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Was Watch Dogs For PC Handicapped On Purpose? 215

Advocatus Diaboli writes: Many PC gamers were disappointed that Ubisoft's latest AAA game, Watch_Dogs, did not look as nice as when displayed at E3 in 2012. But this week a modder discovered that code to improve the game's graphics on the PC is still buried within the released game, and can be turned back on without difficulty or performance hits. Ubisoft has yet to answer whether (or why) their PC release was deliberately handicapped. Gaming commentator Total Biscuit has a video explaining the controversy.
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Was Watch Dogs For PC Handicapped On Purpose?

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  • Blur (Score:4, Informative)

    by BradleyUffner ( 103496 ) on Wednesday June 18, 2014 @05:46PM (#47266861) Homepage

    Play the game for 5 minutes with the depth of field effect and you will see why that was disabled; the game is unplayable that way. As for the other stuff; no idea.

  • by Payden K. Pringle ( 3483599 ) on Wednesday June 18, 2014 @05:46PM (#47266865)

    Apparently they will do the same to Far Cry 4, specifically this article from Forbes about that subject. [forbes.com]

    Oh, and that update on Alex Hutchinson's Twitter response? Bollocks.

  • Re:Controversy? (Score:5, Informative)

    by click2005 ( 921437 ) * on Wednesday June 18, 2014 @05:51PM (#47266929)

    AAA - A game title that cost more to market and push down people's throats than the cost to actually make it. You can tell these games because theres more trailers, teasers and cut-scenes leaked than actual footage.

    Analogy: A turd in a very pretty & shiny box.

  • Re:Controversy? (Score:3, Informative)

    by Mashiki ( 184564 ) <mashiki@nosPaM.gmail.com> on Wednesday June 18, 2014 @06:31PM (#47267285) Homepage

    Also... AAA? define.

    Seriously? You're on a geek based site, and you don't know. How I long for the days when /. had people who worked in the industry actually posting here. Remember them? Wasn't that long ago when developers from those studios would actually reply...oh well.

  • Re:Controversy? (Score:3, Informative)

    by jxander ( 2605655 ) on Wednesday June 18, 2014 @06:47PM (#47267429)

    Originally it was based on school letter grades. An "A" game was one without any flaws. A game rated "AAA" not only was free of flaws or defects, but pushed the boundaries of what games could accomplish. They elevated their genres to new heights or defined entire new ones.

    That definition has been long forgotten however. These days, AAA Game just means "massive budget." People are throwing millions and millions and millions at AAA games. With that kind of money at stake, studios can't afford to be creative or take risks. So AAA games are now risk-adverse "follow the leader" operations, with massive ad campaigns to ensure maximum profits. Often released annually with incremental changes (Madden, CoD, BF, etc) and sponsored by Mountain Dew, Doritos, or whatever other company is willing to throw $$$ at them.

  • Re:Blur (Score:3, Informative)

    by Cowclops ( 630818 ) on Wednesday June 18, 2014 @06:50PM (#47267453)

    While its true that cameras with large sensors tend to have shallower depth of field, its actually a side effect of needing to use longer focal length lenses to get the same field of view. You might need 70mm on a 35mm camera to frame a subject for a portrait but only 12mm on a point and shoot to frame the same subject. Longer focal length means bigger actual lens aperture for the same f-stop, and thats what decreases depth of field.

    For example, a 35mm f/2 lens on a full frame camera will have the same depth of field as a 35mm f/2 lens on a 2/3" CCD point and shoot, but the 35mm on a full frame camera is going to be a standard angle and 35mm on the point and shoot is going to be considerable telephoto.

    People generally don't use the same range of focal lengths on full frame cameras as they do on tiny sensor point and shoots (or cell phones) so thats why it seems like its easier to achieve the shallower depth of field with a bigger imager.

  • Re:Controversy? (Score:5, Informative)

    by mjwx ( 966435 ) on Wednesday June 18, 2014 @08:45PM (#47268373)

    Originally it was based on school letter grades. An "A" game was one without any flaws. A game rated "AAA" not only was free of flaws or defects, but pushed the boundaries of what games could accomplish. They elevated their genres to new heights or defined entire new ones.

    That definition has been long forgotten however. These days, AAA Game just means "massive budget." People are throwing millions and millions and millions at AAA games. With that kind of money at stake, studios can't afford to be creative or take risks. So AAA games are now risk-adverse "follow the leader" operations, with massive ad campaigns to ensure maximum profits. Often released annually with incremental changes (Madden, CoD, BF, etc) and sponsored by Mountain Dew, Doritos, or whatever other company is willing to throw $$$ at them.

    AAA always referred to budget. I dont remember any of the classics that pushed boundaries like System Shock being called AAA back in the day.

    The term comes from the finance industry, not education. A Triple A credit rating means that you can raise significant capital for a project. A AAA game is a game that has a significant amount of money behind it.

  • by jonwil ( 467024 ) on Wednesday June 18, 2014 @09:53PM (#47268761)

    1.It could have been done because the stuff they disabled wasn't finished.
    2.It could have been done because the stuff they disabled wasn't properly tested across all the hardware configurations in their QA matrix. (or it didn't work right on all their hardware configs)
    3.It could have been done because it affected how the game played in some way (i.e. balance)
    or 4.It could have been done because it was unstable or crashing or had other known issues.

  • by Anonymous Coward on Thursday June 19, 2014 @01:48AM (#47269689)

    http://lmgtfy.com/?q=logical+cores+per+physical

  • Re:Controversy? (Score:4, Informative)

    by Zeromous ( 668365 ) on Thursday June 19, 2014 @10:48AM (#47272219) Homepage

    This is nonsense. C-AAA are distributor codes. A is a low sales game and is cheaper sale by distributor to store or rental. AAA are high demand games which are sold to retail by distributors at a higher price (which means less markup, which implies they expect higher sales on volume).

    Basically your entire post is bullshit.

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