Blizzard Sues Starcraft II Cheat Creators 252
qubezz writes: "TorrentFreak reports that on Monday, Blizzard filed a lawsuit in US District court in California against the programmers behind the popular Starcraft II cheat 'ValiantChaos MapHack.' The complaint seeks relief from 'direct copyright infringement,' 'contributory copyright infringement,' 'vicarious copyright infringement,' 'trafficking in circumvention devices,' etc. The suit seeks the identity of the cheat's programmers, as it fishes for names of John Does 1-10, in addition to an injunction against the software (which remains on sale) and punitive damages. Blizzard claims losses from diminished user experiences, and also that 'when users of the Hacks download, install, and use the Hacks, they directly infringe Blizzard's copyright in StarCraft
II, including by creating unauthorized derivative works"."
Blizzard Shizzard (Score:4, Interesting)
Suing programmers for their creation is a very bad practice. As code is a form of speech, denying someone a freedom of it is against a democratic constitution.
I'd like to see Blizzy sued to bankruptcy for this stupidity. But alas, pigs don't fly now do they?
Re:Blizzard Shizzard (Score:5, Insightful)
they're just suing since despite tying their game to their servers they still haven't figured out the shit enough to not transmit troop positions or map pieces to the client the client shouldn't know about - and they pretend to be serious about competitive online play.
(how come the suit is not for people who actually cracked the copy protection??)
(in other news this would make "unauthorized mods" illegal)
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Have they not figured it out, or is the solution too compute intensive on the server?
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It's about latency and responsiveness, and client side prediction, and the fact that both clients have to be in perfect sync. It has nothing to do with computational complexity. Consider the Terran ability to scan any part of the map to reveal units. That information has to be almost instantly available to the scanning player regardless of the number of units revealed. If the other player had their entire army in that location along with some buildings, it would take a long time to transmit all of that data
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Go the extreme and call it 2048 entities * 8 players * 32 bytes per entity. 512 KB to each client. Assuming no compression. It's not a problem.
Bandwidth wise it is not a problem until you consider latency. To transmit that 512kb to a player in 1s, that player requires a connection speed of 512kb/s or ~8.5-9mbit/s. 1s of latency is horrible, especially in a rts where you can lose vital units/buildings in that time. So we want to get it as quick as possible, 80mbit/s to get that 512kb of data within 50ms.
Compression could help, you should be able to get that 512kb of data down to less then half its size which would reduce the required bandwidth
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Something seriously wrong with your math there; 150 APM is about 2.5 actions per second or one action per 400ms.
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No mistake - 150 APM is not really even that high for professional players.
Skip to the middle of https://www.youtube.com/watch?... [youtube.com] to get any idea what it looks like. On the best players, like Flash, both hands are pretty much a blur from start to finish.
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I'm not saying that the 150 APM was wrong, I'm saying that 10 actions in 60 ms was wrong for someone doing 150 APM. (or for someone human for that matter)
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The only thing of concern is your ping. Pros will be on a LAN anyway and the rest of us don't even notice the ping.
You missed the shitstorm when the pros realized that Blizzard didn't add LAN support to SC2 because they wanted to lock in people to Battlenet.
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they certainly have the money to run it on server(and still be on profit about the game).
it's just something that would need in the development phase a totally different attitude to creating the product instead of going about it like it was 1995. it would also save bandwidth for them to do it properly - and may I remind you this is the company that still pretends being tied to playing Diablo 3 only when connected to the servers is essential for making the "complex" gameplay _possible_ and was not done for t
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blizzard have always been fucks about this and you can go to slashdot archives going back way more than a decade to find shit about them suing people for making software other devs would praise for having been created...(bnet sue days. but those were also sued because they were already positioning battle.net as an antipiracy device to take away value from paid customers)
That and I *hate* their legal argument. If someone makes an app they don't like, they claim it breaks ToS (or change ToS to make it break ToS) and then sue them for breaking the ToS of a 3rd party. It's just an evil argument. If someone "helps" me break my ToS, then I and only I should be responsible. Claiming that my ToS breach is a copyright violation, and that they are therefore inducing, causing, and otherwise breaking copyright.
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Too expensive to transmit the entire state of the game at every time step. Here's an interesting MSc thesis on the exact problem where he tries to use movement prediction and compression in RTS network play:
https://skatgame.net/mburo/ps/thesis_orsten_2011.pdf
You don't transmit the entire state of the game.
You transmit only the state of each entity that is newly visible, per client, and any visible actions taken on visible entities by other clients.
For each client x. do {
For each entity y, do {
set visible = VisibilityCheck(x,y)
if visible == 1 && y.lastVisible[x] == 0
sendEntityToClient(y,x)
else if visible == 0 && y.lastVisible[x] == 1
hideEntityFromClient(y,x)
y.lastVisible[x] = visible
}
}
Note that hiding an entity from
Re: Blizzard Shizzard (Score:2)
That approach requires synchronous processing, all messages must be handled and they must be handled in order. It is extremely latency sensitive and would lead to lags.
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they're just suing since despite tying their game to their servers they still haven't figured out the shit enough to not transmit troop positions or map pieces to the client the client shouldn't know about - and they pretend to be serious about competitive online play.
You're right. I don't see what the problem is. However, because someone makes a profit off of the company's failure that's where the loophole is, as far as the civil courts are concerned. Alternatively, if you create a cheat based on data packets sent to the client, even in this piss-poor environment of protect-the-corporation-first, you'd still probably get away with it, although you'd likely spend a miserable few years back and forth in court.
Just inept program design by Blizzard (Score:3, Insightful)
This can be explained very simply even to people with no technical knowledge ... lawyers for example.
The memory in your computer belongs to you. If Blizzard's game writes troop positions into your computer's memory, reading those positions is your right as the owner of this equipment --- after all, it's a pattern of bits in memory owned by you. No company can disallow you access to the equipment that you own. They don't own it, you do.
Everything else in this case hinges on that fact. The Blizzard progra
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Bad analogy (Score:3)
The memory in your computer belongs to you. If Blizzard's game writes troop positions into your computer's memory, reading those positions is your right as the owner of this equipment --- after all, it's a pattern of bits in memory owned by you. No company can disallow you access to the equipment that you own. They don't own it, you do.
Not true. Let me illustrate this with another analogy.
This gun you bought legally belongs to you. Firing your gun is your right as the owner of this equipment --- after all, the gun is owned by you. No one can disallow you the use of equipment that you own. They don't own it, you do.
To test that belief, bring that gun to the nearest supermarket, fire it and see what happens.
My point is that ownership rights are, unfortunately, not absolute. For example, note the DMCA restrictions and how they affect produ
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That is a horrible, horrible analogy, and is actually not comparable at all.
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You own the gun. Blizzard mails you bullets and invites you to their shooting range. You take the bullets and gun to the range and shoot them however you please as long as you follow the range rules. You bring sandbags and a bench to shoot straighter in competition without telling Blizzard. Blizzard sues the sandbag and bench makers because you cheated.
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Yeah, the 10 million plus copies of the two SC2 games are probably really killing them financially...
Re:Blizzard Shizzard (Score:4, Interesting)
Last I checked WoW had a system that effectively merged servers by adding automatic cross-server gameplay to low pop servers. So your character from low pop server #1 would actually be playing on low pop server #2 in some or all zones so you would have other people to play with.
They decided on this because the idea of them actually merging servers to reduce host footprint would spark a massive panic as The One True MMO all others aspire to replace would be in perceived death spiral.
Personally I expect there is a little more to the cross server feature than they're letting on, and eventually the part that differentiated players by their server ( in chat) will be set to fake that info and many servers will actually be fully merged at that point.
All it would take is an extra field in the server database to denote which fake server their character is a member of and adding a check to the "server first" achievements to respect those groups.
Not only would that let them avoid the whole "OMG WoW is dying!!!" panic from the fanboys while actually cutting underused hardware, but paid server moves become even more of a cash grab as in many cases it would be a quick field switch in a single server's database.
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I know. What I'm saying is I think in the near future those effectively merged servers will become actually merged.
Currently they have to run 6 character databases and 6 worldspace instances to run those 6 servers even though the players play as if they are on one server.
All they will have to do is amend the database to include homeserver, merge those 6 databases together, run a couple checks based on that homeserver field for server first achievements, and they'll have one large pop server and 5 servers wo
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I doubt anyone really cares how Blizzard does the merges as long as players don't have to rename their characters (which they accomplished by appending realm names) and performance doesn't suffer noticably. I sure don't, and I would probably be considered hardcore by many casual gamers.
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You forgot to mention the total crapfest that was Diablo 3...or so I've heard. One of very few AAA titles bad enough to manage to score only 2 out of 5 stars on Amazon.
The game hearthstone is fun, but I've already had a few arena matches (which you have to spend either gold or money on) bug out to where I was forced to lose. I even took screenshots and everything to show that the game and/or their servers were clearly at fault, yet they won't bother to refund my attempt.
http://us.battle.net/hearthsto... [battle.net]
(I a
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Diablo 3 is better now. Or so I've heard. I was gifted it and its expansion not long ago and it's just as fun as the first two but with better graphics and sound.
Re:Blizzard Shizzard (Score:4, Interesting)
I used to be an avid Diablo 2 player and LOVED that game.
The problem with Diablo 3 (in addition to the always-on DRM and various general bad things Activision Blizzard have done) was that they took too many of the good things out and kept too many of the bad things in (e.g. the way they changed how potions and healing and such worked so that you couldn't just go into town and buy 50 healing potions before tackling the next big monster)
I ended up switching to The Elder Scrolls and have found Oblivion to be a better game than anything Blizzard ever made.
Plus, Bethesda (even counting the Occulus Rift lawsuit) has a long way to go before they are as evil and bad as Activision Blizzard.
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Stars on Amazon were less about the gameplay and more protest over always-online DRM.
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Stars on Amazon were about the game experience. If a single player game requires servers to be always operational in order to play, and the servers are extremely unreliable, then you aren't going to have a very good game experience, assuming you even get one at all.
Not only that, but apparently the loot system was stupidly broken so that the drop rates were so low that in order to advance at all you had to buy gear from other people with real money. Which basically means that the 10 cent an hour gold farmer
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The auction house has been wholesale deleted, and the loot system overhauled to not be a ridiculous farce. 90% of the items that drop have your current character's primary stat on them, and there is a facility to be able to reroll one stat on an item for a handful of junk items and some gold, so you can make that almost-perfect item into a perfect item with enough resources.
The loot system was the reason I stopped playing D3 about 2 weeks after it launched, and the new system is the reason I started rememb
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That's 2 out of three deal-breakers addressed. Good on them. Now, have they fixed the always-on connection bullshit - and no one better give me any of that shit about it not being possible, just give me D3: PS3 edition on my PC, and they'll have my $60 they could have had on launch day if they weren't dicks.
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Diablo 3 wasn't horrible. Not on the same level as Diablo 2, but I'm sitting at 975/1000 GS and never regretted picking it up (more than I can say for some other games). It isn't something that I'll spend hours in grinding up set gear, or leveling up all the different classes, or grinding out the remaining 3.5 million gold I need for the last 25 gamerscore, but for one full playthrough (and one additional hardcore to 30) it was enjoyable enough. Can't speak for Loot 2.0 as I never bought it for PC and who k
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The 2.x version of Diablo 3, even without the expansion, is the version they should have released in the beginning. They did away completely with the ill-advised auction house, and gave the loot system a bit of smarts as to how it rolls the stats in order to give a much better chance of finding useable items.
It's actually worth playing on a continuing basis now, where before it was "okay, I played the story through, now what?"
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What do you mean "new" precedent? This is standard operations mode for Blizzard, they sue period and they win because they have deep pockets. The cases don't settle until they have won.
I'm happy to say that I haven't bought a blizzard game or played any that I didn't own since the bnet incident.
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You can't sue your employer for firing you if they can show just cause... (eg, caught stealing something from the company).
You must first dispute their alleged cause... and only if you win are you then able to sue them for firing you for said cause.
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You can't sue your employer for firing you if they can show just cause...
(eg, caught stealing something from the company).
You must first dispute their alleged cause... and only if you win are you then able to sue them for firing you for said cause.
In most jurisdictions in the world, you can file lawsuits against anyone for anything. Whether or not the suit will be dismissed or rejected by the court after being filed is a different matter.
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Re: Blizzard Shizzard (Score:2)
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Regardless, it's still not any kind of copyright infringement.
Possibly some sort of infringement, if the data was reasonably encrypted, but even that seems far fetched.
The ends justifies the means (Score:2)
Your argument is basically that the ends justifies the means. They're stopping cheaters who are evil therefore its ok even if what they're doing is an abuse of copyright protection.
The problem is its a slippery slope- they may be going after cheaters today, but tomorrow they can use the same legal precedent they set for themselves (with your enthusiastic support) to go after others who use their software in a way they don't approve of.
Such as going after modders.
Addon makers.
Data miners.
Manufacturers of mac
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After all, not that long ago, they introduced RMAH to D3 despite objections from their playerbase.
Not that long ago they removed the RMAH from D3 due to objections from their playerbase.
Ultimately they will do whatever is necessary to preserve their customers' enjoyment of the playing the game together which is most likely why they - and many others - are moving to keeping so much of the game server-side in more recent titles. There's no law to protect legitimate players from cheaters so they are obviously going after whatever they can and restricting availability of game content in the future. If they
Re: Blizzard Shizzard (Score:5, Insightful)
It's cheating, whether it's in the form of software, or a cash bribe to the refs. I think cheating is worth very little in terms of free speech value.
Lucky for us, you don't get to decide what is free speech. I hate cheating, and blizzard should definitely do something about it. But trying to control what other people do? No... this is a game. It's not worth harming my constitutional freedoms just so you can be less annoyed.
Blizzard should handle this in the code. It's not that hard. 10 years ago I remember hearing at a conference about on-line gaming "If their client has the data, they have the data. You cannot trust the client, ever." It's as true now as it was then.
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Exactly, cheating should be handed in-house, not through the legal system. They designed a poor system and are just trying to sue people away from exploiting it then fixing it like every other major multiplayer game.
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Your understanding of how the GPL works seems to be flawed.
1) You can use GPL software to run non-gpl software, and be perfectly fine. What you can't do, is make the non-gpl portion of the software be some super fundamental component of the system.
Examples:
Wine can run windows programs all day long. Simply because windows solitare is running inside wine, does not mean microsoft has to release the source code to sol.exe
Nvidia's binary driver for Linux: It is not explicitly necessary for linux to run. It can
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It's cheating,
Creating software is not cheating. Those who use software tools as means to gain unfair advantage are the ones engaged in cheating.
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Suing programmers for their creation is a very bad practice. As code is a form of speech, denying someone a freedom of it is against a democratic constitution.
I'd like to see Blizzy sued to bankruptcy for this stupidity. But alas, pigs don't fly now do they?
I'd post that idiocy anonymously too. A) Freedom of speech is freedom from legal suppression. You do not have the right to say whatever you wish. B) Just like you can't yell fire in a crowded theater, you can't release code whose intent or effect is to infringe on someone else's rights. Under your perverse logic, anti-virus software would be "unconstitutional censorship."
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you can't release code whose intent or effect is to infringe on someone else's rights.
Affect of '-f' option in unix ping utility could very well infringe on my right to maintain a presence on the Internet. Does this mean coders of flag need to be carted off to jail or sued for untold trillions?
Act of invoking lawsuits to solve technical deficiencies and lack of willingness to tolerate those who piss you off significantly lowers my opinion of Blizzard.
Under your perverse logic, anti-virus software would be "unconstitutional censorship."
There seems to be plenty of perverse logic to go around.
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A) Freedom of speech is freedom from legal suppression.
Who do you think enforces all of this? Government thugs.
B) Just like you can't yell fire in a crowded theater
That court decision resulted in war protestors being arrested. Stop citing it as an example of something that's morally right. And the first amendment says no such thing.
you can't release code whose intent or effect is to infringe on someone else's rights.
Sure you can. Anyone who says otherwise despises freedom of speech and the constitution.
And going after people just because they have certain software on their computers that allows them to handle data sent to them in certain ways is fucking absurd. No, this is even worse, as this is a
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Suing programmers for their creation is a very bad practice. As code is a form of speech, denying someone a freedom of it is against a democratic constitution.
The First Amendment free speech protections don't cover copyright violation, and it's Blizzard's position that this software is a derivative work of their software, and therefore infringes on their copyright. Whether it is or not is up to the courts to decide, but this isn't a free speech issue.
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That's the kicker - fair use.
The does will just cite https://en.wikipedia.org/wiki/... [wikipedia.org]. and laugh at Blizzard.
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The first amendment comes after the copyright clause.
Also, the concept of free speech is different from the first amendment; the first amendment is merely a means of protecting free speech.
And copyright is pretty much always related to free speech. That is, as long as you try to enforce copyright, you'll be infringing upon people's free speech rights and promoting censorship, which is intolerable. Fortunately, copyright has pretty much lost that battle, as it's an unrealistic goal.
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That's possible, and I wouldn't be surprised if some do, but it is my understanding that most cheats inject themselves into the program code at runtime rather than replace the program code entirely. It may be more appropriate to say that they are carefully crafted to work with the copyrighted binaries rather than ship with the copyrighted binaries themselves.
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I'd like to see Blizzy sued to bankruptcy for this stupidity. But alas, pigs don't fly now do they?
I'm sure you could write a mod for that last part...
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As code is a form of speech, denying someone a freedom of it is against a democratic constitution.
You won't find unlimited freedom of speech embodied anywhere in American law.
Free speech in American law began with the right to hold to hold unpopular ideas and defend them in open and unconstrained political debate .It has been extended to protect freedom of expression in the arts from governmental interference.
It has never been defined as an unfettered right to lie, cheat and steal.
Code can be used to express an idea.
But most often it is simply a means to achieve some more mundane purpose. To t
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It has been extended to protect freedom of expression in the arts from governmental interference.
You mean the same government that will enforce this decision? You think the government isn't involved when someone is being sued?
It has never been defined as an unfettered right to lie, cheat and steal.
There is no lying, cheating, or stealing here in the traditional sense. Just someone who made software that allows other people to handle data sent to them in certain ways - that's all.
Anyone who thinks suing (and winning) for this is even remotely okay is anti-freedom.
But most often it is simply a means to achieve some more mundane purpose. To turn on the lights. To flush the toilet.
That makes no difference. Code, as well as your comment, is merely data.
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Anyone who thinks suing (and winning) for this is even remotely okay is anti-freedom.
I'm not sure I agree with this. Shouldn't an offended* party be allowed the opportunity to settle their grievances in a court of law?
(* even if the offense seems really minor or imaginary to impartial observers)
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It's not reductive; it's the truth. The player isn't accessing confidential information on someone else's computer, or doing anything of the sort. They're merely handling information the server voluntarily sends to them in a different way than most clients do so they can have an advantage over others. It's absurd to sue someone over this, let alone the person who merely made the software.
If we want to be "the land of the free and the home of the brave," Blizzard better get told to fuck right off.
Reverse engineering is legal (Score:2, Informative)
You appear not to know that reverse engineering is legal.
As long as they're not selling Blizzard's own code, there is no copyright issue in writing something that interacts with that code using knowledge gained from reverse-engineering.
It's precisely to allow such interoperation that reverse engineering is a protected activity.
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It may be legal but it is almost certainly against the ToS. Selling their final product isn't helping their case either.
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We don't need your subjective nonsense getting into law/precedent. Just because someone does something you don't like with their own equipment doesn't mean government thugs should get involved. Your feels shouldn't count for shit.
If Blizzard doesn't like it, they can just try to ban the people from their own servers. Getting government thugs involved is just disgusting.
copyright? (Score:2)
You don't have the right to modify software? I thought copyright only covered making copies, at least initially?
A tool that uses a small bit under fair use to match binary offsets or checksums should not be copyright infringement. I'm pretty afraid that some well meaning judge that wishes to protect players would establish some bad precedence here.
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No, derivative works have always been covered as well. However, there have traditionally been exceptions, such as derivative works that are parodies of the original.
It's a relatively recent example, but see The Wind Done Gone [wikipedia.org].
Re: copyright? (Score:2)
Blizzard claims losses from diminished user exp (Score:2)
I think Blizzard did plenty on their own to diminish user experience on many of their new games.
Now you know the difference (Score:2)
Between doing something for the lulz and doing it for profit. The former gives you a slight nod from various interesting parties at Blizzard, the later gets you lawyers so far up your @$$ that you'd better live in a country not known for extraditing citizen to the US to avoid a severe pounding by the penal system.
Violating the ToS? (Score:2)
In theory, if you had the hack written using a clean room design, the only person who could be liable for violating the ToS would be the person who bought the game and ripped it apart to figure out the hack.
*VICARIOUS* Copy Infringement? (Score:2)
WTF is that?
I guess those Evil h4xx0rz had better go sit over on the Group W Bench.
Doesn't suprise me. (Score:3)
Doesn't surprise me at all, they already won this same type of lawsuit against cheat programmers for World of Warcraft.
open battlenet (Score:3, Informative)
Anyone remember open battlenet? Idiot judge in that case shut down the totally open-source, non-commerical open battle net server which allowed people to run their own private Startcraft/Warcraft servers on their own private networks. Sure it could allow people to play others without a valid serial number, but it opened up another very interesting legal question: can certain software be considered illegal?
Fuck Blizzard.
It's not cheaters killing SC2... (Score:4, Informative)
...It's Blizzard and their lack of willingness to properly balance the game.
Protoss has no repercussions for doing any of a dozen types of proxy or "all-in" openings.
Spring RTS (Score:2)
They should just use the Spring RTS engine. It's far superior to anything Blizzard can conjure up internally.
In other news... Hasbro sues my kid sister for cheating at monopoly by hiding monopoly money.
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Last I checked, sports bribery was outside the jurisdiction of copyright law.
Does the ends justify the means?
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What are you illegally copying by applying a cheat?
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When you apply a cheat like this, you are altering the game into game+cheat. This game+cheat is a derivative work of the original game.
Making derivative works without permission from the copyright holder is a violation of most copyright laws, and you won't get permission from Blizzard to make this kind of derivative work.
That seems to be the legal argument.
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It doesn't make sense when applied to other copyrighted works, so why does it work for computer games?
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Distribution counts for a lot in copyright law. And that fantasy example was never distributed in the sense covered by copyright law, it existed as the original modified copy only.
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Somebody who cheats at sports, for instance a cyclist using performance enhancing drugs, could be sued for copyright violation of the rulebook?
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When you apply a cheat like this, you are altering the game into game+cheat. This game+cheat is a derivative work of the original game.
Making derivative works without permission from the copyright holder is a violation of most copyright laws, and you won't get permission from Blizzard to make this kind of derivative work.
That seems to be the legal argument.
While it is indeed a derivative work it doesn't become a copyright violation until you redistribute the derivative work. Big distinction there. You can modify copyrighted works all you want, you just aren't allowed to redistribute without a license. I'd be interested in seeing how this turns out considering that the lawyers for the defence is almost certainly going to ask "Where's the redistribution happening?"
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And that is the crux of the problem. If you want to prosecute someone for sports bribery, then do so as sports bribery. Don't try to twist copyright infringement to cover odd scenarios it was never meant or intended to deal with.
Twist it too far, and it will cover everything and there goes your precious fair use.
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Yes, Starcraft II is already extensible modable, and supports multiplayer. The hacks that are being provided can already be done with the moding capabilities available. The only things these hacks are effectively doing is letting people use a mod and play against players who aren't using it, thus unfair play.
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I think it sets kind of a nasty precedent.
"Use our product in a way we don't like, and we'll get you."
The fact that they look like the good guys in doing this, is irrelevant. Should that kid (dvdjon i believe?) have been sued over cracking CSS? or Geohot(sp?) for the Playstation hackery?
They aren't selling blizzard's code or product; just a product that lets people behave like jerks. (to cheat is to act like a jerk, of course) Enabling, or being a jerk is not illegal -- yet.
Re: Game fairness (Score:2)
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The issue here is that players who dont want to cheat and dont want to play against players who cheat should be allowed to do so. The cheats being produced by these guys are allowing someone to cheat in a way that the other players in the game don't know they are playing against a cheater and that is unfair.
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the amount of gamers who are willing to forget the law and their best interests (and specially in a supposedly hacker friendly community like slashdot) for the sake of "punishing those cheaters that ruin my fun" is staggering.
With people like this, who don't know what's best for all of us, it's no wonder we fucked again and again by politicians.
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Re:Am i the onyl one who hates cheaters ingame? (Score:4, Insightful)
Cheaters may be dicks, but are they copyright infringers?
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I guess that's for the court to decide.
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By dealing with them within your own power or by lobbying for legislation that allows you to deal with cheaters.
Definitely not by starting frivolous lawsuits intended to torment them into submission.
It isn't okay when companies do it to people you like, so it isn't okay they do it to people you don't like either.
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I agree with you and Hanover Fiste.
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You are assuming applying the law in this way is evil. That is a huge assumption.
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Luckily precedent from the past shows that claim holds no water: https://en.wikipedia.org/wiki/... [wikipedia.org].
That's a fantastic point. Fixing your link: Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. [wikipedia.org] In the same way that Game Genie didn't infringe on Nintendo's copyright, the court should rule that this game modification does not infringe on Blizzard's.
I like to think of it as a variation of Plato's Forms -- the copyrighted product "Starcraft II" exists only as what is on-disk -- a fixed collection of code, art, and everything else that makes up the game. However, once this "ideal" form of the product is