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Open Source Games

2-D MMOG Glitch Released Completely Into the Public Domain 70

Posted by Soulskill
from the more-game-devs-should-do-this dept.
c0d3g33k writes "Glitch, a collaborative, web-based, massively multiplayer game developed by Tiny Speck, Inc. (tinyspeck.com) has been released under the Creative Commons CC0 1.0 Universal License. I'm not at all familiar with this game, but it is rare that both source code and all game assets are released into the public domain, which makes this announcement noteworthy. An excerpt from the announcement: 'The entire library of art assets from the game has been made freely available, dedicated to the public domain. Code from the game client is included to help developers work with the assets. All of it can be downloaded and used by anyone, for any purpose. (But: use it for good.)'"
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2-D MMOG Glitch Released Completely Into the Public Domain

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  • Cool (Score:5, Interesting)

    by magic maverick (2615475) on Tuesday November 19, 2013 @06:24PM (#45467913) Homepage Journal

    But, well, I'm gonna use the source and assets for evil. Ya know? 'cause, public domain means not having to say you're sorry.

    Seriously though, this is awesome. I've never heard of the game, but the more art and source that's freed the better. Now if some community could pick this up and run with it, turn it into a decent game, I'll play it.

    • TFA and TFS are both confusing, because in one sentence they say it's CC licensed, and in another they say public domain. Those are two very different things.

      • Re:Cool (Score:5, Informative)

        by Anonymous Coward on Tuesday November 19, 2013 @07:51PM (#45468515)

        TFA and TFS are both confusing, because in one sentence they say it's CC licensed, and in another they say public domain. Those are two very different things.

        It is the CC0 licence, which effectively releases the work into the Public Domain.

        From the CC0 FAQ [creativecommons.org]:

        A person using CC0 (called the “affirmer” in the legal code) dedicates a work to the public domain by waiving all of his or her copyright and neighboring and related rights in a work, to the fullest extent permitted by law. If the waiver isn’t effective for any reason, then CC0 acts as a license from the affirmer granting the public an unconditional, irrevocable, non exclusive, royalty free license to use the work for any purpose.

  • by WillAffleckUW (858324) on Tuesday November 19, 2013 @06:29PM (#45467941) Homepage Journal

    and ... copied.

  • * Barney The Dinosaur edition.
    * Pornographic edition(s).
    * Fangirl of [insert fandom] edition.
    * Dr Who edition (a better crafted version of the above).

    • Re:Coming soon: (Score:5, Informative)

      by Anonymous Coward on Tuesday November 19, 2013 @07:07PM (#45468189)

      You arent familiar with Glitch? It looked like Super Mario a little since it was a 2-d side scroller, but it was clearly an adult game. Subtle or not so subtle adult jokes were all over the place.

      Ive already seen Dr. Who Glitchen, that would be my friend Cleops. We had large dinosaurs that were conduits from one place on the world map to another and you would exit..from their asses.

      Pr0n edition....Glitchen were rather sexless, so I fail to see the allure of that. It was all about seeing what the devs thought up and hid all over the map of Ur. Often in the global chat the devs would pop in and that was fun.

      In the end, they caved in to my constant demands for Onion Rings and gave us the craftable food item (we had all sorts, but why the hell not Onion Rings too). What other game does something as nice as that? I cant think of many, but I dont play many other MMOs.

      Glitch was fun, but had its faults - namely that 1) it was costing TS about $500k a month to keep rolling and 2) it apparently was pushing Flash to the limit and beyond and 3) not really many folks heard or knew about it.

      I am not really sure why Stoot released Glitch like this, but its a bold move. I had always had the hope that he'd hold on to it, and just redo the damn thing to handle its limits and call all the Glitchen back to Ur and let us start over.

      It was quite a fun time, a bit absurd (or a lot, I know I helped make it absurd) but I liked it.

      Prisencolinensinainciusol!!!

      • Glitchen were rather sexless, so I fail to see the allure of that.

        Wait until the modders change the art completely. (Think: Spawn's "Sporn".) Then you will. :)

      • by SB9876 (723368)

        Pr0n edition....Glitchen were rather sexless, so I fail to see the allure of that.

        You must be new to the Internet. Do you need the services of a guide?

      • by N_Piper (940061)
        I Miss Asslandia.
        Hell I miss the whole damn game.
        I remember holding hands with my wife and crying as the server shutdown timer clicked down.
  • Hmm (Score:4, Informative)

    by Hsien-Ko (1090623) on Tuesday November 19, 2013 @06:43PM (#45468049)
    I wondered why that was there [opengameart.org]!
  • by Anonymous Coward

    OGA is looking for people to help convert these assets into a more popular format and upload to OGA. Check it out here: http://opengameart.org/ [opengameart.org]

  • I am personally interested in this, because I am currently working on a browser-based MMO as well and I also intend to release all the code and assets to the public.
    There are some differences, though; my plan is to create a core consisting in DB, rules, lore, mechanics, etc., all backed by a very very basic and simplistic interface, accompanied by a powerful API which would enable people to create their own UI, animations, etc. A foundation on which you can build whichever house you want.

    It will feature a m

    • Go home, Chris Roberts, you're drunk.
    • by Raumkraut (518382)

      I suspect many have, but I've been thinking about a similar kind of project.
      As a theoretical and architectural exercise, I've been considering that the only direct interface to the universe would be over XMPP. So at the very simplest level, you could use an existing chat client to interact with ships and stations by sending simple messages to them like "report status", "report location", "buy firearms", "set course for Kerbin", etc.

      • Very interesting idea, but prone to errors. I mean, you assume people can spell, which is a bold move, to say the least :)
        I'm playing with a PoC design idea of just having webpages with buttons and text for the end-user. It would look pretty ugly and bland, but then again, there will be an API to build on using whatever language/method you want. Much like the EVE Online API, but two-way.

        Of course, since I have no clue how to build that, it will most likely be outsourced to someone who already knows.

  • Game left a big "?" as to why one would wish to play it.

  • I subscribed. (Score:5, Interesting)

    by OglinTatas (710589) on Tuesday November 19, 2013 @07:25PM (#45468307)

    You could spend money for the game, but it was a free to play quirky side scrolling MMO which didn't have much in the way of PvP (none at all) and was mostly crafting. It was always a work in progress, they were always adding new assets and mini games. But it was always going to be a niche game.

    I did eventually drift away, and I suppose most others did too, because they eventually folded.

    The cool thing was, they notified subscribers (like me) that they were offering the money back if we wanted. I told them to keep the money, I had enjoyed it while I played.

    Now releasing source code and assets. That is even cooler.

  • by GoodNewsJimDotCom (2244874) on Tuesday November 19, 2013 @07:25PM (#45468309)
    I'm making a Zelda style 2d MMORPG called "Throne and Crown". Many of the art pieces I will be able to use in my game eventually. I sort of wish Congress would say there's a 10 year copyright law. That way, after 10 years, we could use the art assets, and 3d models of other games. Also it'd be pretty radical for the Internet to be a giant library. It'd be an awesome boost to education.
    • by kamapuaa (555446)

      It would be a bunch of shitty Zelda clones in 1996, with Nintendo having way less motivation to work on a Majora's Mask or a Twilight Princess.

      • by Anonymous Coward

        if they hold up to modern competition, then maybe modern games stink.

    • I'm making a Zelda style 2d MMORPG called "Throne and Crown". Many of the art pieces I will be able to use in my game eventually. I sort of wish Congress would say there's a 10 year copyright law. That way, after 10 years, we could use the art assets, and 3d models of other games. Also it'd be pretty radical for the Internet to be a giant library. It'd be an awesome boost to education.

      I'd be more than happy if copyright terms were simply returned to the 17 year + 17 year (for copyright renewal from those that bother) that was in the Copyright Act of 1790. 10 years of copyright is likely all that is needed, but you might make an argument that a few people might be more encouraged (hence the incentive) to make more stuff if they can continue earning money from it 17 years later.

      I don't know anybody who is encouraged to publish stuff if their kids and grandkids might be making money off of their stuff 76 years after you are dead... yet current copyright treaties want to even further extend and expand copyright terms. The Steamboat Willie complex is alive and well.

  • by symbolset (646467) * on Wednesday November 20, 2013 @12:56AM (#45470051) Journal
    Anybody know how to strip the art assets out of a .fla file? It seems Google offers a service called Swiffy [google.com] to turn the .swf into HTML5 elements.
    • by datorum (1280144)
      +1
      • You may be able to get some assets out using swftools (http://www.swftools.org/). It's not the easiest thing to use, but handy. Have used it in the past, but you need the compiled .swf, not the .fla. Fla files you can probably just use Adobe's tools (commercial, but you might be able to pick up an old copy from somewhere).
        • by datorum (1280144)
          thx, tried it a bit, well for me it appears the whole .fla/.swf packing makes the whole package mostly useless, because it takes a large amount of effort to retrieve the assets...
  • Great to see the occasional selfless act once in a while.

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