Become a fan of Slashdot on Facebook

 



Forgot your password?
typodupeerror
×
The Media Games

Assassin's Creed: Unity Launch Debacle Pulls Spotlight Onto Game Review Embargos 474

RogueyWon (735973) writes "The latest entry in the long-running Assassin's Creed game series, Assassin's Creed: Unity released this week. Those looking for pre-release reviews on whether to make a purchase were out of luck; the publisher, Ubisoft, had provided gaming sites with advance copies, but only on condition that their reviews be withheld until 17 hours after the game released in North America. Following the game's release, many players have reported finding it in a highly buggy state, with severe performance issues affecting all three release platforms (PC, Playstation 4 and Xbox One). Ubisoft has been forced onto the defensive, taking the unprecedented step of launching a live-blog covering their efforts at debugging the game, but the debacle has already had a large impact on the company's share value and the incident has drawn widespread attention to the increasingly common practice of review embargoes."
This discussion has been archived. No new comments can be posted.

Assassin's Creed: Unity Launch Debacle Pulls Spotlight Onto Game Review Embargos

Comments Filter:
  • by Anonymous Coward on Thursday November 13, 2014 @04:55PM (#48381609)

    Not harassing women or minorities. Any game journalist who signs a review embargo agreement is a part of the problem.

    • Re: (Score:2, Insightful)

      If that's true, where is the outrage amongst the GamerGate crowd? The BBC article was last updated nearly 6 hours ago so there would be plenty of time for it to be the talk of the Gamer Gate crowd and yet none of them seem to even care. As the person above me points out if you watch Twitter for #GamerGate it's not even mentioned once.

      • Re: (Score:2, Informative)

        by Anonymous Coward

        If you haven't seen the gamergater folks gripe about ACUnity then you aren't looking at twitter, that and 8chan are where they live

        About 50% of the tweets are from GamerGate people, and the rest are from people who haven't figured out how to search twitter.

        https://twitter.com/search?q=%23gamergate%20unity&src=typd

        My personal favorite :

        Unity reviews forced to come out late? Guess Ill have to buy it late, seeing as Ill be uninformed. Used. #GamerGate [twitter.com] #OpSKYNET [twitter.com]

        — Mr. Strings (@OmniUke) November 11, 2 [twitter.com]

        • If you haven't seen the gamergater folks gripe about ACUnity then you aren't looking at twitter, that and 8chan are where they live

          I did look at Twitter. I scrolled about 36 hours of feeds and didn't see a single mention of Ubisoft or this game. Even your own search only shows like a couple of GamerGaters complaining where as most of the tweets in that search that are actually about the game are from people asking why no GamerGaters are complaining about the review embargo. Sorry, but I'm not very impressed by your attempt at showing me up.

      • by Anonymous Coward on Thursday November 13, 2014 @05:44PM (#48382061)

        It was outraged two days ago.

        Here:
        http://www.reddit.com/r/Kotaku... [reddit.com]

        Kudos to IGN for criticizing Assassins Creed despite having advertisement for it on their site

        Is the gaming media trying to hide behind the newest Assassin's Creed?

        Assassin's Creed Unity press Embargo was, as expected, hiding significant performance issues on all platforms

        Ubisoft make the new Assassin's creed embargo almost a full day after release (twitter.com)

        Assassin's Creed Unity review copies featured no microtransactions in them whatsoever like the real game does for the public.

        "I've told Ubi & will inform other PR: we won't accept a post-release embargo tied to a review copy again" -Stephen Totilo on AC:Unity

        Why Assassins Creed: Unity matters to #GamerGate

        On Twitter:
        https://twitter.com/search?q=u... [twitter.com]

        Three primary places on internet for pro gamergate info:
        1. #gamergate
        2. /gg/ on 8chan
        3. /r/kotakuinaction on reddit.

        A lot of this was discussed two days ago.

        It's not Gamergate responsibility to go after Ubisoft, it's the game press's. And there are plenty of pro-GG that responded favorably to Stephen Totilo pushback against the embargo.

      • by poity ( 465672 ) on Thursday November 13, 2014 @07:23PM (#48382671)

        It's the JOB of the media to hold these companies accountable and to be transparent when they cooperate with these kinds of things. When the media does its job properly, as in this instance, you don't need Gamergate to do anything.

        The fault in your reasoning lies in that you're expecting Gamergate to take over the job of these news outlets and to do their work for them. ABSOLUTELY NOT. Gamergate will continue to scrutinize the media for wrongdoing, and point them out when they abandon their responsibilities.

    • And I 100% agree. This kind of game review culture is toxic.

      But any time someone in GG begins naming the names of the indie game developer and the feminist critic, this argument falls down. Either it's about ethics in journalism, or it's about two women who did stuff you don't like. Neither of the women are journalists.
      • Brianna Wu claimed in a Huffpost video interview to be a former journalist. She also claimed to have trained as a lawyer. Then she went on to rant about how web sites have a legal responsibility to review all users' comments or be held legally liable. No word yet on whether she's sued twitter over users posts (which, contrary to Wu's claims, the Communications Decency Act, section 230, specifically provides hosts such as Twitter a safe harbor from any such nonsense).

        Either it's about ethics in journalism, or it's about two women who did stuff you don't like.

        There are ethical concerns in journa

      • by Boronx ( 228853 )

        Game journalism will always need the support of the industry, because gamers want game porn far more than they want hard hitting investigative journalism on games.

        That's not strong enough: *nobody* wants hard hitting investigative journalism on games. If gamergate really got what they say the wanted, what they would find out is how stupid, lost and uncivilized people in the game industry think gamergate types are.

        Gamergate suffers from a problem common among those who take an entertainment medium too seri

    • by rokstar ( 865523 )

      Any game journalist who signs a review embargo agreement is a part of the problem.

      So all of them? You do realize that embargos are an industry wide practice. They also serve a pretty useful function when used normally and appropriately. Also please point out who has ever in gamergate talked about review embargo policy.

    • by ultranova ( 717540 ) on Thursday November 13, 2014 @10:50PM (#48383589)

      Any game journalist who signs a review embargo agreement is a part of the problem.

      But then again, so is any gamer who buys a game before reviews are available. It's doesn't exactly take Sherlock Holmes to deduce that a company that doesn't want their product reviewed is probably not competing on quality.

      That this is an AAA game and part of a succesful series simply makes things worse, since it means if the company wants to push some anti-consumer move - a new form of DRM, in-game advertisements, whatever - they'll do it here and trust the brand to overcome the backlash to normalize it.

  • by CajunArson ( 465943 ) on Thursday November 13, 2014 @04:58PM (#48381633) Journal

    It's one thing to prevent game review sites from playing one-upsmanship over each other by "leaking" early reviews (that are often incomplete and based on beta versions of the game). However, once you can buy the "finished" product, the only reason to have a continuing embargo is that you know the product sucks but you don't want to share that information.

    Another strategy: Have game review sites flat out say that an embargo for a certain game is NOT lifting prior to the game going on sale. I know lots of NDAs have Fight Club clauses (you do NOT talk about the NDA).. but a clever game review site could probably get around that without actually saying "The Assassin's Creed Embargo Does Not Lift Until 11PM" or something similar.

    • by i kan reed ( 749298 ) on Thursday November 13, 2014 @05:04PM (#48381687) Homepage Journal

      Nah, the embargo agreements are perpetually tied to the right to review the next release early. Violate the terms? Well so much for getting any trailers on your site, assholes.

      • If you can't publish your early review, then what's the point of having early access?
        • You need time to actually write the review.

          • by nitehawk214 ( 222219 ) on Thursday November 13, 2014 @06:08PM (#48382239)

            If a publisher starts withholding games due to the embargo, then why not make that a story and publish a review of "We were only allowed to see the trailer, but based on the bad faith of the publisher we suggest that NOBODY PREODER OR BUY THIS GAME, because obviously the game must be crap if they feel the need to have an embargo."

            If people stopped preordering games and buying on release day... this stuff would stop pretty quick.

            • I definitely think this should be more common in both games and movies. That plus the review aggregators showing 0 stars until the review embargo has been lifted and a statistically significant number of reviews show up.

          • I think you should be able to write a review for a shitty game in 17 hours.
            All the other companies will be tied to the 17 hour embargo. As a company that isn't allowed a preview copy you can just buy one on release, play it for an hour, and then publish a story about how shit their game is. It seems like a better deal than getting the preview game.
    • by dj245 ( 732906 ) on Thursday November 13, 2014 @05:09PM (#48381733) Homepage

      It's one thing to prevent game review sites from playing one-upsmanship over each other by "leaking" early reviews (that are often incomplete and based on beta versions of the game). However, once you can buy the "finished" product, the only reason to have a continuing embargo is that you know the product sucks but you don't want to share that information.

      Another strategy: Have game review sites flat out say that an embargo for a certain game is NOT lifting prior to the game going on sale. I know lots of NDAs have Fight Club clauses (you do NOT talk about the NDA).. but a clever game review site could probably get around that without actually saying "The Assassin's Creed Embargo Does Not Lift Until 11PM" or something similar.

      Its astonishing to me that anyone agreed to operate under such an NDA anyway. 17 hours is sufficiently long that you could aquire the game, play it for 2 hours to get a feel for it, 1 hour to record a video, edit for another 2 hours, and then post it with 10 hours left on the embargo.

      Any game company having their embargo end long after the game is available is just begging for trouble. Or they know there is a very serious problem and they can't or won't delay the release.

      • Its astonishing to me that anyone agreed to operate under such an NDA anyway. 17 hours is sufficiently long that you could aquire the game, play it for 2 hours to get a feel for it, 1 hour to record a video, edit for another 2 hours, and then post it with 10 hours left on the embargo.

        But the effect of doing so might make reviews less valuable. Some games might take far more than 2 hours to really get in to, while others might get worse after 2 hours by virtue of being too repetitive. Or, in the case of this game, you might not run into bugs in 2 hours.

        Not that impulse buying a game before good, in-depth reviews have been published is a good idea to start with.

      • Anyone remember when games routinely provided demos and trials, both so that people could try before they bought and to get people hooked on the game play so that they'd go out and buy? Nowdays they expect that just using the name of some mediocre old games is enough that people will buy sight unseen.

        While the embargo is not a good thing, I gotta wonder what makes people buy games instantly when they're released. It also used to be common rule of thumb to wait a month for the first patches to come out or

  • Bennett!! (Score:4, Funny)

    by Anonymous Coward on Thursday November 13, 2014 @04:59PM (#48381643)

    Does Bennett Haselton agree with this assessment? I can't form an opinion until he weighs in on this. He's a frequent contributor.

  • live blog (Score:5, Informative)

    by synapse7 ( 1075571 ) on Thursday November 13, 2014 @05:01PM (#48381671)

    Why mention a live-blog and not have a link?

    I think this is it, correct me if I'm wrong.

    http://assassinscreed.ubi.com/... [ubi.com]

  • by DumbSwede ( 521261 ) <slashdotbin@hotmail.com> on Thursday November 13, 2014 @05:02PM (#48381673) Homepage Journal

    I’m not really a gamer, but while game review embargoes may be bad, how-about you don’t rush out on launch day to get it.

    One of the highest correlated factors to success as an adult is delayed gratification as a kid. How about we all slow down and not have to be first. The game will still be available in a week and you’ll know if it is teh luz or not.

    • by RogueyWon ( 735973 ) on Thursday November 13, 2014 @05:08PM (#48381709) Journal

      There's certainly plenty of evidence by now to suggest that games with review embargoes tend to be poor, or at least not as good as they've been hyped as. Aliens: Colonial Marines was the big example from last year - review embargo until launch, then reviews mostly in the 4/10 to 6/10 range (with a fair few even lower). More recently, Destiny (critical consensus "fairly good but not even close to justifying the hype") and Driveclub (barely works, and underwhelming even when it does work) have been good examples.

      By contrast, when a game is sent for review well in advance of release, the reception is usually much more positive. Recent examples include Bayonetta 2 (reviews 3 weeks early in some cases, near-universal praise), Alien: Isolation (America hates it, rest of the world loves it) and Dragon Age: Inquisition (not actually released yet, but reviews near universal in their praise).

      The lack of pre-release reviews is generally a very strong indication in its own right that a game is not going to be good.

    • by AmiMoJo ( 196126 ) *

      This is just a consequence of all the viral marketing and use of social media for promotion. The advertisers try to create a buzz by engaging people in a conversation, getting them to comment on posts and so forth. When the game comes out the posts come thick and fast, and people want to be part of the conversation, one of the ones discovering the game and telling everyone else about it on day one.

      Having said that you would think that by now people would have realized that it's more fun just to sit back and

    • <typical stupid gamer>But if I wait I'll miss out on the preorder bonus DLC!</typical stupid gamer>

    • I am a gamer and I won't pre-order any more. Major games seem to always be full of bugs the day they are released. Whether that is the game itself or some authentication server creaking under the load.

      The other thing is I generally don't trust the games to be any good. In particular remakes of old games. The original AvP games were excellent. Not so much the new ones. XCOM was terrible compared to the originals and Omerta was just rubbish.

      The other factor is there is usually a steep discount applied t

    • One of the highest correlated factors to success as an adult is delayed gratification as a kid.

      [Citation Needed]

    • Especially since day-one reviews are notoriously untrustworthy. The reviewers either play the game in haste to make the release date (sometimes not even finishing the game) or in some cases the games are played under ideal conditions (sometimes actually in the developer's studios) not is not representative of the customer's experience. In either case, the accuracy - if not honesty - of the review is in doubt.

      I'm far more trusting of a review that comes out a week or two after the game's release than any rev

    • And I am one of many people who harp on the "Never preorder games!!" thing. So why do people do it? Two reasons:

      One is they just get caught up in the hype. They are all excited and wanna have it as soon as possible. Silly, but human nature and it does happen time to time.

      The other is that companies try to bribe you. They offer bonuses that you only get if your preorder, or that you have to pay for later. So there may be some day one DLC, but you can have it "free" if you preorder.

      It is still, of course, and

  • by mzkhadir ( 693946 ) on Thursday November 13, 2014 @05:02PM (#48381677)
    People are reporting same type of issues on X1. Reddit has a site going dedicated to issues people are reporting. http://www.reddit.com/r/halo/c... [reddit.com]
  • No surprise (Score:5, Insightful)

    by Khyber ( 864651 ) <techkitsune@gmail.com> on Thursday November 13, 2014 @05:05PM (#48381695) Homepage Journal

    They released a half-finished game and KNEW it was half-finished. They'd hoped to ride on the sales and issue a patch later. They accomplished this with the review embargo, and they KNEW that was the purpose of the embargo - to allow them to get those initial sales out before the shit hit the fan.

    There should be a lawsuit on this fairly soon, I'd imagine.

    • Re:No surprise (Score:5, Interesting)

      by RogueyWon ( 735973 ) on Thursday November 13, 2014 @05:15PM (#48381787) Journal

      In fairness, while they'll probably get away with it this time, recent history suggests that with major franchises, you can fool people once, but you pay the price on the next game. Some examples here:

      Final Fantasy XIII: sold extremely well on the basis of hype and the brand. Was a terrible game in almost every respect. Final Fantasy XIII-2 is a rather better game. Lightning Returns (the third installment) is actually a very good game. Both sold terribly, due to reputational damage from their predecessor.

      Resident Evil 6: near-universally panned. Sold pretty well on the basis of a massive marketing campaign. Resident Evil releases since then have had a much better critical reception, but much lower sales.

      Call of Duty: Ghosts: Its predecessor, Black Ops 2, was actually a pretty interesting game, integrating RTS elements and branching storylines. Ghosts was a lazy, by the numbers pile of spunkgargleweewee. Its sales weren't fantastic by Call of Duty standards, but were still insane. The latest installment, Advanced Warfare, is much better, but is the slowest selling installment in the franchise in years.

      So if Ubisoft put out another Assassin's Creed next year, expect it to tank in sales terms, no matter how good it is.

    • Maybe they thought they could get the patch completed before the release date.

  • by MerlynEmrys67 ( 583469 ) on Thursday November 13, 2014 @05:10PM (#48381737)
    For that matter, quit buying them the first month or two. Let someone else debug them and when the game is worth actually playing, get it. Heck by then 1/2 the time the game has dropped in price 10-25% anyway.
    I have given up on buying games before the first major patch, for that matter the first few if I am really interested and the reviews are that bad.
    • Yeah. I play games that are typically three years old or older. By that point they are dirt cheap and all mediocre games have been filtered out and forgotten.
    • by dave562 ( 969951 )

      I adopted a similar tactic. I have been burned one time too many. After the cluster fuck that was Watch Dogs, I will never buy a pre-release version of another Ubisoft game.

      The same goes for EA, after the cluster fuck that was BF4.

      It is better to wait a month or two, let everyone else deal with the public beta test period, and then get it at a discount.

    • by eth1 ( 94901 )

      For that matter, quit buying them the first month or two. Let someone else debug them and when the game is worth actually playing, get it. Heck by then 1/2 the time the game has dropped in price 10-25% anyway.

      I have given up on buying games before the first major patch, for that matter the first few if I am really interested and the reviews are that bad.

      Or quit buying AAA titles at all. There are enough good indie games around that I haven't even got around to looking at the big names for the last two years. Even the pre-alpha/alpha/beta versions seem to have fewer bugs (and they get fixed faster) than a major release of a AAA title.

      Makes you wonder just what the budget split is in the big studios between bling/marketing/executive leeches and actual development.

  • That if a company doesn't want publishers discussing how good its game is before release (i.e. free advertising), it's probably not very good.
  • Yet the very same folks that got burned here will line up, again, for the next release.

    Folks, until these publishers are punished ( by depriving them of your cash ), they won't change. It's up to each of you to STOP GIVING THEM MONEY.

    Of course that will never happen. If gamers actually *learned* EA would have been out of business years ago.

    • Agree with you, until your final sentence. EA makes some utter crap. They also make some fantastic games. EA published Dragon Age: Origins, Mass Effect 2 and Dead Space, which were some of the finest games in recent memory. Dead Space, in particular, was a huge commercial risk and the kind of game that only a company with deep enough pockets to experiment would dare to take.

      They also put out some utter crap, as well as their lazy annualised franchises and unfinished spunkgargleweewee like Battlefield 4. The

  • Know as in know if there are too many new game problems, like the activation problems, crashes, DRM issues and whatever.

    I personally wait until the game has been on the market for a while until buying them, that way I have a better understanding of what I am buying. (and often they also have come down in price as a bonus)

    • Likewise, I wont buy any game until I see a review. especially now that games have jumped from $40 to $60+ not counting the added cost of DLC's.

      Most single player games i wait till they have been out 6 months or so and then Steam has a sale with the whole game and all DLC's for 1/2 or less the cost of the base game when it originally came out.

      Any game that doesnt have a review or is not at least 7.5/10 doesnt get a lick of my money...
  • by _xeno_ ( 155264 ) on Thursday November 13, 2014 @05:20PM (#48381845) Homepage Journal

    You can always tell when a movie is going to be - uh, "good" - when they refuse to show it to reviewers prior to it launching in theaters. Likewise, when a game has reviews coming out before it launches, you usually know it's going to be a good game.

    Of course, the big problem with games is that for some crazy reason publishers rely on "preorders" to establish launch day sales. You get things like 10% off if you "preorder" the game instead of waiting for launch day, or you get special DLC that's only available if you preorder. I don't understand why publishers are so interested in preorders. But it's yet another way of trying to get people to purchase a product before they can review it.

    Now if you don't mind, I need to stop my rant about preorders so I can go back another video game Kickstarter.

  • Really if there hadn't of been an embargo everyone who got to review it would have had to guarantee great reviews.
    You want to see how bad this is go to any site that ranks games and see how many complete turds have great rankings.

  • Why not just wait? (Score:4, Insightful)

    by rsilvergun ( 571051 ) on Thursday November 13, 2014 @05:51PM (#48382105)
    Any major title is gonna see two things:

    1. Patches.

    2. Price drops.

    So why not just wait for both?
  • Nvidia to blame (Score:5, Interesting)

    by Anonymous Coward on Thursday November 13, 2014 @05:55PM (#48382141)

    Nvidia plays the game every bit as dirty as Intel. In this case, Nvidia has created something called 'GAMEWORKS'- a proprietary closed-source library of routines specifically designed to collapse the performance of games on AMD hardware (or older Nvidia hardware). Nvidia pays shills to counter information like this in forums like this one, so let me give you one example.

    The best current ANTI-ALIASING is a FREE, OPEN-SOURCE collection of methods from Crytek (the people behind Crysis and the original Far Cry). Their methods run with excellent performance on older hardware, and slightly favour AMD (because AMD hardware is always more shader-powerful than Nvidia at a given class). Not good for Nvidia. So Nvidia 'invented' TXAA- an horrifically bad AA method both in appearance and 'hit' on performance- but a method that runs far better on new Nvidia hardware than it does on new AMD hardware.

    Nvidia actually PAYS developers like Ubisoft to NOT include the best, SMAA methods from Crytek (remember, they are free for any publisher to use). Instead, Nvidia only allows FXAA (also Nvidia created, but lightweight on all hardware, at the cost of not being so good), MSAA (the old fashioned hardware anti-aliasing that comes with horrible restrictions), and TXAA (hated even by Nvidia fanboys because of its impact on performance). EVERYONE is asking where SMAA T2X is on Unity- but as I said, Nvidia paid Ubisoft to exclude it.

    TXAA is universally loathed (even HardOCP- the elitist PC gaming site that insists on benchmarking games with every possible setting set to max, regradless of the trade-off- stated that TXAA was such an atrocity, they'd always use SMAA in preference), but for Nvidia it is the perfect model for how they seek to ruin the gaming experience of everyone, in order to synthetically make Nvidia GPUs seem 'better'.

    GAMEWORKS increases the number of TXAA like performance destroyers in a modern engine (Xbox One, PS4 or PC) exponentially. Ultra slow GPU libraries to handle trivial things like particles, AI pathfinding, occlusion calculations and the like. Remember, gaming PCs and new consoles are CPU rich- with CPU performance going begging across the commonplace 4-7 cores. No serious PC gamer runs less than a 4-core i5. The consoles have 8-cores a-piece.

    Nvidia literally doesn't care if bouncing ten simple particles on your screen uses 30% of your GPU performance, so long as the same effect on an AMD GPU takes 80%. Nvidia is this dirty.

    Disgustingly, Epic have taken a large Nvidia pay-off to make Gameworks the EXCLUSIVE 'enhancement' library of Unreal 4 (the current most successful licensed engine), and the team behind Witcher 3 (the most anticipated open-world fantasy game ever) have agreed to ruin the performance of that game on AMD GPUs (when it is released early next year) in order to gain Nvidia funding.

    Remember how a week back, more than a decade after the crime, Intel got a TINY court punishment for paying sites like Anandtech to use bent Intel benchmarks 'proving' that the putrid Intel Netburst x86 CPUs were 'better' than the vastly superior (at the time) AMD CPUs? The owner of Anandtech himself made a point of informing his readers that one core was better than two (when only AMD had gone dual core), that 64-bit was pointless joke (when AMD invented x64, long before Intel licensed the tech from AMD), and that Netburst's intent to reach 10GHz showed that only Intel had the right tech and ideas.

    Nvidia no more fears punishment (in the courts or court of public opinion) than does Intel. Nvidia relies on the vicious trolling of its PR teams to hurt its opponents, and to fool the public.

    For how Unity looks (far, far from remarkable), it should run at least THREE times faster on given hardware, with the most pointless settings notched down. Or, it could be THREE times better at the current framerates- and truly appear 'next-gen'. Nvidia steals our possible, doable gaming experiences to enrich itself. Just as Intel loves bloated abstracted, buggy junk like .NET on Windows, because it synthetically needs a much more expensive Intel CPU to run well.

    • Re:Nvidia to blame (Score:5, Interesting)

      by Anonymous Coward on Thursday November 13, 2014 @06:36PM (#48382385)

      Fuck nvidia.

      They also downgrade their own older hardware using driver updates.

      I caught them doing it to me once.
      I was using tv output for various things. A new game comes out that REQUIRES their newest driver.
      You simply can't play without this driver version. So i upgrade.
      Tv output goes to black and white only. No possible way to fix this. I tried EVERYTHING.

      Contacting them they pretty much claimed they never had color tv output. I was lying. That was unsupported and never should have worked.

      (when the card would still do it correctly if i used an old version of the driver. OR if i never let ANY video driver load. the hardware itself worked perfectly fine. i would have color output for the bios and boot screens. right upto where win loaded their newest driver. and then black and white only.)

      And their solution to my issue? "You should buy our latest greatest new video card!"

      That was the last time i ever used nvidia. And i haven't missed them at all. Not one damm bit.
      And no longer have to do the driver shuffle dance to make everything work right either.

      So fuck nvidia. They were shit shady scumbags in the past. And i really doubt that has improved over time.

    • Re: (Score:3, Interesting)

      by Anonymous Coward

      Yeah, this is pretty full of shit. But I wouldn't expect you to understand this unless you had a background in signal processing, computer graphics, statistics, etc.

      TXAA is superior w.r.t. what the graphics industry calls 'temporal aliasing' - that is micro-polygons (sub-pixel sized) that have a varying (over time, with a high enough frequency that causes temporally jittering) coverage values that cause pixels to flicker over time as those micro-polygons move within the sub-pixel space.

      This is especially t

  • This company has a history of releasing draconian DRM and broken games. I wouldn't do business with them, personally. They're not a good company.

  • An actual issue involving ethics in games journalism and development comes up, and most of the comments here are about GamerGate and harassing women when the article isn't about either...
    • by geekoid ( 135745 )

      Because GG has ruined the conversation.

      Embargoes, in and of themselves, aren't unethical.

  • Just like movies (Score:2, Insightful)

    by argStyopa ( 232550 )

    ....if they don't want you to see reviews before it launches, it's going to suck.

    GUARANTEED.

No spitting on the Bus! Thank you, The Mgt.

Working...