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China Games Technology

ANTVR - China's Answer To Oculus Rift Is Raising Funds 104

Posted by samzenpus
from the strap-it-on dept.
dryriver (1010635) writes "Chinese technology startup ANTVR is raising funds on Kickstarter for a new, gaming oriented VR Headset capable of rivaling FaceBook's Oculus Rift VR Headset technologically speaking. The ANTVR headset features a full HD screen (1920 x 1080, 1 megapixel per eye), 100 degrees of FOV, 9-axis motion detect with low latency (1 ms), wireless communication, support for Playstation, Xbox, PC, Android gaming platforms, as well as an interesting 'virtual gun' type controller that can be folded open into a steering wheel or gamepad-type controller, and also holds batteries that can power the ANTVR for 3 — 8 hours. Interesting technical features include being able to detect whether the ANTVR wearer steps forward, backwards, to the left or to the right, and also whether the wearer crouches or jumps. The ANTVR headset also comes with a viewing window at the bottom of the unit that can be opened, so you can glance down and see your hands and keyboard and mouse for example. What makes ANTVR interesting is that it isn't a 'cheap Chinese knockoff of Oculus Rift'. A lot of original thought seems to have gone into making ANTVR a 'significantly different from a design standpoint' competitor to Oculus Rift. It now remains to be seen how much money ANTVR can raise on Kickstarter, and how many real world users/gamers opt for this new Chinese VR kit over the older — and currently — more famous Oculus Rift."
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ANTVR - China's Answer To Oculus Rift Is Raising Funds

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  • Sorry (Score:3, Interesting)

    by bhcompy (1877290) on Monday May 19, 2014 @09:52AM (#47037759)
    Not going to be giving money to a Chinese startup on Kickstarter. It's already difficult enough to determine which Kickstarters are legit, not even going to get into one's in sketchy countries like China
    • Re:Sorry (Score:4, Insightful)

      by Jeff Flanagan (2981883) on Monday May 19, 2014 @10:37AM (#47038125)
      How is China sketchier than your country?
      • by bhcompy (1877290)
        How isn't it?
      • Im not sure if you're kidding or not. Even with things like OBD2 car scanners, when you buy the chinese-made ELM327 knockoffs on amazon you have to factor in the fact that theres a 50-50 chance that your device will be DOA or will die after first use.

        China is NOTORIOUS for knock-offs that are "good enough" to get sold and then fall to pieces immediately after. If you dont know about this, you simply havent dealt with very many chinese goods. Go to one of their big marketplaces and try and buy legit Game

      • by Ksevio (865461)
        Well there's a history of ignoring US laws/treaties when needed, widespread and obvious corruption, and they speak some weird language with a bunch of symbols.
      • China is knock off central. They scam and fake so much technology. Wouldnt trust them with anything unless it was brokered by a US company that could give me my money back.
      • If someone from my country rips me off then there's a chance local law enforcement will do something. The nightmare that is international jurisdiction means they won't bother for China.

        Also, stealing $100,000 USD in America is a nice haul, but not really enough to risk as much jail time as it'll get you for actively scamming that many people. In China $100k goes a lot farther, so it's more practical.
  • ...what it won't be able to render. Things like tanks, or student-made banners being waived in squares, or barbecues in major metropolitan areas.

    And if they decide to go cheap on the ambient condition effects, one might be able to see for miles and miles in Beijing!
    • It's a toss up. (Score:2, Insightful)

      by Anonymous Coward

      The American version restricts you to a Virtual Free Speech Zone, six miles from the event you're protesting.

      So do you want to see virtual tanks, or do you want to be in a virtual cage?

  • by Anonymous Coward

    Cheap knock off or not, I'll take one!

    I'd rather support this because ANTVR isn't tied to Facebook. This means I can get VR without giving money to any company tied to Facebook's bottom line and without all my personal data being stolen and sold by Facebook.

  • Spying (Score:4, Funny)

    by Jeff Flanagan (2981883) on Monday May 19, 2014 @10:38AM (#47038137)
    So the question is will people be more afraid of this Chinese device spying on them or Facebook's Occulus Rift.
    • So the question is will people be more afraid of this Chinese device spying on them or Facebook's Occulus Rift.

      You presume these organizations don't share/sell data to each other then? Only winning move in this scenario is simply not to play.

  • ..get the damn product finished Oculus.

  • by jandrese (485)
    Getting VR right is very difficult. Early VR companies all discovered that not only was the technology not quite there (good VR would have been too expensive), but there are millions of little implementation details that you have to get right as well. Oculus has been struggling with that for years now, but they're finally getting close to a mass market product. I hope this company is as committed to getting the details right and realizes that there is more to the product than the bullet list of features
    • You can still buy junk really cheap but you can also buy some scary good phones from china now. I own a Lenovo cell phone and its the best cell phone ive ever owned in terms of reliability and performance.

    • The technology has been good enough for enthusiasts for years now. I had an eMagin head-mounted display with head-tracking about a decade ago. OR promises to be much better, but the only big issue with the eMagin HMD was that Nvidia stopped supporting it in their very next driver release. Playing F.E.A.R. on the device was awesome and terrifying despite a narrow FOV.
  • by Torp (199297) on Monday May 19, 2014 @12:20PM (#47038983)

    I'll buy a device from whoever stays in bussiness in the next 5-10 years. Kickstart anyone now? No way.
    Sadly I think this is *still* not the time for working VR.

    • I'll buy a device from whoever ships a product, and the first one will still be in business in the next 5 years. Bring a product!! Oculus? Valve? Sony? ANTVR?? I do not care anymore: I have already been waiting for too long...
    • I disagree. Two things really make VR possible today; the accelerometer, and screen technology. Everything else is trivial hardware and software. Had those two technologies been around 20 years ago, we would still be enjoying awesome fluid VR frame rates with flat shaded polygons. While that experience wouldn't mimic reality, it would be a whole other realm worthy of its own experience.

    • by Lockdev (3028637)
      You're crazy dude. Have you used even the "old" Oculus Rift? It's safe to say we're well beyond the time for "working" VR. We're in the "holy crap this is getting insanely real" time for VR.
  • Was it too hard to add a link to the ANTVR Kickstarter page [kickstarter.com]?

  • by hitchhacker (122525) on Monday May 19, 2014 @03:11PM (#47040397) Homepage
    I believe the summary put a comma in the wrong place...

    9-axis motion detect with low latency (1 ms), wireless communication

    Should be:

    9-axis motion detect, with low latency (1 ms) wireless communication

    The article mentions nothing of 1ms latency head tracking... it does mention the wireless communication latency being 1ms, however. This is a very important distinction as the latency of head tracking is what the Occulus Rift has appeared to have put the most effort into via their custom 3-way merged sensor chip.

    -metric

  • It seems that chicken are closer to VR than humans: http://www.secondlivestock.com... [secondlivestock.com] Chicken are not ok with devkits!!
  • Any VR headset not attached to Facebook is a win in my eyes.

    F Oculus. Won't touch it as long as Facebook has their hand in it. Pass.

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