Game Characters Controlled By Player's Emotions 44
vrml (3027321) writes As the player feels inner anger rising, the in-game character gets angry too and starts shouting and smashing things. Then, the player relaxes and the game character calms down and smiles. This is the kind of game control supported by a system demonstrated in a video released today by the Human-Computer Interaction Lab of the University of Udine. The system detects player's emotional state by using physiological sensors to measure player's skin conductance, facial muscles activity and cardiac parameters. It has been used to build gamified relaxation training and stress inoculation training applications.
Explains a lot (Score:1)
No wonder Clippy just tried to kill me
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It's not exactly new. [wikipedia.org]
Hell, this has been around so long I'll bet there are kids who think it's classic.
I just want to zone out... (Score:1)
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And on the off chance that I am particularly emotional, I would usually rather not share that with people.
Fun for FPS! (Score:3)
The angrier you get, the lousier your aim gets and the easier you get fatigued. Would sure cut down a lot of the griefing.
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Play nice or play sore, your call, griefer punks!
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Well it sure beats getting captured and being used to incubated their young.
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ooops wrong topic.
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(Oblig) You mad bro?
Sorry, had to be done.
perfect for creating a new breed of sociopath ... (Score:1)
I'm sure we will use this technology wisely.
Somebody Please compose a list (Score:2)
Please list out a list of activities that this game has to achieve the anger?
Abbreviated list of anger inducing functionality. (Score:2)
500ms ping times
overrun with cheats
sucks your credit card dry
clogs your email with spam
installs malware
rapes your sister.
encrypts your hard drive and swallows the key.
Reality=Fiction convergence (Score:2)
Bah... (Score:2)
My games will know when I'm angry the good old fashioned way -- by finding themselves smashed and/or thrown out a window.
Not at all synonymous. (Score:2)
When I play, I'm not typically emotional over the game play, I get emotional over game bugs. Why in hell do I want my character ranting about in a safehouse because I can't access my account info? My emotions have not a thing to do with what my toon would be feeling if it were a person so this seems pretty worthless.
And yeah, I want a bunch of friggin' stickers all over my face. The video sort of reminded me of "World of World of Warcraft".
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To summarise, adding this kind of equipment to a video game for entertainment is like ad
We put ... (Score:2)
Needs Moar Resolution (Score:2)
There are more dimensions to emotions than just Relaxed vs. Angry. For it to be useful for something other than biofeedback this system will need to distinguish Relaxed from other states like Flow, Focused, or Bored and also distinguish Angry from Adrenaline Rushed, or Jubilant, or even Sexually Excited.
FTA, it sounds to me that this system would confuse many different emotions, so unless a player has a fetish for watching a cartoon avatar smash things, it will be just another footnote laboratory novelty.
using physiological sensors? (Score:2)
The system detects player's emotional state by using physiological sensors to measure player's skin conductance, facial muscles activity and cardiac parameters.
You mean I’ve got to be wired into a polygraph machine? They can't tell by how hard I'm hammering on the joystick, and how loud I'm yelling into the mic?
Bureaucracy! (Score:2)
Does anyone remember that old game: "Bureaucracy"? The aim was too keep your blood pressure low enough not to have a stroke and die while dealing with everyday issues. Maybe a remake with this sort of controller is in order, then it could measure your real blood pressure.
Then, maybe, someone can use the measurements as evidence in a suit against... well basically every cable, internet, or phone company, building contractors, and government institution.
No thank you (Score:1)
Rich! I will be rich! (Score:2)
wholesale shoes for sale (Score:1)
au mobile (Score:1)