Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!


Forgot your password?
Classic Games (Games) Games

What Was the Greatest Age For Indie Games? 92

Posted by Soulskill
from the it-was-the-age-that-gave-us-star-control-2 dept.
jonyami writes: "Indie games have existed for as long as there's been something to play and something to play it on. From the humble Apple II to modern PCs, Xbox Live Arcade and the Kickstarter revolution, just what was the greatest age for indie games? A new article takes a look at the various eras, the top indie games and the future — which one do you reckon is on top?"
This discussion has been archived. No new comments can be posted.

What Was the Greatest Age For Indie Games?

Comments Filter:
  • by craklyn (1533019) on Wednesday May 07, 2014 @06:31AM (#46937955)
    Faster than Light Binding of Isaac Super Meatboy Kerbal Space Program Minecraft Rogue Legacy Fez Bastion (developed by an indie team, published by a big name) Papers, Please The Stanley Parable World of Goo Little Inferno
  • by Tronster (25566) on Wednesday May 07, 2014 @07:44AM (#46938435) Homepage

    What constitutes indie is one questions (and AAA is even harder to come to a consensus, even among my work peers) but that said...

    As a child of the 80's, who adamantly played video games (e.g., Apple ][, arcade, 2600, NES, etc...) and got into professional game development over 10 years ago (I work for a AAA studio and my have my own gig for nights/weekends) I'd agree with those who say now, 2014, is the best time for indie game development.

    Powerful engines and Middleware tools are accessible with licenses that fit indie budgets (e.g., Unity3d, Unreal4, etc...) as well as a swatch of free software for development. (e.g. Phaser: http://phaser.io/ [phaser.io] Blender http://www.blender.org/ [blender.org] Love https://love2d.org/ [love2d.org] Flixel http://flixel.org/ [flixel.org] Haxe http://haxe.org/ [haxe.org] )

    The internet, as-is, provides indies with a way for
    - distance-collaboration (Skype, E-mail, Groups, etc...)
    - community building (Twitter, CMSs, Facebook, etc...)
    - fundraising (IndieGogo, Kickstarter, HumbleBundle, Paypal, custom web-based donation system, etc...)
    - advertising (game communities, news outlets, etc...)

    Organizations, such as the International Game Developer's Association (IGDA, http://igda.org/ [igda.org] ) and events like the Global Game Jam, PAX (IndieMegabooth), and MAGFest also contribute to the community of indie game developers.

    It is a great time to be an indie game developer in terms of accessibility and ability to achieve a sustainable income.

A list is only as strong as its weakest link. -- Don Knuth