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First Person Shooters (Games) Games

New DOOM Game Not Dead: Beta Comes With Wolfenstein Pre-Order 108

Posted by Soulskill
from the post-carmack-id-release dept.
cold fjord writes "Gamespot reports, 'Remember Doom 4? It's not dead! And it's now just called Doom, presumably. And there's going to be a beta. Anyone who preorders a copy of upcoming Wolfenstein: The New Order will gain access to the Doom beta. But Bethesda isn't saying when that beta might be. Or what platforms it will be on. It is saying, however, that you'll need to be over 18 to participate. Sounds like it might be a bit gory, then. More information can be found on Bethesda's Doom beta site.' Forbes adds that Wolfenstein: The New Order is set for release on May 20th."
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New DOOM Game Not Dead: Beta Comes With Wolfenstein Pre-Order

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  • by UnknownSoldier (67820) on Wednesday February 19, 2014 @07:20PM (#46290957)

    /rant I wish people realize that they are fucking up searching for your product when they rename the sequel back at 1.

    Xbox
    Xbox 360
    Xbone One .. no it's not one .. its the third generation / version.

    iPad
    iPad 2
    iPad ... no, it's the 3rd or 4th generation ... does "iPad" refer to the latest version or the "iPad" original ??

    * I can understand the iPad Air because there wasn't a previous version, though technically it is the iPad 5.

  • by rogoshen1 (2922505) on Wednesday February 19, 2014 @07:37PM (#46291083)
    that was completely intentional.. the goal was to build mood and suspense through the lack of visibility.. they accomplished this. things like the 'duct-tape' mod kind of ruined the atmosphere :(
  • by 0123456 (636235) on Wednesday February 19, 2014 @07:48PM (#46291145)

    that was completely intentional.. the goal was to build mood and suspense through the lack of visibility.

    There's not a lot of suspense when something jumps out of the wall behind you every time you go around a corner.

  • by sexconker (1179573) on Wednesday February 19, 2014 @09:13PM (#46291723)

    that was completely intentional.. the goal was to build mood and suspense through the lack of visibility.. they accomplished this. things like the 'duct-tape' mod kind of ruined the atmosphere :(

    If that is the case, then why did they made the "duct tape" permanent in the BFG Edition?. I think there are better ways to create suspense.

    Because modern gamers are whiny little shits, especially console gamers (remember - the BFG edition was a console-focused rerelease and anthology).
    Choosing between a flashlight or gun was great design. It was intentional and it really shaped the game (as well as showed off the lighting engine).

  • by vux984 (928602) on Wednesday February 19, 2014 @11:39PM (#46292425)

    HL2 didn't revolutionize shit. HL did. HL2 was hyped to no end, but it was a generic, boring shooter.

    Yes, thank you, yes.

    It was worse than that. I was 1/3rd of the way through the game before I realized ... this was the actual game.

    You get off the train, and you escape, and you need to get to someone... and you are going to teleport and it doesn't work, so you have to get there 'manually' and I sort of thought this "get there" step was a prologue and the game would actually "start" when I got there...and it just keeps going and going and going. It was also extremely linear.

    The bridge level was pretty breath taking though.

    It wasn't a bad game at all, and the "story telling" involving in game characters talking instead of cut scenes was certainly novel and interesting in its way, although the decision not to give the character a voice and the fact that he doesn't participate in any conversation including the ones he's ostensibly the central figure in doesn't really do much for the immersion.

    The more rhetorical exposition of the story by the 'characters' in both portal and portal 2 I thought worked a LOT better than HL2 for the most part. GlaDOS didn't care what you had to say so the silence was less jarring.

    The story was Doom. This is not a con.

    Agreed. And Serious Sam BFE was likewise devoid of story and did not suffer for it. Duke Nukem Forever, too, I actually quite enjoyed and really just found how deep they dipped into the toilet humor to be regrettable... well that and the dream sequence level.

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