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Blizzard Announces Hearthstone: Heroes of Warcraft Digital Card Game 79

Posted by Soulskill
from the like-magic-the-gathering-but-simpler dept.
UgLyPuNk writes "Blizzard has revealed its 'something new' at PAX East 2013: Hearthstone: Heroes of Warcraft — a 'charming collectible strategy game set in the Warcraft universe.'" Blizzard says this game is a departure from their normal development process: it was made with a team of just 15, will release this year, and it's free-to-play. Hearthstone is built for Mac OS, Windows, and iPads. There's a deck builder, a match-finder, and AI for those who don't want to play against other people. While it's free to play, and players will earn new packs of cards by playing, there will also be an option to purchase new packs.
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Blizzard Announces Hearthstone: Heroes of Warcraft Digital Card Game

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  • yo dawg (Score:5, Funny)

    by Kurast (1662819) on Friday March 22, 2013 @10:53AM (#43246609)

    So I heard you like games, so I made a game within a game

    • So, I'm playing WoW online. My hunter is tired and cold. He needs to walk into a local bar. Oh look!, players sitting at a table. I will sit down and enjoy a game of Hearthstone with the rest of them while staying warm by the virtual fireplace, for five hours!!!. And I planned on playing WoW. Guess it didn't work out that way...

    • Re:yo dawg (Score:4, Informative)

      by chispito (1870390) on Friday March 22, 2013 @03:30PM (#43250197)

      So I heard you like games, so I made a game within a game

      Yo. Other Dawg.

      It isn't a game within a game. It's a standalone online CCG.

  • by idontgno (624372) on Friday March 22, 2013 @10:58AM (#43246687) Journal

    I wonder how Cryptozoic [cryptozoic.com] feels about Blizzard firing off a "digital trading card game" when they already have a "non-digital TCG" [cryptozoic.com] license? There's nothing quite so sucktacular as directly competing with your licensor.

    • Re: (Score:2, Insightful)

      by Anonymous Coward

      I think the writing's been on the wall for quite awhile. WoW TCG used to be their sole focus and Bread and Butter. But the past year they've been diversifying, gathering non-Blizzard licenses, and trying to get another franchise off the ground in a very hard way. I wouldn't be surprised if the contract between Crypt and Blizzard comes to an end after the current one expires.

      Furthermore, Blizzard has constantly been trying to step into the world of micro-transactions (Attempts at "map selling" in Starcraft a

    • by Anonymous Coward

      I wonder how Cryptozoic [cryptozoic.com] feels about Blizzard firing off a "digital trading card game" when they already have a "non-digital TCG" [cryptozoic.com] license? There's nothing quite so sucktacular as directly competing with your licensor.

      Considering the two games are NOTHING alike and one is physical with the other being digital, Id say they don't care. My account was selected for the beta not to long ago, aside from the whole card thing they don't have much in common and play differently.

      And competing with themselves? Isnt that as stupid as saying Toyota makes lexus cars and its Toyotas line of cars and saying they compete with themselves? Or Microsoft competing against themselves by still releasing windows 7 and 8? Or parker brothers com

      • by vokyvsd (979677)

        I think the difference in all of these cases is that your example products are all being sold by the same overall company, while Cryptozoic is different company from Blizzard, so the competition, to the extent that there is any, can and will hurt them.

        But I don't actually know anything about Cryptozoic. I'm just basing this entirely on a careful reading of what grandparent post said.

    • Because this is so different than Wizards of the Coast having their own online M:TG game?

      People that want to play with real cards, will.
      People that don't, won't. This is an attempt to get some of those people in, too.

    • by asmkm22 (1902712)

      Wizards of the Coast found that it didn't really have a negative impact at all when they went full steam with Magic: Online. Card sales stayed the same, and the online game is doing very well. Identical rules, cards, and tourny's, although the digital release dates are a few weeks behind the physical release dates.

      TLDR: I don't think this will impact card sales any, especially since the games aren't even using the same rules.

  • by Anonymous Coward on Friday March 22, 2013 @10:59AM (#43246711)

    I'm waiting for the Warcraft-branded groceries myself. The soda is not a great diet on its own, I need food! From Pandaria!

  • by Anonymous Coward

    I would really like to see an article someplace regarding the trend of releasing CCGs for these game properties. Sony for example had an entire studio devoted to CCGs about its games (Sony Denver closed in 2011 when Sony hit the skids, unfortunately -- so much for game development in Colorado), and when I was involved with Lego Universe they had a CCG in the works before the game even came out.

  • by Looker_Device (2857489) * on Friday March 22, 2013 @11:18AM (#43246889)

    Cause I still got a shitload of those cards to unload, man.

    • Look. Nobody wants your Pearled Unicorns.

    • by Zalbik (308903)

      Backward compatibility?

      Isn't that a little like asking your toaster to be backward compatible with your blender? They are totally different franchises.

      Mmmmmm....toasted smoothie.....

      • Maybe, but that blended waffles sure are kinda ... well, I may think otherwise once I'm old and lost all my teeth...

  • Of taking forever to develop a game and then ruining it with always-on DRM?

    Yes, that is a dramatic departure from the usual.

    I guess you can't blame a company for learning from their mistakes and trying something new. Personally I think the game is a cop-out though.

  • Step one: Make digital card game.
    Step two: Print cards and sell them.
    Step three: Profit more from WOW.

  • ... pass.
  • F2P (Score:2, Insightful)

    by tech.kyle (2800087)
    I was worried until I saw that it would be free-to-play. Now I'm really worried. In my experiences, the F2P model never improved the experience of those who would have normally paid for it. I do understand that the F2P model is more profitable, but, in my opinion, it ruins the game. More of a risk.

    Recently, I've tried Simraceway and I don't see how spending hundreds of dollars on cars is better than ~$20 for Gran Turismo. A more well known example, FarmVille eventually only benefited kids with their pare
    • by MasseKid (1294554)
      Not all free to play games are "rape you for useless crap". Games such as World of Tanks have a very reasonable balance between being free and having a premium side. It's an MMO, so there's constant development work (new maps, new tank lines, etc) that you don't have to buy expansions to get (an improvement over most MMOs where you had to buy the expansions or you fall our of date and can no longer really play with your friends. You aren't required to buy anything, many people play w/ buying gold or a pr
      • IIRC there is also "gold ammo", and unless that changed considerably it meant that you got actual shells instead of the usual air gun pellets that you could get for creds.

        • by MasseKid (1294554)
          "Gold ammo" can be bought with credits or gold. It is something the changed in a patch a while back. Although if you feel that what you buy with creds is "air gun pellets" you aren't playing the game right. Learning to shoot tanks in their weak parts is part of the game.
  • Fantastic! (Score:4, Insightful)

    by The Living Fractal (162153) <banantarrNO@SPAMhotmail.com> on Friday March 22, 2013 @12:23PM (#43247581) Homepage
    I'll never play this, but I'm sure some people will enjoy it very much. I continue to wait for Titan.
  • Could actually be interesting. No Blizzard release should be take lightly. Maybe this will contribute to the Blizzard lore in a meaningful way, which would always be welcome.
  • by Opportunist (166417) on Friday March 22, 2013 @02:36PM (#43249483)

    Lemme guess: You get a pack of "starter pack" cards for free that makes you pretty much a target dummy for anyone who actually shelled out some dough and bought enough "booster packs" to actually create a deck that can win?

    I.e. how it works in traditional TCGs, just that they did away with the costly process of printing cards?

    • In theory, the matchmaker should be able to put you against opponents who have spent a similar amount of money as you, so that people who play strictly for free will only go up against people who also haven't bought any new cards.

      The question is whether or not practice will match theory.
      • by NotBorg (829820)
        Given my experience with their other games, I have no faith in their ability to matchmake.
    • by gorfin (80548)

      You can also earn booster packs through normal game play without paying.

    • by Triv (181010)

      nope.

      The game matches you with people with decks of similar strength and you earn boosters by winning. Buying the boosters ($1 per pack of 5 with one guaranteed rare or better as of right now) just gets you there faster.

      Also the other staple of physical ccgs, buying boosters filled with crap you don't need for a shot at a rare you can use, is updated with a crafting system - cards you don't need can be broken down into dust to be crafted into specific rares etc you actually want.

  • It's not a trading card game (TCG), it's a collectors card game (CCG). You're not allowed to trade your cards with other players.

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