How Riot's Social Scientists Fight League of Legends Trolling 116
An anonymous reader writes "There's an interesting interview up today with Jeffrey Lin, lead designer of social systems for Riot, the game studio behind League of Legends. Lin has a PhD in cognitive neuroscience. His recognition that most trolls are only trolls because they're having an off day has changed the way that Riot punishes players. 'In other words, you need a carrot and not a stick. Where a punishment would come across as harsh and out-of context, pointing out to players that they're letting their usually-high standards of conduct slide usually results in a change of attitude. Incentivising the good behaviour with an Honour stat which could be affected by conduct in any match also serves to reinforce that good behaviour.' As a result, Lin's seen a noticeable spike in the number of people saying 'GG' (good game) at the end of a match. It leaves you wondering: what if Activision approached Call of Duty griefers on Xbox Live the same way?"
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As someone who grew up in the cohort that received that complaint plenty, do you know how many participation trophies I ever got in school?
Zero. Plus two from playing out-side-the-school-system baseball little leagues I didn't care about. And those went to the team, not me.
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Harsh words on the internet beat shooting up schools.
Kicking the dog. (Score:1)
Trolling on the internet has become a substitute for "kicking the dog" when one is feeling shitty. Just go online and harmlessly flame people for whatever reason.
It seems as though there is less and less control in our lives. You can do everything right and still get in the ass. And of course, there are always people out there to blame you for making the "wrong" decisions - "What?! You followed your passion?! How stupid! Go where the money is!" (Of course back when times were good 90's, folks where condemni
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Use chat logs and scores/ratios to create gamer profiles. Match similar types of players together. Everyone will be happy without feeling forced to say gg after a game. What a insincere and frivolous way to measure gamer
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Some people like to play aggressively, others don't. In most gaming communities that's okay. Not on LOL supposedly.
Uhm... have you ever played LoL? I mean, agressive play is one thing. But having every 5 out of 6 words being an insult or a slur doesn't really help me game. It's not aggressive play, it has NOTHING at all to do with play. And a lot with an inability to express themselves and their frustration at being so bad at the game.
It just makes me look for another game where I don't have to put up with pre-teens who just escaped from mama's supervision. And that's why LoL is right: they need to protect the normal pl
Sportmanship (Score:3)
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Meanwhile, in some MOBAs (I don't like LoL, but I've played a bit and used to play DotA, still play HoN, and occasionally play DotA2 or Smite), "GG" has become a term of mockery. Not universally, of course, but I've seen it after one team gets massively more powerful than the other and rather than pushing to end the game, they ignore structures entirely and focus on just killing the opponents over and over again (thus drawing out the game), especially if some people on the other team refuse to forfeit (it h
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Playing aggressively is OK. Being offensive is counterproductive for the team, period. Apparently Riot tracks game outcomes and correlates the win loss percentage with reports of offensive behavior toward teammates. Games that have good team dynamics (no trolling/flaming of teammates, etc.) result in a higher percentage of wins.
And from what Riot is saying, what I think you are calling "playing aggressively" is an anomaly, relegated to infrequent outbursts on a "bad day" potentially by any player. A prof
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Player 2:"shutup and stop complaining you take this game too seriously, this is unranked."
and then you get reported and you throw your hands up in the air because half the players on this game are contrarians.
Calling out one player for treating his team as pawns in his high score strategy is also an easy way to make your whole team pissed off.
"STFU his score is 12/0/1 you are 12/12/400 he is obvio
Incentivising the good behaviour (Score:5)
... has done jack and squat.
Whenever my friends are playing LoL while I'm on teamspeak, 95% of what they say has to do with either teammates or the opposition being complete tools intentionally.
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I look forward to your award winning paper on the subject.
I"m sure a right up will appear in Neurologica any day now.
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Nice ad hominem attack, feces-swallowing douchebag!
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right up
Nice won.
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I'm not talking about banter between friends, the friends I was speaking of were observing "randoms" exhibiting the behavior.
Is LoL still distributing a virus? (Score:5, Interesting)
Earlier this year I downloaded LoL from their main page, and it installed Pando Media Player as part of the install.
Pando then updated itself, and the update installed a nasty virus payload, including a browser hijacker. This is because Pando closed its doors at the end of last year, and its self-update has sense been hacked and now delivers malware.
All they say on the forums is "just don't install Pando, it isn't actually required, and we plan to remove it someday."
This is totally unacceptable, since they are distributing the virus now as part of their default install package.
I am not at all impressed with their diligence.
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Try playing 20 games of Heroes of Newerth, then 20 games of League. You'll feel the difference.
I much prefer Heroes as a game - but in HoN it's routine that over the in game voice chat people will threaten to kill you because (for example) you missed denying a creep - and if you mute people, you lose any kind of coordination. In League, strangers have to type out their abuse - and if you get tired of it, you just mute them (because most "real" communication is done via pings anyway). But for the most par
Correlation MIGHT be causation (Score:3)
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For me, getting a pre-emptive gg meant the game has now changed to "find the pylon." The pre-emptive gg-er desperately wants me to quit, so after finding the pylon, rather than killing it, they will usually do something silly like draw pictures with buildings in the middle of the map. Of course, I'd have alt+tabbed to watch a movie or TV show at that point. When I come back to find he eventually killed the pylon, I feel smug in knowing that the last 45 minutes of my life were slightly more enjoyable than
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There are certain parts of the Starcraft community that are absolutely shitty. It's not just the people who spout BM or make pre-emptive GGs, it's the snobs on the forum/chat channels who immediately flame anyone who isn't a pro who dares to mention even the slightest something to do with strategy as being a "noob" or "you can't talk about that, you're not in the top 100 of GMs" etc. We even have that going on in a chat channel *specifically* for low level (mainly bronze) players.
I thought it was just SC2 t
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Could also be sarcastic. Eg:
tool: gg
tool: stupid shitheads can't play for shit!
too: (leaves game)
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Well, are we certain that 'GG' stands for 'Good Game'? ...
Other possible meanings:
Getting Grapes
etc.
For that matter... I used "GG" long before "good game" became a meme. You know what it used to mean?
"Gotta Go"
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It's A factor.
Incentive awards works really well. see..every facebook game.
Largely positive community (Score:2)
I've been playing LoL for about a year now, on and off, and while I can hardly claim to be playing at a high level (I think I was Bronze II last time I qualified in ranked play), my experience has largely been a positive one. Sure, there are occasional assholes, and I've even had to mute one or two people, but most games I play don't have any serious negative attitudes, blue-streak profanity, or other jerkiness.
Personally, I always try to have a good attitude myself, since I know from experience that negati
These are griefers, not trolls. Trolling is fun (Score:5, Insightful)
If somebody is truly upset, however, I would not, could not, continue to deride them. So that's where the fine line may be drawn.
Those that would are to be called griefers, not trolls.
Griefers are trolls intending harm. Trolls in my opinion and in my definition are merely out for Natalie Portman's hot grits - whatever those may be.
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My
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"I'd call them griefers too and is why I quit. DOTA is a unique beast."
FTFY
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You don't know what a troll is.
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If somebody is truly upset, however, I would not, could not, continue to deride them. So that's where the fine line may be drawn.
Oh dear... then you missed the utter ecstatic joy of viciously trolling a moderator until he quit his job, while pissing off the whole community who praise him as one of the best ever.
Err... wait... did I misssed the anonymous toggle ?
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Not sure where you are getting your data for DOTA 2, a player only has so many reports they can submit in a certain time frame. There have been plenty of times someone said they "Reported" me because I accidentally messed up on something, but no official action was taken. And only maybe two or three times has an action been taken against the dozen or so people I have reported.
So while the players do have "Power", that I guess could be "Abused", it is in no way ultimate or far-reaching. I rarely see troll
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CSGO = CS:GO (Counter Strike Global Offensive)
Kids (Score:5, Interesting)
It leaves you wondering: what if Activision approached Call of Duty griefers on Xbox Live the same way?
No it doesn't, because in my experience, most console trolls/griefers aren't "people having an off day," they're foul-mouthed 14-year-olds with shitty excuses for parents.
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So you experience includes tracking every person, looking for repeat behavior trending with time and gaining intimate knowledge of their home life?
No, me* experience only covers me experience. Only an idiot or an asshole would try and imply that I mean to extrapolate that to the population as a whole, especially considering that I used the qualifier, "in my experience."
Or, you are just wrong. I think I"m going to go with you are just wrong.
So, I think I'm gonna go with "idiotic asshole," then.
* Yes, I am mocking you. Wanted to make sure that's abundantly clear, since you had so much trouble with the whole 'in my experience' thing.
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So you experience includes tracking every person, looking for repeat behavior trending with time and gaining intimate knowledge of their home life?
Or, you are just wrong. I think I"m going to go with you are just wrong.
If his experience includes playing games, it's more experience than Jeffrey Lin has. He never actually analyzed player conduct, let alone player conduct in context of the game.
All Lin did was filter chat logs to people who said "report" and cross referenced that list with the list of report submitters where no action was taken. 2 week auto ban for anyone who said "report" in in-game chat and had a failed report. in game behavior of the reporter was not analyzed, nor was that of the reported, nor was the
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Based on my own games I know if you play 5 games a day you need to file 2-3 reports on average
That ratio is entirely too high, and indicates something is fundamentally wrong with the system implemented to take care of trolls.
Re:"Social scientist" (Score:4, Insightful)
Do people have behaviors? yes.
Do people interact socially? yes
Can it be monitored? yes.
Can data be collected form it? Yes
can it be manipulated successfully? Yes
Can predictions be made? yes.
I'm sorry, you don't think it's a science ...why, exactly?
http://en.wikipedia.org/wiki/S... [wikipedia.org]
also:
http://en.wikipedia.org/wiki/S... [wikipedia.org]
and:
http://en.wikipedia.org/wiki/S... [wikipedia.org]
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"I'm sorry, you don't think it's a science ...why, exactly?"
Mostly because of the increasingly shitty state of society since "social scientists" first introduced the "nuclear family" in the 1950s which led to stressed out men working themselves to death and frustrated housewives doping themselves up on valium to deal with it. The "social science" response to which was demonising men and invalidating women (oh gosh male suicides outnumber female by five to one you don't say, why might that be). If the intent
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Science and the idiots who make policies are two completely different things. I'm not sure why you think that social science isn't falsifiable either. Just because you can't make something happen every single time doesn't mean it's completely worthless.
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Just because you can't make something happen every single time doesn't mean it's completely worthless.
It does make it not science, however.
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Is that what you think? So, quantum physics isn't science? Statistics aren't science? What about computational fluid dynamics, that produces quite accurate results, but can't account for every situation, so it won't be completely accurate every time.
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There's a lot to unpack here but I think I understand what you're saying.
The toxically rigid gender roles you're describing didn't get invented in the 1950's. They've existed with minor variations for centuries. The reason the 1950's look especially bad is because they were at the end of a long static period, just before the 1960's-70's when things started to get dramatically better. (Which isn't to say that there isn't still room for improvement, even today.)
Now, there were some phony social scientists cla
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There's a lot to unpack here but I think I understand what you're saying.The toxically rigid gender roles you're describing didn't get invented in the 1950's. They've existed with minor variations for centuries.
Not really no. The historical reality is that families, generations of families lived under the same roof or in close knit communities for most of history.
The reason the 1950's look especially bad is because they were at the end of a long static period, just before the 1960's-70's when things started to get dramatically better.
Better except for the lot of men you mean. Those gosh darned suicide rates again, not to mention graduation rates, criminal sentences, lifespans, and on and on...
Stephen J. Gould's "The Mismeasure of Man" is a good book on the subject. He talks more about racism than sexism, but it'll still give you a good picture of the kind of dynamic that was in play.
Oh for pity's sake. Sexism is not racism, women are not a minority and are not now nor ever were oppressed.
There aren't that many trolls (Score:1)
I didn't RTFA but as someone who's played his fair share of League of Legends, there aren't nearly as many *trolls* in the game as people think. When I say troll, I mean someone who intentionally plays badly so that their team loses, OR is constantly harassing others for no apparent reason, with the sole intention of getting them riled up. Every so often, you will encounter one of these trolls, but it is a very rare occurrence (at least in the leagues/divisions I play in, it might be different in bronze).
Ho
Presentations about Riot's System (Score:2)
There is one, and only one, way to fight trolling (Score:5, Insightful)
Ensure that people need each other. If people can treat others like an expendable commodity, they will treat each other as such.
You'll notice that there was virtually no griefing or trolling in old MMOs. Why? Because you didn't survive a day without the aid of anyone else. Ever tried to get anything accomplished alone in old school DAoC? Or, hell, EQ? You were dependent on the rest of the server to get your gear back in case you died in some godforsaken corner. So if Mr. Troll died somewhere and was crying for aid to get his oh so valuable loot back before it despawned for good, at best he was played a very sad song on the smallest violin on earth.
Of course that's not a very troll friendly territory. If antisocial behaviour has consequences, being the asshole is only half as much fun. So if you want people to behave, there's no need for a honor badge system or putting little golden stickers into their textbooks. You simply need to let people sort it out. But of course, that's not what is wanted. Because trolls are not the game makers' problem, it's the players' problem.
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Players should be able to hire Matt Dillon to protect them from Griefers.
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You'll notice that there was virtually no griefing or trolling in old MMOs. Why? Because you didn't survive a day without the aid of anyone else.
Quite the opposite. EQ1 fostered such things as deliberately dropping trains on people you were pissed off at. Camping their corpses (in PVP) or training things to a corpse and Feign death / memwipe to leave them there in PVE. They'd also steal your kills, ninja your loot, pull the named after you cleared to him...
People were absolute douchebags on a regular basis.
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You'll notice that there was virtually no griefing or trolling in old MMOs.
Lord British and the Ultima Online community would beg to differ.
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Ensure that people need each other. If people can treat others like an expendable commodity, they will treat each other as such.
You've clearly never played MOBA's like LoL/Dota.
Trolling works so well in these games because everybody depends on everybody else. Its a 5v5 game, and if a single person trolls on your team, you are completely screwed. You aren't going to win. That makes trolling very powerful, and the trolls know it, which encourages them to troll all the harder.
In many games where you don't need teammates so much, you can just stick the troll on mute and move on with their life. So the troll is just wasting his own t
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Yes, but a troll can afford to piss off 4 people. It would be very different if HE, and in turn his experience, dependent on those 4 people. To give you an example, in a game I played it was virtually impossible to be a troll, simply because the "top floor" of players was rather limited in numbers and the people who organized the more interesting events were even fewer in numbers. If it became known that you're a nuisance, you were done for.
It took care of troll pretty fucking quickly.
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The consequences of their actions aren't there in these games. Free-to-play and reroll as many times as you like and a massive playerbase with only pros reaching the 'top floor.' The top floor of these games is like the Poker guys on ESPN, some do tournaments for a living and make significant amounts of money, so the guy playing 2-3 hours a day rarely has a shot (watch the Free-to-play documentary on Steam).
HoN at its inception had a lot less trolling due to tracking, kickability, and the $20 accounts, bu
anonymous coward (Score:1)
Ensure that people need each other. If people can treat others like an expendable commodity, they will treat each other as such.
Hmm. By ensuring people need each other, you are making them all expendable commodities, beating them to the punch.
I'm not sure I agree with that. You make it sound as if we just got all the Republicans and Democrats and Terrorists (but I digress) and threw them in the same room together with some 6-year olds (again, digressing) they would just get along.
I would almost say the better solution is threaten people that if they don't get along, they will have to hang out together. That would seemingly be more e
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If your game has really been taken over by trolls, you got far bigger problems.
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You'll notice that there was virtually no griefing or trolling in old MMOs.
I call bullshit.
From 2001 till 2004 I played the oldest of the popular online MMOs; Ultima Online. Trolling occurred through excessive player killing, disruption of guild activities and dungeoneering plus people doing some honest mining. It was characteristic celebrated amongst perpetrators and adrenaline junkies but reviled amongst those wanting a less combative, PvE experience.
It was already on the decrease when I joined up thanks to the introduction of a non-combat realm. Nowadays a few thousand people y
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Ensure that people need each other. If people can treat others like an expendable commodity, they will treat each other as such.
Works both ways. In games like LoL players really need each other. It's 5v5 PvP, frequently with random people. That can mean a lot of more and less justified grief between the teammates. However, if it wasn't as easy for a player to screw it up for the team, maybe it wouldn't be as fun...
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By the way, I assumed they were using trolling in the new, incorrect sense of being a mean asshole (in the chat, etc). Not really clear from the article what they actually mean by trolling
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The difference is probably that the majority of players of a game (rather than people in an environment) actually has an interest in a "clean" game environment simply because that's what they come into the game for and it's not just a secondary concern. They come to play a game rather than troll.
If the majority of people that come to your game come to troll, I guess it's time to reevaluate the amount of fun people gain out of playing your game "sensibly"...
LOL's community behavior has no comparison (Score:1)
In theory one might seem like trolls are all the same. Whoever thinks like this has never been in a LOL champion select. There's nothing like the community behavior in this game - every single action (or inaction) is an excuse to offend you, your family, your religion, your skin and your country. People will start grieving at minute minus 2 for the right to a strategic position, which is based on first calling in written chat (think 2+ guys with 100ms latency chatting the same position at once), they will c
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I didn't mean tribunal, I meant outright lies about having ban powers or knwoing anyone who has. Tribunal is a great system, it's just not made for this community. 90% tribunal voters are gona be (sorry to put it like this) butthurt players who will lose 5 minutes of their life on it after a flamewar, so that they can vent it there instead of popping up a forehead vein. It's still an effective system on the short-run because, well, whoever gets warned/banned has a 99.9% chance of actually improving behaviou
why would i bother with an honour stat? (Score:1)
when i can have much for fun trolling your ass?
I still long for the original Deus Ex multiplayer days. Starting all together in one room... And I'm armed with a flamethrower hahahahaha
Just take a hardline stance on trolling, etc (Score:2)
Ban any account that does it on the first action. It's not like they don't have server and chat logs to look into this kind of thing, so verification would be pretty trivial. And for those who falsely accuse people of trolling and griefing, well that would get tracked as well. Banned.
It wouldn't take long for people to either change their behavior or move to another game. But that second option is exactly the reason why companies don't really want to fix the problem.
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Account bans are not going to be as effective as you claim in a free-to-play game.
It may help somewhat, but the trolls can trivially create a new account or 10 whenever they feel like being an asshole. And they'd get away with it, because they've already had their fun by the time Riot/etc. review the complaint and ban their worthless account.
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You underestimate the money people put into this "Free to Play" game. Not to mention the tracking of stats and achievements and other stuff.
Xbox will become (Score:2)
GG, faggot.
Everyone is having an "off day?" (Score:1)
"Good game" (Score:1)
Gee, I haven't said that since Pong...
gg (Score:2)