The Battle of 100 Freeciv AIs 38
Andreas(R) writes: The open source Freeciv project has simulated an epic game where 100 artificial intelligence players fight it out on a large map. You can watch the replay and check out the statistics of each AI.
Freeciv? (Score:2, Insightful)
I guess that's a free video game like "Civilisation"...?
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Spoiler: The Kardashians civ won in the end, narrowly edging out the Seminoles.
Re:Freeciv? (Score:5, Interesting)
I guess that's a free video game like "Civilisation"...?
yes, FreeCiv was an open source project to make a Civilization II type game.
I haven't played nor checked it out in a long time, so I don't know what improvements have been made on it in the last 10 years, but much like nethack, it was a must install. And much like nethack I haven't played it 10 years...
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If you want a challenging civilization experience, C-evo Civilization is pretty good. It's basically a deterministic Civ implementation with unit design and some altered rules.
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this is not the civilisation clone you're thinking of... this one here is purely played online using a HTML5 capable browser...
Actually, it is. They just made a new version of it using HTML 5, but it is the same game [wikia.com].
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Yikes. Turn based is one of the reasons I like the Civ series games. When my wife walks in during the middle of the game, I don't have to worry that I'm going to lose my place, or the game in order to respond and avoid spouse agro.
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In Freeciv, all human players move concurrently, during the same turn. It was always this way; trying to make this work was the reason for creating it.
AI players were added later. Human and AI players do take turns: AI players never do anything during a turn, they only act at the start and end of a turn. They are a lo
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I'm not sure what you were expecting; you must have been aware that human players were moving concurrently, so why did you expect things to somehow be different in battle?
I wasn't aware of this, because when I played, there were actual turns. Not concurrent movement. I would take my turn, then I would have to wait a long time for the others to take their turns. My guess is that you're remembering a later version of Freeciv. All I know is that they changed a great turn-based game into a "My connection to the server is faster than yours" game for no good reason.
Just what we need (Score:1)
Where's the Tux Racer demolition derby?
Comment removed (Score:4, Interesting)
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It didn't get that far; apparently the game quit after the nations researched global thermonuclear war.
Probably a bug, they'll fix it in the next revision.
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Well, thank goodness it's a game where thermonuclear war has no real world consequences!
Actually, depending on the ruleset, it causes nuclear winter in the game.
Re:Stalemate AI (Score:5, Funny)
Or maybe they would prefer a nice game of chess, Professor?
Very educational! (Score:1)
Oh, not the game—learning 'moccasin' is a color.
Saved Game? (Score:2, Insightful)
Where's the saved game? I want to take over one of the AI players and see how well I hold out.
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freeciv only occupies one thread. The remaining ones are perfect for parallel work.
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freeciv occupies 2 threads, it is client/server model when you 'open' the gui interface it auto launches the server under it's own thread. that having been said it is possible to run the server without the gui client, but then how can you observe the ais playing? so clearly it was running on two threads.
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Yes, but the main server action is going on in one single thread.
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You do realize modern computers can multitask, right? And even Windows supports setting process priority. So it's not like he can't watch videos while the thing is running in the background, it'll just run a bit slower.
Freeciv HTML5 client (Score:3)
Freeciv can also be played online in your browser at http://play.freeciv.org/ [freeciv.org]
The same AIs or different ones? (Score:4, Interesting)
What would be interesting is to be able to plug AIs into freeciv - a bit like crobots, core wars or similar games. Then you could pit AIs against each other, perhaps even grade them by strength and allow humans to play them.
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That's what really disappointed me--I was hoping for different AIs as well. I never got into core wars but always wanted to, and I love games that pit different bot implementations of normally-human players against each other.
We need to be careful (Score:2)
Careful with this headline. You never know who might be watching. Like, Peter Jackson.