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The Media Games

World's First Dedicated Gaming Magazine Is Facing Closure 82

mrspoonsi (2955715) writes "BBC Reports: 'Computer and Video Games, which in 1981 was the world's first magazine dedicated to gaming, is facing closure. The title, which has been online-only since 2004, may stop publishing at the end of a 45-day consultation period that began on 14 May, sources said. However, its publishers, Future, are also believed to be looking into selling off the brand. The magazine is behind the gaming industry's Golden Joystick Awards, a yearly event held since 1983. Early issues of the magazine were seen as being instrumental in helping small-time games developers to get their titles out there, said Mr Henderson — a trend that he thought was beginning to re-emerge as apps and mobile gaming have taken off.'"
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World's First Dedicated Gaming Magazine Is Facing Closure

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  • by clickclickdrone ( 964164 ) on Wednesday May 21, 2014 @02:45PM (#47058611)
    I started getting C&VG from the first issue. Back then they were mainly a magazine full of BASIC listings for the Atari 800, BBC, Apple, TRS80, MZ80K, ZX81 etc. They also had ongoing tutorials on adventure game writing and the like. More bizarrely, they also had a play by mail space game, which I never played (had to pay as I remember) which featured every issue. You posted your next moves and got a computer print out of the results a few weeks later. You thought waiting for cassettes to load was slow gameplay? Pah! For me though, it was key. I first learned programming by typing in the Atari 800 listings (which never worked first time) by checking the typos then working out 'ah, that must be what changes the colour of the border' etc. Between the monthly listings and a BASIC primer, I was away. Later on I moved onto 6502 assembler and later C once I had an Atari ST. Somehow that chain of events resulted in me writing systems generating millions in revenue for banks. Thanks C&VG! I did stop getting the magazine after a few years but decided to submit a game I had in mind. I pulled out all the stops, wanting it to be the best Atari game they'd published. It had (ignore if you're not an Atari 8bit type) multiple DLIs, redefined character sets, sprites, assembler subroutines and all sorts of twiddly things. I then went and bought an issue to get the address to send my masterpiece to. Arse, they'd stopped doing listings several issues earlier. :-(
  • by Bigbutt ( 65939 ) on Wednesday May 21, 2014 @03:28PM (#47059101) Homepage Journal

    At 57, I don't recall that particular magazine. I certainly had several different books and magazines for entering in codes on my Sinclair, Color Computer, and IBM. But I really didn't subscribe to any outside of physical gaming ones (The Dragon, White Dwarf, Space Gamer/Fantasy Gamer, Autoduel Quarterly). While I did play games on my systems, generally it was the shareware stuff up to Commander Keen, Castle Wolfenstein, and Doom, which I picked up, news wise, from usenet and ftp download sites before purchasing the actual games. Then Quake, Duke Nukem, and Hexen :) In the mid-90's it was recommendations from my Lan party friends. Command and Conquer, Red Alert, Starcraft, and Brood War were the ones I most remember. We did play some Carmageddon and Splat Pack from time to time :) There were plenty of other games I picked up after that like Diablo and Diablo II or Dungeon Keeper or, what was that name, Black and White? I think I still have the CDs. Now I play Rocksmith on my PC, run RPG's (Deadlands now), and play board games. Too many quick twitch kids out there for me to have fun on line.

    [John]

Syntactic sugar causes cancer of the semicolon. -- Epigrams in Programming, ACM SIGPLAN Sept. 1982

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