rights to the Atari name after the original went bankrupt.
A little basic fact-checking would have fixed this entry, "editors".
You mean like reading Wikipedia?
http://en.wikipedia.org/wiki/Atari
Copyright (Score:1)
I'm sure their patents are expired by now, but does anyone know if the entity currently named "Atari" still holds copyright to the old games?
Re:Copyright (Score:5, Informative)
Intellectual property for American 1980s videogames is a clusterfuck mess. Companies entered into short-term and limited-scope licensing for music, trademarks, images, and the rights to port games from other platforms. And just about every non-Japanese company in business circa 1983 was bankrupt by the mid-90s.
Some platforms, like Colecovision, are such a mess (legally), it would be basically impossible to EVER commercially re-release most of its old games in their original binary form. Coleco in particular signed licensing agreements that literally specified rom cartridges (one of the Adam's fatal flaws, since it meant they couldn't make tape-based versions with more conrent), expired in 10 years, etc. You'd have to spend millions researching ownership, then spin the roulette wheel and try negotiating new licensing agreements with owners who -- almost without exception -- would act like they hit the jackpot and demand outrageous amounts of money that would kill the product dead, anyway.
I believe this was a major motive behind the development of MAME -- the realization that some games were doomed to legally rot in limbo for eternity due to licensing problems.
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Yes.... (Score:1)
There are many, many reasons why we should go back to the original copyright term of 14 years. None of those reasons benefit the current super-wealthy corporation conglomerates that continue to lobby the government for even more draconian copyright rules and enforcement practices...so don't expect it to happen anytime soon.
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I think it's entirely unreasonable for copyright to last more than 2 years.
Even 14yrs wouldn't release the stranglehold that the current system is putting on the development of society.
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I bet he caused a pong [slashdot.org]. He was French[1], after all.
[1] But only just. If he'd been born a few months earlier he'd have been an Eyetie.
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It's also why people go to Chuck E. Cheese's.
I thought is was for the quality food and comforting screams of agitated children. Pew pew pew.
Re:Please, this Atari isn't the original one. (Score:4, Interesting)
It's also why people go to Chuck E. Cheese's.
Gonna have to explain that one further. Locally when the weather is bad, its by far the cheapest place to take the whole family for "fun" which also has a liquor license, so the local cops are continually breaking up fights between dirtbags, which is not exactly great PR so its driving everyone except the dirtbags away. "Oh you went to CeC last night, were the cops there?" Basically if mom and/or dad are prime dive bar customers, but they have the kids that weekend, they can go to CeC and get drunk while the kids play. On the other hand its actually a pretty nice place to visit early enough in the day before the parents get drunk. If they would just close around sundown or so it would result in much higher class/lower crime clientele. Also the local news rag is offended that they aren't paying for enough advertising, so they highlight every minor problem to "motivate" them to purchase more advertising...
I'm guessing the analogy is something like Atari is more fun when you're drunk/baked or ?
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Personally, I've been in a Chuckie's exactly two times. The first time was due to ignorance. I didn't like the food, and I damned sure didn't like the kids squealing all around me. It was just to juvenile, and unsupervised. The second time, I was pretty much dragged in, and the experience was even worse.
I guess it's been 25 years since I've been in one, and there is no nostalgia or any similar emotion that might make me venture in again. Some kind of serious money offer might induce me to walk through
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any similar emotion that might make me venture in again
Well, aside from clientele issues previously mentioned which boil down to, train your bartenders to not serve liquor to dirtbags, its basically an arcade/carnival/state fair/amusement park experience, indoors... I can see how you'd be very unhappy if someone tricked you into thinking its a gourmet suit and tie fine dining establishment, but its not much different or worse than the state/county fair carnival area experience.
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My Chuck E. Cheese stories:
Wife brought daughter there for Saturday lunch. Some dirtbag employee started stalking her. Every time she turned around he was 10 feet away staring at her. She couldn't wait to get out of there.
I took daughter there for lunch one day while wife was working. We were the only ones at the counter. It took 10 minutes for someone to wait on us while 3 employees stood around counting tokens and others wandered around like zombies. I ordered a beer and the drone asked for my ID. I was a
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Ever seen the Child's Play movies? I wouldn't want Chucky [wikipedia.org] at my birthday either.
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Old enough to really enjoy the video game arcade but too old to be impressed with some dude in a chuckie costume posing for pictures. I'd guess about 10 yrs old. Then again for a toddler to maybe 5 yr old, seeing the mascot walk around seems pretty cool to them.
Kind of like how kids about that age don't believe in Santa anymore and are not going to do the "sit on his lap" thing, but they're still pretty cool with opening presents...
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Atari has been through bankruptcy before, and will likely go through it again.
Why? Because somebody will buy the name, which still resonates for some reason.
It's also why people go to Chuck E. Cheese's.
Coincidently or not, both of those companies were founded by the same guy, Nolan Bushnell.
How is it that no one has mentioned this yet? (Score:3)
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"ET, now only on the Apple iPad"
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With a music video done by Neil Diamond!
"More juice..."
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That would be cool, especially if they used the fixed version [neocomputer.org].
Well, cool except for the platform exclusivity... That's never cool.
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I really feel for Warshaw. A couple more weeks. A little playtesting.
I also love how now code archaeology has become a thing. This is a highly interesting read. Grab a pot of coffee and waste an hour.
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Yeah, I wish the "hacks" forum on AtariAge had more of this kind of break-down. You sometimes find good discussions about problems and solutions though.
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I remember playing E.T. on the 2600 when I was a kid. I never thought it was "horrible" -- though constantly falling in wells was annoying -- but it just felt really boring. The first game where I forced myself to finish it. Superman [wikipedia.org] and Raiders of the Lost Ark [wikipedia.org] were both games that also featured the same concepts of exploration as E.T., but without sucking. Okay, Superman wasn't fantastic, but flying around picking up bad guys and helicopters was a lot more fun than a useless little alien falling into wells
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It was made between July 27 and September 1 of the same year.. See http://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game)#Development [wikipedia.org]
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"ET, now only on the Apple iPad"
ET would hate the iPad. Anyone can magically make it do stuff whether their finger glows or not.
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How to go bankrupt? (Score:2)
Name your company Atari.
First twinkies (Score:2)
Atari IS a French company (Score:3)
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Infogrames used to make some nice stuff. But that pretty much stopped with the Amiga.
Atari has Reached a State of Atari (Score:5, Funny)
Re:Atari has Reached a State of Atari (Score:5, Insightful)
The writing was on the wall when they started hitting their biggest fans with cease and decist orders [slashdot.org]. An Atari that valued its history for more what they could sell the rights might not be in this situation today.
Easy fix (Score:3)
Eat the power pill!
Glad I already got my flashback (Score:2)
I am pretty happy I got an Atari Flashback a few years ago. It even has marks on the board so you can use it with the old cartridges. I will have to do that one day when I get some time.
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This is not new (Score:1)
OhOk (Score:2)
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"Time is running out!,,,,,, Better luck next time."
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Baillout for Atari (Score:3, Interesting)
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It's a French company, you right-wing loon.
Atari in name only (Score:2)
This company is one of a long line of owners of the "Atari" name. Just like Activision, this has nothing to do with the original company aside from the name and some licensed titles from the original company.
Again (Score:1)
Re:Kickstart (Score:4, Insightful)
why should "we" do that? Can't "you" do it yourself?
Good luck with that (Score:1)
See comments above about the cluster&*(# about licensing issues.
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I'd pay ten bucks for a DVD with all of Atari's old games on it. It could lie around on a shelf, and when I got bored, I'd browse through the library, and play something. But, I can't imagine actually BUYING a game in the store for twenty bucks. They weren't worth that much back in 1980's!
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I find most of the old games to be more fun to play than the new ones out today. The new ones are nice to look at but mostly suck for play.
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You used to be able to buy a joystick that had an emulator inside it that included all the old Atari console games.
Or was it the Sega?
In either case, all means "all except the one that was your total best most favouriterest evar".
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A company called Jakks Pacific made a few of those, including a few console-like ones in their Flashback series. I'll bet you could still find them as they're not all that old.
IIRC, you could solder in a cartridge slot on the FlashBack 2 and play any of the old games. A real shame it didn't have that built-in from the start. Coupled with an AtariMax MyIDE-II Compact Flash Cartridge and you've have the ultimate modern 2600 setup.
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Hi Curt ;-)
This is a good book though. Halfway through it myself. If you have a remote interest in Atari, it's a goldmine of info, background and nuggets that hadn't seen the light of day before. Just ignore the typos. Great pics too.